mirror of
https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
3751065f97
We always want to use __declspec(selectany) to declare GUIDs, but
manually including <initguid.h> in every file that used GUIDs was
error-prone. Since all <initguid.h> does is define INITGUID and include
<guiddef.h>, we can remove all references to <initguid.h> and just
compile with -DINITGUID to get the same effect.
Also, this partially reverts 622bcb0
by re-adding libuuid.a to the
build, since apparently some GUIDs (such as GUID_NULL) are not declared
in the source file, even when INITGUID is set.
409 lines
13 KiB
C
409 lines
13 KiB
C
/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <windows.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <d3d11.h>
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#include <dxgi.h>
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#include "angle_dynamic.h"
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#include "common/common.h"
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#include "video/out/w32_common.h"
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#include "context.h"
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#ifndef EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE
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#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
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#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
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#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
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#endif
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// Windows 8 enum value, not present in mingw-w64 headers
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#define DXGI_ADAPTER_FLAG_SOFTWARE (2)
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struct priv {
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EGLDisplay egl_display;
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EGLContext egl_context;
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EGLSurface egl_surface;
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bool use_es2;
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bool sw_adapter_msg_shown;
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PFNEGLPOSTSUBBUFFERNVPROC eglPostSubBufferNV;
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};
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static void angle_uninit(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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if (p->egl_context) {
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eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglDestroyContext(p->egl_display, p->egl_context);
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}
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p->egl_context = EGL_NO_CONTEXT;
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if (p->egl_display)
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eglTerminate(p->egl_display);
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vo_w32_uninit(ctx->vo);
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}
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static EGLConfig select_fb_config_egl(struct MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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EGLint attributes[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_DEPTH_SIZE, 0,
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EGL_NONE
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};
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EGLint config_count;
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EGLConfig config;
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eglChooseConfig(p->egl_display, attributes, &config, 1, &config_count);
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if (!config_count) {
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MP_FATAL(ctx->vo, "Could find EGL configuration!\n");
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return NULL;
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}
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return config;
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}
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static bool create_context_egl(MPGLContext *ctx, EGLConfig config, int version)
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{
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struct priv *p = ctx->priv;
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EGLint context_attributes[] = {
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EGL_CONTEXT_CLIENT_VERSION, version,
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EGL_NONE
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};
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p->egl_context = eglCreateContext(p->egl_display, config,
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EGL_NO_CONTEXT, context_attributes);
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if (p->egl_context == EGL_NO_CONTEXT) {
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MP_VERBOSE(ctx->vo, "Could not create EGL GLES %d context!\n", version);
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return false;
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}
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eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface,
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p->egl_context);
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return true;
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}
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static void show_sw_adapter_msg(struct MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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if (p->sw_adapter_msg_shown)
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return;
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MP_WARN(ctx->vo, "Using a software adapter\n");
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p->sw_adapter_msg_shown = true;
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}
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static void d3d_init(struct MPGLContext *ctx)
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{
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HRESULT hr;
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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IDXGIDevice *dxgi_dev = NULL;
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IDXGIAdapter *dxgi_adapter = NULL;
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IDXGIAdapter1 *dxgi_adapter1 = NULL;
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IDXGIFactory *dxgi_factory = NULL;
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PFNEGLQUERYDISPLAYATTRIBEXTPROC eglQueryDisplayAttribEXT =
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(PFNEGLQUERYDISPLAYATTRIBEXTPROC)eglGetProcAddress("eglQueryDisplayAttribEXT");
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PFNEGLQUERYDEVICEATTRIBEXTPROC eglQueryDeviceAttribEXT =
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(PFNEGLQUERYDEVICEATTRIBEXTPROC)eglGetProcAddress("eglQueryDeviceAttribEXT");
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if (!eglQueryDisplayAttribEXT || !eglQueryDeviceAttribEXT) {
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MP_VERBOSE(vo, "Missing EGL_EXT_device_query\n");
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goto done;
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}
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EGLAttrib dev_attr;
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if (!eglQueryDisplayAttribEXT(p->egl_display, EGL_DEVICE_EXT, &dev_attr)) {
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MP_VERBOSE(vo, "Missing EGL_EXT_device_query\n");
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goto done;
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}
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// If ANGLE is in D3D11 mode, get the underlying ID3D11Device
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EGLDeviceEXT dev = (EGLDeviceEXT)dev_attr;
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EGLAttrib d3d11_dev_attr;
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if (eglQueryDeviceAttribEXT(dev, EGL_D3D11_DEVICE_ANGLE, &d3d11_dev_attr)) {
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ID3D11Device *d3d11_dev = (ID3D11Device*)d3d11_dev_attr;
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hr = ID3D11Device_QueryInterface(d3d11_dev, &IID_IDXGIDevice,
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(void**)&dxgi_dev);
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if (FAILED(hr)) {
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MP_ERR(vo, "Device is not a IDXGIDevice\n");
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goto done;
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}
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hr = IDXGIDevice_GetAdapter(dxgi_dev, &dxgi_adapter);
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if (FAILED(hr)) {
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MP_ERR(vo, "Couldn't get IDXGIAdapter\n");
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goto done;
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}
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// Windows 8 can choose a software adapter even if mpv didn't ask for
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// one. If this is the case, show a warning message.
