mirror of
https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
3751065f97
We always want to use __declspec(selectany) to declare GUIDs, but
manually including <initguid.h> in every file that used GUIDs was
error-prone. Since all <initguid.h> does is define INITGUID and include
<guiddef.h>, we can remove all references to <initguid.h> and just
compile with -DINITGUID to get the same effect.
Also, this partially reverts 622bcb0
by re-adding libuuid.a to the
build, since apparently some GUIDs (such as GUID_NULL) are not declared
in the source file, even when INITGUID is set.
613 lines
19 KiB
C
613 lines
19 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <windows.h>
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#include <versionhelpers.h>
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#include <d3d9.h>
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#include <dwmapi.h>
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#include "osdep/windows_utils.h"
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#include "video/out/w32_common.h"
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#include "context.h"
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// For WGL_ACCESS_WRITE_DISCARD_NV, etc.
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#include <GL/wglext.h>
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EXTERN_C IMAGE_DOS_HEADER __ImageBase;
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#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
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// mingw-w64 header typo?
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#ifndef IDirect3DSwapChain9Ex_GetBackBuffer
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#define IDirect3DSwapChain9Ex_GetBackBuffer IDirect3DSwapChain9EX_GetBackBuffer
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#endif
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struct priv {
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HMODULE d3d9_dll;
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HRESULT (WINAPI *Direct3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **ppD3D);
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// Direct3D9 device and resources
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IDirect3D9Ex *d3d9ex;
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IDirect3DDevice9Ex *device;
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HANDLE device_h;
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IDirect3DSwapChain9Ex *swapchain;
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IDirect3DSurface9 *backbuffer;
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IDirect3DSurface9 *rtarget;
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HANDLE rtarget_h;
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// OpenGL offscreen context
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HWND os_wnd;
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HDC os_dc;
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HGLRC os_ctx;
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// OpenGL resources
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GLuint texture;
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// Did we lose the device?
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bool lost_device;
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// Requested and current parameters
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int requested_swapinterval;
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int width, height, swapinterval;
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};
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static __thread struct MPGLContext *current_ctx;
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static void pump_message_loop(void)
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{
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// We have a hidden window on this thread (for the OpenGL context,) so pump
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// its message loop at regular intervals to be safe
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MSG message;
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while (PeekMessageW(&message, NULL, 0, 0, PM_REMOVE))
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DispatchMessageW(&message);
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}
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static void *w32gpa(const GLubyte *procName)
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{
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HMODULE oglmod;
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void *res = wglGetProcAddress(procName);
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if (res)
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return res;
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oglmod = GetModuleHandleW(L"opengl32.dll");
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return GetProcAddress(oglmod, procName);
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}
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static int os_ctx_create(struct MPGLContext *ctx)
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{
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static const wchar_t os_wnd_class[] = L"mpv offscreen gl";
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struct priv *p = ctx->priv;
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HGLRC legacy_context = NULL;
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RegisterClassExW(&(WNDCLASSEXW) {
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.cbSize = sizeof(WNDCLASSEXW),
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.style = CS_OWNDC,
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.lpfnWndProc = DefWindowProc,
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.hInstance = HINST_THISCOMPONENT,
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.lpszClassName = os_wnd_class,
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});
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// Create a hidden window for an offscreen OpenGL context. It might also be
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// possible to use the VO window, but MSDN recommends against drawing to
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// the same window with flip mode present and other APIs, so play it safe.
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p->os_wnd = CreateWindowExW(0, os_wnd_class, os_wnd_class, 0, 0, 0, 200,
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200, NULL, NULL, HINST_THISCOMPONENT, NULL);
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p->os_dc = GetDC(p->os_wnd);
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if (!p->os_dc) {
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MP_FATAL(ctx->vo, "Couldn't create window for offscreen rendering\n");
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goto fail;
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}
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// Choose a pixel format. It probably doesn't matter what this is because
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// the primary framebuffer will not be used.
