vlc/modules/gui/skins2/parser/builder_data.hpp

533 lines
21 KiB
C++

/*****************************************************************************
* builder_data.hpp
*****************************************************************************
* Copyright (C) 2003 the VideoLAN team
* $Id$
*
* Authors: Cyril Deguet <asmax@via.ecp.fr>
* Olivier Teuliere <ipkiss@via.ecp.fr>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
//File generated by gen_builder.py
//DO NOT EDIT BY HAND !
#ifndef BUILDER_DATA_HPP
#define BUILDER_DATA_HPP
#include <vlc_common.h>
#include <list>
#include <map>
#include <string>
using namespace std;
/// Structure for mapping data from XML file
struct BuilderData
{
/// Type definition
struct Theme
{
Theme( const string & tooltipfont, int magnet, uint32_t alpha, uint32_t moveAlpha ):
m_tooltipfont( tooltipfont ), m_magnet( magnet ), m_alpha( alpha ), m_moveAlpha( moveAlpha ) {}
string m_tooltipfont;
int m_magnet;
uint32_t m_alpha;
uint32_t m_moveAlpha;
};
/// List
list<Theme> m_listTheme;
/// Type definition
struct Bitmap
{
Bitmap( const string & id, const string & fileName, uint32_t alphaColor, int nbFrames, int fps, int nbLoops ):
m_id( id ), m_fileName( fileName ), m_alphaColor( alphaColor ), m_nbFrames( nbFrames ), m_fps( fps ), m_nbLoops( nbLoops ) {}
string m_id;
string m_fileName;
uint32_t m_alphaColor;
int m_nbFrames;
int m_fps;
int m_nbLoops;
};
/// List
list<Bitmap> m_listBitmap;
/// Type definition
struct SubBitmap
{
SubBitmap( const string & id, const string & parent, int x, int y, int width, int height, int nbFrames, int fps, int nbLoops ):
m_id( id ), m_parent( parent ), m_x( x ), m_y( y ), m_width( width ), m_height( height ), m_nbFrames( nbFrames ), m_fps( fps ), m_nbLoops( nbLoops ) {}
string m_id;
string m_parent;
int m_x;
int m_y;
int m_width;
int m_height;
int m_nbFrames;
int m_fps;
int m_nbLoops;
};
/// List
list<SubBitmap> m_listSubBitmap;
/// Type definition
struct BitmapFont
{
BitmapFont( const string & id, const string & file, const string & type ):
m_id( id ), m_file( file ), m_type( type ) {}
string m_id;
string m_file;
string m_type;
};
/// List
list<BitmapFont> m_listBitmapFont;
/// Type definition
struct Font
{
Font( const string & id, const string & fontFile, int size ):
m_id( id ), m_fontFile( fontFile ), m_size( size ) {}
string m_id;
string m_fontFile;
int m_size;
};
/// List
list<Font> m_listFont;
/// Type definition
struct PopupMenu
{
PopupMenu( const string & id ):
m_id( id ) {}
string m_id;
};
/// List
list<PopupMenu> m_listPopupMenu;
/// Type definition
struct MenuItem
{
MenuItem( const string & label, const string & action, int pos, const string & popupId ):
m_label( label ), m_action( action ), m_pos( pos ), m_popupId( popupId ) {}
string m_label;
string m_action;
int m_pos;
string m_popupId;
};
/// List
list<MenuItem> m_listMenuItem;
/// Type definition
struct MenuSeparator
{
MenuSeparator( int pos, const string & popupId ):
m_pos( pos ), m_popupId( popupId ) {}
int m_pos;
string m_popupId;
};
/// List
list<MenuSeparator> m_listMenuSeparator;
/// Type definition
struct Window
{
Window( const string & id, int xPos, int yPos, const string & position, const string & xOffset, const string & yOffset, const string & xMargin, const string & yMargin, bool visible, bool dragDrop, bool playOnDrop ):
m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_position( position ), m_xOffset( xOffset ), m_yOffset( yOffset ), m_xMargin( xMargin ), m_yMargin( yMargin ), m_visible( visible ), m_dragDrop( dragDrop ), m_playOnDrop( playOnDrop ) {}
string m_id;
int m_xPos;
int m_yPos;
string m_position;
string m_xOffset;
string m_yOffset;
string m_xMargin;
string m_yMargin;
bool m_visible;
bool m_dragDrop;
bool m_playOnDrop;
};
/// List
list<Window> m_listWindow;
/// Type definition
struct Layout
{
Layout( const string & id, int width, int height, int minWidth, int maxWidth, int minHeight, int maxHeight, const string & windowId ):
