* Add player auth failure when username is faked
* Fix the action error?
* Split name check into different function
allows unique error message
* Oops
* Fix allow_insecure and kick message
* Put it back cause i'm bad at programmig
* format
* Fix duplicated if statement maybe? Will need testing
* Fail open + change to authData.username
* Change name instead of kicking
* Format
* Remove unecessary borked name check
* fail open in VerifyPlayerName if missing authData
* Fix convar stuff
* limit name length when copying from master server
* 63 < 64
* please bob for the love of god this is like the third time i've had to do this
* rpc
* RPC
* Undoing broken shit
* temp
* Revert "temp"
This reverts commit 4875b5aca2.
* Include a whole bunch of new stuff
* fix id
* Added manifest and added some verification
* Fixed my oopsies
* Safety commit
* Moved over to new plugin abi
* Small docs changes and made plugin loading use ABI_VERSION
* Moving discord rpc plugin stuff to a separate repo
* Add some comments to `plugins.cpp`
* Moved internal structs from `plugin_abi.h` to `plugins.cpp`
* Add CLA `-noplugins`
* Code formatting changes so clang-format doesn't scream at me
* i hate clang-format
* why does this fail to build now wtf
* Update plugins.cpp
* Merged and updated to new convar system
* Implemented changes requested in review
* Removed a few more of those nasty comments
* Removed extra build configs
Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
* Implement CCvar class with mapped out vtable funcs
* Rebuilded ConVar class + code overhaul to use new system
* ConVar class is now properly mapped out for r2 (0x80 in size).
* Reimplemented and exposed all frequently used ConVar class methods to the SDK.
* Implement frequently used CCvar class methods.
* Implement all CCVarIteratorInternal class methods.
* Performed additional cleanup over the SDK to use new system instead.
* ConVar class improvements + rebuilded ConCommand struct
* Fix actual struct size for ConCommand
When starting the dedicated server from NorthstarLauncher, always
default to loading the d3d11 and gfsdk stubs from `bin/x64_dedi`. If
the stubs fail to load or `-nostubs` is specified, the launcher reverts
to the old behaviour of using the GPU, or WARP if `-softwared3d11` is
specified.
updates #79
By removing IsDedicated check it allows to use playlistvaroverrides on servers launched through the game (private match / listen server).
It seems it does not have any other effect on the client so far.
This may not seem like much to a passing observer, but this commit took me 30 hours of blood, sweat, tears, IDA debugging, server crashes, and insanity.