yuzu/CMakeLists.txt

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cmake_minimum_required(VERSION 3.7)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
include(DownloadExternals)
include(CMakeDependentOption)
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project(yuzu)
# Set bundled sdl2/qt as dependent options.
# OFF by default, but if ENABLE_SDL2 and MSVC are true then ON
option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON "ENABLE_SDL2;MSVC" OFF)
option(ENABLE_QT "Enable the Qt frontend" ON)
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CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" ON "ENABLE_QT;MSVC" OFF)
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option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON)
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
option(YUZU_ENABLE_BOXCAT "Enable the Boxcat service, a yuzu high-level implementation of BCAT" ON)
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
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option(ENABLE_VULKAN "Enables Vulkan backend" ON)
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option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
if(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
message(STATUS "Copying pre-commit hook")
file(COPY hooks/pre-commit
DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks)
endif()
# Sanity check : Check that all submodules are present
# =======================================================================
function(check_submodules_present)
file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules)
string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules})
foreach(module ${gitmodules})
string(REGEX REPLACE "path *= *" "" module ${module})
if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git")
message(FATAL_ERROR "Git submodule ${module} not found. "
"Please run: git submodule update --init --recursive")
endif()
endforeach()
endfunction()
check_submodules_present()
configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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COPYONLY)
if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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message(STATUS "Downloading compatibility list for yuzu...")
file(DOWNLOAD
https://api.yuzu-emu.org/gamedb/
"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
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endif()
if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
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endif()
# Detect current compilation architecture and create standard definitions
# =======================================================================
include(CheckSymbolExists)
function(detect_architecture symbol arch)
if (NOT DEFINED ARCHITECTURE)
set(CMAKE_REQUIRED_QUIET 1)
check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
unset(CMAKE_REQUIRED_QUIET)
# The output variable needs to be unique across invocations otherwise
# CMake's crazy scope rules will keep it defined
if (ARCHITECTURE_${arch})
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
add_definitions(-DARCHITECTURE_${arch}=1)
endif()
endif()
endfunction()
if (NOT ENABLE_GENERIC)
if (MSVC)
detect_architecture("_M_AMD64" x86_64)
detect_architecture("_M_IX86" x86)
detect_architecture("_M_ARM" ARM)
detect_architecture("_M_ARM64" ARM64)
else()
detect_architecture("__x86_64__" x86_64)
detect_architecture("__i386__" x86)
detect_architecture("__arm__" ARM)
detect_architecture("__aarch64__" ARM64)
endif()
endif()
if (NOT DEFINED ARCHITECTURE)
set(ARCHITECTURE "GENERIC")
set(ARCHITECTURE_GENERIC 1)
add_definitions(-DARCHITECTURE_GENERIC=1)
endif()
message(STATUS "Target architecture: ${ARCHITECTURE}")
# Configure C++ standard
# ===========================
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set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# System imported libraries
# ======================
find_package(Boost 1.66.0 QUIET)
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if (NOT Boost_FOUND)
message(STATUS "Boost 1.66.0 or newer not found, falling back to externals")
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set(BOOST_ROOT "${PROJECT_SOURCE_DIR}/externals/boost")
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set(Boost_NO_SYSTEM_PATHS OFF)
find_package(Boost QUIET REQUIRED)
endif()
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# Output binaries to bin/
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
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# Prefer the -pthread flag on Linux.
set(THREADS_PREFER_PTHREAD_FLAG ON)
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find_package(Threads REQUIRED)
if (ENABLE_SDL2)
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if (YUZU_USE_BUNDLED_SDL2)
# Detect toolchain and platform
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
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set(SDL2_VER "SDL2-2.0.8")
else()
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message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
endif()
if (DEFINED SDL2_VER)
download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
endif()
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set(SDL2_FOUND YES)
set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
else()
find_package(SDL2 REQUIRED)
endif()
if (SDL2_FOUND)
# TODO(yuriks): Make FindSDL2.cmake export an IMPORTED library instead
add_library(SDL2 INTERFACE)
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARY}")
target_include_directories(SDL2 INTERFACE "${SDL2_INCLUDE_DIR}")
endif()
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else()
set(SDL2_FOUND NO)
endif()
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# If unicorn isn't found, msvc -> download bundled unicorn; everyone else -> build external
if (YUZU_USE_BUNDLED_UNICORN)
if (MSVC)
message(STATUS "unicorn not found, falling back to bundled")
# Detect toolchain and platform
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
set(UNICORN_VER "unicorn-yuzu")
else()
message(FATAL_ERROR "No bundled Unicorn binaries for your toolchain. Disable YUZU_USE_BUNDLED_UNICORN and provide your own.")
