Also provide a more useful link to _43 and _47.
6.8 KiB
Compiling for Windows
Compiling for Windows is supported with MinGW-w64. This can be used to produce both 32-bit and 64-bit executables, and it works for building on Windows and cross-compiling from Linux and Cygwin. MinGW-w64 is available from: http://mingw-w64.sourceforge.net.
While building a complete MinGW-w64 toolchain yourself is possible, there are a few build environments and scripts to help ease the process, such as MSYS2 and MXE. Note that MinGW environments included in Linux distributions are often broken, outdated and useless, and usually don't use MinGW-w64.
Warning: the original MinGW (http://www.mingw.org) is unsupported.
Cross-compilation
When cross-compiling, you have to run mpv's configure with these arguments:
DEST_OS=win32 TARGET=i686-w64-mingw32 ./waf configure
MXE makes it very easy to bootstrap a complete MingGW-w64 environment from a Linux machine. See a working example below.
Alternatively, you can try mingw-w64-cmake, which bootstraps a MinGW-w64 environment and builds mpv and dependencies.
Example with MXE
# Before starting, make sure you install MXE prerequisites. MXE will download
# and build all target dependencies, but no host dependencies. For example,
# you need a working compiler, or MXE can't build the crosscompiler.
#
# Refer to
#
# http://mxe.cc/#requirements
#
# Scroll down for disto/OS-specific instructions to install them.
# Download MXE. Note that compiling the required packages requires about 1.4 GB
# or more!
cd /opt
git clone https://github.com/mxe/mxe mxe
cd mxe
# Set build options.
# The JOBS environment variable controls threads to use when building. DO NOT
# use the regular `make -j4` option with MXE as it will slow down the build.
# Alternatively, you can set this in the make command by appending "JOBS=4"
# to the end of command:
echo "JOBS := 4" >> settings.mk
# The MXE_TARGET environment variable builds MinGW-w64 for 32 bit targets.
# Alternatively, you can specify this in the make command by appending
# "MXE_TARGETS=i686-w64-mingw32" to the end of command:
echo "MXE_TARGETS := i686-w64-mingw32.static" >> settings.mk
# If you want to build 64 bit version, use this:
# echo "MXE_TARGETS := x86_64-w64-mingw32.static" >> settings.mk
# Build required packages. The following provide a minimum required to build
# a reasonable mpv binary (though not an absolute minimum).
make gcc ffmpeg libass jpeg lua
# Add MXE binaries to $PATH
export PATH=/opt/mxe/usr/bin/:$PATH
# Build mpv. The target will be used to automatically select the name of the
# build tools involved (e.g. it will use i686-w64-mingw32.static-gcc).
cd ..
git clone https://github.com/mpv-player/mpv.git
cd mpv
python ./bootstrap.py
DEST_OS=win32 TARGET=i686-w64-mingw32.static ./waf configure
# Or, if 64 bit version,
# DEST_OS=win32 TARGET=x86_64-w64-mingw32.static ./waf configure
./waf build
Native compilation with MSYS2
For Windows developers looking to get started quickly, MSYS2 can be used to compile mpv natively on a Windows machine. The MSYS2 repositories have binary packages for most of mpv's dependencies, so the process should only involve building mpv itself.
To build 64-bit mpv on Windows:
Installing MSYS2
-
Download an installer from https://msys2.github.io/
It doesn't matter whether the i686 or the x86_64 version is used. Both can build 32-bit and 64-bit binaries when running on a 64-bit version of Windows.
-
Start a MinGW-w64 shell (
mingw64.exe
). Note that this is different from the MSYS2 shell that is started from the final installation dialog.For a 32-bit build, use
mingw32.exe
.
Updating MSYS2
To prevent errors during post-install, the MSYS2 core runtime must be updated separately.
# Check for core updates. If instructed, close the shell window and reopen it
# before continuing.
pacman -Syu
# Update everything else
pacman -Su
Installing mpv dependencies
# Install MSYS2 build dependencies and a MinGW-w64 compiler
pacman -S git mingw-w64-x86_64-pkg-config python mingw-w64-x86_64-gcc
# Install the most important MinGW-w64 dependencies. libass, libbluray and
# lcms2 are also pulled in as dependencies of ffmpeg.
pacman -S mingw-w64-x86_64-ffmpeg mingw-w64-x86_64-libjpeg-turbo mingw-w64-x86_64-lua51
# Install additional (optional) dependencies
pacman -S mingw-w64-x86_64-libdvdnav mingw-w64-x86_64-libguess mingw-w64-x86_64-angleproject-git
For a 32-bit build, install mingw-w64-i686-*
packages instead.
Building mpv
Clone the latest mpv from git and install waf:
git clone https://github.com/mpv-player/mpv.git && cd mpv
./bootstrap.py
Finally, compile and install mpv. Binaries will be installed to
/mingw64/bin
.
# For a 32-bit build, use --prefix=/mingw32 instead
./waf configure CC=gcc.exe --check-c-compiler=gcc --prefix=/mingw64
./waf install
Or, compile and install both libmpv and mpv:
./waf configure CC=gcc.exe --check-c-compiler=gcc --enable-libmpv-shared --prefix=/mingw64
./waf install
# waf installs libmpv dll to the wrong directory, so fix it up
mv -f /mingw64/lib/mpv-1.dll /mingw64/bin/
Linking libmpv with MSVC programs
You can build C++ programs in Visual Studio and link them with libmpv. To do
this, you need a Visual Studio which supports stdint.h
(recent ones do),
and you need to create a import library for the mpv DLL:
lib /def:mpv.def /name:mpv-1.dll /out:mpv.lib /MACHINE:X64
The string in the /name:
parameter must match the filename of the DLL (this
is simply the filename the MSVC linker will use). The mpv.def
can be
retrieved from the mpv build directory, or can be produced by MingGW's
gendef.exe helper from the mpv DLL.
Static linking is not possible.
Running mpv
If you want to run mpv from the MinGW-w64 shell, you will find the experience
much more pleasant if you use the winpty
utility
pacman -S winpty
winpty mpv.com ToS-4k-1920.mov
If you want to move / copy mpv.exe
and mpv.com
to somewhere other than
/mingw64/bin/
for use outside the MinGW-w64 shell, they will still depend on
DLLs in that folder. The simplest solution is to add C:\msys64\mingw64\bin
to the windows system %PATH%
. Beware though that this can cause problems or
confusion in Cygwin if that is also installed on the machine.
Use of the ANGLE OpenGL backend requires a copy of the D3D compiler DLL that
matches the version of the D3D SDK that ANGLE was built with
(d3dcompiler_43.dll
in case of MinGW-built ANGLE) in the path or in the
same folder as mpv. It must be of the same architecture (x86_64 / i686) as the
mpv you compiled. You can find copies here: