Fixed typo and made command line flag lowercase

This commit is contained in:
Emma Miler 2022-02-08 02:42:00 +01:00 committed by Barichello
parent db0af63704
commit 8d49e4ea56
No known key found for this signature in database
GPG Key ID: 29197D315AE4FF67
1 changed files with 8 additions and 8 deletions

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@ -45,8 +45,8 @@ CBaseClient__SendServerInfoType CBaseClient__SendServerInfo;
typedef bool (*ProcessConnectionlessPacketType)(void* a1, netpacket_t* packet);
ProcessConnectionlessPacketType ProcessConnectionlessPacket;
typedef void (*CServerGameDLL__OnRecievedSayTextMessageType)(void* self, unsigned int senderClientIndex, const char* message, char unknown);
CServerGameDLL__OnRecievedSayTextMessageType CServerGameDLL__OnRecievedSayTextMessage;
typedef void (*CServerGameDLL__OnReceivedSayTextMessageType)(void* self, unsigned int senderClientIndex, const char* message, char unknown);
CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessage;
typedef void (*ConCommand__DispatchType)(ConCommand* command, const CCommand& args, void* a3);
ConCommand__DispatchType ConCommand__Dispatch;
@ -543,7 +543,7 @@ SQRESULT setMessage(void* sqvm)
return SQRESULT_NOTNULL;
}
void CServerGameDLL__OnRecievedSayTextMessageHook(void* self, unsigned int senderClientIndex, const char* message, int channelId)
void CServerGameDLL__OnReceivedSayTextMessageHook(void* self, unsigned int senderClientIndex, const char* message, int channelId)
{
void* sender = GetPlayerByIndex(senderClientIndex - 1); // senderClientIndex starts at 1
@ -559,7 +559,7 @@ void CServerGameDLL__OnRecievedSayTextMessageHook(void* self, unsigned int sende
g_ServerAuthenticationManager->m_additionalPlayerData[sender].sayTextLimitCount++;
bool shouldDoChathooks = strstr(GetCommandLineA(), "-enableChatHooks");
bool shouldDoChathooks = strstr(GetCommandLineA(), "-enablechathooks");
if (shouldDoChathooks)
{
@ -572,12 +572,12 @@ void CServerGameDLL__OnRecievedSayTextMessageHook(void* self, unsigned int sende
g_ServerSquirrelManager->ExecuteCode("CServerGameDLL_ProcessMessageStartThread()");
if (!shouldBlock && currentPlayerId + 1 == senderClientIndex) // stop player id spoofing from server
{
CServerGameDLL__OnRecievedSayTextMessage(self, currentPlayerId + 1, currentMessage.c_str(), currentChannelId);
CServerGameDLL__OnReceivedSayTextMessage(self, currentPlayerId + 1, currentMessage.c_str(), currentChannelId);
}
}
else
{
CServerGameDLL__OnRecievedSayTextMessage(self, senderClientIndex, message, channelId);
CServerGameDLL__OnReceivedSayTextMessage(self, senderClientIndex, message, channelId);
}
}
@ -719,8 +719,8 @@ void InitialiseServerAuthenticationServerDLL(HMODULE baseAddress)
{
HookEnabler hook;
ENABLER_CREATEHOOK(
hook, (char*)baseAddress + 0x1595C0, &CServerGameDLL__OnRecievedSayTextMessageHook,
reinterpret_cast<LPVOID*>(&CServerGameDLL__OnRecievedSayTextMessage));
hook, (char*)baseAddress + 0x1595C0, &CServerGameDLL__OnReceivedSayTextMessageHook,
reinterpret_cast<LPVOID*>(&CServerGameDLL__OnReceivedSayTextMessage));
g_ServerSquirrelManager->AddFuncRegistration("void", "NSSetMessage", "string message, int playerId, int channelId, bool shouldBlock", "", setMessage);