sub_reset() was called on cycling subtitle tracks and on seeking. Since
we don't want that subtitles disppear on cycling, sd_lavc.c didn't clear
its internal subtitle queue on reset, which meant that seeking with PGS
subtitles could leave the subtitle on screen (PGS subtitles usually
don't have a duration set).
Call it only on seeking, so we can also strictly clear the subtitle
queue in sd_lavc.
(This still can go very wrong if you disable a subtitle, seek, and
enable it again - for example, if used with libavformat that uses "SSA"
style demuxed ASS subtitle packets. That shouldn't happen with newer
libavformat versions, and the user can "correct" it anyway by executing
a seek while the subtitle is selected.)
Until recently, vo_opengl could be accessed from a single thread only,
due to the OpenGL API context being thread-specific. This issue doesn't
exist anymore, because VOs run on their own thread. This means we can
simply lock/unlock the playloop instead of doing something complicated
to get the playloop thread to execute our code.
It's not true anymore that the core will stop replying for 50ms
(waiting for video) without calling this function. Simplify the
documentation accordingly. Accessing properties that go through
the VO still have this problem, though.
The previous commit made the completion script always return non-zero, even when
a match is found. This explicitly sets the return value to zero whenever a match
is found but defaults to non-zero in case nothing is matched.
Returning a non-zero value signals to the zsh completion system that no matches
were added by the script so that it can try the user-defined matchers (e.g.
those defined with matcher-list).
Fixes#1008.
This ran adjust_sync() on every playloop iteration, instead of every
newly decoded frame. It seems this was idempotent in the common case,
but the code was originally designed to be run once only, so restore
that.
Otherwise vdp_video_mixer_destroy() would later fail when called on an invalid
video mixer handle. With mesa r600 vdpau driver, this would cause a segfault.
Since the 'syms' tool is shipped in waf's extras, when using system waf the
default tool overrides our own. Force our syms tool by providing the tooldir.
Fixes#1006
Xlib is not thread-safe. Or actually it is, but it's an incomprehensible
hack that was added later, and which needs to be acitvated manually
(this makes no sense). And it appears that the vdpau accesses X from the
decoder thread if GLX interop is used (and not in any other situations -
this doesn't make too much sense either).
So, just call the magic function that enables Xlib thread-safety.
The previous commit broke these things, and fixing them is separate in
this commit in order to reduce the volume of changes.
Move the image queue from the VO to the playback core. The image queue
is a remnant of the old way how vdpau was implemented, and increasingly
became more and more an artifact. In the end, it did only one thing:
computing the duration of the current frame. This was done by taking the
PTS difference between the current and the future frame. We keep this,
but by moving it out of the VO, we don't have to special-case format
changes anymore. This simplifies the code a lot.
Since we need the queue to compute the duration only, a queue size
larger than 2 makes no sense, and we can hardcode that.
Also change how the last frame is handled. The last frame is a bit of a
problem, because video timing works by showing one frame after another,
which makes it a special case. Make the VO provide a function to notify
us when the frame is done, instead. The frame duration is used for that.
This is not perfect. For example, changing playback speed during the
last frame doesn't update the end time. Pausing will not stop the clock
that times the last frame. But I don't think this matters for such a
corner case.
The VO is run inside its own thread. It also does most of video timing.
The playloop hands the image data and a realtime timestamp to the VO,
and the VO does the rest.
In particular, this allows the playloop to do other things, instead of
blocking for video redraw. But if anything accesses the VO during video
timing, it will block.
This also fixes vo_sdl.c event handling; but that is only a side-effect,
since reimplementing the broken way would require more effort.
Also drop --softsleep. In theory, this option helps if the kernel's
sleeping mechanism is too inaccurate for video timing. In practice, I
haven't ever encountered a situation where it helps, and it just burns
CPU cycles. On the other hand it's probably actively harmful, because
it prevents the libavcodec decoder threads from doing real work.
Side note:
Originally, I intended that multiple frames can be queued to the VO. But
this is not done, due to problems with OSD and other certain features.
OSD in particular is simply designed in a way that it can be neither
timed nor copied, so you do have to render it into the video frame
before you can draw the next frame. (Subtitles have no such restriction.
sd_lavc was even updated to fix this.) It seems the right solution to
queuing multiple VO frames is rendering on VO-backed framebuffers, like
vo_vdpau.c does. This requires VO driver support, and is out of scope
of this commit.
As consequence, the VO has a queue size of 1. The existing video queue
is just needed to compute frame duration, and will be moved out in the
next commit.
Found with valgrind. This is somewhat terrifying, because the VA-API API
function is supposed to fill these values, and we access them only if
the API functions return success. So this shouldn't have happened.
The function video_decode_and_filter(), called between initializing the
local vf variable and using it, can actually destroy and recreate the
filter. Thus, the vf variable turns into a dangling pointer if that
happens.
Could be observed with: --hwdec=vda --deinterlace=yes --vf=yadif
(Also happens with vdpau/vaapi.)
When a new event was added, merely a flag was set, instead of actually
waking up the core (if needed). This was ok in ancient times when all
event sources were part of the select() loop. But now there are several
cases where other threads can add input, and then you actually need to
wakeup the core in order to make it read the events at all.
This code was sending a string to a different thread, and then
deallocated the string shortly after, which means most of the time
the other thread was accessing a dangling pointer.
It's possible that this is the cause for #1002.
vo_sdl.c has broken event handling and just polls. The polling time was
quite low, so the playloop OSD redrawing heuristic inhibited redraws,
which made the window appear frozen when paused.
Completely useless, and could accidentally be enabled by cycling
framedrop modes. Just get rid of it.
But still allow triggering the old code with --vd-lavc-framedrop, in
case someone asks for it. If nobody does, this new option will be
removed eventually.
Some of them changed semantics or got renamed.
Note that the replacements in the example.conf are not necessarily the
equivalents of the replaced options.
Trying to jump chapters in a gile that has no chapters does nothing,
not even show a warning. This is confusing. The reason is that the
"add chapter" command will just bail out completely if the property
is unavailable.
This was because it exited when it couldn't get the property type.
Instead of exiting, just don't enter the code that needs the type.
(I'm not sure when this behavior changed. I consider it a regression.
It was probably caused by changes to the chapter code, which perhaps
started returning UNAVAILABLE instead of OK if there are no chapters.)