Cherry pick "remove unnecessary namespaces" from primedev (#618)

Cherry-picks the removal of unnecessary namespaces from `primedev`
https://github.com/F1F7Y/NorthstarPrime/

Co-authored-by: F1F7Y <filip.bartos07@proton.me>
This commit is contained in:
Jack 2023-12-20 13:24:07 +00:00 committed by GitHub
parent 210dab2b0e
commit 0438b5c8cf
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
59 changed files with 693 additions and 778 deletions

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@ -32,10 +32,10 @@ void, __fastcall, (void* a1))
// if player has agreed to send token and we aren't already authing, try to auth
if (Cvar_ns_has_agreed_to_send_token->GetInt() == AGREED_TO_SEND_TOKEN &&
!g_pMasterServerManager->m_bOriginAuthWithMasterServerInProgress)
g_pMasterServerManager->AuthenticateOriginWithMasterServer(R2::g_pLocalPlayerUserID, R2::g_pLocalPlayerOriginToken);
g_pMasterServerManager->AuthenticateOriginWithMasterServer(g_pLocalPlayerUserID, g_pLocalPlayerOriginToken);
// invalidate key so auth will fail
*R2::g_pLocalPlayerOriginToken = 0;
*g_pLocalPlayerOriginToken = 0;
}
AuthWithStryder(a1);

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@ -11,15 +11,15 @@ ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ClientDemoFixes, ConVar, (CModule modu
{
// change default values of demo cvars to enable them by default, but not autorecord
// this is before Host_Init, the setvalue calls here will get overwritten by custom cfgs/launch options
ConVar* Cvar_demo_enableDemos = R2::g_pCVar->FindVar("demo_enabledemos");
ConVar* Cvar_demo_enableDemos = g_pCVar->FindVar("demo_enabledemos");
Cvar_demo_enableDemos->m_pszDefaultValue = "1";
Cvar_demo_enableDemos->SetValue(true);
ConVar* Cvar_demo_writeLocalFile = R2::g_pCVar->FindVar("demo_writeLocalFile");
ConVar* Cvar_demo_writeLocalFile = g_pCVar->FindVar("demo_writeLocalFile");
Cvar_demo_writeLocalFile->m_pszDefaultValue = "1";
Cvar_demo_writeLocalFile->SetValue(true);
ConVar* Cvar_demo_autoRecord = R2::g_pCVar->FindVar("demo_autoRecord");
ConVar* Cvar_demo_autoRecord = g_pCVar->FindVar("demo_autoRecord");
Cvar_demo_autoRecord->m_pszDefaultValue = "0";
Cvar_demo_autoRecord->SetValue(false);
}

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@ -57,7 +57,7 @@ char*, __fastcall, ())
bool& canOriginDictateLang = *(bool*)((char*)tier0Handle + 0xA9A90);
const char* forcedLanguage;
if (Tier0::CommandLine()->CheckParm("-language", &forcedLanguage))
if (CommandLine()->CheckParm("-language", &forcedLanguage))
{
if (!CheckLangAudioExists((char*)forcedLanguage))
{

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@ -1,14 +1,8 @@
#include "r2client.h"
using namespace R2;
// use the R2 namespace for game funcs
namespace R2
{
char* g_pLocalPlayerUserID;
char* g_pLocalPlayerOriginToken;
GetBaseLocalClientType GetBaseLocalClient;
} // namespace R2
char* g_pLocalPlayerUserID;
char* g_pLocalPlayerOriginToken;
GetBaseLocalClientType GetBaseLocalClient;
ON_DLL_LOAD("engine.dll", R2EngineClient, (CModule module))
{

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@ -1,11 +1,7 @@
#pragma once
// use the R2 namespace for game funcs
namespace R2
{
extern char* g_pLocalPlayerUserID;
extern char* g_pLocalPlayerOriginToken;
extern char* g_pLocalPlayerUserID;
extern char* g_pLocalPlayerOriginToken;
typedef void* (*GetBaseLocalClientType)();
extern GetBaseLocalClientType GetBaseLocalClient;
} // namespace R2
typedef void* (*GetBaseLocalClientType)();
extern GetBaseLocalClientType GetBaseLocalClient;

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@ -22,7 +22,7 @@ void,, (bool a1, const char* fmt, ...))
// not doing this gets our client in a pretty weird state so we need to shut it down manually here
// don't call Cbuf_Execute because we don't need this called immediately
R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "disconnect", R2::cmd_source_t::kCommandSrcCode);
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "disconnect", cmd_source_t::kCommandSrcCode);
}
return COM_ExplainDisconnection(a1, "%s", buf);

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@ -38,14 +38,14 @@ ON_DLL_LOAD("engine.dll", ConVar, (CModule module))
g_pConVar_Vtable = module.Offset(0x67FD28);
g_pIConVar_Vtable = module.Offset(0x67FDC8);
R2::g_pCVarInterface = new SourceInterface<CCvar>("vstdlib.dll", "VEngineCvar007");
R2::g_pCVar = *R2::g_pCVarInterface;
g_pCVarInterface = new SourceInterface<CCvar>("vstdlib.dll", "VEngineCvar007");
g_pCVar = *g_pCVarInterface;
g_pPluginCommunicationhandler->m_sEngineData.conVarMalloc = reinterpret_cast<PluginConVarMallocType>(conVarMalloc);
g_pPluginCommunicationhandler->m_sEngineData.conVarRegister = reinterpret_cast<PluginConVarRegisterType>(conVarRegister);
g_pPluginCommunicationhandler->m_sEngineData.ConVar_Vtable = reinterpret_cast<void*>(g_pConVar_Vtable);
g_pPluginCommunicationhandler->m_sEngineData.IConVar_Vtable = reinterpret_cast<void*>(g_pIConVar_Vtable);
g_pPluginCommunicationhandler->m_sEngineData.g_pCVar = reinterpret_cast<void*>(R2::g_pCVar);
g_pPluginCommunicationhandler->m_sEngineData.g_pCVar = reinterpret_cast<void*>(g_pCVar);
}
//-----------------------------------------------------------------------------

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@ -22,9 +22,5 @@ std::unordered_map<std::string, ConCommandBase*> CCvar::DumpToMap()
return allConVars;
}
// use the R2 namespace for game funcs
namespace R2
{
SourceInterface<CCvar>* g_pCVarInterface;
CCvar* g_pCVar;
} // namespace R2
SourceInterface<CCvar>* g_pCVarInterface;
CCvar* g_pCVar;

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@ -34,9 +34,5 @@ class CCvar
std::unordered_map<std::string, ConCommandBase*> DumpToMap();
};
// use the R2 namespace for game funcs
namespace R2
{
extern SourceInterface<CCvar>* g_pCVarInterface;
extern CCvar* g_pCVar;
} // namespace R2
extern SourceInterface<CCvar>* g_pCVarInterface;
extern CCvar* g_pCVar;

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@ -7,48 +7,42 @@
AUTOHOOK_INIT()
using namespace R2;
bool bReadingOriginalFile = false;
std::string sCurrentModPath;
ConVar* Cvar_ns_fs_log_reads;
// use the R2 namespace for game funcs
namespace R2
SourceInterface<IFileSystem>* g_pFilesystem;
std::string ReadVPKFile(const char* path)
{
SourceInterface<IFileSystem>* g_pFilesystem;
// read scripts.rson file, todo: check if this can be overwritten
FileHandle_t fileHandle = (*g_pFilesystem)->m_vtable2->Open(&(*g_pFilesystem)->m_vtable2, path, "rb", "GAME", 0);
std::string ReadVPKFile(const char* path)
std::stringstream fileStream;
int bytesRead = 0;
char data[4096];
do
{
// read scripts.rson file, todo: check if this can be overwritten
FileHandle_t fileHandle = (*g_pFilesystem)->m_vtable2->Open(&(*g_pFilesystem)->m_vtable2, path, "rb", "GAME", 0);
bytesRead = (*g_pFilesystem)->m_vtable2->Read(&(*g_pFilesystem)->m_vtable2, data, (int)std::size(data), fileHandle);
fileStream.write(data, bytesRead);
} while (bytesRead == std::size(data));
std::stringstream fileStream;
int bytesRead = 0;
char data[4096];
do
{
bytesRead = (*g_pFilesystem)->m_vtable2->Read(&(*g_pFilesystem)->m_vtable2, data, (int)std::size(data), fileHandle);
fileStream.write(data, bytesRead);
} while (bytesRead == std::size(data));
(*g_pFilesystem)->m_vtable2->Close(*g_pFilesystem, fileHandle);
(*g_pFilesystem)->m_vtable2->Close(*g_pFilesystem, fileHandle);
return fileStream.str();
}
return fileStream.str();
}
std::string ReadVPKOriginalFile(const char* path)
{
// todo: should probably set search path to be g_pModName here also
std::string ReadVPKOriginalFile(const char* path)
{
// todo: should probably set search path to be g_pModName here also
bReadingOriginalFile = true;
std::string ret = ReadVPKFile(path);
bReadingOriginalFile = false;
bReadingOriginalFile = true;
std::string ret = ReadVPKFile(path);
bReadingOriginalFile = false;
return ret;
}
} // namespace R2
return ret;
}
// clang-format off
HOOK(AddSearchPathHook, AddSearchPath,
@ -175,7 +169,7 @@ ON_DLL_LOAD("filesystem_stdio.dll", Filesystem, (CModule module))
{
AUTOHOOK_DISPATCH()
R2::g_pFilesystem = new SourceInterface<IFileSystem>("filesystem_stdio.dll", "VFileSystem017");
g_pFilesystem = new SourceInterface<IFileSystem>("filesystem_stdio.dll", "VFileSystem017");
AddSearchPathHook.Dispatch((LPVOID)(*g_pFilesystem)->m_vtable->AddSearchPath);
ReadFromCacheHook.Dispatch((LPVOID)(*g_pFilesystem)->m_vtable->ReadFromCache);

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@ -63,11 +63,7 @@ class IFileSystem
VTable2* m_vtable2;
};
// use the R2 namespace for game funcs
namespace R2
{
extern SourceInterface<IFileSystem>* g_pFilesystem;
extern SourceInterface<IFileSystem>* g_pFilesystem;
std::string ReadVPKFile(const char* path);
std::string ReadVPKOriginalFile(const char* path);
} // namespace R2
std::string ReadVPKFile(const char* path);
std::string ReadVPKOriginalFile(const char* path);

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@ -209,8 +209,8 @@ int, __fastcall, (char* pPath, void* unknownSingleton, int flags, void* pCallbac
// dedicated only needs common, common_mp, common_sp, and sp_<map> rpaks
// sp_<map> rpaks contain tutorial ghost data
// sucks to have to load the entire rpak for that but sp was never meant to be done on dedi
if (IsDedicatedServer() && (Tier0::CommandLine()->CheckParm("-nopakdedi") ||
strncmp(&originalPath[0], "common", 6) && strncmp(&originalPath[0], "sp_", 3)))
if (IsDedicatedServer() &&
(CommandLine()->CheckParm("-nopakdedi") || strncmp(&originalPath[0], "common", 6) && strncmp(&originalPath[0], "sp_", 3)))
{
if (bNeedToFreePakName)
delete[] pPath;

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@ -1,8 +1,6 @@
#include "core/memalloc.h"
#include "core/tier0.h"
using namespace Tier0;
// TODO: rename to malloc and free after removing statically compiled .libs
extern "C" void* _malloc_base(size_t n)

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@ -1,17 +1,12 @@
#include "tier0.h"
// use the Tier0 namespace for tier0 funcs
namespace Tier0
{
IMemAlloc* g_pMemAllocSingleton = nullptr;
IMemAlloc* g_pMemAllocSingleton = nullptr;
ErrorType Error;
CommandLineType CommandLine;
Plat_FloatTimeType Plat_FloatTime;
ThreadInServerFrameThreadType ThreadInServerFrameThread;
} // namespace Tier0
CommandLineType CommandLine;
Plat_FloatTimeType Plat_FloatTime;
ThreadInServerFrameThreadType ThreadInServerFrameThread;
typedef Tier0::IMemAlloc* (*CreateGlobalMemAllocType)();
typedef IMemAlloc* (*CreateGlobalMemAllocType)();
CreateGlobalMemAllocType CreateGlobalMemAlloc;
// needs to be a seperate function, since memalloc.cpp calls it
@ -20,7 +15,7 @@ void TryCreateGlobalMemAlloc()
// init memalloc stuff
CreateGlobalMemAlloc =
reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(GetModuleHandleA("tier0.dll"), "CreateGlobalMemAlloc"));
Tier0::g_pMemAllocSingleton = CreateGlobalMemAlloc(); // if it already exists, this returns the preexisting IMemAlloc instance
g_pMemAllocSingleton = CreateGlobalMemAlloc(); // if it already exists, this returns the preexisting IMemAlloc instance
}
ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, (CModule module))
@ -29,8 +24,7 @@ ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, (CModule module))
TryCreateGlobalMemAlloc();
// setup tier0 funcs
Tier0::Error = module.GetExport("Error").RCast<Tier0::ErrorType>();
Tier0::CommandLine = module.GetExport("CommandLine").RCast<Tier0::CommandLineType>();
Tier0::Plat_FloatTime = module.GetExport("Plat_FloatTime").RCast<Tier0::Plat_FloatTimeType>();
Tier0::ThreadInServerFrameThread = module.GetExport("ThreadInServerFrameThread").RCast<Tier0::ThreadInServerFrameThreadType>();
CommandLine = module.GetExport("CommandLine").RCast<CommandLineType>();
Plat_FloatTime = module.GetExport("Plat_FloatTime").RCast<Plat_FloatTimeType>();
ThreadInServerFrameThread = module.GetExport("ThreadInServerFrameThread").RCast<ThreadInServerFrameThreadType>();
}

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@ -1,68 +1,63 @@
#pragma once
namespace Tier0
class IMemAlloc
{
class IMemAlloc
public:
struct VTable
{
public:
struct VTable
{
void* unknown[1]; // alloc debug
void* (*Alloc)(IMemAlloc* memAlloc, size_t nSize);
void* unknown2[1]; // realloc debug
void* (*Realloc)(IMemAlloc* memAlloc, void* pMem, size_t nSize);
void* unknown3[1]; // free #1
void (*Free)(IMemAlloc* memAlloc, void* pMem);
void* unknown4[2]; // nullsubs, maybe CrtSetDbgFlag
size_t (*GetSize)(IMemAlloc* memAlloc, void* pMem);
void* unknown5[9]; // they all do literally nothing
void (*DumpStats)(IMemAlloc* memAlloc);
void (*DumpStatsFileBase)(IMemAlloc* memAlloc, const char* pchFileBase);
void* unknown6[4];
int (*heapchk)(IMemAlloc* memAlloc);
};
VTable* m_vtable;
void* unknown[1]; // alloc debug
void* (*Alloc)(IMemAlloc* memAlloc, size_t nSize);
void* unknown2[1]; // realloc debug
void* (*Realloc)(IMemAlloc* memAlloc, void* pMem, size_t nSize);
void* unknown3[1]; // free #1
void (*Free)(IMemAlloc* memAlloc, void* pMem);
void* unknown4[2]; // nullsubs, maybe CrtSetDbgFlag
size_t (*GetSize)(IMemAlloc* memAlloc, void* pMem);
void* unknown5[9]; // they all do literally nothing
void (*DumpStats)(IMemAlloc* memAlloc);
void (*DumpStatsFileBase)(IMemAlloc* memAlloc, const char* pchFileBase);
void* unknown6[4];
int (*heapchk)(IMemAlloc* memAlloc);
};
class CCommandLine
{
public:
// based on the defs in the 2013 source sdk, but for some reason has an extra function (may be another CreateCmdLine overload?)
// these seem to line up with what they should be though
virtual void CreateCmdLine(const char* commandline) = 0;
virtual void CreateCmdLine(int argc, char** argv) = 0;
virtual void unknown() = 0;
virtual const char* GetCmdLine(void) const = 0;
VTable* m_vtable;
};
virtual const char* CheckParm(const char* psz, const char** ppszValue = 0) const = 0;
virtual void RemoveParm() const = 0;
virtual void AppendParm(const char* pszParm, const char* pszValues) = 0;
class CCommandLine
{
public:
// based on the defs in the 2013 source sdk, but for some reason has an extra function (may be another CreateCmdLine overload?)
// these seem to line up with what they should be though
virtual void CreateCmdLine(const char* commandline) = 0;
virtual void CreateCmdLine(int argc, char** argv) = 0;
virtual void unknown() = 0;
virtual const char* GetCmdLine(void) const = 0;
virtual const char* ParmValue(const char* psz, const char* pDefaultVal = 0) const = 0;
virtual int ParmValue(const char* psz, int nDefaultVal) const = 0;
virtual float ParmValue(const char* psz, float flDefaultVal) const = 0;
virtual const char* CheckParm(const char* psz, const char** ppszValue = 0) const = 0;
virtual void RemoveParm() const = 0;
virtual void AppendParm(const char* pszParm, const char* pszValues) = 0;
virtual int ParmCount() const = 0;
virtual int FindParm(const char* psz) const = 0;
virtual const char* GetParm(int nIndex) const = 0;
virtual void SetParm(int nIndex, char const* pParm) = 0;
virtual const char* ParmValue(const char* psz, const char* pDefaultVal = 0) const = 0;
virtual int ParmValue(const char* psz, int nDefaultVal) const = 0;
virtual float ParmValue(const char* psz, float flDefaultVal) const = 0;
// virtual const char** GetParms() const {}
};
virtual int ParmCount() const = 0;
virtual int FindParm(const char* psz) const = 0;
virtual const char* GetParm(int nIndex) const = 0;
virtual void SetParm(int nIndex, char const* pParm) = 0;
extern IMemAlloc* g_pMemAllocSingleton;
// virtual const char** GetParms() const {}
};
typedef void (*ErrorType)(const char* fmt, ...);
extern ErrorType Error;
extern IMemAlloc* g_pMemAllocSingleton;
typedef CCommandLine* (*CommandLineType)();
extern CommandLineType CommandLine;
typedef CCommandLine* (*CommandLineType)();
extern CommandLineType CommandLine;
typedef double (*Plat_FloatTimeType)();
extern Plat_FloatTimeType Plat_FloatTime;
typedef double (*Plat_FloatTimeType)();
extern Plat_FloatTimeType Plat_FloatTime;
typedef bool (*ThreadInServerFrameThreadType)();
extern ThreadInServerFrameThreadType ThreadInServerFrameThread;
} // namespace Tier0
typedef bool (*ThreadInServerFrameThreadType)();
extern ThreadInServerFrameThreadType ThreadInServerFrameThread;
void TryCreateGlobalMemAlloc();