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PIXELFORMATDESCRIPTOR pfd = {
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.nSize = sizeof pfd,
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.nVersion = 1,
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.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
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.iPixelType = PFD_TYPE_RGBA,
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.cColorBits = 24,
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.iLayerType = PFD_MAIN_PLANE,
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};
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int pf = ChoosePixelFormat(p->os_dc, &pfd);
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if (!pf) {
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MP_FATAL(ctx->vo,
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"Couldn't choose pixelformat for offscreen rendering: %s\n",
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mp_LastError_to_str());
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goto fail;
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}
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SetPixelFormat(p->os_dc, pf, &pfd);
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legacy_context = wglCreateContext(p->os_dc);
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if (!legacy_context || !wglMakeCurrent(p->os_dc, legacy_context)) {
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MP_FATAL(ctx->vo, "Couldn't create OpenGL context for offscreen rendering: %s\n",
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mp_LastError_to_str());
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goto fail;
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}
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const char *(GLAPIENTRY *wglGetExtensionsStringARB)(HDC hdc)
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= w32gpa((const GLubyte*)"wglGetExtensionsStringARB");
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if (!wglGetExtensionsStringARB) {
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MP_FATAL(ctx->vo, "The OpenGL driver does not support OpenGL 3.x\n");
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goto fail;
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}
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const char *wgl_exts = wglGetExtensionsStringARB(p->os_dc);
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if (!strstr(wgl_exts, "WGL_ARB_create_context")) {
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MP_FATAL(ctx->vo, "The OpenGL driver does not support OpenGL 3.x\n");
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goto fail;
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}
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HGLRC (GLAPIENTRY *wglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext,
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const int *attribList)
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= w32gpa((const GLubyte*)"wglCreateContextAttribsARB");
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if (!wglCreateContextAttribsARB) {
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MP_FATAL(ctx->vo, "The OpenGL driver does not support OpenGL 3.x\n");
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goto fail;
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}
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int attribs[] = {
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WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
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WGL_CONTEXT_MINOR_VERSION_ARB, 0,
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WGL_CONTEXT_FLAGS_ARB, 0,
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WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
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0
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};
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p->os_ctx = wglCreateContextAttribsARB(p->os_dc, 0, attribs);
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if (!p->os_ctx) {
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// NVidia, instead of ignoring WGL_CONTEXT_FLAGS_ARB, will error out if
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// it's present on pre-3.2 contexts.
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// Remove it from attribs and retry the context creation.
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attribs[6] = attribs[7] = 0;
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p->os_ctx = wglCreateContextAttribsARB(p->os_dc, 0, attribs);
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}
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if (!p->os_ctx) {
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MP_FATAL(ctx->vo,
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"Couldn't create OpenGL 3.x context for offscreen rendering: %s\n",
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mp_LastError_to_str());
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goto fail;
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}
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wglMakeCurrent(p->os_dc, NULL);
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wglDeleteContext(legacy_context);
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legacy_context = NULL;
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if (!wglMakeCurrent(p->os_dc, p->os_ctx)) {
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MP_FATAL(ctx->vo,
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"Couldn't activate OpenGL 3.x context for offscreen rendering: %s\n",
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mp_LastError_to_str());
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goto fail;
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}
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mpgl_load_functions(ctx->gl, w32gpa, wgl_exts, ctx->vo->log);
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if (!(ctx->gl->mpgl_caps & MPGL_CAP_DXINTEROP)) {
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MP_FATAL(ctx->vo, "WGL_NV_DX_interop is not supported\n");
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goto fail;
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}
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return 0;
