mirror of
https://github.com/mpv-player/mpv
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2f1af04745
Avoids printing an error when trying to create a GLES 3.x context on a device which can do GLES 2.0 only.
174 lines
5.3 KiB
C
174 lines
5.3 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/common.h"
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#include "egl_helpers.h"
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#include "common.h"
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#include "context.h"
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// EGL 1.5
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#ifndef EGL_CONTEXT_OPENGL_PROFILE_MASK
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#define EGL_CONTEXT_MAJOR_VERSION 0x3098
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#define EGL_CONTEXT_MINOR_VERSION 0x30FB
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#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
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#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
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#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
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#define EGL_OPENGL_ES3_BIT 0x00000040
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#endif
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static bool create_context(EGLDisplay display, struct mp_log *log, bool probing,
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int vo_flags, bool es3,
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EGLContext *out_context, EGLConfig *out_config)
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{
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int msgl = probing ? MSGL_V : MSGL_FATAL;
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bool es = vo_flags & VOFLAG_GLES;
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EGLenum api = EGL_OPENGL_API;
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EGLint rend = EGL_OPENGL_BIT;
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const char *name = "Desktop OpenGL";
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if (es) {
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api = EGL_OPENGL_ES_API;
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rend = EGL_OPENGL_ES2_BIT;
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name = "GLES 2.0";
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}
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if (es3) {
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api = EGL_OPENGL_ES_API;
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rend = EGL_OPENGL_ES3_BIT;
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name = "GLES 3.x";
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}
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mp_msg(log, MSGL_V, "Trying to create %s context.\n", name);
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if (!eglBindAPI(api)) {
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mp_msg(log, MSGL_V, "Could not bind API!\n");
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return false;
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}
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EGLint attributes[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_ALPHA_SIZE, (vo_flags & VOFLAG_ALPHA ) ? 1 : 0,
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EGL_DEPTH_SIZE, 0,
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EGL_RENDERABLE_TYPE, rend,
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EGL_NONE
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};
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EGLint config_count;
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EGLConfig config;
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eglChooseConfig(display, attributes, &config, 1, &config_count);
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if (!config_count) {
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mp_msg(log, msgl, "Could not find EGL configuration!\n");
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return false;
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}
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EGLContext *ctx = NULL;
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if (es) {
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EGLint attrs[] = {
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EGL_CONTEXT_CLIENT_VERSION, es3 ? 3 : 2,
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EGL_NONE
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};
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ctx = eglCreateContext(display, config, EGL_NO_CONTEXT, attrs);
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} else {
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for (int n = 0; mpgl_preferred_gl_versions[n]; n++) {
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int ver = mpgl_preferred_gl_versions[n];
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EGLint attrs[] = {
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EGL_CONTEXT_MAJOR_VERSION, MPGL_VER_GET_MAJOR(ver),
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EGL_CONTEXT_MINOR_VERSION, MPGL_VER_GET_MINOR(ver),
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EGL_CONTEXT_OPENGL_PROFILE_MASK,
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ver >= 320 ? EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT : 0,
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EGL_NONE
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};
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ctx = eglCreateContext(display, config, EGL_NO_CONTEXT, attrs);
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if (ctx)
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break;
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}
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if (!ctx) {
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// Fallback for EGL 1.4 without EGL_KHR_create_context.
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EGLint attrs[] = { EGL_NONE };
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ctx = eglCreateContext(display, config, EGL_NO_CONTEXT, attrs);
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}
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}
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if (!ctx) {
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mp_msg(log, msgl, "Could not create EGL context!\n");
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return false;
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}
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*out_context = ctx;
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*out_config = config;
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return true;
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}
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#define STR_OR_ERR(s) ((s) ? (s) : "(error)")
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// Create a context and return it and the config it was created with. If it
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// returns false, the out_* pointers are set to NULL.
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// vo_flags is a combination of VOFLAG_* values.
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bool mpegl_create_context(EGLDisplay display, struct mp_log *log, int vo_flags,
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EGLContext *out_context, EGLConfig *out_config)
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{
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*out_context = NULL;
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*out_config = NULL;
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const char *version = eglQueryString(display, EGL_VERSION);
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const char *vendor = eglQueryString(display, EGL_VENDOR);
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const char *apis = eglQueryString(display, EGL_CLIENT_APIS);
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mp_verbose(log, "EGL_VERSION=%s\nEGL_VENDOR=%s\nEGL_CLIENT_APIS=%s\n",
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STR_OR_ERR(version), STR_OR_ERR(vendor), STR_OR_ERR(apis));
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int clean_flags = vo_flags & ~(unsigned)(VOFLAG_GLES | VOFLAG_NO_GLES);
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bool probing = vo_flags & VOFLAG_PROBING;
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int msgl = probing ? MSGL_V : MSGL_FATAL;
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bool try_desktop = !(vo_flags & VOFLAG_NO_GLES);
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if (!(vo_flags & VOFLAG_GLES)) {
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// Desktop OpenGL
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if (create_context(display, log, try_desktop | probing, clean_flags, false,
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out_context, out_config))
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return true;
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}
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if (try_desktop) {
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// ES 3.x
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if (create_context(display, log, true, clean_flags | VOFLAG_GLES, true,
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out_context, out_config))
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return true;
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// ES 2.0
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if (create_context(display, log, probing, clean_flags | VOFLAG_GLES, false,
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out_context, out_config))
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return true;
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}
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mp_msg(log, msgl, "Could not create a GL context.\n");
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return false;
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}
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