.. |
angle_dynamic.c
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angle_dynamic: silence warnings during compilation
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2016-11-25 09:49:49 +01:00 |
angle_dynamic.h
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vo_opengl: angle: rewrite with custom swap chain
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2017-02-07 22:45:07 +11:00 |
common.c
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vo_opengl: check against shmem limits
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2017-07-26 01:54:33 +02:00 |
common.h
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vo_opengl: check against shmem limits
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2017-07-26 01:54:33 +02:00 |
context_angle.c
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context_angle: fix fallback to D3D9 device
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2017-05-16 22:59:15 +10:00 |
context_cocoa.c
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cocoa: fix the support of multiple renderers (GPU switch)
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2017-07-31 20:23:58 +02:00 |
context_drm_egl.c
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vo_opengl: context_drm_egl: remove unnecessary include
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2017-04-26 17:43:23 +02:00 |
context_dxinterop.c
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context_dxinterop: lock rendertarget after present when swapping buffers
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2017-06-18 20:54:44 +02:00 |
context_mali_fbdev.c
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vo_opengl: add a generic EGL function loader function
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2017-04-06 14:50:19 +02:00 |
context_rpi.c
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vo_opengl: add a generic EGL function loader function
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2017-04-06 14:50:19 +02:00 |
context_vdpau.c
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vo_opengl: add our own copy of OpenGL headers
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2017-04-07 15:09:27 +02:00 |
context_w32.c
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vo_opengl: add our own copy of OpenGL headers
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2017-04-07 15:09:27 +02:00 |
context_wayland.c
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vo_opengl: add a generic EGL function loader function
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2017-04-06 14:50:19 +02:00 |
context_x11.c
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vo_opengl: add our own copy of OpenGL headers
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2017-04-07 15:09:27 +02:00 |
context_x11egl.c
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vo_opengl: add a generic EGL function loader function
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2017-04-06 14:50:19 +02:00 |
context.c
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vo_opengl: support compute shaders
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2017-07-24 17:19:31 +02:00 |
context.h
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vo_opengl: add a backend start_frame callback for context_vdpau
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2017-03-20 13:37:47 +01:00 |
cuda_dynamic.c
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vo_opengl: hwdec_cuda: Prefix cuda symbols to avoid collisions
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2016-11-24 20:15:57 +01:00 |
cuda_dynamic.h
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vo_opengl: hwdec_cuda: Support separate decode and display devices
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2017-06-03 16:41:03 +02:00 |
egl_helpers.c
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vo_opengl: add a generic EGL function loader function
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2017-04-06 14:50:19 +02:00 |
egl_helpers.h
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vo_opengl: add a generic EGL function loader function
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2017-04-06 14:50:19 +02:00 |
formats.c
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vo_opengl: give special Apple name a more appropriate name
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2017-08-03 16:19:56 +02:00 |
formats.h
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vo_opengl: start work on rendering API abstraction
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2017-07-26 11:31:43 +02:00 |
gl_headers.h
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vo_opengl: check against shmem limits
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2017-07-26 01:54:33 +02:00 |
hwdec_cuda.c
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vo_opengl: hwdec_cuda: Support separate decode and display devices
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2017-06-03 16:41:03 +02:00 |
hwdec_d3d11egl.c
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d3d: add support for new libavcodec hwaccel API
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2017-06-08 21:51:25 +02:00 |
hwdec_d3d11eglrgb.c
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d3d: UWP support for D3D11VA
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2017-06-30 18:57:37 +02:00 |
hwdec_dxva2egl.c
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vo_opengl: hwdec_dxva2egl: probe whether ANGLE mapping works
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2017-07-10 15:32:09 +02:00 |
hwdec_dxva2gldx.c
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d3d: add support for new libavcodec hwaccel API
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2017-06-08 21:51:25 +02:00 |
hwdec_ios.m
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vo_opengl: restructure format setup
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2017-06-30 17:07:55 +02:00 |
hwdec_osx.c
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vo_opengl: restructure format setup
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2017-06-30 17:07:55 +02:00 |
hwdec_rpi.c
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vo_opengl: drop TLS usage
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2017-05-11 17:47:33 +02:00 |
hwdec_vaegl.c
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vo_opengl: restructure format setup
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2017-06-30 17:07:55 +02:00 |
hwdec_vaglx.c
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vo_opengl: do not use vaapi-over-GLX
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2017-07-07 12:29:29 +02:00 |
hwdec_vdpau.c
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vdpau: use libavutil for surface allocation during decoding
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2017-01-17 15:48:56 +01:00 |
hwdec.c
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vo_opengl: do not use vaapi-over-GLX
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2017-07-07 12:29:29 +02:00 |
hwdec.h
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vo_opengl: do not use vaapi-over-GLX
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2017-07-07 12:29:29 +02:00 |
lcms.c
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options: add M_OPT_FILE to some more file options
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2017-03-06 15:41:06 +01:00 |
lcms.h
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vo_opengl: simplify option handling
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2016-09-06 11:11:36 +02:00 |
osd.c
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vo_opengl: osd: use new VAO mechanism
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2017-07-22 21:55:38 +02:00 |
osd.h
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vo_opengl: osd: remove stale declaration
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2017-07-23 00:02:02 +02:00 |
ra_gl.c
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vo_opengl: manage dither texture via ra
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2017-07-29 20:14:48 +02:00 |
ra_gl.h
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vo_opengl: start work on rendering API abstraction
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2017-07-26 11:31:43 +02:00 |
ra.c
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vo_opengl: add legend for texture format debug dump
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2017-08-03 16:19:57 +02:00 |
ra.h
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vo_opengl: manage scaler LUT textures via ra
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2017-07-29 20:15:59 +02:00 |
user_shaders.c
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vo_opengl: simplify/fix user shader textures
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2017-08-03 16:19:49 +02:00 |
user_shaders.h
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vo_opengl: simplify/fix user shader textures
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2017-08-03 16:19:49 +02:00 |
utils.c
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vo_opengl: manage dither texture via ra
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2017-07-29 20:14:48 +02:00 |
utils.h
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vo_opengl: manage dither texture via ra
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2017-07-29 20:14:48 +02:00 |
video_shaders.c
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vo_opengl: fix constexprs on ANGLE
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2017-08-03 14:27:38 +02:00 |
video_shaders.h
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vo_opengl: check against shmem limits
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2017-07-26 01:54:33 +02:00 |
video.c
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vo_opengl: simplify/fix user shader textures
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2017-08-03 16:19:49 +02:00 |
video.h
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vo_opengl: generalize HDR tone mapping to gamut mapping
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2017-08-03 12:46:57 +02:00 |