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@ -10,8 +10,6 @@
AUTOHOOK_INIT()
using namespace R2;
bool IsDedicatedServer()
{
static bool result = strstr(GetCommandLineA(), "-dedicated");
@ -43,15 +41,15 @@ void Sys_Printf(CDedicatedExports* dedicated, const char* msg)
void RunServer(CDedicatedExports* dedicated)
{
spdlog::info("CDedicatedExports::RunServer(): starting");
spdlog::info(Tier0::CommandLine()->GetCmdLine());
spdlog::info(CommandLine()->GetCmdLine());
// initialise engine
g_pEngine->Frame();
// add +map if no map loading command is present
// don't manually execute this from cbuf as users may have it in their startup args anyway, easier just to run from stuffcmds if present
if (!Tier0::CommandLine()->CheckParm("+map") && !Tier0::CommandLine()->CheckParm("+launchplaylist"))
Tier0::CommandLine()->AppendParm("+map", g_pCVar->FindVar("match_defaultMap")->GetString());
if (!CommandLine()->CheckParm("+map") && !CommandLine()->CheckParm("+launchplaylist"))
CommandLine()->AppendParm("+map", g_pCVar->FindVar("match_defaultMap")->GetString());
// re-run commandline
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "stuffcmds", cmd_source_t::kCommandSrcCode);
@ -61,11 +59,11 @@ void RunServer(CDedicatedExports* dedicated)
double frameTitle = 0;
while (g_pEngine->m_nQuitting == EngineQuitState::QUIT_NOTQUITTING)
{
double frameStart = Tier0::Plat_FloatTime();
double frameStart = Plat_FloatTime();
g_pEngine->Frame();
std::this_thread::sleep_for(
std::chrono::duration<double, std::ratio<1>>(g_pGlobals->m_flTickInterval - fmin(Tier0::Plat_FloatTime() - frameStart, 0.25)));
std::chrono::duration<double, std::ratio<1>>(g_pGlobals->m_flTickInterval - fmin(Plat_FloatTime() - frameStart, 0.25)));
}
}
@ -215,13 +213,13 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (CModul
// make sure it still gets registered
// add cmdline args that are good for dedi
Tier0::CommandLine()->AppendParm("-nomenuvid", 0);
Tier0::CommandLine()->AppendParm("-nosound", 0);
Tier0::CommandLine()->AppendParm("-windowed", 0);
Tier0::CommandLine()->AppendParm("-nomessagebox", 0);
Tier0::CommandLine()->AppendParm("+host_preload_shaders", "0");
Tier0::CommandLine()->AppendParm("+net_usesocketsforloopback", "1");
Tier0::CommandLine()->AppendParm("+community_frame_run", "0");
CommandLine()->AppendParm("-nomenuvid", 0);
CommandLine()->AppendParm("-nosound", 0);
CommandLine()->AppendParm("-windowed", 0);
CommandLine()->AppendParm("-nomessagebox", 0);
CommandLine()->AppendParm("+host_preload_shaders", "0");
CommandLine()->AppendParm("+net_usesocketsforloopback", "1");
CommandLine()->AppendParm("+community_frame_run", "0");
// use presence reporter for console title
DedicatedConsoleServerPresence* presenceReporter = new DedicatedConsoleServerPresence;
@ -231,7 +229,7 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (CModul
RegisterCustomSink(std::make_shared<DedicatedServerLogToClientSink>());
// Disable Quick Edit mode to reduce chance of user unintentionally hanging their server by selecting something.
if (!Tier0::CommandLine()->CheckParm("-bringbackquickedit"))
if (!CommandLine()->CheckParm("-bringbackquickedit"))
{
HANDLE stdIn = GetStdHandle(STD_INPUT_HANDLE);
DWORD mode = 0;
@ -253,7 +251,7 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (CModul
spdlog::info("Quick Edit enabled by user request");
// create console input thread
if (!Tier0::CommandLine()->CheckParm("-noconsoleinput"))
if (!CommandLine()->CheckParm("-noconsoleinput"))
consoleInputThreadHandle = CreateThread(0, 0, ConsoleInputThread, 0, 0, NULL);
else
spdlog::info("Console input disabled by user request");
@ -288,7 +286,7 @@ ON_DLL_LOAD_DEDI("server.dll", DedicatedServerGameDLL, (CModule module))
{
AUTOHOOK_DISPATCH_MODULE(server.dll)
if (Tier0::CommandLine()->CheckParm("-nopakdedi"))
if (CommandLine()->CheckParm("-nopakdedi"))
{
module.Offset(0x6BA350).Patch("C3"); // dont load skins.rson from rpak if we don't have rpaks, as loading it will cause a crash
module.Offset(0x6BA300).Patch(

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@ -1,11 +1,11 @@
#include "dedicatedlogtoclient.h"
#include "engine/r2engine.h"
void (*CGameClient__ClientPrintf)(R2::CBaseClient* pClient, const char* fmt, ...);
void (*CGameClient__ClientPrintf)(CBaseClient* pClient, const char* fmt, ...);
void DedicatedServerLogToClientSink::custom_sink_it_(const custom_log_msg& msg)
{
if (*R2::g_pServerState == R2::server_state_t::ss_dead)
if (*g_pServerState == server_state_t::ss_dead)
return;
enum class eSendPrintsToClient
@ -15,17 +15,17 @@ void DedicatedServerLogToClientSink::custom_sink_it_(const custom_log_msg& msg)
ALL
};
static const ConVar* Cvar_dedi_sendPrintsToClient = R2::g_pCVar->FindVar("dedi_sendPrintsToClient");
static const ConVar* Cvar_dedi_sendPrintsToClient = g_pCVar->FindVar("dedi_sendPrintsToClient");
eSendPrintsToClient eSendPrints = static_cast<eSendPrintsToClient>(Cvar_dedi_sendPrintsToClient->GetInt());
if (eSendPrints == eSendPrintsToClient::NONE)
return;
std::string sLogMessage = fmt::format("[DEDICATED SERVER] [{}] {}", level_names[msg.level], msg.payload);
for (int i = 0; i < R2::g_pGlobals->m_nMaxClients; i++)
for (int i = 0; i < g_pGlobals->m_nMaxClients; i++)
{
R2::CBaseClient* pClient = &R2::g_pClientArray[i];
CBaseClient* pClient = &g_pClientArray[i];
if (pClient->m_Signon >= R2::eSignonState::CONNECTED)
if (pClient->m_Signon >= eSignonState::CONNECTED)
{
CGameClient__ClientPrintf(pClient, sLogMessage.c_str());
@ -44,5 +44,5 @@ void DedicatedServerLogToClientSink::flush_() {}
ON_DLL_LOAD_DEDI("engine.dll", DedicatedServerLogToClient, (CModule module))
{
CGameClient__ClientPrintf = module.Offset(0x1016A0).RCast<void (*)(R2::CBaseClient*, const char*, ...)>();
CGameClient__ClientPrintf = module.Offset(0x1016A0).RCast<void (*)(CBaseClient*, const char*, ...)>();
}

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@ -23,7 +23,7 @@ HRESULT, __stdcall, (
// really call gpu much even with renderthread still being a thing will be using this hook for actual d3d stubbing and stuff later
// note: this has been succeeded by the d3d11 and gfsdk stubs, and is only being kept around for posterity and as a fallback option
if (Tier0::CommandLine()->CheckParm("-softwared3d11"))
if (CommandLine()->CheckParm("-softwared3d11"))
DriverType = 5; // D3D_DRIVER_TYPE_WARP
return D3D11CreateDevice(

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@ -22,9 +22,9 @@ void, __fastcall, (bool bDedicated))
// client/server autoexecs on necessary platforms
// dedi needs autoexec_ns_server on boot, while non-dedi will run it on on listen server start
if (bDedicated)
R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "exec autoexec_ns_server", R2::cmd_source_t::kCommandSrcCode);
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec autoexec_ns_server", cmd_source_t::kCommandSrcCode);
else
R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "exec autoexec_ns_client", R2::cmd_source_t::kCommandSrcCode);
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec autoexec_ns_client", cmd_source_t::kCommandSrcCode);
}
ON_DLL_LOAD("engine.dll", Host_Init, (CModule module))

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@ -12,13 +12,7 @@
AUTOHOOK_INIT()
using namespace R2;
// use the R2 namespace for game funcs
namespace R2
{
CHostState* g_pHostState;
} // namespace R2
CHostState* g_pHostState;
std::string sLastMode;
@ -35,15 +29,14 @@ void ServerStartingOrChangingMap()
memset(commandBuf, 0, sizeof(commandBuf));
CCommand tempCommand = *(CCommand*)&commandBuf;
if (sLastMode.length() &&
CCommand__Tokenize(
tempCommand, fmt::format("exec server/cleanup_gamemode_{}", sLastMode).c_str(), R2::cmd_source_t::kCommandSrcCode))
CCommand__Tokenize(tempCommand, fmt::format("exec server/cleanup_gamemode_{}", sLastMode).c_str(), cmd_source_t::kCommandSrcCode))
_Cmd_Exec_f(tempCommand, false, false);
memset(commandBuf, 0, sizeof(commandBuf));
if (CCommand__Tokenize(
tempCommand,
fmt::format("exec server/setup_gamemode_{}", sLastMode = Cvar_mp_gamemode->GetString()).c_str(),
R2::cmd_source_t::kCommandSrcCode))
cmd_source_t::kCommandSrcCode))
{
_Cmd_Exec_f(tempCommand, false, false);
}
@ -73,18 +66,18 @@ void, __fastcall, (CHostState* self))
// need to do this to ensure we don't go to private match
if (g_pServerAuthentication->m_bNeedLocalAuthForNewgame)
SetCurrentPlaylist("tdm");
R2::SetCurrentPlaylist("tdm");
ServerStartingOrChangingMap();
double dStartTime = Tier0::Plat_FloatTime();
double dStartTime = Plat_FloatTime();
CHostState__State_NewGame(self);
spdlog::info("loading took {}s", Tier0::Plat_FloatTime() - dStartTime);
spdlog::info("loading took {}s", Plat_FloatTime() - dStartTime);
// setup server presence
g_pServerPresence->CreatePresence();
g_pServerPresence->SetMap(g_pHostState->m_levelName, true);
g_pServerPresence->SetPlaylist(GetCurrentPlaylistName());
g_pServerPresence->SetPlaylist(R2::GetCurrentPlaylistName());
g_pServerPresence->SetPort(Cvar_hostport->GetInt());
g_pServerAuthentication->m_bNeedLocalAuthForNewgame = false;
@ -107,9 +100,9 @@ void, __fastcall, (CHostState* self))
g_pCVar->FindVar("net_data_block_enabled")->SetValue(true);
g_pServerAuthentication->m_bStartingLocalSPGame = true;
double dStartTime = Tier0::Plat_FloatTime();
double dStartTime = Plat_FloatTime();
CHostState__State_LoadGame(self);
spdlog::info("loading took {}s", Tier0::Plat_FloatTime() - dStartTime);
spdlog::info("loading took {}s", Plat_FloatTime() - dStartTime);
// no server presence, can't do it because no map name in hoststate
// and also not super important for sp saves really
@ -126,9 +119,9 @@ void, __fastcall, (CHostState* self))
ServerStartingOrChangingMap();
double dStartTime = Tier0::Plat_FloatTime();
double dStartTime = Plat_FloatTime();
CHostState__State_ChangeLevelMP(self);
spdlog::info("loading took {}s", Tier0::Plat_FloatTime() - dStartTime);
spdlog::info("loading took {}s", Plat_FloatTime() - dStartTime);
g_pServerPresence->SetMap(g_pHostState->m_levelName);
}
@ -151,7 +144,7 @@ void, __fastcall, (CHostState* self))
memset(commandBuf, 0, sizeof(commandBuf));
CCommand tempCommand = *(CCommand*)&commandBuf;
if (CCommand__Tokenize(
tempCommand, fmt::format("exec server/cleanup_gamemode_{}", sLastMode).c_str(), R2::cmd_source_t::kCommandSrcCode))
tempCommand, fmt::format("exec server/cleanup_gamemode_{}", sLastMode).c_str(), cmd_source_t::kCommandSrcCode))
{
_Cmd_Exec_f(tempCommand, false, false);
Cbuf_Execute();
@ -168,7 +161,7 @@ void, __fastcall, (CHostState* self, double flCurrentTime, float flFrameTime))
{
CHostState__FrameUpdate(self, flCurrentTime, flFrameTime);
if (*R2::g_pServerState == R2::server_state_t::ss_active)
if (*g_pServerState == server_state_t::ss_active)
{
// update server presence
g_pServerPresence->RunFrame(flCurrentTime);

View File

@ -1,45 +1,41 @@
#pragma once
// use the R2 namespace for game funxcs
namespace R2
enum class HostState_t
{
enum class HostState_t
{
HS_NEW_GAME = 0,
HS_LOAD_GAME,
HS_CHANGE_LEVEL_SP,
HS_CHANGE_LEVEL_MP,
HS_RUN,
HS_GAME_SHUTDOWN,
HS_SHUTDOWN,
HS_RESTART,
};
HS_NEW_GAME = 0,
HS_LOAD_GAME,
HS_CHANGE_LEVEL_SP,
HS_CHANGE_LEVEL_MP,
HS_RUN,
HS_GAME_SHUTDOWN,
HS_SHUTDOWN,
HS_RESTART,
};
struct CHostState
{
public:
HostState_t m_iCurrentState;
HostState_t m_iNextState;
struct CHostState
{
public:
HostState_t m_iCurrentState;
HostState_t m_iNextState;
float m_vecLocation[3];
float m_angLocation[3];
float m_vecLocation[3];
float m_angLocation[3];
char m_levelName[32];
char m_mapGroupName[32];
char m_landmarkName[32];
char m_saveName[32];
float m_flShortFrameTime; // run a few one-tick frames to avoid large timesteps while loading assets
char m_levelName[32];
char m_mapGroupName[32];
char m_landmarkName[32];
char m_saveName[32];
float m_flShortFrameTime; // run a few one-tick frames to avoid large timesteps while loading assets
bool m_activeGame;
bool m_bRememberLocation;
bool m_bBackgroundLevel;
bool m_bWaitingForConnection;
bool m_bLetToolsOverrideLoadGameEnts; // During a load game, this tells Foundry to override ents that are selected in Hammer.
bool m_bSplitScreenConnect;
bool m_bGameHasShutDownAndFlushedMemory; // This is false once we load a map into memory, and set to true once the map is unloaded
// and all memory flushed
bool m_bWorkshopMapDownloadPending;
};
bool m_activeGame;
bool m_bRememberLocation;
bool m_bBackgroundLevel;
bool m_bWaitingForConnection;
bool m_bLetToolsOverrideLoadGameEnts; // During a load game, this tells Foundry to override ents that are selected in Hammer.
bool m_bSplitScreenConnect;
bool m_bGameHasShutDownAndFlushedMemory; // This is false once we load a map into memory, and set to true once the map is unloaded
// and all memory flushed
bool m_bWorkshopMapDownloadPending;
};
extern CHostState* g_pHostState;
} // namespace R2
extern CHostState* g_pHostState;

View File

@ -1,28 +1,22 @@
#include "r2engine.h"
using namespace R2;
Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
Cbuf_AddTextType Cbuf_AddText;
Cbuf_ExecuteType Cbuf_Execute;
// use the R2 namespace for game funcs
namespace R2
{
Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
Cbuf_AddTextType Cbuf_AddText;
Cbuf_ExecuteType Cbuf_Execute;
bool (*CCommand__Tokenize)(CCommand& self, const char* pCommandString, cmd_source_t commandSource);
bool (*CCommand__Tokenize)(CCommand& self, const char* pCommandString, R2::cmd_source_t commandSource);
CEngine* g_pEngine;
CEngine* g_pEngine;
void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
CBaseClient* g_pClientArray;
void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
CBaseClient* g_pClientArray;
server_state_t* g_pServerState;
server_state_t* g_pServerState;
char* g_pModName =
nullptr; // we cant set this up here atm since we dont have an offset to it in engine, instead we store it in IsRespawnMod
char* g_pModName =
nullptr; // we cant set this up here atm since we dont have an offset to it in engine, instead we store it in IsRespawnMod
CGlobalVars* g_pGlobals;
} // namespace R2
CGlobalVars* g_pGlobals;
ON_DLL_LOAD("engine.dll", R2Engine, (CModule module))
{
@ -30,7 +24,7 @@ ON_DLL_LOAD("engine.dll", R2Engine, (CModule module))
Cbuf_AddText = module.Offset(0x1203B0).RCast<Cbuf_AddTextType>();
Cbuf_Execute = module.Offset(0x1204B0).RCast<Cbuf_ExecuteType>();
CCommand__Tokenize = module.Offset(0x418380).RCast<bool (*)(CCommand&, const char*, R2::cmd_source_t)>();
CCommand__Tokenize = module.Offset(0x418380).RCast<bool (*)(CCommand&, const char*, cmd_source_t)>();
g_pEngine = module.Offset(0x7D70C8).Deref().RCast<CEngine*>();

View File

@ -1,264 +1,260 @@
#pragma once
#include "shared/keyvalues.h"
// use the R2 namespace for game funcs
namespace R2
// Cbuf
enum class ECommandTarget_t
{
// Cbuf
enum class ECommandTarget_t
{
CBUF_FIRST_PLAYER = 0,
CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2
CBUF_SERVER = CBUF_LAST_PLAYER + 1,
CBUF_FIRST_PLAYER = 0,
CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2
CBUF_SERVER = CBUF_LAST_PLAYER + 1,
CBUF_COUNT,
};
CBUF_COUNT,
};
enum class cmd_source_t
{
// Added to the console buffer by gameplay code. Generally unrestricted.
kCommandSrcCode,
enum class cmd_source_t
{
// Added to the console buffer by gameplay code. Generally unrestricted.
kCommandSrcCode,
// Sent from code via engine->ClientCmd, which is restricted to commands visible
// via FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS.
kCommandSrcClientCmd,
// Sent from code via engine->ClientCmd, which is restricted to commands visible
// via FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS.
kCommandSrcClientCmd,
// Typed in at the console or via a user key-bind. Generally unrestricted, although
// the client will throttle commands sent to the server this way to 16 per second.
kCommandSrcUserInput,
// Typed in at the console or via a user key-bind. Generally unrestricted, although
// the client will throttle commands sent to the server this way to 16 per second.
kCommandSrcUserInput,
// Came in over a net connection as a clc_stringcmd
// host_client will be valid during this state.
//
// Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand
// server commands hardcoded into gameplay code (e.g. "joingame")
kCommandSrcNetClient,
// Came in over a net connection as a clc_stringcmd
// host_client will be valid during this state.
//
// Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand
// server commands hardcoded into gameplay code (e.g. "joingame")
kCommandSrcNetClient,
// Received from the server as the client
//
// Restricted to commands with FCVAR_SERVER_CAN_EXECUTE
kCommandSrcNetServer,
// Received from the server as the client
//
// Restricted to commands with FCVAR_SERVER_CAN_EXECUTE
kCommandSrcNetServer,
// Being played back from a demo file
//
// Not currently restricted by convar flag, but some commands manually ignore calls
// from this source. FIXME: Should be heavily restricted as demo commands can come
// from untrusted sources.
kCommandSrcDemoFile,
// Being played back from a demo file
//
// Not currently restricted by convar flag, but some commands manually ignore calls
// from this source. FIXME: Should be heavily restricted as demo commands can come
// from untrusted sources.
kCommandSrcDemoFile,
// Invalid value used when cleared
kCommandSrcInvalid = -1
};
// Invalid value used when cleared
kCommandSrcInvalid = -1
};
typedef ECommandTarget_t (*Cbuf_GetCurrentPlayerType)();
extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
typedef ECommandTarget_t (*Cbuf_GetCurrentPlayerType)();
extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
typedef void (*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source);
extern Cbuf_AddTextType Cbuf_AddText;
typedef void (*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source);
extern Cbuf_AddTextType Cbuf_AddText;
typedef void (*Cbuf_ExecuteType)();
extern Cbuf_ExecuteType Cbuf_Execute;
typedef void (*Cbuf_ExecuteType)();
extern Cbuf_ExecuteType Cbuf_Execute;
extern bool (*CCommand__Tokenize)(CCommand& self, const char* pCommandString, R2::cmd_source_t commandSource);
extern bool (*CCommand__Tokenize)(CCommand& self, const char* pCommandString, cmd_source_t commandSource);
// CEngine
// CEngine
enum EngineQuitState
{
QUIT_NOTQUITTING = 0,
QUIT_TODESKTOP,
QUIT_RESTART
};
enum EngineQuitState
{
QUIT_NOTQUITTING = 0,
QUIT_TODESKTOP,
QUIT_RESTART
};
enum class EngineState_t
{
DLL_INACTIVE = 0, // no dll
DLL_ACTIVE, // engine is focused
DLL_CLOSE, // closing down dll
DLL_RESTART, // engine is shutting down but will restart right away
DLL_PAUSED, // engine is paused, can become active from this state
};
enum class EngineState_t
{
DLL_INACTIVE = 0, // no dll
DLL_ACTIVE, // engine is focused
DLL_CLOSE, // closing down dll
DLL_RESTART, // engine is shutting down but will restart right away
DLL_PAUSED, // engine is paused, can become active from this state
};
class CEngine
{
public:
virtual void unknown() = 0; // unsure if this is where
virtual bool Load(bool dedicated, const char* baseDir) = 0;
virtual void Unload() = 0;
virtual void SetNextState(EngineState_t iNextState) = 0;
virtual EngineState_t GetState() = 0;
virtual void Frame() = 0;
virtual double GetFrameTime() = 0;
virtual float GetCurTime() = 0;
class CEngine
{
public:
virtual void unknown() = 0; // unsure if this is where
virtual bool Load(bool dedicated, const char* baseDir) = 0;
virtual void Unload() = 0;
virtual void SetNextState(EngineState_t iNextState) = 0;
virtual EngineState_t GetState() = 0;
virtual void Frame() = 0;
virtual double GetFrameTime() = 0;
virtual float GetCurTime() = 0;
EngineQuitState m_nQuitting;
EngineState_t m_nDllState;
EngineState_t m_nNextDllState;
double m_flCurrentTime;
float m_flFrameTime;
double m_flPreviousTime;
float m_flFilteredTime;
float m_flMinFrameTime; // Expected duration of a frame, or zero if it is unlimited.
};
EngineQuitState m_nQuitting;
EngineState_t m_nDllState;
EngineState_t m_nNextDllState;
double m_flCurrentTime;
float m_flFrameTime;
double m_flPreviousTime;
float m_flFilteredTime;
float m_flMinFrameTime; // Expected duration of a frame, or zero if it is unlimited.
};
extern CEngine* g_pEngine;
extern CEngine* g_pEngine;
extern void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
extern void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
#pragma once
typedef enum
{
NA_NULL = 0,
NA_LOOPBACK,
NA_IP,
} netadrtype_t;
typedef enum
{
NA_NULL = 0,
NA_LOOPBACK,
NA_IP,
} netadrtype_t;
#pragma pack(push, 1)
typedef struct netadr_s
{
netadrtype_t type;
unsigned char ip[16]; // IPv6
// IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is:
// 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01
unsigned short port;
} netadr_t;
typedef struct netadr_s
{
netadrtype_t type;
unsigned char ip[16]; // IPv6
// IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is:
// 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01
unsigned short port;
} netadr_t;
#pragma pack(pop)
#pragma pack(push, 1)
typedef struct netpacket_s
{
netadr_t adr; // sender address
// int source; // received source
char unk[10];
double received_time;
unsigned char* data; // pointer to raw packet data
void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
char unk2[16];
int size;
typedef struct netpacket_s
{
netadr_t adr; // sender address
// int source; // received source
char unk[10];
double received_time;
unsigned char* data; // pointer to raw packet data
void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
char unk2[16];
int size;
// bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
// int size; // size in bytes
// int wiresize; // size in bytes before decompression
// bool stream; // was send as stream
// struct netpacket_s* pNext; // for internal use, should be NULL in public
} netpacket_t;
// bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
// int size; // size in bytes
// int wiresize; // size in bytes before decompression
// bool stream; // was send as stream
// struct netpacket_s* pNext; // for internal use, should be NULL in public
} netpacket_t;
#pragma pack(pop)
// #56169 $DB69 PData size
// #512 $200 Trailing data
// #100 $64 Safety buffer
const int PERSISTENCE_MAX_SIZE = 0xDDCD;
// #56169 $DB69 PData size
// #512 $200 Trailing data
// #100 $64 Safety buffer
const int PERSISTENCE_MAX_SIZE = 0xDDCD;
// note: NOT_READY and READY are the only entries we have here that are defined by the vanilla game
// entries after this are custom and used to determine the source of persistence, e.g. whether it is local or remote
enum class ePersistenceReady : char
{
NOT_READY,
READY = 3,
READY_INSECURE = 3,
READY_REMOTE
};
// note: NOT_READY and READY are the only entries we have here that are defined by the vanilla game
// entries after this are custom and used to determine the source of persistence, e.g. whether it is local or remote
enum class ePersistenceReady : char
{
NOT_READY,
READY = 3,
READY_INSECURE = 3,
READY_REMOTE
};
enum class eSignonState : int
{
NONE = 0, // no state yet; about to connect
CHALLENGE = 1, // client challenging server; all OOB packets
CONNECTED = 2, // client is connected to server; netchans ready
NEW = 3, // just got serverinfo and string tables
PRESPAWN = 4, // received signon buffers
GETTINGDATA = 5, // respawn-defined signonstate, assumedly this is for persistence
SPAWN = 6, // ready to receive entity packets
FIRSTSNAP = 7, // another respawn-defined one
FULL = 8, // we are fully connected; first non-delta packet received
CHANGELEVEL = 9, // server is changing level; please wait
};
enum class eSignonState : int
{
NONE = 0, // no state yet; about to connect
CHALLENGE = 1, // client challenging server; all OOB packets
CONNECTED = 2, // client is connected to server; netchans ready
NEW = 3, // just got serverinfo and string tables
PRESPAWN = 4, // received signon buffers
GETTINGDATA = 5, // respawn-defined signonstate, assumedly this is for persistence
SPAWN = 6, // ready to receive entity packets
FIRSTSNAP = 7, // another respawn-defined one
FULL = 8, // we are fully connected; first non-delta packet received
CHANGELEVEL = 9, // server is changing level; please wait
};
// clang-format off
OFFSET_STRUCT(CBaseClient)
{
STRUCT_SIZE(0x2D728)
FIELD(0x16, char m_Name[64])
FIELD(0x258, KeyValues* m_ConVars)
FIELD(0x2A0, eSignonState m_Signon)
FIELD(0x358, char m_ClanTag[16])
FIELD(0x484, bool m_bFakePlayer)
FIELD(0x4A0, ePersistenceReady m_iPersistenceReady)
FIELD(0x4FA, char m_PersistenceBuffer[PERSISTENCE_MAX_SIZE])
FIELD(0xF500, char m_UID[32])
};
// clang-format on
// clang-format off
OFFSET_STRUCT(CBaseClient)
{
STRUCT_SIZE(0x2D728)
FIELD(0x16, char m_Name[64])
FIELD(0x258, KeyValues* m_ConVars)
FIELD(0x2A0, eSignonState m_Signon)
FIELD(0x358, char m_ClanTag[16])
FIELD(0x484, bool m_bFakePlayer)
FIELD(0x4A0, ePersistenceReady m_iPersistenceReady)
FIELD(0x4FA, char m_PersistenceBuffer[PERSISTENCE_MAX_SIZE])
FIELD(0xF500, char m_UID[32])
};
// clang-format on
extern CBaseClient* g_pClientArray;
extern CBaseClient* g_pClientArray;
enum server_state_t
{
ss_dead = 0, // Dead
ss_loading, // Spawning
ss_active, // Running
ss_paused, // Running, but paused
};
enum server_state_t
{
ss_dead = 0, // Dead
ss_loading, // Spawning
ss_active, // Running
ss_paused, // Running, but paused
};
extern server_state_t* g_pServerState;
extern server_state_t* g_pServerState;
extern char* g_pModName;
extern char* g_pModName;
// clang-format off
OFFSET_STRUCT(CGlobalVars)
{
FIELD(0x0,
// Absolute time (per frame still - Use Plat_FloatTime() for a high precision real time
// perf clock, but not that it doesn't obey host_timescale/host_framerate)
double m_flRealTime);
// clang-format off
OFFSET_STRUCT(CGlobalVars)
{
FIELD(0x0,
// Absolute time (per frame still - Use Plat_FloatTime() for a high precision real time
// perf clock, but not that it doesn't obey host_timescale/host_framerate)
double m_flRealTime);
FIELDS(0x8,
// Absolute frame counter - continues to increase even if game is paused
int m_nFrameCount;
FIELDS(0x8,
// Absolute frame counter - continues to increase even if game is paused
int m_nFrameCount;
// Non-paused frametime
float m_flAbsoluteFrameTime;
// Non-paused frametime
float m_flAbsoluteFrameTime;
// Current time
//
// On the client, this (along with tickcount) takes a different meaning based on what
// piece of code you're in:
//
// - While receiving network packets (like in PreDataUpdate/PostDataUpdate and proxies),
// this is set to the SERVER TICKCOUNT for that packet. There is no interval between
// the server ticks.
// [server_current_Tick * tick_interval]
//
// - While rendering, this is the exact client clock
// [client_current_tick * tick_interval + interpolation_amount]
//
// - During prediction, this is based on the client's current tick:
// [client_current_tick * tick_interval]
float m_flCurTime;
)
// Current time
//
// On the client, this (along with tickcount) takes a different meaning based on what
// piece of code you're in:
//
// - While receiving network packets (like in PreDataUpdate/PostDataUpdate and proxies),
// this is set to the SERVER TICKCOUNT for that packet. There is no interval between
// the server ticks.
// [server_current_Tick * tick_interval]
//
// - While rendering, this is the exact client clock
// [client_current_tick * tick_interval + interpolation_amount]
//
// - During prediction, this is based on the client's current tick:
// [client_current_tick * tick_interval]
float m_flCurTime;
)
FIELDS(0x30,
// Time spent on last server or client frame (has nothing to do with think intervals)
float m_flFrameTime;
FIELDS(0x30,
// Time spent on last server or client frame (has nothing to do with think intervals)
float m_flFrameTime;
// current maxplayers setting
int m_nMaxClients;
)
// current maxplayers setting
int m_nMaxClients;
)
FIELDS(0x3C,
// Simulation ticks - does not increase when game is paused
uint32_t m_nTickCount; // this is weird and doesn't seem to increase once per frame?
FIELDS(0x3C,
// Simulation ticks - does not increase when game is paused
uint32_t m_nTickCount; // this is weird and doesn't seem to increase once per frame?
// Simulation tick interval
float m_flTickInterval;
)
// Simulation tick interval
float m_flTickInterval;
)
FIELDS(0x60,
const char* m_pMapName;
int m_nMapVersion;
)
FIELDS(0x60,
const char* m_pMapName;
int m_nMapVersion;
)
//FIELD(0x98, double m_flRealTime); // again?
};
// clang-format on
//FIELD(0x98, double m_flRealTime); // again?
};
// clang-format on
extern CGlobalVars* g_pGlobals;
} // namespace R2
extern CGlobalVars* g_pGlobals;