endif()
if (DEFINED UNICORN_VER)
download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
endif()
if (DEFINED UNICORN_VER)
download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX)
endif()
set(UNICORN_FOUND YES)
set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library" FORCE)
set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll" FORCE)
else()
message(STATUS "unicorn not found, falling back to externals")
if (MINGW)
set(UNICORN_LIB_NAME "unicorn.a")
else()
set(UNICORN_LIB_NAME "libunicorn.a")
endif()
set(UNICORN_FOUND YES)
set(UNICORN_PREFIX ${PROJECT_SOURCE_DIR}/externals/unicorn)
set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library" FORCE)
set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE)
set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library" FORCE)
find_package(PythonInterp 2.7 REQUIRED)
if (MINGW)
add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh cross-win64
WORKING_DIRECTORY ${UNICORN_PREFIX}
)
else()
add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY}
COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no
WORKING_DIRECTORY ${UNICORN_PREFIX}
)
endif()
# ALL makes this custom target build every time
# but it won't actually build if LIBUNICORN_LIBRARY is up to date
add_custom_target(unicorn-build ALL
DEPENDS ${LIBUNICORN_LIBRARY}
)
unset(UNICORN_LIB_NAME)
endif()
else()
find_package(Unicorn REQUIRED)
endif()
if (UNICORN_FOUND)
add_library(unicorn INTERFACE)
add_dependencies(unicorn unicorn-build)
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target_link_libraries(unicorn INTERFACE "${LIBUNICORN_LIBRARY}")
target_include_directories(unicorn INTERFACE "${LIBUNICORN_INCLUDE_DIR}")
else()
message(FATAL_ERROR "Could not find or build unicorn which is required.")
endif()
if (ENABLE_QT)
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if (YUZU_USE_BUNDLED_QT)
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
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set(QT_VER qt-5.12.0-msvc2017_64)
else()
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message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
endif()
if (DEFINED QT_VER)
download_bundled_external("qt/" ${QT_VER} QT_PREFIX)
endif()
set(QT_PREFIX_HINT HINTS "${QT_PREFIX}")
else()
# Passing an empty HINTS seems to cause default system paths to get ignored in CMake 2.8 so
# make sure to not pass anything if we don't have one.
set(QT_PREFIX_HINT)
endif()
find_package(Qt5 REQUIRED COMPONENTS Widgets OpenGL ${QT_PREFIX_HINT})
if (YUZU_USE_QT_WEB_ENGINE)
find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets ${QT_PREFIX_HINT})
endif ()
endif()
# Platform-specific library requirements
# ======================================
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
elseif (WIN32)
# WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
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set(PLATFORM_LIBRARIES winmm ws2_32)
if (MINGW)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
endif()
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
endif()
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# Setup a custom clang-format target (if clang-format can be found) that will run
# against all the src files. This should be used before making a pull request.
# =======================================================================
set(CLANG_FORMAT_POSTFIX "-6.0")
find_program(CLANG_FORMAT
NAMES clang-format${CLANG_FORMAT_POSTFIX}
clang-format
PATHS ${PROJECT_BINARY_DIR}/externals)
# if find_program doesn't find it, try to download from externals
if (NOT CLANG_FORMAT)
if (WIN32)
message(STATUS "Clang format not found! Downloading...")
set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
file(DOWNLOAD
https://github.com/yuzu-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
"${CLANG_FORMAT}" SHOW_PROGRESS
STATUS DOWNLOAD_SUCCESS)
if (NOT DOWNLOAD_SUCCESS EQUAL 0)
message(WARNING "Could not download clang format! Disabling the clang format target")
file(REMOVE ${CLANG_FORMAT})
unset(CLANG_FORMAT)
endif()
else()
message(WARNING "Clang format not found! Disabling the clang format target")
endif()
endif()
if (CLANG_FORMAT)
set(SRCS ${PROJECT_SOURCE_DIR}/src)
set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
if (WIN32)
add_custom_target(clang-format
COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
COMMENT ${CCOMMENT})
elseif(MINGW)
add_custom_target(clang-format
COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i
COMMENT ${CCOMMENT})
else()
add_custom_target(clang-format
COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i
COMMENT ${CCOMMENT})
endif()
unset(SRCS)
unset(CCOMMENT)
endif()
# Include source code
# ===================
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# This function should be passed a list of all files in a target. It will automatically generate
# file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
# one in the filesystem.
function(create_target_directory_groups target_name)
# Place any files that aren't in the source list in a separate group so that they don't get in
# the way.
source_group("Other Files" REGULAR_EXPRESSION ".")
get_target_property(target_sources "${target_name}" SOURCES)
foreach(file_name IN LISTS target_sources)
get_filename_component(dir_name "${file_name}" PATH)
# Group names use '\' as a separator even though the entire rest of CMake uses '/'...
string(REPLACE "/" "\\" group_name "${dir_name}")
source_group("${group_name}" FILES "${file_name}")
endforeach()
endfunction()
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enable_testing()
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add_subdirectory(externals)
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add_subdirectory(src)
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
if(ENABLE_QT)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu)
else()
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu-cmd)
endif()
# Installation instructions
# =========================
# Install freedesktop.org metadata files, following those specifications:
# http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html
# http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
# http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html
if(ENABLE_QT AND UNIX AND NOT APPLE)
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.desktop"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications")
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.svg"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps")
install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.xml"
DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages")
endif()