/***************************************************************************** * builder_data.hpp ***************************************************************************** * Copyright (C) 2003 the VideoLAN team * $Id$ * * Authors: Cyril Deguet * Olivier Teuliere * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************/ //File generated by gen_builder.py //DO NOT EDIT BY HAND ! #ifndef BUILDER_DATA_HPP #define BUILDER_DATA_HPP #include #include #include #include using namespace std; /// Structure for mapping data from XML file struct BuilderData { /// Type definition struct Theme { Theme( const string & tooltipfont, int magnet, uint32_t alpha, uint32_t moveAlpha ): m_tooltipfont( tooltipfont ), m_magnet( magnet ), m_alpha( alpha ), m_moveAlpha( moveAlpha ) {} string m_tooltipfont; int m_magnet; uint32_t m_alpha; uint32_t m_moveAlpha; }; /// List list m_listTheme; /// Type definition struct Bitmap { Bitmap( const string & id, const string & fileName, uint32_t alphaColor, int nbFrames, int fps, int nbLoops ): m_id( id ), m_fileName( fileName ), m_alphaColor( alphaColor ), m_nbFrames( nbFrames ), m_fps( fps ), m_nbLoops( nbLoops ) {} string m_id; string m_fileName; uint32_t m_alphaColor; int m_nbFrames; int m_fps; int m_nbLoops; }; /// List list m_listBitmap; /// Type definition struct SubBitmap { SubBitmap( const string & id, const string & parent, int x, int y, int width, int height, int nbFrames, int fps, int nbLoops ): m_id( id ), m_parent( parent ), m_x( x ), m_y( y ), m_width( width ), m_height( height ), m_nbFrames( nbFrames ), m_fps( fps ), m_nbLoops( nbLoops ) {} string m_id; string m_parent; int m_x; int m_y; int m_width; int m_height; int m_nbFrames; int m_fps; int m_nbLoops; }; /// List list m_listSubBitmap; /// Type definition struct BitmapFont { BitmapFont( const string & id, const string & file, const string & type ): m_id( id ), m_file( file ), m_type( type ) {} string m_id; string m_file; string m_type; }; /// List list m_listBitmapFont; /// Type definition struct Font { Font( const string & id, const string & fontFile, int size ): m_id( id ), m_fontFile( fontFile ), m_size( size ) {} string m_id; string m_fontFile; int m_size; }; /// List list m_listFont; /// Type definition struct PopupMenu { PopupMenu( const string & id ): m_id( id ) {} string m_id; }; /// List list m_listPopupMenu; /// Type definition struct MenuItem { MenuItem( const string & label, const string & action, int pos, const string & popupId ): m_label( label ), m_action( action ), m_pos( pos ), m_popupId( popupId ) {} string m_label; string m_action; int m_pos; string m_popupId; }; /// List list m_listMenuItem; /// Type definition struct MenuSeparator { MenuSeparator( int pos, const string & popupId ): m_pos( pos ), m_popupId( popupId ) {} int m_pos; string m_popupId; }; /// List list m_listMenuSeparator; /// Type definition struct Window { Window( const string & id, int xPos, int yPos, const string & position, const string & xOffset, const string & yOffset, const string & xMargin, const string & yMargin, bool visible, bool dragDrop, bool playOnDrop ): m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_position( position ), m_xOffset( xOffset ), m_yOffset( yOffset ), m_xMargin( xMargin ), m_yMargin( yMargin ), m_visible( visible ), m_dragDrop( dragDrop ), m_playOnDrop( playOnDrop ) {} string m_id; int m_xPos; int m_yPos; string m_position; string m_xOffset; string m_yOffset; string m_xMargin; string m_yMargin; bool m_visible; bool m_dragDrop; bool m_playOnDrop; }; /// List list m_listWindow; /// Type definition struct Layout { Layout( const string & id, int width, int height, int minWidth, int maxWidth, int minHeight, int maxHeight, const string & windowId ): m_id( id ), m_width( width ), m_height( height ), m_minWidth( minWidth ), m_maxWidth( maxWidth ), m_minHeight( minHeight ), m_maxHeight( maxHeight ), m_windowId( windowId ) {} string m_id; int m_width; int m_height; int m_minWidth; int m_maxWidth; int m_minHeight; int m_maxHeight; string m_windowId; }; /// List list m_listLayout; /// Type definition struct Anchor { Anchor( int xPos, int yPos, const string & leftTop, int range, int priority, const string & points, const string & layoutId ): m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_range( range ), m_priority( priority ), m_points( points ), m_layoutId( layoutId ) {} int m_xPos; int m_yPos; string m_leftTop; int m_range; int m_priority; string m_points; string m_layoutId; }; /// List list m_listAnchor; /// Type definition struct Button { Button( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, bool xKeepRatio, bool yKeepRatio, const string & visible, const string & upId, const string & downId, const string & overId, const string & actionId, const string & tooltip, const string & help, int layer, const string & windowId, const string & layoutId, const string & panelId ): m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_xKeepRatio( xKeepRatio ), m_yKeepRatio( yKeepRatio ), m_visible( visible ), m_upId( upId ), m_downId( downId ), m_overId( overId ), m_actionId( actionId ), m_tooltip( tooltip ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ), m_panelId( panelId ) {} string m_id; int m_xPos; int m_yPos; string m_leftTop; string m_rightBottom; bool m_xKeepRatio; bool m_yKeepRatio; string m_visible; string m_upId; string m_downId; string m_overId; string m_actionId; string m_tooltip; string m_help; int m_layer; string m_windowId; string m_layoutId; string m_panelId; }; /// List list