View File

@ -7,7 +7,7 @@ AUTOHOOK_INIT()
// clang-format off
AUTOHOOK(CEngine__Frame, engine.dll + 0x1C8650,
void, __fastcall, (R2::CEngine* self))
void, __fastcall, (CEngine* self))
// clang-format on
{
CEngine__Frame(self);

View File

@ -64,7 +64,7 @@ void SetCommonHttpClientOptions(CURL* curl)
// seconds.
curl_easy_setopt(curl, CURLOPT_TIMEOUT, 30L);
// curl_easy_setopt(curl, CURLOPT_STDERR, stdout);
if (Tier0::CommandLine()->FindParm("-msinsecure")) // TODO: this check doesn't seem to work
if (CommandLine()->FindParm("-msinsecure")) // TODO: this check doesn't seem to work
{
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYHOST, 0L);
curl_easy_setopt(curl, CURLOPT_SSL_VERIFYPEER, 0L);
@ -589,7 +589,7 @@ void MasterServerManager::AuthenticateWithOwnServer(const char* uid, const char*
if (m_bNewgameAfterSelfAuth)
{
// pretty sure this is threadsafe?
R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "ns_end_reauth_and_leave_to_lobby", R2::cmd_source_t::kCommandSrcCode);
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "ns_end_reauth_and_leave_to_lobby", cmd_source_t::kCommandSrcCode);
m_bNewgameAfterSelfAuth = false;
}
@ -897,12 +897,12 @@ void MasterServerManager::ProcessConnectionlessPacketSigreq1(std::string data)
return;
}
if (pdata.length() > R2::PERSISTENCE_MAX_SIZE)
if (pdata.length() > PERSISTENCE_MAX_SIZE)
{
spdlog::error(
"failed to make Atlas connect pdata request {}: pdata is too large (max={} len={})",
token,
R2::PERSISTENCE_MAX_SIZE,
PERSISTENCE_MAX_SIZE,
pdata.length());
return;
}
@ -1022,7 +1022,7 @@ void MasterServerPresenceReporter::ReportPresence(const ServerPresence* pServerP
}
// Make sure to wait til the cooldown is over for DUPLICATE_SERVER failures.
if (Tier0::Plat_FloatTime() < m_fNextAddServerAttemptTime)
if (Plat_FloatTime() < m_fNextAddServerAttemptTime)
{
return;
}
@ -1124,7 +1124,7 @@ void MasterServerPresenceReporter::RunFrame(double flCurrentTime, const ServerPr
case MasterServerReportPresenceResult::FailedDuplicateServer:
++m_nNumRegistrationAttempts;
// Wait at least twenty seconds until we re-attempt to add the server.
m_fNextAddServerAttemptTime = Tier0::Plat_FloatTime() + 20.0f;
m_fNextAddServerAttemptTime = Plat_FloatTime() + 20.0f;
break;
}

View File

@ -14,7 +14,7 @@ void ModManager::BuildKBActionsList()
std::ofstream soCompiledKeys(GetCompiledAssetsPath() / KB_ACT_PATH, std::ios::binary);
// write vanilla file's content to compiled file
soCompiledKeys << R2::ReadVPKOriginalFile(KB_ACT_PATH);
soCompiledKeys << ReadVPKOriginalFile(KB_ACT_PATH);
for (Mod& mod : m_LoadedMods)
{

View File

@ -56,7 +56,7 @@ void ModManager::TryBuildKeyValues(const char* filename)
newKvs += "\"\n";
// load original file, so we can parse out the name of the root obj (e.g. WeaponData for weapons)
std::string originalFile = R2::ReadVPKOriginalFile(filename);
std::string originalFile = ReadVPKOriginalFile(filename);
if (!originalFile.length())
{

View File

@ -15,7 +15,7 @@ void ModManager::BuildPdef()
fs::path MOD_PDEF_PATH = fs::path(GetCompiledAssetsPath() / MOD_PDEF_SUFFIX);
fs::remove(MOD_PDEF_PATH);
std::string pdef = R2::ReadVPKOriginalFile(VPK_PDEF_PATH);
std::string pdef = ReadVPKOriginalFile(VPK_PDEF_PATH);
for (Mod& mod : m_LoadedMods)
{

View File

@ -13,7 +13,7 @@ void ModManager::BuildScriptsRson()
fs::path MOD_SCRIPTS_RSON_PATH = fs::path(GetCompiledAssetsPath() / MOD_SCRIPTS_RSON_SUFFIX);
fs::remove(MOD_SCRIPTS_RSON_PATH);
std::string scriptsRson = R2::ReadVPKOriginalFile(VPK_SCRIPTS_RSON_PATH);
std::string scriptsRson = ReadVPKOriginalFile(VPK_SCRIPTS_RSON_PATH);
scriptsRson += "\n\n// START MODDED SCRIPT CONTENT\n\n"; // newline before we start custom stuff
for (Mod& mod : m_LoadedMods)

View File

@ -760,7 +760,7 @@ void ModManager::LoadMods()
{
// make sure convar isn't registered yet, unsure if necessary but idk what
// behaviour is for defining same convar multiple times
if (!R2::g_pCVar->FindVar(convar->Name.c_str()))
if (!g_pCVar->FindVar(convar->Name.c_str()))
{
new ConVar(convar->Name.c_str(), convar->DefaultValue.c_str(), convar->Flags, convar->HelpString.c_str());
}
@ -769,7 +769,7 @@ void ModManager::LoadMods()
for (ModConCommand* command : mod.ConCommands)
{
// make sure command isnt't registered multiple times.
if (!R2::g_pCVar->FindCommand(command->Name.c_str()))
if (!g_pCVar->FindCommand(command->Name.c_str()))
{
ConCommand* newCommand = new ConCommand();
std::string funcName = command->Function;
@ -818,7 +818,7 @@ void ModManager::LoadMods()
modVpk.m_sVpkPath = (file.path().parent_path() / vpkName).string();
if (m_bHasLoadedMods && modVpk.m_bAutoLoad)
(*R2::g_pFilesystem)->m_vtable->MountVPK(*R2::g_pFilesystem, vpkName.c_str());
(*g_pFilesystem)->m_vtable->MountVPK(*g_pFilesystem, vpkName.c_str());
}
}
}

View File

@ -561,9 +561,9 @@ ON_DLL_LOAD("engine.dll", ModSaveFFiles_Init, (CModule module))
{
savePath = fs::path(GetNorthstarPrefix()) / "save_data";
g_pSaveFileManager = new SaveFileManager;
int parm = Tier0::CommandLine()->FindParm("-maxfoldersize");
int parm = CommandLine()->FindParm("-maxfoldersize");
if (parm)
MAX_FOLDER_SIZE = std::stoi(Tier0::CommandLine()->GetParm(parm));
MAX_FOLDER_SIZE = std::stoi(CommandLine()->GetParm(parm));
}
int GetMaxSaveFolderSize()

View File

@ -30,7 +30,7 @@ void, __fastcall, (void* self, const char* message, int inboxId, bool isTeam, bo
payload = message + 1;
}
NS::Utils::RemoveAsciiControlSequences(const_cast<char*>(message), true);
RemoveAsciiControlSequences(const_cast<char*>(message), true);
SQRESULT result = g_pSquirrel<ScriptContext::CLIENT>->Call(
"CHudChat_ProcessMessageStartThread", static_cast<int>(senderId) - 1, payload, isTeam, isDead, type);

View File

@ -62,7 +62,7 @@ ADD_SQFUNC("void", NSTryAuthWithServer, "int serverIndex, string password = ''",
// do auth
g_pMasterServerManager->AuthenticateWithServer(
R2::g_pLocalPlayerUserID,
g_pLocalPlayerUserID,
g_pMasterServerManager->m_sOwnClientAuthToken,
g_pMasterServerManager->m_vRemoteServers[serverIndex],
(char*)password);
@ -95,9 +95,9 @@ ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI)
// set auth token, then try to connect
// i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now
R2::g_pCVar->FindVar("serverfilter")->SetValue(info.authToken);
R2::Cbuf_AddText(
R2::Cbuf_GetCurrentPlayer(),
g_pCVar->FindVar("serverfilter")->SetValue(info.authToken);
Cbuf_AddText(
Cbuf_GetCurrentPlayer(),
fmt::format(
"connect {}.{}.{}.{}:{}",
info.ip.S_un.S_un_b.s_b1,
@ -106,7 +106,7 @@ ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI)
info.ip.S_un.S_un_b.s_b4,
info.port)
.c_str(),
R2::cmd_source_t::kCommandSrcCode);
cmd_source_t::kCommandSrcCode);
g_pMasterServerManager->m_bHasPendingConnectionInfo = false;
return SQRESULT_NULL;
@ -115,7 +115,7 @@ ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI)
ADD_SQFUNC("void", NSTryAuthWithLocalServer, "", "", ScriptContext::UI)
{
// do auth request
g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
g_pMasterServerManager->AuthenticateWithOwnServer(g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
return SQRESULT_NULL;
}
@ -125,7 +125,7 @@ ADD_SQFUNC("void", NSCompleteAuthWithLocalServer, "", "", ScriptContext::UI)
// literally just set serverfilter
// note: this assumes we have no authdata other than our own
if (g_pServerAuthentication->m_RemoteAuthenticationData.size())
R2::g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str());
g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str());
return SQRESULT_NULL;
}

View File

@ -132,9 +132,9 @@ REPLACE_SQFUNC(GetDataTable, (ScriptContext::UI | ScriptContext::CLIENT | Script
diskAssetPath /= fs::path(pAssetName);
std::string sDiskAssetPath(diskAssetPath.string());
if ((*R2::g_pFilesystem)->m_vtable2->FileExists(&(*R2::g_pFilesystem)->m_vtable2, sDiskAssetPath.c_str(), "GAME"))
if ((*g_pFilesystem)->m_vtable2->FileExists(&(*g_pFilesystem)->m_vtable2, sDiskAssetPath.c_str(), "GAME"))
{
std::string sTableCSV = R2::ReadVPKFile(sDiskAssetPath.c_str());
std::string sTableCSV = ReadVPKFile(sDiskAssetPath.c_str());
if (!sTableCSV.size())
{
g_pSquirrel<context>->raiseerror(sqvm, fmt::format("Datatable \"{}\" is empty", pAssetName).c_str());
@ -793,7 +793,7 @@ void DumpDatatable(const char* pDatatablePath)
return;
}
std::string sOutputPath(fmt::format("{}/scripts/datatable/{}.csv", R2::g_pModName, fs::path(pDatatablePath).stem().string()));
std::string sOutputPath(fmt::format("{}/scripts/datatable/{}.csv", g_pModName, fs::path(pDatatablePath).stem().string()));
std::string sDatatableContents(DataTableToString(pDatatable));
fs::create_directories(fs::path(sOutputPath).remove_filename());
@ -900,7 +900,7 @@ ON_DLL_LOAD_RELIESON("engine.dll", SharedScriptDataTables, ConVar, (CModule modu
{
Cvar_ns_prefer_datatable_from_disk = new ConVar(
"ns_prefer_datatable_from_disk",
IsDedicatedServer() && Tier0::CommandLine()->CheckParm("-nopakdedi") ? "1" : "0",
IsDedicatedServer() && CommandLine()->CheckParm("-nopakdedi") ? "1" : "0",
FCVAR_NONE,
"whether to prefer loading datatables from disk, rather than rpak");

View File

@ -7,19 +7,19 @@ HttpRequestHandler* g_httpRequestHandler;
bool IsHttpDisabled()
{
const static bool bIsHttpDisabled = Tier0::CommandLine()->FindParm("-disablehttprequests");
const static bool bIsHttpDisabled = CommandLine()->FindParm("-disablehttprequests");
return bIsHttpDisabled;
}
bool IsLocalHttpAllowed()
{
const static bool bIsLocalHttpAllowed = Tier0::CommandLine()->FindParm("-allowlocalhttp");
const static bool bIsLocalHttpAllowed = CommandLine()->FindParm("-allowlocalhttp");
return bIsLocalHttpAllowed;
}
bool DisableHttpSsl()
{
const static bool bDisableHttpSsl = Tier0::CommandLine()->FindParm("-disablehttpssl");
const static bool bDisableHttpSsl = CommandLine()->FindParm("-disablehttpssl");
return bDisableHttpSsl;
}

View File

@ -18,9 +18,9 @@ ADD_SQFUNC(
ADD_SQFUNC(
"string", NSGetLocalPlayerUID, "", "Returns the local player's uid.", ScriptContext::UI | ScriptContext::CLIENT | ScriptContext::SERVER)
{
if (R2::g_pLocalPlayerUserID)
if (g_pLocalPlayerUserID)
{
g_pSquirrel<context>->pushstring(sqvm, R2::g_pLocalPlayerUserID);
g_pSquirrel<context>->pushstring(sqvm, g_pLocalPlayerUserID);
return SQRESULT_NOTNULL;
}

View File

@ -9,7 +9,7 @@
ADD_SQFUNC("void", NSEarlyWritePlayerPersistenceForLeave, "entity player", "", ScriptContext::SERVER)
{
const R2::CBasePlayer* pPlayer = g_pSquirrel<context>->template getentity<R2::CBasePlayer>(sqvm, 1);
const CBasePlayer* pPlayer = g_pSquirrel<context>->template getentity<CBasePlayer>(sqvm, 1);
if (!pPlayer)
{
spdlog::warn("NSEarlyWritePlayerPersistenceForLeave got null player");
@ -18,7 +18,7 @@ ADD_SQFUNC("void", NSEarlyWritePlayerPersistenceForLeave, "entity player", "", S
return SQRESULT_NOTNULL;
}
R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1];
CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1];
if (g_pServerAuthentication->m_PlayerAuthenticationData.find(pClient) == g_pServerAuthentication->m_PlayerAuthenticationData.end())
{
g_pSquirrel<context>->pushbool(sqvm, false);
@ -38,7 +38,7 @@ ADD_SQFUNC("bool", NSIsWritingPlayerPersistence, "", "", ScriptContext::SERVER)
ADD_SQFUNC("bool", NSIsPlayerLocalPlayer, "entity player", "", ScriptContext::SERVER)
{
const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<R2::CBasePlayer>(sqvm, 1);
const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<CBasePlayer>(sqvm, 1);
if (!pPlayer)
{
spdlog::warn("NSIsPlayerLocalPlayer got null player");
@ -47,8 +47,8 @@ ADD_SQFUNC("bool", NSIsPlayerLocalPlayer, "entity player", "", ScriptContext::SE
return SQRESULT_NOTNULL;
}
R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1];
g_pSquirrel<context>->pushbool(sqvm, !strcmp(R2::g_pLocalPlayerUserID, pClient->m_UID));
CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1];
g_pSquirrel<context>->pushbool(sqvm, !strcmp(g_pLocalPlayerUserID, pClient->m_UID));
return SQRESULT_NOTNULL;
}
@ -65,7 +65,7 @@ ADD_SQFUNC(
"Disconnects the player from the server with the given reason",
ScriptContext::SERVER)
{
const R2::CBasePlayer* pPlayer = g_pSquirrel<context>->template getentity<R2::CBasePlayer>(sqvm, 1);
const CBasePlayer* pPlayer = g_pSquirrel<context>->template getentity<CBasePlayer>(sqvm, 1);
const char* reason = g_pSquirrel<context>->getstring(sqvm, 2);
if (!pPlayer)
@ -77,7 +77,7 @@ ADD_SQFUNC(
}
// Shouldn't happen but I like sanity checks.
R2::CBaseClient* pClient = &R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1];
CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1];
if (!pClient)
{
spdlog::warn("NSDisconnectPlayer(): player entity has null CBaseClient!");
@ -88,11 +88,11 @@ ADD_SQFUNC(
if (reason)
{
R2::CBaseClient__Disconnect(pClient, 1, reason);
CBaseClient__Disconnect(pClient, 1, reason);
}
else
{
R2::CBaseClient__Disconnect(pClient, 1, "Disconnected by the server.");
CBaseClient__Disconnect(pClient, 1, "Disconnected by the server.");
}
g_pSquirrel<context>->pushbool(sqvm, true);