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hr = IDXGIAdapter_QueryInterface(dxgi_adapter, &IID_IDXGIAdapter1,
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(void**)&dxgi_adapter1);
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if (SUCCEEDED(hr)) {
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DXGI_ADAPTER_DESC1 desc;
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hr = IDXGIAdapter1_GetDesc1(dxgi_adapter1, &desc);
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if (SUCCEEDED(hr)) {
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if (desc.Flags & DXGI_ADAPTER_FLAG_SOFTWARE)
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show_sw_adapter_msg(ctx);
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// If the primary display adapter is a software adapter, the
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// DXGI_ADAPTER_FLAG_SOFTWARE won't be set, but the device IDs
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// should still match the Microsoft Basic Render Driver
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if (desc.VendorId == 0x1414 && desc.DeviceId == 0x8c)
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show_sw_adapter_msg(ctx);
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}
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}
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hr = IDXGIAdapter_GetParent(dxgi_adapter, &IID_IDXGIFactory,
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(void**)&dxgi_factory);
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if (FAILED(hr)) {
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MP_ERR(vo, "Couldn't get IDXGIFactory\n");
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goto done;
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}
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// Prevent DXGI from making changes to the VO window, otherwise in
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// non-DirectComposition mode it will hook the Alt+Enter keystroke and
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// make it trigger an ugly transition to exclusive fullscreen mode
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// instead of running the user-set command.
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IDXGIFactory_MakeWindowAssociation(dxgi_factory, vo_w32_hwnd(vo),
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DXGI_MWA_NO_WINDOW_CHANGES | DXGI_MWA_NO_ALT_ENTER |
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DXGI_MWA_NO_PRINT_SCREEN);
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}
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done:
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if (dxgi_dev)
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IDXGIDevice_Release(dxgi_dev);
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if (dxgi_adapter)
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IDXGIAdapter_Release(dxgi_adapter);
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if (dxgi_adapter1)
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IDXGIAdapter1_Release(dxgi_adapter1);
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if (dxgi_factory)
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IDXGIFactory_Release(dxgi_factory);
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}
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static void *get_proc_address(const GLubyte *proc_name)
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{
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return eglGetProcAddress(proc_name);
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}
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static int angle_init(struct MPGLContext *ctx, int flags)
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{
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struct priv *p = ctx->priv;
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struct vo *vo = ctx->vo;
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if (!angle_load()) {
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MP_VERBOSE(vo, "Failed to load LIBEGL.DLL\n");
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goto fail;
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}
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if (!vo_w32_init(vo))
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goto fail;
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HDC dc = GetDC(vo_w32_hwnd(vo));
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if (!dc) {
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MP_FATAL(vo, "Couldn't get DC\n");
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goto fail;
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}
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
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(PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
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if (!eglGetPlatformDisplayEXT) {
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MP_FATAL(vo, "Missing EGL_EXT_platform_base\n");
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goto fail;
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}
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EGLint d3d_types[] = {EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
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EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE};
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EGLint d3d_dev_types[] = {EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE,
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE};
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for (int i = 0; i < MP_ARRAY_SIZE(d3d_types); i++) {
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EGLint display_attributes[] = {
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EGL_PLATFORM_ANGLE_TYPE_ANGLE,
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d3d_types[i],
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE,
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d3d_dev_types[i],
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EGL_NONE,
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};
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p->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, dc,
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display_attributes);
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if (p->egl_display == EGL_NO_DISPLAY)
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continue;
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if (!eglInitialize(p->egl_display, NULL, NULL)) {
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p->egl_display = EGL_NO_DISPLAY;
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continue;
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}
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if (d3d_dev_types[i] == EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE)
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show_sw_adapter_msg(ctx);
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break;
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}
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if (p->egl_display == EGL_NO_DISPLAY) {
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MP_FATAL(vo, "Couldn't get display\n");
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goto fail;
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}
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const char *exts = eglQueryString(p->egl_display, EGL_EXTENSIONS);
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if (exts)
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MP_DBG(ctx->vo, "EGL extensions: %s\n", exts);
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eglBindAPI(EGL_OPENGL_ES_API);
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if (eglGetError() != EGL_SUCCESS) {
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MP_FATAL(vo, "Couldn't bind GLES API\n");
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goto fail;
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}
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EGLConfig config = select_fb_config_egl(ctx);
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if (!config)
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goto fail;
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int window_attribs_len = 0;
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EGLint *window_attribs = NULL;
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EGLint flip_val;
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if (eglGetConfigAttrib(p->egl_display, config,
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EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE, &flip_val))
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{
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if (flip_val == EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) {
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MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len,
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EGL_SURFACE_ORIENTATION_ANGLE);
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MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len,
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EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE);
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ctx->flip_v = true;
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MP_VERBOSE(vo, "Rendering flipped.\n");
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}
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}
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// EGL_DIRECT_COMPOSITION_ANGLE enables the use of flip-mode present, which
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// avoids a copy of the video image and lowers vsync jitter, though the
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// extension is only present on Windows 8 and up, and might have subpar
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// behavior with some drivers (Intel? symptom - whole desktop is black for
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// some seconds after spending some minutes in fullscreen and then leaving
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// fullscreen).
