cmake_minimum_required(VERSION 3.7) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules") list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules") include(DownloadExternals) include(CMakeDependentOption) project(yuzu) # Set bundled sdl2/qt as dependent options. # OFF by default, but if ENABLE_SDL2 and MSVC are true then ON option(ENABLE_SDL2 "Enable the SDL2 frontend" ON) CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON "ENABLE_SDL2;MSVC" OFF) option(ENABLE_QT "Enable the Qt frontend" ON) CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" ON "ENABLE_QT;MSVC" OFF) option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON) option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON) option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF) option(YUZU_ENABLE_BOXCAT "Enable the Boxcat service, a yuzu high-level implementation of BCAT" ON) option(ENABLE_CUBEB "Enables the cubeb audio backend" ON) option(ENABLE_VULKAN "Enables Vulkan backend" ON) option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF) if(NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit) message(STATUS "Copying pre-commit hook") file(COPY hooks/pre-commit DESTINATION ${PROJECT_SOURCE_DIR}/.git/hooks) endif() # Sanity check : Check that all submodules are present # ======================================================================= function(check_submodules_present) file(READ "${PROJECT_SOURCE_DIR}/.gitmodules" gitmodules) string(REGEX MATCHALL "path *= *[^ \t\r\n]*" gitmodules ${gitmodules}) foreach(module ${gitmodules}) string(REGEX REPLACE "path *= *" "" module ${module}) if (NOT EXISTS "${PROJECT_SOURCE_DIR}/${module}/.git") message(FATAL_ERROR "Git submodule ${module} not found. " "Please run: git submodule update --init --recursive") endif() endforeach() endfunction() check_submodules_present() configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc COPYONLY) if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json) message(STATUS "Downloading compatibility list for yuzu...") file(DOWNLOAD https://api.yuzu-emu.org/gamedb/ "${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS) endif() if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json) file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "") endif() # Detect current compilation architecture and create standard definitions # ======================================================================= include(CheckSymbolExists) function(detect_architecture symbol arch) if (NOT DEFINED ARCHITECTURE) set(CMAKE_REQUIRED_QUIET 1) check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch}) unset(CMAKE_REQUIRED_QUIET) # The output variable needs to be unique across invocations otherwise # CMake's crazy scope rules will keep it defined if (ARCHITECTURE_${arch}) set(ARCHITECTURE "${arch}" PARENT_SCOPE) set(ARCHITECTURE_${arch} 1 PARENT_SCOPE) add_definitions(-DARCHITECTURE_${arch}=1) endif() endif() endfunction() if (NOT ENABLE_GENERIC) if (MSVC) detect_architecture("_M_AMD64" x86_64) detect_architecture("_M_IX86" x86) detect_architecture("_M_ARM" ARM) detect_architecture("_M_ARM64" ARM64) else() detect_architecture("__x86_64__" x86_64) detect_architecture("__i386__" x86) detect_architecture("__arm__" ARM) detect_architecture("__aarch64__" ARM64) endif() endif() if (NOT DEFINED ARCHITECTURE) set(ARCHITECTURE "GENERIC") set(ARCHITECTURE_GENERIC 1) add_definitions(-DARCHITECTURE_GENERIC=1) endif() message(STATUS "Target architecture: ${ARCHITECTURE}") # Configure C++ standard # =========================== set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) # System imported libraries # ====================== find_package(Boost 1.66.0 QUIET) if (NOT Boost_FOUND) message(STATUS "Boost 1.66.0 or newer not found, falling back to externals") set(BOOST_ROOT "${PROJECT_SOURCE_DIR}/externals/boost") set(Boost_NO_SYSTEM_PATHS OFF) find_package(Boost QUIET REQUIRED) endif() # Output binaries to bin/ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin) # Prefer the -pthread flag on Linux. set(THREADS_PREFER_PTHREAD_FLAG ON) find_package(Threads REQUIRED) if (ENABLE_SDL2) if (YUZU_USE_BUNDLED_SDL2) # Detect toolchain and platform if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64) set(SDL2_VER "SDL2-2.0.8") else() message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.") endif() if (DEFINED SDL2_VER) download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX) endif() set(SDL2_FOUND YES) set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers") set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library") set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll") else() find_package(SDL2 REQUIRED) endif() if (SDL2_FOUND) # TODO(yuriks): Make FindSDL2.cmake export an IMPORTED library instead add_library(SDL2 INTERFACE) target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARY}") target_include_directories(SDL2 INTERFACE "${SDL2_INCLUDE_DIR}") endif() else() set(SDL2_FOUND NO) endif() # If unicorn isn't found, msvc -> download bundled unicorn; everyone else -> build external if (YUZU_USE_BUNDLED_UNICORN) if (MSVC) message(STATUS "unicorn not found, falling back to bundled") # Detect toolchain and platform if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64) set(UNICORN_VER "unicorn-yuzu") else() message(FATAL_ERROR "No bundled Unicorn binaries for your toolchain. Disable YUZU_USE_BUNDLED_UNICORN and provide your own.") endif() if (DEFINED UNICORN_VER) download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX) endif() if (DEFINED UNICORN_VER) download_bundled_external("unicorn/" ${UNICORN_VER} UNICORN_PREFIX) endif() set(UNICORN_FOUND YES) set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE) set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/lib/x64/unicorn_dynload.lib" CACHE PATH "Path to Unicorn library" FORCE) set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/lib/x64/" CACHE PATH "Path to unicorn.dll" FORCE) else() message(STATUS "unicorn not found, falling back to externals") if (MINGW) set(UNICORN_LIB_NAME "unicorn.a") else() set(UNICORN_LIB_NAME "libunicorn.a") endif() set(UNICORN_FOUND YES) set(UNICORN_PREFIX ${PROJECT_SOURCE_DIR}/externals/unicorn) set(LIBUNICORN_LIBRARY "${UNICORN_PREFIX}/${UNICORN_LIB_NAME}" CACHE PATH "Path to Unicorn library" FORCE) set(LIBUNICORN_INCLUDE_DIR "${UNICORN_PREFIX}/include" CACHE PATH "Path to Unicorn headers" FORCE) set(UNICORN_DLL_DIR "${UNICORN_PREFIX}/" CACHE PATH "Path to unicorn dynamic library" FORCE) find_package(PythonInterp 2.7 REQUIRED) if (MINGW) add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY} COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh cross-win64 WORKING_DIRECTORY ${UNICORN_PREFIX} ) else() add_custom_command(OUTPUT ${LIBUNICORN_LIBRARY} COMMAND ${CMAKE_COMMAND} -E env UNICORN_ARCHS="aarch64" PYTHON="${PYTHON_EXECUTABLE}" /bin/sh make.sh macos-universal-no WORKING_DIRECTORY ${UNICORN_PREFIX} ) endif() # ALL makes this custom target build every time # but it won't actually build if LIBUNICORN_LIBRARY is up to date add_custom_target(unicorn-build ALL DEPENDS ${LIBUNICORN_LIBRARY} ) unset(UNICORN_LIB_NAME) endif() else() find_package(Unicorn REQUIRED) endif() if (UNICORN_FOUND) add_library(unicorn INTERFACE) add_dependencies(unicorn unicorn-build) target_link_libraries(unicorn INTERFACE "${LIBUNICORN_LIBRARY}") target_include_directories(unicorn INTERFACE "${LIBUNICORN_INCLUDE_DIR}") else() message(FATAL_ERROR "Could not find or build unicorn which is required.") endif() if (ENABLE_QT) if (YUZU_USE_BUNDLED_QT) if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64) set(QT_VER qt-5.12.0-msvc2017_64) else() message(FATAL_ERROR "No bundled Qt binaries for your toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.") endif() if (DEFINED QT_VER) download_bundled_external("qt/" ${QT_VER} QT_PREFIX) endif() set(QT_PREFIX_HINT HINTS "${QT_PREFIX}") else() # Passing an empty HINTS seems to cause default system paths to get ignored in CMake 2.8 so # make sure to not pass anything if we don't have one. set(QT_PREFIX_HINT) endif() find_package(Qt5 REQUIRED COMPONENTS Widgets OpenGL ${QT_PREFIX_HINT}) if (YUZU_USE_QT_WEB_ENGINE) find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets ${QT_PREFIX_HINT}) endif () endif() # Platform-specific library requirements # ====================================== if (APPLE) # Umbrella framework for everything GUI-related find_library(COCOA_LIBRARY Cocoa) set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY}) elseif (WIN32) # WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista) add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600) set(PLATFORM_LIBRARIES winmm ws2_32) if (MINGW) # PSAPI is the Process Status API set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version) endif() elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$") set(PLATFORM_LIBRARIES rt) endif() # Setup a custom clang-format target (if clang-format can be found) that will run # against all the src files. This should be used before making a pull request. # ======================================================================= set(CLANG_FORMAT_POSTFIX "-6.0") find_program(CLANG_FORMAT NAMES clang-format${CLANG_FORMAT_POSTFIX} clang-format PATHS ${PROJECT_BINARY_DIR}/externals) # if find_program doesn't find it, try to download from externals if (NOT CLANG_FORMAT) if (WIN32) message(STATUS "Clang format not found! Downloading...") set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe") file(DOWNLOAD https://github.com/yuzu-emu/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe "${CLANG_FORMAT}" SHOW_PROGRESS STATUS DOWNLOAD_SUCCESS) if (NOT DOWNLOAD_SUCCESS EQUAL 0) message(WARNING "Could not download clang format! Disabling the clang format target") file(REMOVE ${CLANG_FORMAT}) unset(CLANG_FORMAT) endif() else() message(WARNING "Clang format not found! Disabling the clang format target") endif() endif() if (CLANG_FORMAT) set(SRCS ${PROJECT_SOURCE_DIR}/src) set(CCOMMENT "Running clang format against all the .h and .cpp files in src/") if (WIN32) add_custom_target(clang-format COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}" COMMENT ${CCOMMENT}) elseif(MINGW) add_custom_target(clang-format COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i COMMENT ${CCOMMENT}) else() add_custom_target(clang-format COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i COMMENT ${CCOMMENT}) endif() unset(SRCS) unset(CCOMMENT) endif() # Include source code # =================== # This function should be passed a list of all files in a target. It will automatically generate # file groups following the directory hierarchy, so that the layout of the files in IDEs matches the # one in the filesystem. function(create_target_directory_groups target_name) # Place any files that aren't in the source list in a separate group so that they don't get in # the way. source_group("Other Files" REGULAR_EXPRESSION ".") get_target_property(target_sources "${target_name}" SOURCES) foreach(file_name IN LISTS target_sources) get_filename_component(dir_name "${file_name}" PATH) # Group names use '\' as a separator even though the entire rest of CMake uses '/'... string(REPLACE "/" "\\" group_name "${dir_name}") source_group("${group_name}" FILES "${file_name}") endforeach() endfunction() enable_testing() add_subdirectory(externals) add_subdirectory(src) # Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not if(ENABLE_QT) set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu) else() set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT yuzu-cmd) endif() # Installation instructions # ========================= # Install freedesktop.org metadata files, following those specifications: # http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html # http://standards.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html # http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html if(ENABLE_QT AND UNIX AND NOT APPLE) install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.desktop" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/applications") install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.svg" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps") install(FILES "${PROJECT_SOURCE_DIR}/dist/yuzu.xml" DESTINATION "${CMAKE_INSTALL_PREFIX}/share/mime/packages") endif()