View File

@ -7,7 +7,7 @@ ADD_SQFUNC("string", GetUserInfoKVString_Internal, "entity player, string key, s
"Gets the string value of a given player's userinfo convar by name", ScriptContext::SERVER)
// clang-format on
{
const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<R2::CBasePlayer>(sqvm, 1);
const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<CBasePlayer>(sqvm, 1);
if (!pPlayer)
{
g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, "player is null");
@ -17,7 +17,7 @@ ADD_SQFUNC("string", GetUserInfoKVString_Internal, "entity player, string key, s
const char* pKey = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2);
const char* pDefaultValue = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 3);
const char* pResult = R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetString(pKey, pDefaultValue);
const char* pResult = g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetString(pKey, pDefaultValue);
g_pSquirrel<ScriptContext::SERVER>->pushstring(sqvm, pResult);
return SQRESULT_NOTNULL;
}
@ -27,7 +27,7 @@ ADD_SQFUNC("asset", GetUserInfoKVAsset_Internal, "entity player, string key, ass
"Gets the asset value of a given player's userinfo convar by name", ScriptContext::SERVER)
// clang-format on
{
const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<R2::CBasePlayer>(sqvm, 1);
const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<CBasePlayer>(sqvm, 1);
if (!pPlayer)
{
g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, "player is null");
@ -38,7 +38,7 @@ ADD_SQFUNC("asset", GetUserInfoKVAsset_Internal, "entity player, string key, ass
const char* pDefaultValue;
g_pSquirrel<ScriptContext::SERVER>->getasset(sqvm, 3, &pDefaultValue);
const char* pResult = R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetString(pKey, pDefaultValue);
const char* pResult = g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetString(pKey, pDefaultValue);
g_pSquirrel<ScriptContext::SERVER>->pushasset(sqvm, pResult);
return SQRESULT_NOTNULL;
}
@ -48,7 +48,7 @@ ADD_SQFUNC("int", GetUserInfoKVInt_Internal, "entity player, string key, int def
"Gets the int value of a given player's userinfo convar by name", ScriptContext::SERVER)
// clang-format on
{
const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<R2::CBasePlayer>(sqvm, 1);
const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<CBasePlayer>(sqvm, 1);
if (!pPlayer)
{
g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, "player is null");
@ -58,7 +58,7 @@ ADD_SQFUNC("int", GetUserInfoKVInt_Internal, "entity player, string key, int def
const char* pKey = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2);
const int iDefaultValue = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 3);
const int iResult = R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetInt(pKey, iDefaultValue);
const int iResult = g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetInt(pKey, iDefaultValue);
g_pSquirrel<ScriptContext::SERVER>->pushinteger(sqvm, iResult);
return SQRESULT_NOTNULL;
}
@ -68,7 +68,7 @@ ADD_SQFUNC("float", GetUserInfoKVFloat_Internal, "entity player, string key, flo
"Gets the float value of a given player's userinfo convar by name", ScriptContext::SERVER)
// clang-format on
{
const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<R2::CBasePlayer>(sqvm, 1);
const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<CBasePlayer>(sqvm, 1);
if (!pPlayer)
{
g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, "player is null");
@ -78,7 +78,7 @@ ADD_SQFUNC("float", GetUserInfoKVFloat_Internal, "entity player, string key, flo
const char* pKey = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2);
const float flDefaultValue = g_pSquirrel<ScriptContext::SERVER>->getfloat(sqvm, 3);
const float flResult = R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetFloat(pKey, flDefaultValue);
const float flResult = g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetFloat(pKey, flDefaultValue);
g_pSquirrel<ScriptContext::SERVER>->pushfloat(sqvm, flResult);
return SQRESULT_NOTNULL;
}
@ -88,7 +88,7 @@ ADD_SQFUNC("bool", GetUserInfoKVBool_Internal, "entity player, string key, bool
"Gets the bool value of a given player's userinfo convar by name", ScriptContext::SERVER)
// clang-format on
{
const R2::CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<R2::CBasePlayer>(sqvm, 1);
const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->getentity<CBasePlayer>(sqvm, 1);
if (!pPlayer)
{
g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, "player is null");
@ -98,7 +98,7 @@ ADD_SQFUNC("bool", GetUserInfoKVBool_Internal, "entity player, string key, bool
const char* pKey = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2);
const bool bDefaultValue = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 3);
const bool bResult = R2::g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetInt(pKey, bDefaultValue);
const bool bResult = g_pClientArray[pPlayer->m_nPlayerIndex - 1].m_ConVars->GetInt(pKey, bDefaultValue);
g_pSquirrel<ScriptContext::SERVER>->pushbool(sqvm, bResult);
return SQRESULT_NOTNULL;
}

View File

@ -4,12 +4,12 @@
size_t __fastcall ShouldAllowAlltalk()
{
// this needs to return a 64 bit integer where 0 = true and 1 = false
static ConVar* Cvar_sv_alltalk = R2::g_pCVar->FindVar("sv_alltalk");
static ConVar* Cvar_sv_alltalk = g_pCVar->FindVar("sv_alltalk");
if (Cvar_sv_alltalk->GetBool())
return 0;
// lobby should default to alltalk, otherwise don't allow it
return strcmp(R2::g_pGlobals->m_pMapName, "mp_lobby");
return strcmp(g_pGlobals->m_pMapName, "mp_lobby");
}
ON_DLL_LOAD_RELIESON("engine.dll", ServerAllTalk, ConVar, (CModule module))

View File

@ -173,7 +173,7 @@ void ServerBanSystem::UnbanUID(uint64_t uid)
bool ServerBanSystem::IsUIDAllowed(uint64_t uid)
{
uint64_t localPlayerUserID = strtoull(R2::g_pLocalPlayerUserID, nullptr, 10);
uint64_t localPlayerUserID = strtoull(g_pLocalPlayerUserID, nullptr, 10);
if (localPlayerUserID == uid)
return true;
@ -186,14 +186,14 @@ void ConCommand_ban(const CCommand& args)
if (args.ArgC() < 2)
return;
for (int i = 0; i < R2::g_pGlobals->m_nMaxClients; i++)
for (int i = 0; i < g_pGlobals->m_nMaxClients; i++)
{
R2::CBaseClient* player = &R2::g_pClientArray[i];
CBaseClient* player = &g_pClientArray[i];
if (!strcmp(player->m_Name, args.Arg(1)) || !strcmp(player->m_UID, args.Arg(1)))
{
g_pBanSystem->BanUID(strtoull(player->m_UID, nullptr, 10));
R2::CBaseClient__Disconnect(player, 1, "Banned from server");
CBaseClient__Disconnect(player, 1, "Banned from server");
break;
}
}

View File

@ -40,7 +40,7 @@ void ServerAuthenticationManager::AddRemotePlayer(std::string token, uint64_t ui
m_RemoteAuthenticationData[token] = newAuthData;
}
void ServerAuthenticationManager::AddPlayer(R2::CBaseClient* pPlayer, const char* pToken)
void ServerAuthenticationManager::AddPlayer(CBaseClient* pPlayer, const char* pToken)
{
PlayerAuthenticationData additionalData;
@ -48,14 +48,14 @@ void ServerAuthenticationManager::AddPlayer(R2::CBaseClient* pPlayer, const char
if (remoteAuthData != m_RemoteAuthenticationData.end())
additionalData.pdataSize = remoteAuthData->second.pdataSize;
else
additionalData.pdataSize = R2::PERSISTENCE_MAX_SIZE;
additionalData.pdataSize = PERSISTENCE_MAX_SIZE;
additionalData.usingLocalPdata = pPlayer->m_iPersistenceReady == R2::ePersistenceReady::READY_INSECURE;
additionalData.usingLocalPdata = pPlayer->m_iPersistenceReady == ePersistenceReady::READY_INSECURE;
m_PlayerAuthenticationData.insert(std::make_pair(pPlayer, additionalData));
}
void ServerAuthenticationManager::RemovePlayer(R2::CBaseClient* pPlayer)
void ServerAuthenticationManager::RemovePlayer(CBaseClient* pPlayer)
{
if (m_PlayerAuthenticationData.count(pPlayer))
m_PlayerAuthenticationData.erase(pPlayer);
@ -88,20 +88,20 @@ bool ServerAuthenticationManager::VerifyPlayerName(const char* pAuthToken, const
return true;
}
bool ServerAuthenticationManager::IsDuplicateAccount(R2::CBaseClient* pPlayer, const char* pPlayerUid)
bool ServerAuthenticationManager::IsDuplicateAccount(CBaseClient* pPlayer, const char* pPlayerUid)
{
if (m_bAllowDuplicateAccounts)
return false;
bool bHasUidPlayer = false;
for (int i = 0; i < R2::g_pGlobals->m_nMaxClients; i++)
if (&R2::g_pClientArray[i] != pPlayer && !strcmp(pPlayerUid, R2::g_pClientArray[i].m_UID))
for (int i = 0; i < g_pGlobals->m_nMaxClients; i++)
if (&g_pClientArray[i] != pPlayer && !strcmp(pPlayerUid, g_pClientArray[i].m_UID))
return true;
return false;
}
bool ServerAuthenticationManager::CheckAuthentication(R2::CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken)
bool ServerAuthenticationManager::CheckAuthentication(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken)
{
std::string sUid = std::to_string(iUid);
@ -111,7 +111,7 @@ bool ServerAuthenticationManager::CheckAuthentication(R2::CBaseClient* pPlayer,
return true;
// local server that doesn't need auth (probably sp) and local player
if (m_bStartingLocalSPGame && !strcmp(sUid.c_str(), R2::g_pLocalPlayerUserID))
if (m_bStartingLocalSPGame && !strcmp(sUid.c_str(), g_pLocalPlayerUserID))
return true;
// don't allow duplicate accounts
@ -126,7 +126,7 @@ bool ServerAuthenticationManager::CheckAuthentication(R2::CBaseClient* pPlayer,
return false;
}
void ServerAuthenticationManager::AuthenticatePlayer(R2::CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken)
void ServerAuthenticationManager::AuthenticatePlayer(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken)
{
// for bot players, generate a new uid
if (pPlayer->m_bFakePlayer)
@ -142,31 +142,31 @@ void ServerAuthenticationManager::AuthenticatePlayer(R2::CBaseClient* pPlayer, u
if (authData != m_RemoteAuthenticationData.end())
{
// if we're resetting let script handle the reset with InitPersistentData() on connect
if (!m_bForceResetLocalPlayerPersistence || strcmp(sUid.c_str(), R2::g_pLocalPlayerUserID))
if (!m_bForceResetLocalPlayerPersistence || strcmp(sUid.c_str(), g_pLocalPlayerUserID))
{
// copy pdata into buffer
memcpy(pPlayer->m_PersistenceBuffer, authData->second.pdata, authData->second.pdataSize);
}
// set persistent data as ready
pPlayer->m_iPersistenceReady = R2::ePersistenceReady::READY_REMOTE;
pPlayer->m_iPersistenceReady = ePersistenceReady::READY_REMOTE;
}
// we probably allow insecure at this point, but make sure not to write anyway if not insecure
else if (Cvar_ns_auth_allow_insecure->GetBool() || pPlayer->m_bFakePlayer)
{
// set persistent data as ready
// note: actual placeholder persistent data is populated in script with InitPersistentData()
pPlayer->m_iPersistenceReady = R2::ePersistenceReady::READY_INSECURE;
pPlayer->m_iPersistenceReady = ePersistenceReady::READY_INSECURE;
}
}
bool ServerAuthenticationManager::RemovePlayerAuthData(R2::CBaseClient* pPlayer)
bool ServerAuthenticationManager::RemovePlayerAuthData(CBaseClient* pPlayer)
{
if (!Cvar_ns_erase_auth_info->GetBool()) // keep auth data forever
return false;
// hack for special case where we're on a local server, so we erase our own newly created auth data on disconnect
if (m_bNeedLocalAuthForNewgame && !strcmp(pPlayer->m_UID, R2::g_pLocalPlayerUserID))
if (m_bNeedLocalAuthForNewgame && !strcmp(pPlayer->m_UID, g_pLocalPlayerUserID))
return false;
// we don't have our auth token at this point, so lookup authdata by uid
@ -187,9 +187,9 @@ bool ServerAuthenticationManager::RemovePlayerAuthData(R2::CBaseClient* pPlayer)
return false;
}
void ServerAuthenticationManager::WritePersistentData(R2::CBaseClient* pPlayer)
void ServerAuthenticationManager::WritePersistentData(CBaseClient* pPlayer)
{
if (pPlayer->m_iPersistenceReady == R2::ePersistenceReady::READY_REMOTE)
if (pPlayer->m_iPersistenceReady == ePersistenceReady::READY_REMOTE)
{
g_pMasterServerManager->WritePlayerPersistentData(
pPlayer->m_UID, (const char*)pPlayer->m_PersistenceBuffer, m_PlayerAuthenticationData[pPlayer].pdataSize);
@ -240,7 +240,7 @@ ConVar* Cvar_ns_allowuserclantags;
// clang-format off
AUTOHOOK(CBaseClient__Connect, engine.dll + 0x101740,
bool,, (R2::CBaseClient* self, char* pName, void* pNetChannel, char bFakePlayer, void* a5, char pDisconnectReason[256], void* a7))
bool,, (CBaseClient* self, char* pName, void* pNetChannel, char bFakePlayer, void* a5, char pDisconnectReason[256], void* a7))
// clang-format on
{
const char* pAuthenticationFailure = nullptr;
@ -281,13 +281,13 @@ bool,, (R2::CBaseClient* self, char* pName, void* pNetChannel, char bFakePlayer,
// clang-format off
AUTOHOOK(CBaseClient__ActivatePlayer, engine.dll + 0x100F80,
void,, (R2::CBaseClient* self))
void,, (CBaseClient* self))
// clang-format on
{
// if we're authed, write our persistent data
// RemovePlayerAuthData returns true if it removed successfully, i.e. on first call only, and we only want to write on >= second call
// (since this func is called on map loads)
if (self->m_iPersistenceReady >= R2::ePersistenceReady::READY && !g_pServerAuthentication->RemovePlayerAuthData(self))
if (self->m_iPersistenceReady >= ePersistenceReady::READY && !g_pServerAuthentication->RemovePlayerAuthData(self))
{
g_pServerAuthentication->m_bForceResetLocalPlayerPersistence = false;
g_pServerAuthentication->WritePersistentData(self);
@ -299,7 +299,7 @@ void,, (R2::CBaseClient* self))
// clang-format off
AUTOHOOK(_CBaseClient__Disconnect, engine.dll + 0x1012C0,
void,, (R2::CBaseClient* self, uint32_t unknownButAlways1, const char* pReason, ...))
void,, (CBaseClient* self, uint32_t unknownButAlways1, const char* pReason, ...))
// clang-format on
{
// have to manually format message because can't pass varargs to original func
@ -333,7 +333,7 @@ void,, (R2::CBaseClient* self, uint32_t unknownButAlways1, const char* pReason,
void ConCommand_ns_resetpersistence(const CCommand& args)
{
if (*R2::g_pServerState == R2::server_state_t::ss_active)
if (*g_pServerState == server_state_t::ss_active)
{
spdlog::error("ns_resetpersistence must be entered from the main menu");
return;
@ -370,7 +370,7 @@ ON_DLL_LOAD_RELIESON("engine.dll", ServerAuthentication, (ConCommand, ConVar), (
CBaseServer__RejectConnection = module.Offset(0x1182E0).RCast<CBaseServer__RejectConnectionType>();
if (Tier0::CommandLine()->CheckParm("-allowdupeaccounts"))
if (CommandLine()->CheckParm("-allowdupeaccounts"))
{
// patch to allow same of multiple account
module.Offset(0x114510).Patch("EB");