m_id( id ), m_width( width ), m_height( height ), m_minWidth( minWidth ), m_maxWidth( maxWidth ), m_minHeight( minHeight ), m_maxHeight( maxHeight ), m_windowId( windowId ) {}
string m_id;
int m_width;
int m_height;
int m_minWidth;
int m_maxWidth;
int m_minHeight;
int m_maxHeight;
string m_windowId;
};
/// List
list<Layout> m_listLayout;
/// Type definition
struct Anchor
{
Anchor( int xPos, int yPos, const string & leftTop, int range, int priority, const string & points, const string & layoutId ):
m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_range( range ), m_priority( priority ), m_points( points ), m_layoutId( layoutId ) {}
int m_xPos;
int m_yPos;
string m_leftTop;
int m_range;
int m_priority;
string m_points;
string m_layoutId;
};
/// List
list<Anchor> m_listAnchor;
/// Type definition
struct Button
{
Button( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & visible, const string & upId, const string & downId, const string & overId, const string & actionId, const string & tooltip, const string & help, int layer, const string & windowId, const string & layoutId, const string & panelId ):
m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_visible( visible ), m_upId( upId ), m_downId( downId ), m_overId( overId ), m_actionId( actionId ), m_tooltip( tooltip ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ), m_panelId( panelId ) {}
string m_id;
int m_xPos;
int m_yPos;
string m_leftTop;
string m_rightBottom;
bool m_xKeepRatio;
bool m_yKeepRatio;
string m_visible;
string m_upId;
string m_downId;
string m_overId;
string m_actionId;
string m_tooltip;
string m_help;
int m_layer;
string m_windowId;
string m_layoutId;
string m_panelId;
};
/// List
list<Button> m_listButton;
/// Type definition
struct Checkbox
{
Checkbox( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & visible, const string & up1Id, const string & down1Id, const string & over1Id, const string & up2Id, const string & down2Id, const string & over2Id, const string & state, const string & action1, const string & action2, const string & tooltip1, const string & tooltip2, const string & help, int layer, const string & windowId, const string & layoutId, const string & panelId ):
m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_visible( visible ), m_up1Id( up1Id ), m_down1Id( down1Id ), m_over1Id( over1Id ), m_up2Id( up2Id ), m_down2Id( down2Id ), m_over2Id( over2Id ), m_state( state ), m_action1( action1 ), m_action2( action2 ), m_tooltip1( tooltip1 ), m_tooltip2( tooltip2 ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ), m_panelId( panelId ) {}
string m_id;
int m_xPos;
int m_yPos;
string m_leftTop;
string m_rightBottom;
bool m_xKeepRatio;
bool m_yKeepRatio;
string m_visible;
string m_up1Id;
string m_down1Id;
string m_over1Id;
string m_up2Id;
string m_down2Id;
string m_over2Id;
string m_state;
string m_action1;
string m_action2;
string m_tooltip1;
string m_tooltip2;
string m_help;
int m_layer;
string m_windowId;
string m_layoutId;
string m_panelId;
};
/// List
list<Checkbox> m_listCheckbox;
/// Type definition
struct Image
{
Image( const string & id, int xPos, int yPos, int width, int height, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & visible, const string & bmpId, const string & actionId, const string & action2Id, const string & resize, const string & help, bool art, int layer, const string & windowId, const string & layoutId, const string & panelId ):
m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_visible( visible ), m_bmpId( bmpId ), m_actionId( actionId ), m_action2Id( action2Id ), m_resize( resize ), m_help( help ), m_art( art ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ), m_panelId( panelId ) {}
string m_id;
int m_xPos;
int m_yPos;
int m_width;
int m_height;
string m_leftTop;
string m_rightBottom;
bool m_xKeepRatio;
bool m_yKeepRatio;
string m_visible;
string m_bmpId;
string m_actionId;
string m_action2Id;
string m_resize;
string m_help;
bool m_art;
int m_layer;
string m_windowId;
string m_layoutId;
string m_panelId;
