101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
#include "squirrel/squirrel.h"
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#include "masterserver/masterserver.h"
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#include "server/auth/serverauthentication.h"
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#include "dedicated/dedicated.h"
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#include "client/r2client.h"
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#include "server/r2server.h"
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#include <filesystem>
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ADD_SQFUNC("void", NSEarlyWritePlayerPersistenceForLeave, "entity player", "", ScriptContext::SERVER)
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{
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const CBasePlayer* pPlayer = g_pSquirrel<context>->template getentity<CBasePlayer>(sqvm, 1);
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if (!pPlayer)
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{
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spdlog::warn("NSEarlyWritePlayerPersistenceForLeave got null player");
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g_pSquirrel<context>->pushbool(sqvm, false);
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return SQRESULT_NOTNULL;
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}
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CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1];
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if (g_pServerAuthentication->m_PlayerAuthenticationData.find(pClient) == g_pServerAuthentication->m_PlayerAuthenticationData.end())
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{
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g_pSquirrel<context>->pushbool(sqvm, false);
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return SQRESULT_NOTNULL;
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}
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g_pServerAuthentication->m_PlayerAuthenticationData[pClient].needPersistenceWriteOnLeave = false;
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g_pServerAuthentication->WritePersistentData(pClient);
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return SQRESULT_NULL;
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}
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ADD_SQFUNC("bool", NSIsWritingPlayerPersistence, "", "", ScriptContext::SERVER)
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{
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g_pSquirrel<context>->pushbool(sqvm, g_pMasterServerManager->m_bSavingPersistentData);
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return SQRESULT_NOTNULL;
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}
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ADD_SQFUNC("bool", NSIsPlayerLocalPlayer, "entity player", "", ScriptContext::SERVER)
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{
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const CBasePlayer* pPlayer = g_pSquirrel<ScriptContext::SERVER>->template getentity<CBasePlayer>(sqvm, 1);
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if (!pPlayer)
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{
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spdlog::warn("NSIsPlayerLocalPlayer got null player");
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g_pSquirrel<context>->pushbool(sqvm, false);
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return SQRESULT_NOTNULL;
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}
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CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1];
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g_pSquirrel<context>->pushbool(sqvm, !strcmp(g_pLocalPlayerUserID, pClient->m_UID));
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return SQRESULT_NOTNULL;
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}
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ADD_SQFUNC("bool", NSIsDedicated, "", "", ScriptContext::SERVER)
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{
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g_pSquirrel<context>->pushbool(sqvm, IsDedicatedServer());
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return SQRESULT_NOTNULL;
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}
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ADD_SQFUNC(
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"bool",
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NSDisconnectPlayer,
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"entity player, string reason",
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"Disconnects the player from the server with the given reason",
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ScriptContext::SERVER)
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{
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const CBasePlayer* pPlayer = g_pSquirrel<context>->template getentity<CBasePlayer>(sqvm, 1);
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const char* reason = g_pSquirrel<context>->getstring(sqvm, 2);
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if (!pPlayer)
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{
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spdlog::warn("Attempted to call NSDisconnectPlayer() with null player.");
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g_pSquirrel<context>->pushbool(sqvm, false);
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return SQRESULT_NOTNULL;
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}
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// Shouldn't happen but I like sanity checks.
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CBaseClient* pClient = &g_pClientArray[pPlayer->m_nPlayerIndex - 1];
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if (!pClient)
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{
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spdlog::warn("NSDisconnectPlayer(): player entity has null CBaseClient!");
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g_pSquirrel<context>->pushbool(sqvm, false);
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return SQRESULT_NOTNULL;
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}
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if (reason)
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{
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CBaseClient__Disconnect(pClient, 1, reason);
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}
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else
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{
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CBaseClient__Disconnect(pClient, 1, "Disconnected by the server.");
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}
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g_pSquirrel<context>->pushbool(sqvm, true);
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return SQRESULT_NOTNULL;
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}
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