Remove launcher proxy (#363)

* Remove launcher proxy

* Remove project from solution
This commit is contained in:
Emma Miler 2022-12-11 22:52:39 +01:00 committed by GitHub
parent 652f5662f6
commit 013548a64b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 1 additions and 349 deletions

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@ -1,14 +1,11 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.32014.148
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Northstar", "NorthstarDLL\NorthstarDLL.vcxproj", "{CFAD2623-064F-453C-8196-79EE10292E32}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NorthstarDLL", "NorthstarDLL\NorthstarDLL.vcxproj", "{CFAD2623-064F-453C-8196-79EE10292E32}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NorthstarLauncher", "NorthstarLauncher\NorthstarLauncher.vcxproj", "{0EA82CB0-53FE-4D4C-96DF-47FA970513D0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loader_launcher_proxy", "loader_launcher_proxy\loader_launcher_proxy.vcxproj", "{F65C322D-66DF-4AF1-B650-70221DE334C0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loader_wsock32_proxy", "loader_wsock32_proxy\loader_wsock32_proxy.vcxproj", "{CF55F3B5-F348-450A-9CCB-C269F21D629D}"
EndProject
Global
@ -25,10 +22,6 @@ Global
{0EA82CB0-53FE-4D4C-96DF-47FA970513D0}.Debug|x64.Build.0 = Debug|x64
{0EA82CB0-53FE-4D4C-96DF-47FA970513D0}.Release|x64.ActiveCfg = Release|x64
{0EA82CB0-53FE-4D4C-96DF-47FA970513D0}.Release|x64.Build.0 = Release|x64
{F65C322D-66DF-4AF1-B650-70221DE334C0}.Debug|x64.ActiveCfg = Debug|x64
{F65C322D-66DF-4AF1-B650-70221DE334C0}.Debug|x64.Build.0 = Debug|x64
{F65C322D-66DF-4AF1-B650-70221DE334C0}.Release|x64.ActiveCfg = Release|x64
{F65C322D-66DF-4AF1-B650-70221DE334C0}.Release|x64.Build.0 = Release|x64
{CF55F3B5-F348-450A-9CCB-C269F21D629D}.Debug|x64.ActiveCfg = Debug|x64
{CF55F3B5-F348-450A-9CCB-C269F21D629D}.Debug|x64.Build.0 = Debug|x64
{CF55F3B5-F348-450A-9CCB-C269F21D629D}.Release|x64.ActiveCfg = Release|x64

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@ -1,176 +0,0 @@
#include "pch.h"
#include <stdio.h>
#include <string>
#include <system_error>
#include <shlwapi.h>
#include <sstream>
#include <fstream>
#include <filesystem>
HMODULE hLauncherModule;
HMODULE hHookModule;
HMODULE hTier0Module;
using CreateInterfaceFn = void* (*)(const char* pName, int* pReturnCode);
// does not seem to ever be used
extern "C" __declspec(dllexport) void* __fastcall CreateInterface(const char* pName, int* pReturnCode)
{
// AppSystemCreateInterfaceFn(pName, pReturnCode);
printf("external CreateInterface: name: %s\n", pName);
static CreateInterfaceFn launcher_CreateInterface = (CreateInterfaceFn)GetProcAddress(hLauncherModule, "CreateInterface");
auto res = launcher_CreateInterface(pName, pReturnCode);
printf("external CreateInterface: return code: %p\n", res);
return res;
}
bool GetExePathWide(wchar_t* dest, DWORD destSize)
{
if (!dest)
return NULL;
if (destSize < MAX_PATH)
return NULL;
DWORD length = GetModuleFileNameW(NULL, dest, destSize);
return length && PathRemoveFileSpecW(dest);
}
FARPROC GetLauncherMain()
{
static FARPROC Launcher_LauncherMain;
if (!Launcher_LauncherMain)
Launcher_LauncherMain = GetProcAddress(hLauncherModule, "LauncherMain");
return Launcher_LauncherMain;
}
void LibraryLoadError(DWORD dwMessageId, const wchar_t* libName, const wchar_t* location)
{
char text[4096];
std::string message = std::system_category().message(dwMessageId);
sprintf_s(text, "Failed to load the %ls at \"%ls\" (%lu):\n\n%hs", libName, location, dwMessageId, message.c_str());
if (dwMessageId == 126 && std::filesystem::exists(location))
{
sprintf_s(
text,
"%s\n\nThe file at the specified location DOES exist, so this error indicates that one of its *dependencies* failed to be "
"found.",
text);
}
MessageBoxA(GetForegroundWindow(), text, "Northstar Launcher Proxy Error", 0);
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
wchar_t exePath[4096];
wchar_t dllPath[4096];
bool ShouldLoadNorthstar()
{
bool loadNorthstar = !strstr(GetCommandLineA(), "-vanilla");
if (!loadNorthstar)
return loadNorthstar;
auto runNorthstarFile = std::ifstream("run_northstar.txt");
if (runNorthstarFile)
{
std::stringstream runNorthstarFileBuffer;
runNorthstarFileBuffer << runNorthstarFile.rdbuf();
runNorthstarFile.close();
if (runNorthstarFileBuffer.str().starts_with("0"))
loadNorthstar = false;
}
return loadNorthstar;
}
bool LoadNorthstar()
{
FARPROC Hook_Init = nullptr;
{
swprintf_s(dllPath, L"%s\\Northstar.dll", exePath);
hHookModule = LoadLibraryExW(dllPath, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
if (hHookModule)
Hook_Init = GetProcAddress(hHookModule, "InitialiseNorthstar");
if (!hHookModule || Hook_Init == nullptr)
{
LibraryLoadError(GetLastError(), L"Northstar.dll", dllPath);
return false;
}
}
((bool (*)())Hook_Init)();
return true;
}
extern "C" __declspec(dllexport) int LauncherMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
{
if (!GetExePathWide(exePath, 4096))
{
MessageBoxA(
GetForegroundWindow(),
"Failed getting game directory.\nThe game cannot continue and has to exit.",
"Northstar Launcher Proxy Error",
0);
return 1;
}
SetCurrentDirectoryW(exePath);
bool loadNorthstar = ShouldLoadNorthstar();
if (loadNorthstar)
{
swprintf_s(dllPath, L"%s\\bin\\x64_retail\\tier0.dll", exePath);
hTier0Module = LoadLibraryExW(dllPath, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
if (!hTier0Module)
{
LibraryLoadError(GetLastError(), L"tier0.dll", dllPath);
return 1;
}
if (!LoadNorthstar())
return 1;
}
// else printf("\n\n WILL !!!NOT!!! LOAD NORTHSTAR\n\n");
swprintf_s(dllPath, L"%s\\bin\\x64_retail\\launcher.org.dll", exePath);
hLauncherModule = LoadLibraryExW(dllPath, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
if (!hLauncherModule)
{
LibraryLoadError(GetLastError(), L"launcher.org.dll", dllPath);
return 1;
}
}
auto LauncherMain = GetLauncherMain();
if (!LauncherMain)
MessageBoxA(
GetForegroundWindow(),
"Failed loading launcher.org.dll.\nThe game cannot continue and has to exit.",
"Northstar Launcher Proxy Error",
0);
// auto result = ((__int64(__fastcall*)())LauncherMain)();
// auto result = ((signed __int64(__fastcall*)(__int64))LauncherMain)(0i64);
return ((int(__fastcall*)(HINSTANCE, HINSTANCE, LPSTR, int))LauncherMain)(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
}
// doubt that will help us here (in launcher.dll) though
extern "C"
{
__declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
}

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@ -1,7 +0,0 @@
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define WIN32_EXTRA_LEAN
#define VC_EXTRALEAN
// Windows Header Files
#include <windows.h>

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@ -1,107 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{f65c322d-66df-4af1-b650-70221de334c0}</ProjectGuid>
<RootNamespace>loaderlauncherproxy</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<TargetName>launcher</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<TargetName>launcher</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;LOADERLAUNCHERPROXY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>shlwapi.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;LOADERLAUNCHERPROXY_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalOptions>/HIGHENTROPYVA:NO %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>shlwapi.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="framework.h" />
<ClInclude Include="pch.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -1,33 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="pch.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -1,5 +0,0 @@
// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.

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@ -1,13 +0,0 @@
// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
// add headers that you want to pre-compile here
#include "framework.h"
#endif // PCH_H