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mpv/video/out/opengl/nnedi3.h
Niklas Haas 362015cd77
vo_opengl: abstract hook texture access behind macro
This macro takes care of rotation, swizzling, integer conversion and
normalization automatically. I found the performance impact to be
nonexistant for superxbr and debanding, although rotation *did* have an
impact due to the extra matrix multiplication. (So it gets skipped where
possible)

All of the internal hooks have been rewritten to use this new mechanism,
and the prescaler hooks have finally been separated from each other.
This also means the prescale FBO kludge is no longer required.

This fixes image corruption for image formats like 0bgr, and also fixes
prescaling under rotation. (As well as other user hooks that have
orientation-dependent access)

The "raw" attributes (tex, tex_pos, pixel_size) are still un-rotated, in
case something needs them, but ideally the hooks should be rewritten to
use the new API as much as possible. The hooked texture has been renamed
from just NAME to NAME_raw to make script authors notice the change (and
also deemphasize direct texture access).

This is also a step towards getting rid of the use_integer pass.
2016-05-15 20:42:08 +02:00

46 lines
1.3 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MP_GL_NNEDI3_H
#define MP_GL_NNEDI3_H
#include "config.h"
#include "common.h"
#include "utils.h"
#define HAVE_NNEDI HAVE_GPL3
#define NNEDI3_UPLOAD_UBO 0
#define NNEDI3_UPLOAD_SHADER 1
struct nnedi3_opts {
int neurons;
int window;
int upload;
};
extern const struct nnedi3_opts nnedi3_opts_def;
extern const struct m_sub_options nnedi3_conf;
const float* get_nnedi3_weights(const struct nnedi3_opts *conf, int *size);
void pass_nnedi3(GL *gl, struct gl_shader_cache *sc, int step,
const struct nnedi3_opts *conf,
struct gl_transform *transform);
#endif