};
/// List
list<Image> m_listImage;
/// Type definition
struct IniFile
{
IniFile( const string & id, const string & file ):
m_id( id ), m_file( file ) {}
string m_id;
string m_file;
};
/// List
list<IniFile> m_listIniFile;
/// Type definition
struct Panel
{
Panel( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, int width, int height, int layer, const string & windowId, const string & layoutId, const string & panelId ):
m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_width( width ), m_height( height ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ), m_panelId( panelId ) {}
string m_id;
int m_xPos;
int m_yPos;
string m_leftTop;
string m_rightBottom;
bool m_xKeepRatio;
bool m_yKeepRatio;
int m_width;
int m_height;
int m_layer;
string m_windowId;
string m_layoutId;
string m_panelId;
};
/// List
list<Panel> m_listPanel;
/// Type definition
struct Text
{
Text( const string & id, int xPos, int yPos, const string & visible, const string & fontId, const string & text, int width, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, uint32_t color, const string & scrolling, const string & alignment, const string & focus, const string & help, int layer, const string & windowId, const string & layoutId, const string & panelId ):
m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_fontId( fontId ), m_text( text ), m_width( width ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_color( color ), m_scrolling( scrolling ), m_alignment( alignment ), m_focus( focus ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ), m_panelId( panelId ) {}
string m_id;
int m_xPos;
int m_yPos;
string m_visible;
string m_fontId;
string m_text;
int m_width;
string m_leftTop;
string m_rightBottom;
bool m_xKeepRatio;
bool m_yKeepRatio;
uint32_t m_color;
string m_scrolling;
string m_alignment;
string m_focus;
string m_help;
int m_layer;
string m_windowId;
string m_layoutId;
string m_panelId;
};
/// List
list<Text> m_listText;
/// Type definition
struct RadialSlider
{
RadialSlider( const string & id, const string & visible, int xPos, int yPos, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & sequence, int nbImages, float minAngle, float maxAngle, const string & value, const string & tooltip, const string & help, int layer, const string & windowId, const string & layoutId, const string & panelId ):
m_id( id ), m_visible( visible ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_sequence( sequence ), m_nbImages( nbImages ), m_minAngle( minAngle ), m_maxAngle( maxAngle ), m_value( value ), m_tooltip( tooltip ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ), m_panelId( panelId ) {}
string m_id;
string m_visible;
int m_xPos;
int m_yPos;
string m_leftTop;
string m_rightBottom;
bool m_xKeepRatio;
bool m_yKeepRatio;
string m_sequence;
int m_nbImages;
float m_minAngle;
float m_maxAngle;
string m_value;
string m_tooltip;
string m_help;
int m_layer;
string m_windowId;
string m_layoutId;
string m_panelId;
};
/// List
list<RadialSlider> m_listRadialSlider;
/// Type definition
struct Slider
{
Slider( const string & id, const string & visible, int xPos, int yPos, int width, int height, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & upId, const string & downId, const string & overId, const string & points, int thickness, const string & value, const string & imageId, int nbHoriz, int nbVert, int padHoriz, int padVert, const string & tooltip, const string & help, int layer, const string & windowId, const string & layoutId, const string & panelId ):
m_id( id ), m_visible( visible ), m_xPos( xPos ), m_yPos( yPos ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_upId( upId ), m_downId( downId ), m_overId( overId ), m_points( points ), m_thickness( thickness ), m_value( value ), m_imageId( imageId ), m_nbHoriz( nbHoriz ), m_nbVert( nbVert ), m_padHoriz( padHoriz ), m_padVert( padVert ), m_tooltip( tooltip ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ), m_panelId( panelId ) {}
string m_id;
string m_visible;
