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angle_dynamic.c
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vo_opengl: angle: dynamically load ANGLE
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2016-05-11 15:39:29 +02:00 |
angle_dynamic.h
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vo_opengl: angle: dynamically load ANGLE
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2016-05-11 15:39:29 +02:00 |
common.c
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vo_opengl: add detection for the ES texture_rg extension
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2016-05-12 21:22:28 +02:00 |
common.h
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vo_opengl: reorganize texture format handling
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2016-05-12 21:22:28 +02:00 |
context_angle.c
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vo_opengl: angle: log extension string
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2016-05-13 15:39:11 +02:00 |
context_cocoa.c
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vo_opengl: always premultiply alpha
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2016-03-29 21:56:38 +02:00 |
context_drm_egl.c
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vo_opengl: add KMS/DRM VAAPI hardware decoding interop
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2016-01-20 19:41:29 +01:00 |
context_dxinterop.c
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vo_opengl: only open one OpenGL/DX interop handle when using dxva2
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2016-03-15 17:04:58 -07:00 |
context_rpi.c
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vo_opengl: rpi: don't include x11 header file
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2016-04-15 09:45:15 +02:00 |
context_rpi.h
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vo_opengl: prefix per-backend source files with context_
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2015-12-19 14:14:12 +01:00 |
context_w32.c
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Change GPL/LGPL dual-licensed files to LGPL
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2016-01-19 18:36:34 +01:00 |
context_wayland.c
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vo_opengl: wayland: don't destroy NULL wl_egl_window
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2016-03-03 15:30:28 +01:00 |
context_x11.c
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vo_opengl: always premultiply alpha
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2016-03-29 21:56:38 +02:00 |
context_x11egl.c
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Change GPL/LGPL dual-licensed files to LGPL
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2016-01-19 18:36:34 +01:00 |
context.c
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vo_opengl: add an angle-es2 backend
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2016-05-10 20:19:25 +02:00 |
context.h
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vo_opengl: GLX: try to create 3.3 core profile context
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2016-03-19 19:31:17 +01:00 |
egl_helpers.c
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Change GPL/LGPL dual-licensed files to LGPL
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2016-01-19 18:36:34 +01:00 |
egl_helpers.h
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vo_opengl: x11egl: retrieve framebuffer depth
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2015-12-19 14:14:12 +01:00 |
formats.c
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vo_opengl: restrict ES2 FBO formats
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2016-05-13 18:50:38 +02:00 |
formats.h
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vo_opengl: reorganize texture format handling
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2016-05-12 21:22:28 +02:00 |
header_fixes.h
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vo_opengl: reorganize texture format handling
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2016-05-12 21:22:28 +02:00 |
hwdec_d3d11egl.c
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vo_opengl: d3d11egl: support full range YUV
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2016-05-11 15:40:31 +02:00 |
hwdec_dxva2.c
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vo_opengl: refactor how hwdec interop exports textures
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2016-05-10 18:42:42 +02:00 |
hwdec_dxva2egl.c
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vo_opengl: angle: dynamically load ANGLE
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2016-05-11 15:39:29 +02:00 |
hwdec_dxva2gldx.c
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vo_opengl: refactor how hwdec interop exports textures
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2016-05-10 18:42:42 +02:00 |
hwdec_osx.c
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vo_opengl: fix passing along swizzle from hwdec interop
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2016-05-10 21:12:57 +02:00 |
hwdec_vaegl.c
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vo_opengl: refactor how hwdec interop exports textures
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2016-05-10 18:42:42 +02:00 |
hwdec_vaglx.c
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vo_opengl: refactor how hwdec interop exports textures
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2016-05-10 18:42:42 +02:00 |
hwdec_vdpau.c
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vo_opengl: refactor how hwdec interop exports textures
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2016-05-10 18:42:42 +02:00 |
hwdec.c
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video: add --hwdec=auto-copy mode
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2016-05-11 16:20:13 +02:00 |
hwdec.h
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vo_opengl: refactor how hwdec interop exports textures
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2016-05-10 18:42:42 +02:00 |
lcms.c
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lcms: don't warn/error on 3dlut cache misses
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2016-05-04 12:10:55 +02:00 |
lcms.h
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lcms: improve black point handling (especially BT.1886)
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2016-05-04 12:10:45 +02:00 |
nnedi3_weights.bin
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nnedi3.c
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vo_opengl: abstract hook texture access behind macro
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2016-05-15 20:42:08 +02:00 |
nnedi3.h
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vo_opengl: abstract hook texture access behind macro
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2016-05-15 20:42:08 +02:00 |
osd.c
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vo_opengl: reorganize texture format handling
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2016-05-12 21:22:28 +02:00 |
osd.h
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vo_opengl, osd: allow osc.lua to react faster on resizes
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2016-03-21 22:23:41 +01:00 |
superxbr.c
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vo_opengl: abstract hook texture access behind macro
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2016-05-15 20:42:08 +02:00 |
superxbr.h
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vo_opengl: abstract hook texture access behind macro
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2016-05-15 20:42:08 +02:00 |
user_shaders.c
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vo_opengl: use proper include statement
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2016-05-16 12:44:12 +02:00 |
user_shaders.h
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vo_opengl: remove unused global variable
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2016-05-16 12:41:55 +02:00 |
utils.c
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vo_opengl: make the screen blue on shader errors
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2016-05-15 20:42:02 +02:00 |
utils.h
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vo_opengl: make the screen blue on shader errors
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2016-05-15 20:42:02 +02:00 |
video_shaders.c
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vo_opengl: fix bicubic_fast in ES mode
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2016-05-16 12:10:47 +02:00 |
video_shaders.h
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vo_opengl: implement more HDR tonemapping algorithms
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2016-05-16 02:49:49 +02:00 |
video.c
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vo_opengl: implement more HDR tonemapping algorithms
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2016-05-16 02:49:49 +02:00 |
video.h
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vo_opengl: implement more HDR tonemapping algorithms
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2016-05-16 02:49:49 +02:00 |