* add CGlobals class and g_pGlobals, and update scripts to support
* don't automatically enable antispeedhack (oops)
* add dedicated.cpp
* format
* bad push oops
* reformat again
* implement dedi_sendPrintsToClient
* update formatting
* force-include "pch.h" in all units, as it will error if it's not included anyways
* remove #include "pch.h" from all files as it's not needed anymore now
* fix size of NSUserAgent to be consistent (it's 256 in version.cpp, caused compile error)
* Re-add explicit pch.h include to pch.cpp (and ran clang-format)
* drop pch.h inclusion from new files
* add CGlobals class and g_pGlobals, and update scripts to support
* don't automatically enable antispeedhack (oops)
* add dedicated.cpp
* format
* bad push oops
* reformat again
* run cfg to initialise gamemode on startup
* remove ; characters from mp_gamemode
* exec using _Cmd_Exec_f to avoid issues with semicolons in gamemode names
allowing additional commands to be run
* run from cfg/server/ rather than cfg/
* fixup formatting
* log reaction to script compile errors
* move log line to make a bit more sense
* change log message and show console on non-fatal ui compile error
* improve SQSharedState struct and CSquirrelVM struct
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* Improve IsUIVM
Co-Authored-By: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* Remove now-unnecessary showing of console
* remove extra logging
Co-authored-by: Maya <11448698+RoyalBlue1@users.noreply.github.com>
* generally cleanup authentication code and fix client state issues with
rejection from local server
* fix formatting
* fix formatting
* use client-provided uid for logging disconnect failure as it won't be
copied to player if authentication fails
* support loading savegame and use more reliable method for fixing
client rejection issues
* oops forgot to add rejectconnectionfixes.cpp
* fixup formatting
* Native HttpRequestHandler to make HTTP requests from Squirrel
* Init handler & register SQ funcs
# Conflicts:
# NorthstarDLL/NorthstarDLL.vcxproj
# NorthstarDLL/NorthstarDLL.vcxproj.filters
* Allow redirects, fix crashing with buffer.
* Also read response header
* Remove leftover header debug stuffs
* Prevent private network requests unless -allowlocalhttp is in the command line.
* Minor tweak
* Support all HTTP methods, private network check changes.
* Add OPTIONS, timeout & user-agent overrides.
* Add -disablehttprequests, final tweaks.
* Fix one of the private ipv4 ranges
* Native HttpRequestHandler to make HTTP requests from Squirrel
* Init handler & register SQ funcs
# Conflicts:
# NorthstarDLL/NorthstarDLL.vcxproj
# NorthstarDLL/NorthstarDLL.vcxproj.filters
* Allow redirects, fix crashing with buffer.
* Also read response header
* Remove leftover header debug stuffs
* Prevent private network requests unless -allowlocalhttp is in the command line.
* Minor tweak
* Support all HTTP methods, private network check changes.
* Add OPTIONS, timeout & user-agent overrides.
* Add -disablehttprequests, final tweaks.
* Fix one of the private ipv4 ranges
* Update to latest and fix issues mentionned in previous PR
* Cleanup some return statements
* Also cache IsLocalHttpAllowed(), query param array work
* Cache command line args in ctor, more header/query array work
* Support for multiple values with same key in headers & query params
* Format check made this look disgusting, don't blame me.
* More format fixes
* Tweakerino
* Tell clang-format to segfault itself
* Add -disablehttpssl to ignore SSL verifications
* Fix headers being written to body with custom headers
* Remove useless comments
* Move include directory to shared folder
This commit moves the `include` directory from the NorthstarDLL project folder to the solution folder. This allows both the DLL and Launcher project to target it properly.
* Fix filters
* Update memalloc.h
* Fix filters
* Update NorthstarLauncher.vcxproj
* Remove stuff from other PR
* Update NorthstarLauncher.vcxproj
* Update NorthstarLauncher.vcxproj
* Update NorthstarDLL.vcxproj
* Exit instead of abort on server compile error
Dedicated server should almost never call abort in the event of a crash.
* Update NorthstarDLL/squirrel.cpp
* Update squirrel.cpp
* Update squirrel.cpp
* Add parsing region field from JSON server list
* Add function to read server region from Squirrel
* Update logic to post-refactor code
* Make region field optional
* add support for querying player userinfo cvars in script
* bring up to date with main
* add more native methods for getting userinfo kvs of different types
* update to main and use new sqfunc macros
* Revert "update to main and use new sqfunc macros"
This reverts commit 2eacc00fcb.
* use new macros for adding sq func
* improve formatting