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mirror of https://github.com/mpv-player/mpv synced 2024-11-14 22:48:35 +01:00
mpv/video/out/opengl/hwdec_vdpau.c
wm4 b0b01aa250 vo_opengl: refactor how hwdec interop exports textures
Rename gl_hwdec_driver.map_image to map_frame, and let it fill out a
struct gl_hwdec_frame describing the exact texture layout. This gives
more flexibility to what the hwdec interop can export. In particular, it
can export strange component orders/permutations and textures with
padded size. (The latter originating from cropped video.)

The way gl_hwdec_frame works is in the spirit of the rest of the
vo_opengl video processing code, which tends to put as much information
in immediate state (as part of the dataflow), instead of declaring it
globally. To some degree this duplicates the texplane and img_tex
structs, but until we somehow unify those, it's better to give the hwdec
state its own struct. The fact that changing the hwdec struct would
require changes and testing on at least 4 platform/GPU combinations
makes duplicating it almost a requirement to avoid pain later.

Make gl_hwdec_driver.reinit set the new image format and remove the
gl_hwdec.converted_imgfmt field.

Likewise, gl_hwdec.gl_texture_target is replaced with
gl_hwdec_plane.gl_target.

Split out a init_image_desc function from init_format. The latter is not
called in the hwdec case at all anymore. Setting up most of struct
texplane is also completely separate in the hwdec and normal cases.

video.c does not check whether the hwdec "mapped" image format is
supported. This should not really happen anyway, and if it does, the
hwdec interop backend must fail at creation time, so this is not an
issue.
2016-05-10 18:42:42 +02:00

229 lines
6.5 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <assert.h>
#include <GL/glx.h>
#include "hwdec.h"
#include "utils.h"
#include "video/vdpau.h"
#include "video/vdpau_mixer.h"
// This is a GL_NV_vdpau_interop specification bug, and headers (unfortunately)
// follow it. I'm not sure about the original nvidia headers.
#define BRAINDEATH(x) ((void *)(uintptr_t)(x))
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params);
struct priv {
struct mp_log *log;
struct mp_vdpau_ctx *ctx;
uint64_t preemption_counter;
struct mp_image_params image_params;
GLuint gl_texture;
bool vdpgl_initialized;
GLvdpauSurfaceNV vdpgl_surface;
VdpOutputSurface vdp_surface;
struct mp_vdpau_mixer *mixer;
bool mapped;
};
static void mark_vdpau_objects_uninitialized(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
p->vdp_surface = VDP_INVALID_HANDLE;
p->mapped = false;
}
static void destroy_objects(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
struct vdp_functions *vdp = &p->ctx->vdp;
VdpStatus vdp_st;
if (p->mapped)
gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
p->mapped = false;
if (p->vdpgl_surface)
gl->VDPAUUnregisterSurfaceNV(p->vdpgl_surface);
p->vdpgl_surface = 0;
glDeleteTextures(1, &p->gl_texture);
p->gl_texture = 0;
if (p->vdp_surface != VDP_INVALID_HANDLE) {
vdp_st = vdp->output_surface_destroy(p->vdp_surface);
CHECK_VDP_WARNING(p, "Error when calling vdp_output_surface_destroy");
}
p->vdp_surface = VDP_INVALID_HANDLE;
glCheckError(gl, hw->log, "Before uninitializing OpenGL interop");
if (p->vdpgl_initialized)
gl->VDPAUFiniNV();
p->vdpgl_initialized = false;
glCheckError(gl, hw->log, "After uninitializing OpenGL interop");
}
static void destroy(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
destroy_objects(hw);
mp_vdpau_mixer_destroy(p->mixer);
if (p->ctx)
hwdec_devices_remove(hw->devs, &p->ctx->hwctx);
mp_vdpau_destroy(p->ctx);
}
static int create(struct gl_hwdec *hw)
{
GL *gl = hw->gl;
Display *x11disp = glXGetCurrentDisplay();
if (!x11disp)
return -1;
if (!(gl->mpgl_caps & MPGL_CAP_VDPAU))
return -1;
struct priv *p = talloc_zero(hw, struct priv);
hw->priv = p;
p->log = hw->log;
p->ctx = mp_vdpau_create_device_x11(hw->log, x11disp, true);
if (!p->ctx)
return -1;
if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 1)
return -1;
p->vdp_surface = VDP_INVALID_HANDLE;
p->mixer = mp_vdpau_mixer_create(p->ctx, hw->log);
if (hw->probing && mp_vdpau_guess_if_emulated(p->ctx)) {
destroy(hw);
return -1;
}
p->ctx->hwctx.driver_name = hw->driver->name;
hwdec_devices_add(hw->devs, &p->ctx->hwctx);
return 0;
}
static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
struct vdp_functions *vdp = &p->ctx->vdp;
VdpStatus vdp_st;
destroy_objects(hw);
assert(params->imgfmt == hw->driver->imgfmt);
p->image_params = *params;
if (mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter) < 0)
return -1;
gl->VDPAUInitNV(BRAINDEATH(p->ctx->vdp_device), p->ctx->get_proc_address);
p->vdpgl_initialized = true;
vdp_st = vdp->output_surface_create(p->ctx->vdp_device,
VDP_RGBA_FORMAT_B8G8R8A8,
params->w, params->h, &p->vdp_surface);
CHECK_VDP_ERROR(p, "Error when calling vdp_output_surface_create");
gl->GenTextures(1, &p->gl_texture);
gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->BindTexture(GL_TEXTURE_2D, 0);
p->vdpgl_surface = gl->VDPAURegisterOutputSurfaceNV(BRAINDEATH(p->vdp_surface),
GL_TEXTURE_2D,
1, &p->gl_texture);
if (!p->vdpgl_surface)
return -1;
gl->VDPAUSurfaceAccessNV(p->vdpgl_surface, GL_READ_ONLY);
glCheckError(gl, hw->log, "After initializing vdpau OpenGL interop");
params->imgfmt = IMGFMT_RGB0;
return 0;
}
static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
struct gl_hwdec_frame *out_frame)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
int pe = mp_vdpau_handle_preemption(p->ctx, &p->preemption_counter);
if (pe < 1) {
mark_vdpau_objects_uninitialized(hw);
if (pe < 0)
return -1;
if (reinit(hw, &p->image_params) < 0)
return -1;
}
if (!p->vdpgl_surface)
return -1;
mp_vdpau_mixer_render(p->mixer, NULL, p->vdp_surface, NULL, hw_image, NULL);
gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface);
p->mapped = true;
*out_frame = (struct gl_hwdec_frame){
.planes = {
{
.gl_texture = p->gl_texture,
.gl_target = GL_TEXTURE_2D,
.tex_w = p->image_params.w,
.tex_h = p->image_params.h,
},
},
};
return 0;
}
static void unmap(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
if (p->mapped)
gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
p->mapped = false;
}
const struct gl_hwdec_driver gl_hwdec_vdpau = {
.name = "vdpau-glx",
.api = HWDEC_VDPAU,
.imgfmt = IMGFMT_VDPAU,
.create = create,
.reinit = reinit,
.map_frame = map_frame,
.unmap = unmap,
.destroy = destroy,
};