66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
#include "mods/modmanager.h"
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#include "core/filesystem/filesystem.h"
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#include "squirrel/squirrel.h"
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#include <fstream>
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const std::string MOD_SCRIPTS_RSON_SUFFIX = "scripts/vscripts/scripts.rson";
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const char* VPK_SCRIPTS_RSON_PATH = "scripts\\vscripts\\scripts.rson";
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void ModManager::BuildScriptsRson()
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{
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spdlog::info("Building custom scripts.rson");
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fs::path MOD_SCRIPTS_RSON_PATH = fs::path(GetCompiledAssetsPath() / MOD_SCRIPTS_RSON_SUFFIX);
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fs::remove(MOD_SCRIPTS_RSON_PATH);
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std::string scriptsRson = ReadVPKOriginalFile(VPK_SCRIPTS_RSON_PATH);
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scriptsRson += "\n\n// START MODDED SCRIPT CONTENT\n\n"; // newline before we start custom stuff
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for (Mod& mod : m_LoadedMods)
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{
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if (!mod.m_bEnabled)
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continue;
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// this isn't needed at all, just nice to have imo
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scriptsRson += "// MOD: ";
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scriptsRson += mod.Name;
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scriptsRson += ":\n\n";
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for (ModScript& script : mod.Scripts)
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{
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/* should create something with this format for each script
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When: "CONTEXT"
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Scripts:
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[
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_coolscript.gnut
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]*/
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scriptsRson += "When: \"";
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scriptsRson += script.RunOn;
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scriptsRson += "\"\n";
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scriptsRson += "Scripts:\n[\n\t";
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scriptsRson += script.Path;
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scriptsRson += "\n]\n\n";
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}
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}
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fs::create_directories(MOD_SCRIPTS_RSON_PATH.parent_path());
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std::ofstream writeStream(MOD_SCRIPTS_RSON_PATH, std::ios::binary);
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writeStream << scriptsRson;
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writeStream.close();
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ModOverrideFile overrideFile;
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overrideFile.m_pOwningMod = nullptr;
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overrideFile.m_Path = VPK_SCRIPTS_RSON_PATH;
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if (m_ModFiles.find(VPK_SCRIPTS_RSON_PATH) == m_ModFiles.end())
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m_ModFiles.insert(std::make_pair(VPK_SCRIPTS_RSON_PATH, overrideFile));
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else
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m_ModFiles[VPK_SCRIPTS_RSON_PATH] = overrideFile;
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// todo: for preventing dupe scripts in scripts.rson, we could actually parse when conditions with the squirrel vm, just need a way to
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// get a result out of squirrelmanager.ExecuteCode this would probably be the best way to do this, imo
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}
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