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if ((flags & VOFLAG_ANGLE_DCOMP) &&
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strstr(exts, "EGL_ANGLE_direct_composition"))
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{
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MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len,
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EGL_DIRECT_COMPOSITION_ANGLE);
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MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len, EGL_TRUE);
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MP_VERBOSE(vo, "Using DirectComposition.\n");
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}
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MP_TARRAY_APPEND(NULL, window_attribs, window_attribs_len, EGL_NONE);
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p->egl_surface = eglCreateWindowSurface(p->egl_display, config,
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vo_w32_hwnd(vo), window_attribs);
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talloc_free(window_attribs);
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if (p->egl_surface == EGL_NO_SURFACE) {
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MP_FATAL(ctx->vo, "Could not create EGL surface!\n");
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goto fail;
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}
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if (!(!p->use_es2 && create_context_egl(ctx, config, 3)) &&
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!create_context_egl(ctx, config, 2))
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{
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MP_FATAL(ctx->vo, "Could not create EGL context!\n");
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goto fail;
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}
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// Configure the underlying Direct3D device
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d3d_init(ctx);
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if (strstr(exts, "EGL_NV_post_sub_buffer")) {
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p->eglPostSubBufferNV =
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(PFNEGLPOSTSUBBUFFERNVPROC)eglGetProcAddress("eglPostSubBufferNV");
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}
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mpgl_load_functions(ctx->gl, get_proc_address, NULL, vo->log);
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return 0;
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fail:
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angle_uninit(ctx);
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return -1;
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}
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static int angle_init_es2(struct MPGLContext *ctx, int flags)
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{
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struct priv *p = ctx->priv;
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p->use_es2 = true;
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if (ctx->vo->probing) {
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MP_VERBOSE(ctx->vo, "Not using this by default.\n");
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return -1;
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}
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return angle_init(ctx, flags);
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}
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static int angle_reconfig(struct MPGLContext *ctx)
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{
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vo_w32_config(ctx->vo);
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return 0;
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}
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static int angle_control(MPGLContext *ctx, int *events, int request, void *arg)
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{
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struct priv *p = ctx->priv;
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int r = vo_w32_control(ctx->vo, events, request, arg);
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// Calling eglPostSubBufferNV with a 0-sized region doesn't present a frame
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// or block, but it does update the swapchain to match the window size
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// See: https://groups.google.com/d/msg/angleproject/RvyVkjRCQGU/gfKfT64IAgAJ
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if ((*events & VO_EVENT_RESIZE) && p->eglPostSubBufferNV)
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p->eglPostSubBufferNV(p->egl_display, p->egl_surface, 0, 0, 0, 0);
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return r;
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}
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static void angle_swap_buffers(MPGLContext *ctx)
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{
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struct priv *p = ctx->priv;
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eglSwapBuffers(p->egl_display, p->egl_surface);
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}
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const struct mpgl_driver mpgl_driver_angle = {
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.name = "angle",
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.priv_size = sizeof(struct priv),
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.init = angle_init,
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.reconfig = angle_reconfig,
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.swap_buffers = angle_swap_buffers,
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.control = angle_control,
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.uninit = angle_uninit,
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};
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const struct mpgl_driver mpgl_driver_angle_es2 = {
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.name = "angle-es2",
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.priv_size = sizeof(struct priv),
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.init = angle_init_es2,
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.reconfig = angle_reconfig,
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.swap_buffers = angle_swap_buffers,
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.control = angle_control,
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.uninit = angle_uninit,
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};
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