View File

@ -33,7 +33,7 @@ class ServerAuthenticationManager
std::mutex m_AuthDataMutex;
std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData;
std::unordered_map<R2::CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData;
std::unordered_map<CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData;
bool m_bAllowDuplicateAccounts = false;
bool m_bNeedLocalAuthForNewgame = false;
@ -43,16 +43,16 @@ class ServerAuthenticationManager
public:
void AddRemotePlayer(std::string token, uint64_t uid, std::string username, std::string pdata);
void AddPlayer(R2::CBaseClient* pPlayer, const char* pAuthToken);
void RemovePlayer(R2::CBaseClient* pPlayer);
void AddPlayer(CBaseClient* pPlayer, const char* pAuthToken);
void RemovePlayer(CBaseClient* pPlayer);
bool VerifyPlayerName(const char* pAuthToken, const char* pName, char pOutVerifiedName[64]);
bool IsDuplicateAccount(R2::CBaseClient* pPlayer, const char* pUid);
bool CheckAuthentication(R2::CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken);
bool IsDuplicateAccount(CBaseClient* pPlayer, const char* pUid);
bool CheckAuthentication(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken);
void AuthenticatePlayer(R2::CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken);
bool RemovePlayerAuthData(R2::CBaseClient* pPlayer);
void WritePersistentData(R2::CBaseClient* pPlayer);
void AuthenticatePlayer(CBaseClient* pPlayer, uint64_t iUid, char* pAuthToken);
bool RemovePlayerAuthData(CBaseClient* pPlayer);
void WritePersistentData(CBaseClient* pPlayer);
};
extern ServerAuthenticationManager* g_pServerAuthentication;

View File

@ -177,8 +177,8 @@ ConVar* Cvar_ns_ai_dumpAINfileFromLoad;
void DumpAINInfo(CAI_Network* aiNetwork)
{
fs::path writePath(fmt::format("{}/maps/graphs", R2::g_pModName));
writePath /= R2::g_pGlobals->m_pMapName;
fs::path writePath(fmt::format("{}/maps/graphs", g_pModName));
writePath /= g_pGlobals->m_pMapName;
writePath += ".ain";
// dump from memory
@ -193,7 +193,7 @@ void DumpAINInfo(CAI_Network* aiNetwork)
spdlog::info("writing ainet version: {}", AINET_VERSION_NUMBER);
writeStream.write((char*)&AINET_VERSION_NUMBER, sizeof(int));
int mapVersion = R2::g_pGlobals->m_nMapVersion;
int mapVersion = g_pGlobals->m_nMapVersion;
spdlog::info("writing map version: {}", mapVersion);
writeStream.write((char*)&mapVersion, sizeof(int));
spdlog::info("writing placeholder crc: {}", PLACEHOLDER_CRC);

View File

@ -1,13 +1,7 @@
#include "r2server.h"
using namespace R2;
// use the R2 namespace for game funcs
namespace R2
{
CBaseEntity* (*Server_GetEntityByIndex)(int index);
CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
} // namespace R2
CBaseEntity* (*Server_GetEntityByIndex)(int index);
CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
ON_DLL_LOAD("server.dll", R2GameServer, (CModule module))
{

View File

@ -2,109 +2,105 @@
#include "core/math/vector.h"
// use the R2 namespace for game funcs
namespace R2
// server entity stuff
class CBaseEntity;
extern CBaseEntity* (*Server_GetEntityByIndex)(int index);
// clang-format off
OFFSET_STRUCT(CBasePlayer)
{
// server entity stuff
class CBaseEntity;
extern CBaseEntity* (*Server_GetEntityByIndex)(int index);
FIELD(0x58, uint32_t m_nPlayerIndex)
// clang-format off
OFFSET_STRUCT(CBasePlayer)
{
FIELD(0x58, uint32_t m_nPlayerIndex)
FIELD(0x23E8, bool m_grappleActive)
FIELD(0x1D08, uint32_t m_platformUserId)
FIELD(0x1D10, int32_t m_classModsActive)
FIELD(0x1D8C, int32_t m_posClassModsActive)
FIELD(0x1DCC, bool m_passives)
FIELD(0x4948, int32_t m_selectedOffhand)
FIELD(0x1358, int32_t m_selectedOffhandPendingHybridAction)
FIELD(0x1E88, int32_t m_playerFlags)
FIELD(0x26A8, int32_t m_lastUCmdSimulationTicks)
FIELD(0x26AC, float m_lastUCmdSimulationRemainderTime)
FIELD(0x1F04, int32_t m_remoteTurret)
FIELD(0x414, int32_t m_hGroundEntity)
FIELD(0x13B8, int32_t m_titanSoul)
FIELD(0x2054, int32_t m_petTitan)
FIELD(0x4D4, int32_t m_iHealth)
FIELD(0x4D0, int32_t m_iMaxHealth)
FIELD(0x4F1, int32_t m_lifeState)
FIELD(0x50C, float m_flMaxspeed)
FIELD(0x298, int32_t m_fFlags)
FIELD(0x1F64, int32_t m_iObserverMode)
FIELD(0x1F6C, int32_t m_hObserverTarget)
FIELD(0x2098, int32_t m_hViewModel)
FIELD(0x27E4, int32_t m_ubEFNointerpParity)
FIELD(0x1FA4, int32_t m_activeBurnCardIndex)
FIELD(0x1B68, int32_t m_hColorCorrectionCtrl)
FIELD(0x19E0, int32_t m_PlayerFog__m_hCtrl)
FIELD(0x26BC, bool m_bShouldDrawPlayerWhileUsingViewEntity)
FIELD(0x2848, char m_title[32])
FIELD(0x2964, bool m_useCredit)
FIELD(0x1F40, float m_damageImpulseNoDecelEndTime)
FIELD(0x1E8C, bool m_hasMic)
FIELD(0x1E8D, bool m_inPartyChat)
FIELD(0x1E90, float m_playerMoveSpeedScale)
FIELD(0x1F58, float m_flDeathTime)
FIELD(0x25A8, bool m_iSpawnParity)
FIELD(0x102284, Vector3 m_upDir)
FIELD(0x259C, float m_lastDodgeTime)
FIELD(0x22E0, bool m_wallHanging)
FIELD(0x22EC, int32_t m_traversalType)
FIELD(0x22F0, int32_t m_traversalState)
FIELD(0x2328, Vector3 m_traversalRefPos)
FIELD(0x231C, Vector3 m_traversalForwardDir)
FIELD(0x2354, float m_traversalYawDelta)
FIELD(0x2358, int32_t m_traversalYawPoseParameter)
FIELD(0x2050, int32_t m_grappleHook)
FIELD(0x27C0, int32_t m_autoSprintForced)
FIELD(0x27C4, bool m_fIsSprinting)
FIELD(0x27CC, float m_sprintStartedTime)
FIELD(0x27D0, float m_sprintStartedFrac)
FIELD(0x27D4, float m_sprintEndedTime)
FIELD(0x27D8, float m_sprintEndedFrac)
FIELD(0x27DC, float m_stickySprintStartTime)
FIELD(0x2998, float m_smartAmmoPreviousHighestLockOnMeFractionValue)
FIELD(0x23FC, int32_t m_activeZipline)
FIELD(0x2400, bool m_ziplineReverse)
FIELD(0x2410, int32_t m_ziplineState)
FIELD(0x2250, int32_t m_duckState)
FIELD(0x2254, Vector3 m_StandHullMin)
FIELD(0x2260, Vector3 m_StandHullMax)
FIELD(0x226C, Vector3 m_DuckHullMin)
FIELD(0x2278, Vector3 m_DuckHullMax)
FIELD(0x205C, int32_t m_xp)
FIELD(0x2060, int32_t m_generation)
FIELD(0x2064, int32_t m_rank)
FIELD(0x2068, int32_t m_serverForceIncreasePlayerListGenerationParity)
FIELD(0x206C, bool m_isPlayingRanked)
FIELD(0x2070, float m_skill_mu)
FIELD(0x1E80, int32_t m_titanSoulBeingRodeoed)
FIELD(0x1E84, int32_t m_entitySyncingWithMe)
FIELD(0x2078, float m_nextTitanRespawnAvailable)
FIELD(0x1C90, bool m_hasBadReputation)
FIELD(0x1C91, char m_communityName[64])
FIELD(0x1CD1, char m_communityClanTag[16])
FIELD(0x1CE1, char m_factionName[16])
FIELD(0x1CF1, char m_hardwareIcon[16])
FIELD(0x1D01, bool m_happyHourActive)
FIELD(0x1EF4, int32_t m_gestureAutoKillBitfield)
FIELD(0x2EA8, int32_t m_pilotClassIndex)
FIELD(0x100490, Vector3 m_vecAbsOrigin)
FIELD(0x25BE, bool m_isPerformingBoostAction)
FIELD(0x240C, bool m_ziplineValid3pWeaponLayerAnim)
FIELD(0x345C, int32_t m_playerScriptNetDataGlobal)
FIELD(0x1598, int32_t m_bZooming)
FIELD(0x1599, bool m_zoomToggleOn)
FIELD(0x159C, float m_zoomBaseFrac)
FIELD(0x15A0, float m_zoomBaseTime)
FIELD(0x15A4, float m_zoomFullStartTime)
FIELD(0xA04, int32_t m_camoIndex)
FIELD(0xA08, int32_t m_decalIndex)
};
// clang-format on
FIELD(0x23E8, bool m_grappleActive)
FIELD(0x1D08, uint32_t m_platformUserId)
FIELD(0x1D10, int32_t m_classModsActive)
FIELD(0x1D8C, int32_t m_posClassModsActive)
FIELD(0x1DCC, bool m_passives)
FIELD(0x4948, int32_t m_selectedOffhand)
FIELD(0x1358, int32_t m_selectedOffhandPendingHybridAction)
FIELD(0x1E88, int32_t m_playerFlags)
FIELD(0x26A8, int32_t m_lastUCmdSimulationTicks)
FIELD(0x26AC, float m_lastUCmdSimulationRemainderTime)
FIELD(0x1F04, int32_t m_remoteTurret)
FIELD(0x414, int32_t m_hGroundEntity)
FIELD(0x13B8, int32_t m_titanSoul)
FIELD(0x2054, int32_t m_petTitan)
FIELD(0x4D4, int32_t m_iHealth)
FIELD(0x4D0, int32_t m_iMaxHealth)
FIELD(0x4F1, int32_t m_lifeState)
FIELD(0x50C, float m_flMaxspeed)
FIELD(0x298, int32_t m_fFlags)
FIELD(0x1F64, int32_t m_iObserverMode)
FIELD(0x1F6C, int32_t m_hObserverTarget)
FIELD(0x2098, int32_t m_hViewModel)
FIELD(0x27E4, int32_t m_ubEFNointerpParity)
FIELD(0x1FA4, int32_t m_activeBurnCardIndex)
FIELD(0x1B68, int32_t m_hColorCorrectionCtrl)
FIELD(0x19E0, int32_t m_PlayerFog__m_hCtrl)
FIELD(0x26BC, bool m_bShouldDrawPlayerWhileUsingViewEntity)
FIELD(0x2848, char m_title[32])
FIELD(0x2964, bool m_useCredit)
FIELD(0x1F40, float m_damageImpulseNoDecelEndTime)
FIELD(0x1E8C, bool m_hasMic)
FIELD(0x1E8D, bool m_inPartyChat)
FIELD(0x1E90, float m_playerMoveSpeedScale)
FIELD(0x1F58, float m_flDeathTime)
FIELD(0x25A8, bool m_iSpawnParity)
FIELD(0x102284, Vector3 m_upDir)
FIELD(0x259C, float m_lastDodgeTime)
FIELD(0x22E0, bool m_wallHanging)
FIELD(0x22EC, int32_t m_traversalType)
FIELD(0x22F0, int32_t m_traversalState)
FIELD(0x2328, Vector3 m_traversalRefPos)
FIELD(0x231C, Vector3 m_traversalForwardDir)
FIELD(0x2354, float m_traversalYawDelta)
FIELD(0x2358, int32_t m_traversalYawPoseParameter)
FIELD(0x2050, int32_t m_grappleHook)
FIELD(0x27C0, int32_t m_autoSprintForced)
FIELD(0x27C4, bool m_fIsSprinting)
FIELD(0x27CC, float m_sprintStartedTime)
FIELD(0x27D0, float m_sprintStartedFrac)
FIELD(0x27D4, float m_sprintEndedTime)
FIELD(0x27D8, float m_sprintEndedFrac)
FIELD(0x27DC, float m_stickySprintStartTime)
FIELD(0x2998, float m_smartAmmoPreviousHighestLockOnMeFractionValue)
FIELD(0x23FC, int32_t m_activeZipline)
FIELD(0x2400, bool m_ziplineReverse)
FIELD(0x2410, int32_t m_ziplineState)
FIELD(0x2250, int32_t m_duckState)
FIELD(0x2254, Vector3 m_StandHullMin)
FIELD(0x2260, Vector3 m_StandHullMax)
FIELD(0x226C, Vector3 m_DuckHullMin)
FIELD(0x2278, Vector3 m_DuckHullMax)
FIELD(0x205C, int32_t m_xp)
FIELD(0x2060, int32_t m_generation)
FIELD(0x2064, int32_t m_rank)
FIELD(0x2068, int32_t m_serverForceIncreasePlayerListGenerationParity)
FIELD(0x206C, bool m_isPlayingRanked)
FIELD(0x2070, float m_skill_mu)
FIELD(0x1E80, int32_t m_titanSoulBeingRodeoed)
FIELD(0x1E84, int32_t m_entitySyncingWithMe)
FIELD(0x2078, float m_nextTitanRespawnAvailable)
FIELD(0x1C90, bool m_hasBadReputation)
FIELD(0x1C91, char m_communityName[64])
FIELD(0x1CD1, char m_communityClanTag[16])
FIELD(0x1CE1, char m_factionName[16])
FIELD(0x1CF1, char m_hardwareIcon[16])
FIELD(0x1D01, bool m_happyHourActive)
FIELD(0x1EF4, int32_t m_gestureAutoKillBitfield)
FIELD(0x2EA8, int32_t m_pilotClassIndex)
FIELD(0x100490, Vector3 m_vecAbsOrigin)
FIELD(0x25BE, bool m_isPerformingBoostAction)
FIELD(0x240C, bool m_ziplineValid3pWeaponLayerAnim)
FIELD(0x345C, int32_t m_playerScriptNetDataGlobal)
FIELD(0x1598, int32_t m_bZooming)
FIELD(0x1599, bool m_zoomToggleOn)
FIELD(0x159C, float m_zoomBaseFrac)
FIELD(0x15A0, float m_zoomBaseTime)
FIELD(0x15A4, float m_zoomFullStartTime)
FIELD(0xA04, int32_t m_camoIndex)
FIELD(0xA08, int32_t m_decalIndex)
};
// clang-format on
extern CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
} // namespace R2
extern CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);