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fail:
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if (legacy_context) {
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wglMakeCurrent(p->os_dc, NULL);
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wglDeleteContext(legacy_context);
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}
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return -1;
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}
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static void os_ctx_destroy(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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if (p->os_ctx) {
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wglMakeCurrent(p->os_dc, NULL);
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wglDeleteContext(p->os_ctx);
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}
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if (p->os_dc)
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ReleaseDC(p->os_wnd, p->os_dc);
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if (p->os_wnd)
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DestroyWindow(p->os_wnd);
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}
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static int d3d_size_dependent_create(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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struct GL *gl = ctx->gl;
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HRESULT hr;
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IDirect3DSwapChain9 *sw9;
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hr = IDirect3DDevice9Ex_GetSwapChain(p->device, 0, &sw9);
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if (FAILED(hr)) {
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MP_ERR(ctx->vo, "Couldn't get swap chain: %s\n", mp_HRESULT_to_str(hr));
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return -1;
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}
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hr = IDirect3DSwapChain9_QueryInterface(sw9, &IID_IDirect3DSwapChain9Ex,
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(void**)&p->swapchain);
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if (FAILED(hr)) {
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IDirect3DSwapChain9_Release(sw9);
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MP_ERR(ctx->vo, "Obtained swap chain is not IDirect3DSwapChain9Ex: %s\n",
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mp_HRESULT_to_str(hr));
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return -1;
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}
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IDirect3DSwapChain9_Release(sw9);
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hr = IDirect3DSwapChain9Ex_GetBackBuffer(p->swapchain, 0,
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D3DBACKBUFFER_TYPE_MONO, &p->backbuffer);
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if (FAILED(hr)) {
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MP_ERR(ctx->vo, "Couldn't get backbuffer: %s\n", mp_HRESULT_to_str(hr));
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return -1;
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}
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// Get the format of the backbuffer
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D3DSURFACE_DESC bb_desc = { 0 };
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IDirect3DSurface9_GetDesc(p->backbuffer, &bb_desc);
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MP_VERBOSE(ctx->vo, "DX_interop backbuffer size: %ux%u\n",
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(unsigned)bb_desc.Width, (unsigned)bb_desc.Height);
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MP_VERBOSE(ctx->vo, "DX_interop backbuffer format: %u\n",
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(unsigned)bb_desc.Format);
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// Create a rendertarget with the same format as the backbuffer for
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// rendering from OpenGL
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HANDLE share_handle = NULL;
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hr = IDirect3DDevice9Ex_CreateRenderTarget(p->device, bb_desc.Width,
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bb_desc.Height, bb_desc.Format, D3DMULTISAMPLE_NONE, 0, FALSE,
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&p->rtarget, &share_handle);
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if (FAILED(hr)) {
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MP_ERR(ctx->vo, "Couldn't create rendertarget: %s\n", mp_HRESULT_to_str(hr));
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return -1;
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}
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// Register the share handle with WGL_NV_DX_interop. Nvidia does not
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// require the use of share handles, but Intel does.
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if (share_handle)
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gl->DXSetResourceShareHandleNV(p->rtarget, share_handle);
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// Create the OpenGL-side texture
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gl->GenTextures(1, &p->texture);
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// Now share the rendertarget with OpenGL as a texture
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p->rtarget_h = gl->DXRegisterObjectNV(p->device_h, p->rtarget, p->texture,
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GL_TEXTURE_2D, WGL_ACCESS_WRITE_DISCARD_NV);
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if (!p->rtarget_h) {
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MP_ERR(ctx->vo, "Couldn't share rendertarget with OpenGL: %s\n",
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mp_LastError_to_str());
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return -1;
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}
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// Lock the rendertarget for use from OpenGL. This will only be unlocked in
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// swap_buffers() when it is blitted to the real Direct3D backbuffer.