int m_xPos;
int m_yPos;
int m_width;
int m_height;
string m_leftTop;
string m_rightBottom;
bool m_xKeepRatio;
bool m_yKeepRatio;
string m_upId;
string m_downId;
string m_overId;
string m_points;
int m_thickness;
string m_value;
string m_imageId;
int m_nbHoriz;
int m_nbVert;
int m_padHoriz;
int m_padVert;
string m_tooltip;
string m_help;
int m_layer;
string m_windowId;
string m_layoutId;
string m_panelId;
};
/// List
list<Slider> m_listSlider;
/// Type definition
struct List
{
List( const string & id, int xPos, int yPos, const string & visible, int width, int height, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & fontId, const string & var, const string & bgImageId, const string & fgColor, const string & playColor, const string & bgColor1, const string & bgColor2, const string & selColor, const string & help, int layer, const string & windowId, const string & layoutId, const string & panelId ):
m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_fontId( fontId ), m_var( var ), m_bgImageId( bgImageId ), m_fgColor( fgColor ), m_playColor( playColor ), m_bgColor1( bgColor1 ), m_bgColor2( bgColor2 ), m_selColor( selColor ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ), m_panelId( panelId ) {}
string m_id;
int m_xPos;
int m_yPos;
string m_visible;
int m_width;
int m_height;
string m_leftTop;
string m_rightBottom;
bool m_xKeepRatio;
bool m_yKeepRatio;
string m_fontId;
string m_var;
string m_bgImageId;
string m_fgColor;
string m_playColor;
string m_bgColor1;
string m_bgColor2;
string m_selColor;
string m_help;
int m_layer;
string m_windowId;
string m_layoutId;
string m_panelId;
};
/// List
list<List> m_listList;
/// Type definition
struct Tree
{
Tree( const string & id, int xPos, int yPos, const string & visible, const string & flat, int width, int height, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & fontId, const string & var, const string & bgImageId, const string & itemImageId, const string & openImageId, const string & closedImageId, const string & fgColor, const string & playColor, const string & bgColor1, const string & bgColor2, const string & selColor, const string & help, int layer, const string & windowId, const string & layoutId, const string & panelId ):
m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_flat( flat ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_fontId( fontId ), m_var( var ), m_bgImageId( bgImageId ), m_itemImageId( itemImageId ), m_openImageId( openImageId ), m_closedImageId( closedImageId ), m_fgColor( fgColor ), m_playColor( playColor ), m_bgColor1( bgColor1 ), m_bgColor2( bgColor2 ), m_selColor( selColor ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ), m_panelId( panelId ) {}
string m_id;
int m_xPos;
int m_yPos;
string m_visible;
string m_flat;
int m_width;
int m_height;
string m_leftTop;
string m_rightBottom;
bool m_xKeepRatio;
bool m_yKeepRatio;
string m_fontId;
string m_var;
string m_bgImageId;
string m_itemImageId;
string m_openImageId;
string m_closedImageId;
string m_fgColor;
string m_playColor;
string m_bgColor1;
string m_bgColor2;
string m_selColor;
string m_help;
int m_layer;
string m_windowId;
string m_layoutId;
string m_panelId;
};
/// List
list<Tree> m_listTree;
/// Type definition
struct Video
{
Video( const string & id, int xPos, int yPos, int width, int height, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & visible, bool autoResize, const string & help, int layer, const string & windowId, const string & layoutId, const string & panelId ):
m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_visible( visible ), m_autoResize( autoResize ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ), m_panelId( panelId ) {}
string m_id;
int m_xPos;
int m_yPos;
int m_width;
int m_height;
string m_leftTop;
string m_rightBottom;
bool m_xKeepRatio;
bool m_yKeepRatio;
string m_visible;
bool m_autoResize;
string m_help;
int m_layer;
string m_windowId;
string m_layoutId;
string m_panelId;
};
/// List
list<Video> m_listVideo;
};
#endif