..
angle_dynamic.c
vo_opengl: angle: dynamically load ANGLE
2016-05-11 15:39:29 +02:00
angle_dynamic.h
vo_opengl: angle: dynamically load ANGLE
2016-05-11 15:39:29 +02:00
common.c
vo_opengl: add hw overlay support and use it for RPI
2016-09-12 19:58:58 +02:00
common.h
opengl: compile against iOS OpenGLES implementation
2016-10-20 17:45:25 +02:00
context_angle.c
win32: build with -DINITGUID
2016-09-28 21:38:52 +10:00
context_cocoa.c
cocoa: add glFlush() to cocoa backend
2016-10-06 19:50:25 +02:00
context_drm_egl.c
vo_drm: change CLI options + refactors
2016-10-07 00:22:23 +02:00
context_dxinterop.c
win32: build with -DINITGUID
2016-09-28 21:38:52 +10:00
context_mali_fbdev.c
vo_opengl: mali fbdev support
2016-09-13 18:26:06 +02:00
context_rpi.c
vo_opengl: context_rpi: fix stdatomic usage
2016-10-21 17:35:48 +02:00
context_w32.c
vo_opengl: use standard functions to retrieve display depth
2016-06-14 10:35:43 +02:00
context_wayland.c
vo_opengl: wayland: use new EGL context creation code
2016-09-14 10:46:52 +02:00
context_x11.c
x11: stop using vo.event_fd
2016-07-20 20:52:08 +02:00
context_x11egl.c
vo_opengl: factor some EGL context creation code
2016-09-13 18:03:43 +02:00
context.c
build: don't rely on "__thread" being always available with GCC
2016-10-20 17:51:57 +02:00
context.h
vo_opengl: factor some EGL context creation code
2016-09-13 18:03:43 +02:00
egl_helpers.c
vo_opengl: egl: print EGL errors only if not probing
2016-09-30 13:06:31 +02:00
egl_helpers.h
vo_opengl: factor some EGL context creation code
2016-09-13 18:03:43 +02:00
formats.c
vo_opengl: make ES float texture format checks stricter
2016-05-23 21:27:18 +02:00
formats.h
vo_opengl: make ES float texture format checks stricter
2016-05-23 21:27:18 +02:00
header_fixes.h
opengl: compile against iOS OpenGLES implementation
2016-10-20 17:45:25 +02:00
hwdec_cuda.c
vo_opengl: hwdec_cuda: get the cuda device from the GL context
2016-09-24 17:11:09 +02:00
hwdec_d3d11egl.c
win32: build with -DINITGUID
2016-09-28 21:38:52 +10:00
hwdec_d3d11eglrgb.c
win32: build with -DINITGUID
2016-09-28 21:38:52 +10:00
hwdec_dxva2.c
vo_opengl: refactor how hwdec interop exports textures
2016-05-10 18:42:42 +02:00
hwdec_dxva2egl.c
vo_opengl: hwdec: reset hw_subfmt field
2016-07-15 13:04:17 +02:00
hwdec_dxva2gldx.c
vo_opengl: hwdec: reset hw_subfmt field
2016-07-15 13:04:17 +02:00
hwdec_osx.c
videotoolbox: add yuv420p to --videotoolbox-format
2016-07-15 13:04:17 +02:00
hwdec_rpi.c
vo_opengl: hwdec_rpi: fix NULL pointer deref in certain cases
2016-10-04 16:36:20 +02:00
hwdec_vaegl.c
vo_opengl: vaegl: log more debugging infos
2016-09-30 14:36:42 +02:00
hwdec_vaglx.c
vo_opengl: hwdec: reset hw_subfmt field
2016-07-15 13:04:17 +02:00
hwdec_vdpau.c
vo_opengl: fix another potential vdpau preemption issue
2016-09-07 18:23:14 +02:00
hwdec.c
vo_opengl: allow hwdec interops to support multiple image formats
2016-09-30 13:46:27 +02:00
hwdec.h
vo_opengl: allow hwdec interops to support multiple image formats
2016-09-30 13:46:27 +02:00
lcms.c
vo_opengl: simplify option handling
2016-09-06 11:11:36 +02:00
lcms.h
vo_opengl: simplify option handling
2016-09-06 11:11:36 +02:00
osd.c
vo_opengl: remove caching GL_MAX_TEXTURE_SIZE value
2016-07-03 17:33:59 +02:00
osd.h
vo_opengl, osd: allow osc.lua to react faster on resizes
2016-03-21 22:23:41 +01:00
user_shaders.c
vo_opengl: move eval_szexpr to user_shaders.c
2016-07-03 19:42:52 +02:00
user_shaders.h
vo_opengl: move eval_szexpr to user_shaders.c
2016-07-03 19:42:52 +02:00
utils.c
vo_opengl: fix OSD with icc-profile after previous commit
2016-09-14 22:49:08 +02:00
utils.h
vo_opengl: dynamically manage texture units
2016-09-14 20:46:45 +02:00
video_shaders.c
vo_opengl: dynamically manage texture units
2016-09-14 20:46:45 +02:00
video_shaders.h
vo_opengl: generalize HDR tone mapping mechanism
2016-07-03 19:42:52 +02:00
video.c
vo_opengl: fix redrawing with hardware decoding
2016-11-07 22:49:16 +01:00
video.h
filter_kernels: add ability to taper kernels/windows
2016-11-01 16:25:40 +01:00