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if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
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MP_ERR(ctx->vo, "Couldn't lock rendertarget: %s\n",
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mp_LastError_to_str());
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return -1;
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}
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gl->BindFramebuffer(GL_FRAMEBUFFER, gl->main_fb);
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gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, p->texture, 0);
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gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
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return 0;
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}
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static void d3d_size_dependent_destroy(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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struct GL *gl = ctx->gl;
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if (p->rtarget_h) {
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gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h);
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gl->DXUnregisterObjectNV(p->device_h, p->rtarget_h);
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}
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p->rtarget_h = 0;
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if (p->texture)
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gl->DeleteTextures(1, &p->texture);
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p->texture = 0;
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if (p->rtarget)
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IDirect3DSurface9_Release(p->rtarget);
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p->rtarget = NULL;
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if (p->backbuffer)
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IDirect3DSurface9_Release(p->backbuffer);
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p->backbuffer = NULL;
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if (p->swapchain)
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IDirect3DSwapChain9Ex_Release(p->swapchain);
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p->swapchain = NULL;
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}
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static void fill_presentparams(MPGLContext *ctx, D3DPRESENT_PARAMETERS *pparams)
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{
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struct priv *p = ctx->priv;
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// Present intervals other than IMMEDIATE and ONE don't seem to work. It's
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// possible that they're not compatible with FLIPEX.
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UINT presentation_interval;
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switch (p->requested_swapinterval) {
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case 0: presentation_interval = D3DPRESENT_INTERVAL_IMMEDIATE; break;
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case 1: presentation_interval = D3DPRESENT_INTERVAL_ONE; break;
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default: presentation_interval = D3DPRESENT_INTERVAL_ONE; break;
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}
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*pparams = (D3DPRESENT_PARAMETERS) {
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.Windowed = TRUE,
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.BackBufferWidth = ctx->vo->dwidth ? ctx->vo->dwidth : 1,
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.BackBufferHeight = ctx->vo->dheight ? ctx->vo->dheight : 1,
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// The length of the backbuffer queue shouldn't affect latency because
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// swap_buffers() always uses the backbuffer at the head of the queue
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// and presents it immediately. MSDN says there is a performance
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// penalty for having a short backbuffer queue and this seems to be
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// true, at least on Nvidia, where less than four backbuffers causes
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// very high CPU usage. Use six to be safe.
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.BackBufferCount = 6,
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.SwapEffect = IsWindows7OrGreater() ? D3DSWAPEFFECT_FLIPEX : D3DSWAPEFFECT_FLIP,
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// Automatically get the backbuffer format from the display format
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.BackBufferFormat = D3DFMT_UNKNOWN,
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.PresentationInterval = presentation_interval,
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.hDeviceWindow = vo_w32_hwnd(ctx->vo),
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};
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}
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static int d3d_create(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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struct GL *gl = ctx->gl;
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HRESULT hr;
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p->d3d9_dll = LoadLibraryW(L"d3d9.dll");
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if (!p->d3d9_dll) {
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MP_FATAL(ctx->vo, "Failed to load \"d3d9.dll\": %s\n",
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mp_LastError_to_str());
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return -1;
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}
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// WGL_NV_dx_interop requires Direct3D 9Ex on WDDM systems. Direct3D 9Ex
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// also enables flip mode present for efficient rendering with the DWM.
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p->Direct3DCreate9Ex = (void*)GetProcAddress(p->d3d9_dll,
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"Direct3DCreate9Ex");
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if (!p->Direct3DCreate9Ex) {
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MP_FATAL(ctx->vo, "Direct3D 9Ex not supported\n");
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return -1;
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}
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hr = p->Direct3DCreate9Ex(D3D_SDK_VERSION, &p->d3d9ex);
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if (FAILED(hr)) {
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MP_FATAL(ctx->vo, "Couldn't create Direct3D9Ex: %s\n",
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mp_HRESULT_to_str(hr));
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return -1;
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}
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D3DPRESENT_PARAMETERS pparams;
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fill_presentparams(ctx, &pparams);
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hr = IDirect3D9Ex_CreateDeviceEx(p->d3d9ex, D3DADAPTER_DEFAULT,
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D3DDEVTYPE_HAL, vo_w32_hwnd(ctx->vo),
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D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE |
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D3DCREATE_FPU_PRESERVE | D3DCREATE_MULTITHREADED |
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D3DCREATE_NOWINDOWCHANGES,
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&pparams, NULL, &p->device);
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if (FAILED(hr)) {
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MP_FATAL(ctx->vo, "Couldn't create device: %s\n", mp_HRESULT_to_str(hr));
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return -1;
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}
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// mpv expects frames to be presented right after swap_buffers() returns
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IDirect3DDevice9Ex_SetMaximumFrameLatency(p->device, 1);
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// Register the Direct3D device with WGL_NV_dx_interop
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p->device_h = gl->DXOpenDeviceNV(p->device);
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if (!p->device_h) {
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MP_FATAL(ctx->vo, "Couldn't open Direct3D device from OpenGL: %s\n",
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mp_LastError_to_str());
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return -1;
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}
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return 0;
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}
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static void d3d_destroy(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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struct GL *gl = ctx->gl;
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if (p->device_h)
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gl->DXCloseDeviceNV(p->device_h);
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if (p->device)
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IDirect3DDevice9Ex_Release(p->device);
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if (p->d3d9ex)
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IDirect3D9Ex_Release(p->d3d9ex);
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if (p->d3d9_dll)
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FreeLibrary(p->d3d9_dll);
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}
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static void dxinterop_uninit(MPGLContext *ctx)
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{
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d3d_size_dependent_destroy(ctx);
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d3d_destroy(ctx);
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os_ctx_destroy(ctx);
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vo_w32_uninit(ctx->vo);
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DwmEnableMMCSS(FALSE);
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pump_message_loop();
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}
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static void dxinterop_reset(struct MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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HRESULT hr;
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// Check if the device actually needs to be reset
|
|
if (ctx->vo->dwidth == p->width && ctx->vo->dheight == p->height &&
|
|
p->requested_swapinterval == p->swapinterval && !p->lost_device)
|
|
return;
|
|
|
|
d3d_size_dependent_destroy(ctx);
|
|
|
|
D3DPRESENT_PARAMETERS pparams;
|
|
fill_presentparams(ctx, &pparams);
|
|
|
|
hr = IDirect3DDevice9Ex_ResetEx(p->device, &pparams, NULL);
|
|
if (FAILED(hr)) {
|
|
p->lost_device = true;
|
|
MP_ERR(ctx->vo, "Couldn't reset device: %s\n", mp_HRESULT_to_str(hr));
|
|
return;
|
|
}
|
|
|
|
if (d3d_size_dependent_create(ctx) < 0) {
|
|
p->lost_device = true;
|
|
MP_ERR(ctx->vo, "Couldn't recreate Direct3D objects after reset\n");
|
|
return;
|
|
}
|
|
|
|
MP_VERBOSE(ctx->vo, "Direct3D device reset\n");
|
|
p->width = ctx->vo->dwidth;
|
|
p->height = ctx->vo->dheight;
|
|
p->swapinterval = p->requested_swapinterval;
|
|
p->lost_device = false;
|
|
}
|
|
|
|
static int GLAPIENTRY dxinterop_swap_interval(int interval)
|
|
{
|
|
if (!current_ctx)
|
|
return 0;
|
|
struct priv *p = current_ctx->priv;
|
|
|
|
p->requested_swapinterval = interval;
|
|
dxinterop_reset(current_ctx);
|
|
return 1;
|
|
}
|
|
|
|
static void * GLAPIENTRY dxinterop_get_native_display(const char *name)
|
|
{
|
|
if (!current_ctx || !name)
|
|
return NULL;
|
|
struct priv *p = current_ctx->priv;
|
|
|
|
if (p->device && strcmp("IDirect3DDevice9Ex", name) == 0) {
|
|
return p->device;
|
|
} else if (p->device_h && strcmp("dxinterop_device_HANDLE", name) == 0) {
|
|
return p->device_h;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static int dxinterop_init(struct MPGLContext *ctx, int flags)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
struct GL *gl = ctx->gl;
|
|
|
|
p->requested_swapinterval = 1;
|
|
|
|
if (!vo_w32_init(ctx->vo))
|
|
goto fail;
|
|
if (os_ctx_create(ctx) < 0)
|
|
goto fail;
|
|
|
|
// Create the shared framebuffer
|
|
gl->GenFramebuffers(1, &gl->main_fb);
|
|
|
|
current_ctx = ctx;
|
|
gl->SwapInterval = dxinterop_swap_interval;
|
|
gl->MPGetNativeDisplay = dxinterop_get_native_display;
|
|
|
|
if (d3d_create(ctx) < 0)
|
|
goto fail;
|
|
if (d3d_size_dependent_create(ctx) < 0)
|
|
goto fail;
|
|
|
|
// The OpenGL and Direct3D coordinate systems are flipped vertically
|
|
// relative to each other. Flip the video during rendering so it can be
|
|
// copied to the Direct3D backbuffer with a simple (and fast) StretchRect.
|
|
ctx->flip_v = true;
|
|
|
|
DwmEnableMMCSS(TRUE);
|
|
|
|
return 0;
|
|
fail:
|
|
dxinterop_uninit(ctx);
|
|
return -1;
|
|
}
|
|
|
|
static int dxinterop_reconfig(struct MPGLContext *ctx)
|
|
{
|
|
vo_w32_config(ctx->vo);
|
|
return 0;
|
|
}
|
|
|
|
static void dxinterop_swap_buffers(MPGLContext *ctx)
|
|
{
|
|
struct priv *p = ctx->priv;
|
|
struct GL *gl = ctx->gl;
|
|
HRESULT hr;
|
|
|
|
pump_message_loop();
|
|
|
|
// If the device is still lost, try to reset it again
|
|
if (p->lost_device)
|
|
dxinterop_reset(ctx);
|
|
if (p->lost_device)
|
|
return;
|
|
|
|
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
|
|
MP_ERR(ctx->vo, "Couldn't unlock rendertarget for present: %s\n",
|
|
mp_LastError_to_str());
|
|
return;
|
|
}
|
|
|
|
// Blit the OpenGL rendertarget to the backbuffer
|
|
hr = IDirect3DDevice9Ex_StretchRect(p->device, p->rtarget, NULL,
|
|
p->backbuffer, NULL, D3DTEXF_NONE);
|
|
if (FAILED(hr)) {
|
|
MP_ERR(ctx->vo, "Couldn't stretchrect for present: %s\n",
|
|
mp_HRESULT_to_str(hr));
|
|
return;
|
|
}
|
|
|
|
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
|
|
MP_ERR(ctx->vo, "Couldn't lock rendertarget after stretchrect: %s\n",
|
|
mp_LastError_to_str());
|
|
return;
|
|
}
|
|
|
|
hr = IDirect3DDevice9Ex_PresentEx(p->device, NULL, NULL, NULL, NULL, 0);
|
|
switch (hr) {
|
|
case D3DERR_DEVICELOST:
|
|
case D3DERR_DEVICEHUNG:
|
|
MP_VERBOSE(ctx->vo, "Direct3D device lost! Resetting.\n");
|
|
p->lost_device = true;
|
|
dxinterop_reset(ctx);
|
|
break;
|
|
default:
|
|
if (FAILED(hr))
|
|
MP_ERR(ctx->vo, "Failed to present: %s\n", mp_HRESULT_to_str(hr));
|
|
}
|
|
}
|
|
|
|
static int dxinterop_control(MPGLContext *ctx, int *events, int request,
|
|
void *arg)
|
|
{
|
|
int r = vo_w32_control(ctx->vo, events, request, arg);
|
|
if (*events & VO_EVENT_RESIZE)
|
|
dxinterop_reset(ctx);
|
|
return r;
|
|
}
|
|
|
|
const struct mpgl_driver mpgl_driver_dxinterop = {
|
|
.name = "dxinterop",
|
|
.priv_size = sizeof(struct priv),
|
|
.init = dxinterop_init,
|
|
.reconfig = dxinterop_reconfig,
|
|
.swap_buffers = dxinterop_swap_buffers,
|
|
.control = dxinterop_control,
|
|
.uninit = dxinterop_uninit,
|
|
};
|