mirror of https://github.com/streamlink/streamlink
docs: remove common issues page
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@ -76,10 +76,9 @@ specify ``worst`` to get the lowest quality.
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Now that you have a basic grasp of how Streamlink works, you may want to look
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into customizing it to your own needs, such as:
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- Creating a :ref:`configuration file <cli/config:Configuration file>` of options you
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want to use
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- Setting up your player to :ref:`cache some data <issues:Streams are buffering/lagging>`
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before playing the stream to help avoiding buffering issues
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- Creating a :ref:`configuration file <cli/config:Configuration file>` of options you want to use.
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- Setting up your player to cache some data before playing the stream to help avoiding buffering issues
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or reducing its default buffering values for being able to watch low-latency streams.
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.. _Command Prompt: https://docs.microsoft.com/en-us/windows-server/administration/windows-commands/windows-commands
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@ -82,7 +82,6 @@ Table of contents
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cli
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plugins
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players
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issues
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deprecations
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migrations
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developing
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@ -1,47 +0,0 @@
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Common issues
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=============
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Streams are buffering/lagging
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-----------------------------
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Enable caching in your player
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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By default most players do not cache the data they receive from Streamlink.
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Caching can reduce the amount of buffering you run into because the player will
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have some breathing room between receiving the data and playing it.
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.. list-table::
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:header-rows: 1
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* - Player
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- Parameter
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- Note
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* - MPC-HC
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-
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- Currently no way of configuring the cache
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* - MPlayer
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- ``-cache <kbytes>``
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- Between 1024 and 8192 is recommended
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* - mpv
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- ``--cache=yes --demuxer-max-bytes=<kbytes>``
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- Between 1024 and 8192 is recommended
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* - VLC
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- ``--file-caching <ms> --network-caching <ms>``
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- Between 1000 and 10000 is recommended
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Use the :option:`--player-args` option to pass these options to your player.
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Multi-threaded streaming
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^^^^^^^^^^^^^^^^^^^^^^^^
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On segmented streaming protocols (such as HLS and DASH) it's possible to use
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multiple threads for downloading multiple segments at the same time to
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potentially increase the throughput. This can be done via Streamlink's
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:option:`--stream-segment-threads` argument.
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.. note::
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Using 2 or 3 threads should be enough to see an impact on live streams,
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any more will likely not show much effect.
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