Fixed typo and made command line flag lowercase
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parent
db0af63704
commit
8d49e4ea56
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@ -45,8 +45,8 @@ CBaseClient__SendServerInfoType CBaseClient__SendServerInfo;
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typedef bool (*ProcessConnectionlessPacketType)(void* a1, netpacket_t* packet);
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ProcessConnectionlessPacketType ProcessConnectionlessPacket;
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typedef void (*CServerGameDLL__OnRecievedSayTextMessageType)(void* self, unsigned int senderClientIndex, const char* message, char unknown);
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CServerGameDLL__OnRecievedSayTextMessageType CServerGameDLL__OnRecievedSayTextMessage;
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typedef void (*CServerGameDLL__OnReceivedSayTextMessageType)(void* self, unsigned int senderClientIndex, const char* message, char unknown);
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CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessage;
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typedef void (*ConCommand__DispatchType)(ConCommand* command, const CCommand& args, void* a3);
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ConCommand__DispatchType ConCommand__Dispatch;
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@ -543,7 +543,7 @@ SQRESULT setMessage(void* sqvm)
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return SQRESULT_NOTNULL;
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}
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void CServerGameDLL__OnRecievedSayTextMessageHook(void* self, unsigned int senderClientIndex, const char* message, int channelId)
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void CServerGameDLL__OnReceivedSayTextMessageHook(void* self, unsigned int senderClientIndex, const char* message, int channelId)
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{
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void* sender = GetPlayerByIndex(senderClientIndex - 1); // senderClientIndex starts at 1
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@ -559,7 +559,7 @@ void CServerGameDLL__OnRecievedSayTextMessageHook(void* self, unsigned int sende
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g_ServerAuthenticationManager->m_additionalPlayerData[sender].sayTextLimitCount++;
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bool shouldDoChathooks = strstr(GetCommandLineA(), "-enableChatHooks");
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bool shouldDoChathooks = strstr(GetCommandLineA(), "-enablechathooks");
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if (shouldDoChathooks)
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{
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@ -572,12 +572,12 @@ void CServerGameDLL__OnRecievedSayTextMessageHook(void* self, unsigned int sende
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g_ServerSquirrelManager->ExecuteCode("CServerGameDLL_ProcessMessageStartThread()");
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if (!shouldBlock && currentPlayerId + 1 == senderClientIndex) // stop player id spoofing from server
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{
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CServerGameDLL__OnRecievedSayTextMessage(self, currentPlayerId + 1, currentMessage.c_str(), currentChannelId);
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CServerGameDLL__OnReceivedSayTextMessage(self, currentPlayerId + 1, currentMessage.c_str(), currentChannelId);
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}
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}
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else
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{
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CServerGameDLL__OnRecievedSayTextMessage(self, senderClientIndex, message, channelId);
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CServerGameDLL__OnReceivedSayTextMessage(self, senderClientIndex, message, channelId);
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}
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}
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@ -719,8 +719,8 @@ void InitialiseServerAuthenticationServerDLL(HMODULE baseAddress)
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{
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HookEnabler hook;
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ENABLER_CREATEHOOK(
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hook, (char*)baseAddress + 0x1595C0, &CServerGameDLL__OnRecievedSayTextMessageHook,
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reinterpret_cast<LPVOID*>(&CServerGameDLL__OnRecievedSayTextMessage));
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hook, (char*)baseAddress + 0x1595C0, &CServerGameDLL__OnReceivedSayTextMessageHook,
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reinterpret_cast<LPVOID*>(&CServerGameDLL__OnReceivedSayTextMessage));
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g_ServerSquirrelManager->AddFuncRegistration("void", "NSSetMessage", "string message, int playerId, int channelId, bool shouldBlock", "", setMessage);
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