mirror of
https://github.com/streamlink/streamlink
synced 2024-11-15 03:02:22 +01:00
f3eefdef52
Resolves #472.
54 lines
2.2 KiB
ReStructuredText
54 lines
2.2 KiB
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.. _issues:
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Common issues
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=============
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.. _issues-player_caching:
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Streams are buffering/lagging
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-----------------------------
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Enable caching in your player
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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By default most players do not cache the data they receieve from Livestreamer.
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Caching can reduce the amount of buffering you run into because the player will
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have some breathing room between receving the data and playing it.
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============= ======================== ======================================
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Player Parameter Note
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============= ======================== ======================================
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MPC-HC -- Currently no way of configuring the cache
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MPlayer ``-cache <kbytes>`` Between 1024 and 8192 is recommended
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MPlayer2 ``-cache <kbytes>`` Between 1024 and 8192 is recommended
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mpv ``--cache <kbytes>`` Between 1024 and 8192 is recommended
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VLC ``--file-caching <ms> Between 1000 and 10000 is recommended
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--network-caching <ms>``
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============= ======================== ======================================
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Use the :option:`--player` option to pass these options to your player.
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Multi-threaded streaming
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^^^^^^^^^^^^^^^^^^^^^^^^
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On segmented streaming protocols (such as HLS and HDS) it's possible to use
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multiple threads to potentially increase the throughput.
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Each stream type has it's own option, these options are currently available:
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=================================== ============================================
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Option Used by these plugins
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=================================== ============================================
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:option:`--hls-segment-threads` `twitch`, `youtube` and many more.
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:option:`--hds-segment-threads` `dailymotion`, `mlgtv` and many more.
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:option:`--stream-segment-threads` `ustreamtv`, `beattv` and any other plugins
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implementing their own segmented streaming
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protocol.
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=================================== ============================================
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.. note::
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Using 2 or 3 threads should be enough to see an impact on live streams,
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any more will likely not show much effect.
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