View File

@ -25,7 +25,7 @@ void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)(
void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self);
void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self);
void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self);
void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const R2::CBasePlayer* player);
void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const CBasePlayer* player);
void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self);
void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename);
@ -40,7 +40,7 @@ AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0,
void, __fastcall, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam))
// clang-format on
{
NS::Utils::RemoveAsciiControlSequences(const_cast<char*>(text), true);
RemoveAsciiControlSequences(const_cast<char*>(text), true);
// MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
// To allow bypassing the hook, isSkippingHook can be set.
@ -52,7 +52,7 @@ void, __fastcall, (CServerGameDLL* self, unsigned int senderPlayerId, const char
}
// check chat ratelimits
if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[senderPlayerId - 1]))
if (!g_pServerLimits->CheckChatLimits(&g_pClientArray[senderPlayerId - 1]))
return;
SQRESULT result = g_pSquirrel<ScriptContext::SERVER>->Call(
@ -75,10 +75,10 @@ void ChatSendMessage(unsigned int playerIndex, const char* text, bool isTeam)
void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
{
R2::CBasePlayer* toPlayer = NULL;
CBasePlayer* toPlayer = NULL;
if (toPlayerIndex >= 0)
{
toPlayer = R2::UTIL_PlayerByIndex(toPlayerIndex + 1);
toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1);
if (toPlayer == NULL)
return;
}
@ -163,7 +163,7 @@ ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule mod
CRecipientFilter__Construct = module.Offset(0x1E9440).RCast<void(__fastcall*)(CRecipientFilter*)>();
CRecipientFilter__Destruct = module.Offset(0x1E9700).RCast<void(__fastcall*)(CRecipientFilter*)>();
CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).RCast<void(__fastcall*)(CRecipientFilter*)>();
CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).RCast<void(__fastcall*)(CRecipientFilter*, const R2::CBasePlayer*)>();
CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).RCast<void(__fastcall*)(CRecipientFilter*, const CBasePlayer*)>();
CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).RCast<void(__fastcall*)(CRecipientFilter*)>();
UserMessageBegin = module.Offset(0x15C520).RCast<void(__fastcall*)(CRecipientFilter*, const char*)>();

View File

@ -84,7 +84,7 @@ cleanup:
}
// v1 HMACSHA256-signed masterserver request (HMAC-SHA256(JSONData, MasterServerToken) + JSONData)
static void ProcessAtlasConnectionlessPacketSigreq1(R2::netpacket_t* packet, bool dbg, std::string pType, std::string pData)
static void ProcessAtlasConnectionlessPacketSigreq1(netpacket_t* packet, bool dbg, std::string pType, std::string pData)
{
if (pData.length() < HMACSHA256_LEN)
{
@ -135,7 +135,7 @@ static void ProcessAtlasConnectionlessPacketSigreq1(R2::netpacket_t* packet, boo
return;
}
static void ProcessAtlasConnectionlessPacket(R2::netpacket_t* packet)
static void ProcessAtlasConnectionlessPacket(netpacket_t* packet)
{
bool dbg = Cvar_net_debug_atlas_packet->GetBool();
@ -168,7 +168,7 @@ static void ProcessAtlasConnectionlessPacket(R2::netpacket_t* packet)
return;
}
AUTOHOOK(ProcessConnectionlessPacket, engine.dll + 0x117800, bool, , (void* a1, R2::netpacket_t* packet))
AUTOHOOK(ProcessConnectionlessPacket, engine.dll + 0x117800, bool, , (void* a1, netpacket_t* packet))
{
// packet->data consists of 0xFFFFFFFF (int32 -1) to indicate packets aren't split, followed by a header consisting of a single
// character, which is used to uniquely identify the packet kind. Most kinds follow this with a null-terminated string payload

View File

@ -84,7 +84,7 @@ bool, __fastcall, (void* pMsg)) // 48 8B D1 48 8B 49 18 48 8B 01 48 FF 60 10
};
auto msg = (NET_SetConVar*)pMsg;
bool bIsServerFrame = Tier0::ThreadInServerFrameThread();
bool bIsServerFrame = ThreadInServerFrameThread();
std::string BLOCK_PREFIX =
std::string {"NET_SetConVar ("} + (bIsServerFrame ? "server" : "client") + "): Blocked dangerous/invalid msg: ";
@ -118,7 +118,7 @@ bool, __fastcall, (void* pMsg)) // 48 8B D1 48 8B 49 18 48 8B 01 48 FF 60 10
if (!nameValid || !valValid)
return BLOCKED_INFO("Missing null terminators");
ConVar* pVar = R2::g_pCVar->FindVar(entry->name);
ConVar* pVar = g_pCVar->FindVar(entry->name);
if (pVar)
{
@ -263,19 +263,19 @@ bool, __fastcall, (const char* pModName)) // 48 83 EC 28 48 8B 0D ? ? ? ? 48 8D
{
// somewhat temp, store the modname here, since we don't have a proper ptr in engine to it rn
int iSize = strlen(pModName);
R2::g_pModName = new char[iSize + 1];
strcpy(R2::g_pModName, pModName);
g_pModName = new char[iSize + 1];
strcpy(g_pModName, pModName);
if (g_pVanillaCompatibility->GetVanillaCompatibility())
return false;
return (!strcmp("r2", pModName) || !strcmp("r1", pModName)) && !Tier0::CommandLine()->CheckParm("-norestrictservercommands");
return (!strcmp("r2", pModName) || !strcmp("r1", pModName)) && !CommandLine()->CheckParm("-norestrictservercommands");
}
// ratelimit stringcmds, and prevent remote clients from calling commands that they shouldn't
// clang-format off
AUTOHOOK(CGameClient__ExecuteStringCommand, engine.dll + 0x1022E0,
bool, __fastcall, (R2::CBaseClient* self, uint32_t unknown, const char* pCommandString))
bool, __fastcall, (CBaseClient* self, uint32_t unknown, const char* pCommandString))
// clang-format on
{
if (Cvar_ns_should_log_all_clientcommands->GetBool())
@ -283,7 +283,7 @@ bool, __fastcall, (R2::CBaseClient* self, uint32_t unknown, const char* pCommand
if (!g_pServerLimits->CheckStringCommandLimits(self))
{
R2::CBaseClient__Disconnect(self, 1, "Sent too many stringcmd commands");
CBaseClient__Disconnect(self, 1, "Sent too many stringcmd commands");
return false;
}
@ -292,10 +292,10 @@ bool, __fastcall, (R2::CBaseClient* self, uint32_t unknown, const char* pCommand
memset(commandBuf, 0, sizeof(commandBuf));
CCommand tempCommand = *(CCommand*)&commandBuf;
if (!R2::CCommand__Tokenize(tempCommand, pCommandString, R2::cmd_source_t::kCommandSrcCode) || !tempCommand.ArgC())
if (!CCommand__Tokenize(tempCommand, pCommandString, cmd_source_t::kCommandSrcCode) || !tempCommand.ArgC())
return false;
ConCommand* command = R2::g_pCVar->FindCommand(tempCommand.Arg(0));
ConCommand* command = g_pCVar->FindCommand(tempCommand.Arg(0));
// if the command doesn't exist pass it on to ExecuteStringCommand for script clientcommands and stuff
if (command && !command->IsFlagSet(FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS))
@ -304,7 +304,7 @@ bool, __fastcall, (R2::CBaseClient* self, uint32_t unknown, const char* pCommand
if (IsDedicatedServer())
return false;
if (strcmp(self->m_UID, R2::g_pLocalPlayerUserID))
if (strcmp(self->m_UID, g_pLocalPlayerUserID))
return false;
}
@ -355,7 +355,7 @@ void, __fastcall, (void* self))
bWasWritingStringTableSuccessful = true;
CBaseClient__SendServerInfo(self);
if (!bWasWritingStringTableSuccessful)
R2::CBaseClient__Disconnect(
CBaseClient__Disconnect(
self, 1, "Overflowed CNetworkStringTableContainer::WriteBaselines, try restarting your client and reconnecting");
}
@ -457,5 +457,5 @@ ON_DLL_LOAD_RELIESON("server.dll", ServerExploitFixes, ConVar, (CModule module))
Cvar_ns_should_log_all_clientcommands =
new ConVar("ns_should_log_all_clientcommands", "0", FCVAR_NONE, "Whether to log all clientcommands");
Cvar_sv_cheats = R2::g_pCVar->FindVar("sv_cheats");
Cvar_sv_cheats = g_pCVar->FindVar("sv_cheats");
}

View File

@ -19,47 +19,47 @@ void ServerLimitsManager::RunFrame(double flCurrentTime, float flFrameTime)
if (Cvar_sv_antispeedhack_enable->GetBool())
{
// for each player, set their usercmd processing budget for the frame to the last frametime for the server
for (int i = 0; i < R2::g_pGlobals->m_nMaxClients; i++)
for (int i = 0; i < g_pGlobals->m_nMaxClients; i++)
{
R2::CBaseClient* player = &R2::g_pClientArray[i];
CBaseClient* player = &g_pClientArray[i];
if (m_PlayerLimitData.find(player) != m_PlayerLimitData.end())
{
PlayerLimitData* pLimitData = &g_pServerLimits->m_PlayerLimitData[player];
if (pLimitData->flFrameUserCmdBudget < R2::g_pGlobals->m_flTickInterval * Cvar_sv_antispeedhack_maxtickbudget->GetFloat())
if (pLimitData->flFrameUserCmdBudget < g_pGlobals->m_flTickInterval * Cvar_sv_antispeedhack_maxtickbudget->GetFloat())
{
pLimitData->flFrameUserCmdBudget += g_pServerLimits->Cvar_sv_antispeedhack_budgetincreasemultiplier->GetFloat() *
fmax(flFrameTime, R2::g_pGlobals->m_flFrameTime * CEngineServer__GetTimescale());
fmax(flFrameTime, g_pGlobals->m_flFrameTime * CEngineServer__GetTimescale());
}
}
}
}
}
void ServerLimitsManager::AddPlayer(R2::CBaseClient* player)
void ServerLimitsManager::AddPlayer(CBaseClient* player)
{
PlayerLimitData limitData;
limitData.flFrameUserCmdBudget =
R2::g_pGlobals->m_flTickInterval * CEngineServer__GetTimescale() * Cvar_sv_antispeedhack_maxtickbudget->GetFloat();
g_pGlobals->m_flTickInterval * CEngineServer__GetTimescale() * Cvar_sv_antispeedhack_maxtickbudget->GetFloat();
m_PlayerLimitData.insert(std::make_pair(player, limitData));
}
void ServerLimitsManager::RemovePlayer(R2::CBaseClient* player)
void ServerLimitsManager::RemovePlayer(CBaseClient* player)
{
if (m_PlayerLimitData.find(player) != m_PlayerLimitData.end())
m_PlayerLimitData.erase(player);
}
bool ServerLimitsManager::CheckStringCommandLimits(R2::CBaseClient* player)
bool ServerLimitsManager::CheckStringCommandLimits(CBaseClient* player)
{
if (CVar_sv_quota_stringcmdspersecond->GetInt() != -1)
{
// note: this isn't super perfect, legit clients can trigger it in lobby if they try, mostly good enough tho imo
if (Tier0::Plat_FloatTime() - m_PlayerLimitData[player].lastClientCommandQuotaStart >= 1.0)
if (Plat_FloatTime() - m_PlayerLimitData[player].lastClientCommandQuotaStart >= 1.0)
{
// reset quota
m_PlayerLimitData[player].lastClientCommandQuotaStart = Tier0::Plat_FloatTime();
m_PlayerLimitData[player].lastClientCommandQuotaStart = Plat_FloatTime();
m_PlayerLimitData[player].numClientCommandsInQuota = 0;
}
@ -74,11 +74,11 @@ bool ServerLimitsManager::CheckStringCommandLimits(R2::CBaseClient* player)
return true;
}
bool ServerLimitsManager::CheckChatLimits(R2::CBaseClient* player)
bool ServerLimitsManager::CheckChatLimits(CBaseClient* player)
{
if (Tier0::Plat_FloatTime() - m_PlayerLimitData[player].lastSayTextLimitStart >= 1.0)
if (Plat_FloatTime() - m_PlayerLimitData[player].lastSayTextLimitStart >= 1.0)
{
m_PlayerLimitData[player].lastSayTextLimitStart = Tier0::Plat_FloatTime();
m_PlayerLimitData[player].lastSayTextLimitStart = Plat_FloatTime();
m_PlayerLimitData[player].sayTextLimitCount = 0;
}
@ -100,14 +100,14 @@ char, __fastcall, (void* self, void* buf))
NETCHANLIMIT_KICK
};
double startTime = Tier0::Plat_FloatTime();
double startTime = Plat_FloatTime();
char ret = CNetChan__ProcessMessages(self, buf);
// check processing limits, unless we're in a level transition
if (R2::g_pHostState->m_iCurrentState == R2::HostState_t::HS_RUN && Tier0::ThreadInServerFrameThread())
if (g_pHostState->m_iCurrentState == HostState_t::HS_RUN && ThreadInServerFrameThread())
{
// player that sent the message
R2::CBaseClient* sender = *(R2::CBaseClient**)((char*)self + 368);
CBaseClient* sender = *(CBaseClient**)((char*)self + 368);
// if no sender, return
// relatively certain this is fine?
@ -121,7 +121,7 @@ char, __fastcall, (void* self, void* buf))
g_pServerLimits->m_PlayerLimitData[sender].lastNetChanProcessingLimitStart = startTime;
g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime = 0.0;
}
g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime += (Tier0::Plat_FloatTime() * 1000) - (startTime * 1000);
g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime += (Plat_FloatTime() * 1000) - (startTime * 1000);
if (g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime >=
g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt())
@ -133,9 +133,9 @@ char, __fastcall, (void* self, void* buf))
g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt());
// never kick local player
if (g_pServerLimits->Cvar_net_chan_limit_mode->GetInt() != NETCHANLIMIT_WARN && strcmp(R2::g_pLocalPlayerUserID, sender->m_UID))
if (g_pServerLimits->Cvar_net_chan_limit_mode->GetInt() != NETCHANLIMIT_WARN && strcmp(g_pLocalPlayerUserID, sender->m_UID))
{
R2::CBaseClient__Disconnect(sender, 1, "Exceeded net channel processing limit");
CBaseClient__Disconnect(sender, 1, "Exceeded net channel processing limit");
return false;
}
}
@ -144,12 +144,12 @@ char, __fastcall, (void* self, void* buf))
return ret;
}
bool ServerLimitsManager::CheckConnectionlessPacketLimits(R2::netpacket_t* packet)
bool ServerLimitsManager::CheckConnectionlessPacketLimits(netpacket_t* packet)
{
static const ConVar* Cvar_net_data_block_enabled = R2::g_pCVar->FindVar("net_data_block_enabled");
static const ConVar* Cvar_net_data_block_enabled = g_pCVar->FindVar("net_data_block_enabled");
// don't ratelimit datablock packets as long as datablock is enabled
if (packet->adr.type == R2::NA_IP &&
if (packet->adr.type == NA_IP &&
(!(packet->data[4] == 'N' && Cvar_net_data_block_enabled->GetBool()) || !Cvar_net_data_block_enabled->GetBool()))
{
// bad lookup: optimise later tm
@ -169,12 +169,12 @@ bool ServerLimitsManager::CheckConnectionlessPacketLimits(R2::netpacket_t* packe
memcpy(sendData->ip, packet->adr.ip, 16);
}
if (Tier0::Plat_FloatTime() < sendData->timeoutEnd)
if (Plat_FloatTime() < sendData->timeoutEnd)
return false;
if (Tier0::Plat_FloatTime() - sendData->lastQuotaStart >= 1.0)
if (Plat_FloatTime() - sendData->lastQuotaStart >= 1.0)
{
sendData->lastQuotaStart = Tier0::Plat_FloatTime();
sendData->lastQuotaStart = Plat_FloatTime();
sendData->packetCount = 0;
}
@ -188,7 +188,7 @@ bool ServerLimitsManager::CheckConnectionlessPacketLimits(R2::netpacket_t* packe
packet->data[4]);
// timeout for a minute
sendData->timeoutEnd = Tier0::Plat_FloatTime() + 60.0;
sendData->timeoutEnd = Plat_FloatTime() + 60.0;
return false;
}
}
@ -232,12 +232,12 @@ struct alignas(4) SV_CUserCmd
// clang-format off
AUTOHOOK(CPlayerMove__RunCommand, server.dll + 0x5B8100,
void, __fastcall, (void* self, R2::CBasePlayer* player, SV_CUserCmd* pUserCmd, uint64_t a4))
void, __fastcall, (void* self, CBasePlayer* player, SV_CUserCmd* pUserCmd, uint64_t a4))
// clang-format on
{
if (g_pServerLimits->Cvar_sv_antispeedhack_enable->GetBool())
{
R2::CBaseClient* pClient = &R2::g_pClientArray[player->m_nPlayerIndex - 1];
CBaseClient* pClient = &g_pClientArray[player->m_nPlayerIndex - 1];
if (g_pServerLimits->m_PlayerLimitData.find(pClient) != g_pServerLimits->m_PlayerLimitData.end())
{

View File

@ -37,16 +37,16 @@ class ServerLimitsManager
ConVar* Cvar_sv_antispeedhack_maxtickbudget;
ConVar* Cvar_sv_antispeedhack_budgetincreasemultiplier;
std::unordered_map<R2::CBaseClient*, PlayerLimitData> m_PlayerLimitData;
std::unordered_map<CBaseClient*, PlayerLimitData> m_PlayerLimitData;
std::vector<UnconnectedPlayerLimitData> m_UnconnectedPlayerLimitData;
public:
void RunFrame(double flCurrentTime, float flFrameTime);
void AddPlayer(R2::CBaseClient* player);
void RemovePlayer(R2::CBaseClient* player);
bool CheckStringCommandLimits(R2::CBaseClient* player);
bool CheckChatLimits(R2::CBaseClient* player);
bool CheckConnectionlessPacketLimits(R2::netpacket_t* packet);
void AddPlayer(CBaseClient* player);
void RemovePlayer(CBaseClient* player);
bool CheckStringCommandLimits(CBaseClient* player);
bool CheckChatLimits(CBaseClient* player);
bool CheckConnectionlessPacketLimits(netpacket_t* packet);
};
extern ServerLimitsManager* g_pServerLimits;

View File

@ -48,21 +48,17 @@ constexpr int Team_AddedSize = Team_PlayerArray_AddedSize;
bool MaxPlayersIncreaseEnabled()
{
static bool bMaxPlayersIncreaseEnabled = Tier0::CommandLine()->CheckParm("-experimentalmaxplayersincrease");
static bool bMaxPlayersIncreaseEnabled = CommandLine()->CheckParm("-experimentalmaxplayersincrease");
return bMaxPlayersIncreaseEnabled;
}
// should we use R2 for this? not sure
namespace R2 // use R2 namespace for game funcs
int GetMaxPlayers()
{
int GetMaxPlayers()
{
if (MaxPlayersIncreaseEnabled())
return NEW_MAX_PLAYERS;
if (MaxPlayersIncreaseEnabled())
return NEW_MAX_PLAYERS;
return 32;
}
} // namespace R2
return 32;
}
template <class T> void ChangeOffset(CMemoryAddress addr, unsigned int offset)
{

View File

@ -1,7 +1,3 @@
#pragma once
// should we use R2 for this? not sure
namespace R2 // use R2 namespace for game funcs
{
int GetMaxPlayers();
} // namespace R2
int GetMaxPlayers();

View File

@ -15,21 +15,21 @@ void ConCommand_force_newgame(const CCommand& arg)
if (arg.ArgC() < 2)
return;
R2::g_pHostState->m_iNextState = R2::HostState_t::HS_NEW_GAME;
strncpy(R2::g_pHostState->m_levelName, arg.Arg(1), sizeof(R2::g_pHostState->m_levelName));
g_pHostState->m_iNextState = HostState_t::HS_NEW_GAME;
strncpy(g_pHostState->m_levelName, arg.Arg(1), sizeof(g_pHostState->m_levelName));
}
void ConCommand_ns_start_reauth_and_leave_to_lobby(const CCommand& arg)
{
// hack for special case where we're on a local server, so we erase our own newly created auth data on disconnect
g_pMasterServerManager->m_bNewgameAfterSelfAuth = true;
g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
g_pMasterServerManager->AuthenticateWithOwnServer(g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
}
void ConCommand_ns_end_reauth_and_leave_to_lobby(const CCommand& arg)
{
if (g_pServerAuthentication->m_RemoteAuthenticationData.size())
R2::g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str());
g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str());
// weird way of checking, but check if client script vm is initialised, mainly just to allow players to cancel this
if (g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM)
@ -39,8 +39,8 @@ void ConCommand_ns_end_reauth_and_leave_to_lobby(const CCommand& arg)
// this won't set playlist correctly on remote clients, don't think they can set playlist until they've left which sorta
// fucks things should maybe set this in HostState_NewGame?
R2::SetCurrentPlaylist("tdm");
strcpy(R2::g_pHostState->m_levelName, "mp_lobby");
R2::g_pHostState->m_iNextState = R2::HostState_t::HS_NEW_GAME;
strcpy(g_pHostState->m_levelName, "mp_lobby");
g_pHostState->m_iNextState = HostState_t::HS_NEW_GAME;
}
}
@ -52,7 +52,7 @@ void ConCommand_cvar_setdefaultvalue(const CCommand& arg)
return;
}
ConVar* pCvar = R2::g_pCVar->FindVar(arg.Arg(1));
ConVar* pCvar = g_pCVar->FindVar(arg.Arg(1));
if (!pCvar)
{
spdlog::info("usage: cvar_setdefaultvalue mp_gamemode tdm");
@ -75,7 +75,7 @@ void ConCommand_cvar_setvalueanddefaultvalue(const CCommand& arg)
return;
}
ConVar* pCvar = R2::g_pCVar->FindVar(arg.Arg(1));
ConVar* pCvar = g_pCVar->FindVar(arg.Arg(1));
if (!pCvar)
{
spdlog::info("usage: cvar_setvalueanddefaultvalue mp_gamemode tdm");
@ -99,7 +99,7 @@ void ConCommand_cvar_reset(const CCommand& arg)
return;
}
ConVar* pCvar = R2::g_pCVar->FindVar(arg.Arg(1));
ConVar* pCvar = g_pCVar->FindVar(arg.Arg(1));
if (!pCvar)
{
spdlog::info("usage: cvar_reset mp_gamemode");
@ -143,11 +143,11 @@ void AddMiscConCommands()
// fixes up various cvar flags to have more sane values
void FixupCvarFlags()
{
if (Tier0::CommandLine()->CheckParm("-allowdevcvars"))
if (CommandLine()->CheckParm("-allowdevcvars"))
{
// strip hidden and devonly cvar flags
int iNumCvarsAltered = 0;
for (auto& pair : R2::g_pCVar->DumpToMap())
for (auto& pair : g_pCVar->DumpToMap())
{
// strip flags
int flags = pair.second->GetFlags();
@ -177,7 +177,7 @@ void FixupCvarFlags()
int i = 0;
do
{
ConCommandBase* pCommand = R2::g_pCVar->FindCommandBase(ppEngineClientCommands[i]);
ConCommandBase* pCommand = g_pCVar->FindCommandBase(ppEngineClientCommands[i]);
if (pCommand) // not all the commands in this array actually exist in respawn source
pCommand->m_nFlags |= FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS;
} while (ppEngineClientCommands[++i]);
@ -367,21 +367,21 @@ void FixupCvarFlags()
for (auto& fixup : CVAR_FIXUP_ADD_FLAGS)
{
ConCommandBase* command = R2::g_pCVar->FindCommandBase(std::get<0>(fixup));
ConCommandBase* command = g_pCVar->FindCommandBase(std::get<0>(fixup));
if (command)
command->m_nFlags |= std::get<1>(fixup);
}
for (auto& fixup : CVAR_FIXUP_REMOVE_FLAGS)
{
ConCommandBase* command = R2::g_pCVar->FindCommandBase(std::get<0>(fixup));
ConCommandBase* command = g_pCVar->FindCommandBase(std::get<0>(fixup));
if (command)
command->m_nFlags &= ~std::get<1>(fixup);
}
for (auto& fixup : CVAR_FIXUP_DEFAULT_VALUES)
{
ConVar* cvar = R2::g_pCVar->FindVar(std::get<0>(fixup));
ConVar* cvar = g_pCVar->FindVar(std::get<0>(fixup));
if (cvar && !strcmp(cvar->GetString(), cvar->m_pszDefaultValue))
{
cvar->SetValue(std::get<1>(fixup));

View File

@ -26,7 +26,7 @@ char, __fastcall, (void* a1, void* a2))
{
// the private_match playlist on mp_lobby is the only situation where there should be any legitimate sending of this netmessage
if (!Cvar_ns_use_clc_SetPlaylistVarOverride->GetBool() || strcmp(R2::GetCurrentPlaylistName(), "private_match") ||
strcmp(R2::g_pGlobals->m_pMapName, "mp_lobby"))
strcmp(g_pGlobals->m_pMapName, "mp_lobby"))
return 1;
return clc_SetPlaylistVarOverride__Process(a1, a2);

View File

@ -504,17 +504,17 @@ void __fastcall ScriptCompileErrorHook(HSquirrelVM* sqvm, const char* error, con
}
else
{
R2::Cbuf_AddText(
R2::Cbuf_GetCurrentPlayer(),
Cbuf_AddText(
Cbuf_GetCurrentPlayer(),
fmt::format("disconnect \"Encountered {} script compilation error, see console for details.\"", GetContextName(realContext))
.c_str(),
R2::cmd_source_t::kCommandSrcCode);
cmd_source_t::kCommandSrcCode);
// likely temp: show console so user can see any errors, as error message wont display if ui is dead
// maybe we could disable all mods other than the coremods and try a reload before doing this?
// could also maybe do some vgui bullshit to show something visually rather than console
if (realContext == ScriptContext::UI)
R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "showconsole", R2::cmd_source_t::kCommandSrcCode);
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "showconsole", cmd_source_t::kCommandSrcCode);
}
}
@ -638,7 +638,7 @@ template <ScriptContext context, TemplateStringLiteral funcName> SQRESULT SQ_Stu
template <ScriptContext context> void StubUnsafeSQFuncs()
{
if (!Tier0::CommandLine()->CheckParm("-allowunsafesqfuncs"))
if (!CommandLine()->CheckParm("-allowunsafesqfuncs"))
{
g_pSquirrel<context>->AddFuncOverride("DevTextBufferWrite", SQ_StubbedFunc<context, "DevTextBufferWrite">);
g_pSquirrel<context>->AddFuncOverride("DevTextBufferClear", SQ_StubbedFunc<context, "DevTextBufferClear">);

View File

@ -12,7 +12,7 @@ void PrintCommandHelpDialogue(const ConCommandBase* command, const char* name)
}
// temp because command->IsCommand does not currently work
ConVar* cvar = R2::g_pCVar->FindVar(command->m_pszName);
ConVar* cvar = g_pCVar->FindVar(command->m_pszName);
// build string for flags if not FCVAR_NONE
std::string flagString;
@ -66,7 +66,7 @@ void TryPrintCvarHelpForCommand(const char* pCommand)
}
// check if we're inputting a cvar, but not setting it at all
ConVar* cvar = R2::g_pCVar->FindVar(pCvarStr);
ConVar* cvar = g_pCVar->FindVar(pCvarStr);
if (cvar)
PrintCommandHelpDialogue(&cvar->m_ConCommandBase, pCvarStr);
@ -81,7 +81,7 @@ void ConCommand_help(const CCommand& arg)
return;
}
PrintCommandHelpDialogue(R2::g_pCVar->FindCommandBase(arg.Arg(1)), arg.Arg(1));
PrintCommandHelpDialogue(g_pCVar->FindCommandBase(arg.Arg(1)), arg.Arg(1));
}
void ConCommand_find(const CCommand& arg)
@ -96,7 +96,7 @@ void ConCommand_find(const CCommand& arg)
char pTempSearchTerm[256];
ConCommandBase* var;
CCVarIteratorInternal* itint = R2::g_pCVar->FactoryInternalIterator();
CCVarIteratorInternal* itint = g_pCVar->FactoryInternalIterator();
std::map<std::string, ConCommandBase*> sorted;
for (itint->SetFirst(); itint->IsValid(); itint->Next())
{
@ -165,7 +165,7 @@ void ConCommand_findflags(const CCommand& arg)
}
ConCommandBase* var;
CCVarIteratorInternal* itint = R2::g_pCVar->FactoryInternalIterator();
CCVarIteratorInternal* itint = g_pCVar->FactoryInternalIterator();
std::map<std::string, ConCommandBase*> sorted;
for (itint->SetFirst(); itint->IsValid(); itint->Next())
{
@ -189,7 +189,7 @@ void ConCommand_findflags(const CCommand& arg)
void ConCommand_list(const CCommand& arg)
{
ConCommandBase* var;
CCVarIteratorInternal* itint = R2::g_pCVar->FactoryInternalIterator();
CCVarIteratorInternal* itint = g_pCVar->FactoryInternalIterator();
std::map<std::string, ConCommandBase*> sorted;
for (itint->SetFirst(); itint->IsValid(); itint->Next())
{
@ -210,7 +210,7 @@ void ConCommand_list(const CCommand& arg)
void ConCommand_differences(const CCommand& arg)
{
CCVarIteratorInternal* itint = R2::g_pCVar->FactoryInternalIterator();
CCVarIteratorInternal* itint = g_pCVar->FactoryInternalIterator();
std::map<std::string, ConCommandBase*> sorted;
for (itint->SetFirst(); itint->IsValid(); itint->Next())
@ -225,7 +225,7 @@ void ConCommand_differences(const CCommand& arg)
for (auto& map : sorted)
{
ConVar* cvar = R2::g_pCVar->FindVar(map.second->m_pszName);
ConVar* cvar = g_pCVar->FindVar(map.second->m_pszName);
if (!cvar)
{
@ -267,19 +267,19 @@ void InitialiseCommandPrint()
// these commands already exist, so we need to modify the preexisting command to use our func instead
// and clear the flags also
ConCommand* helpCommand = R2::g_pCVar->FindCommand("help");
ConCommand* helpCommand = g_pCVar->FindCommand("help");
helpCommand->m_nFlags = FCVAR_NONE;
helpCommand->m_pCommandCallback = ConCommand_help;
ConCommand* findCommand = R2::g_pCVar->FindCommand("convar_findByFlags");
ConCommand* findCommand = g_pCVar->FindCommand("convar_findByFlags");
findCommand->m_nFlags = FCVAR_NONE;
findCommand->m_pCommandCallback = ConCommand_findflags;
ConCommand* listCommand = R2::g_pCVar->FindCommand("convar_list");
ConCommand* listCommand = g_pCVar->FindCommand("convar_list");
listCommand->m_nFlags = FCVAR_NONE;
listCommand->m_pCommandCallback = ConCommand_list;
ConCommand* diffCommand = R2::g_pCVar->FindCommand("convar_differences");
ConCommand* diffCommand = g_pCVar->FindCommand("convar_differences");
diffCommand->m_nFlags = FCVAR_NONE;
diffCommand->m_pCommandCallback = ConCommand_differences;
}

View File

@ -42,10 +42,10 @@ void RefreshMapList()
// Only update the maps list every 10 seconds max to we avoid constantly reading fs
static double fLastRefresh = -999;
if (fLastRefresh + 10.0 > R2::g_pGlobals->m_flRealTime)
if (fLastRefresh + 10.0 > g_pGlobals->m_flRealTime)
return;
fLastRefresh = R2::g_pGlobals->m_flRealTime;
fLastRefresh = g_pGlobals->m_flRealTime;
// Rebuild map list
vMapList.clear();
@ -110,7 +110,7 @@ void RefreshMapList()
}
// get maps in game dir
std::string gameDir = fmt::format("{}/maps", R2::g_pModName);
std::string gameDir = fmt::format("{}/maps", g_pModName);
if (!std::filesystem::exists(gameDir))
{
return;
@ -212,7 +212,7 @@ AUTOHOOK(Host_Map_f, engine.dll + 0x15B340, void, __fastcall, (const CCommand& a
return;
}
if (*R2::g_pServerState >= R2::server_state_t::ss_active)
if (*g_pServerState >= server_state_t::ss_active)
return Host_Changelevel_f(args);
else
return Host_Map_helper(args, nullptr);
@ -222,7 +222,7 @@ void InitialiseMapsPrint()
{
AUTOHOOK_DISPATCH()
ConCommand* mapsCommand = R2::g_pCVar->FindCommand("maps");
ConCommand* mapsCommand = g_pCVar->FindCommand("maps");
mapsCommand->m_pCommandCallback = ConCommand_maps;
}

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@ -20,7 +20,7 @@ bool skip_valid_ansi_csi_sgr(char*& str)
return true;
}
void NS::Utils::RemoveAsciiControlSequences(char* str, bool allow_color_codes)
void RemoveAsciiControlSequences(char* str, bool allow_color_codes)
{
for (char *pc = str, c = *pc; c = *pc; pc++)
{

View File

@ -1,6 +1,3 @@
#pragma once
namespace NS::Utils
{
void RemoveAsciiControlSequences(char* str, bool allow_color_codes);
}
void RemoveAsciiControlSequences(char* str, bool allow_color_codes);