mirror of
https://github.com/mpv-player/mpv
synced 2024-11-14 22:48:35 +01:00
443d3a91d3
The lock was disabled recently. This commit gets rid of the dummied out calls. The main reason for removing it is that there is no apparent need for it anymore, and the new FFmpeg vaapi code does not use or provide such a lock (there are some places which we cannot control and which do vaapi API calls, like frame destructors).
213 lines
6.0 KiB
C
213 lines
6.0 KiB
C
/*
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* This file is part of mpv.
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*
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* Parts based on the MPlayer VA-API patch (see vo_vaapi.c).
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stddef.h>
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#include <string.h>
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#include <assert.h>
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#include <GL/glx.h>
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#include <va/va_x11.h>
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#include "video/out/x11_common.h"
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#include "hwdec.h"
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#include "video/vaapi.h"
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struct priv {
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struct mp_log *log;
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struct mp_vaapi_ctx *ctx;
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VADisplay *display;
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Display *xdisplay;
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GLuint gl_texture;
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GLXFBConfig fbc;
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Pixmap pixmap;
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GLXPixmap glxpixmap;
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void (*glXBindTexImage)(Display *dpy, GLXDrawable draw, int buffer, int *a);
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void (*glXReleaseTexImage)(Display *dpy, GLXDrawable draw, int buffer);
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};
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static void destroy_texture(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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if (p->glxpixmap) {
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p->glXReleaseTexImage(p->xdisplay, p->glxpixmap, GLX_FRONT_EXT);
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glXDestroyPixmap(p->xdisplay, p->glxpixmap);
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}
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p->glxpixmap = 0;
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if (p->pixmap)
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XFreePixmap(p->xdisplay, p->pixmap);
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p->pixmap = 0;
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gl->DeleteTextures(1, &p->gl_texture);
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p->gl_texture = 0;
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}
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static void destroy(struct gl_hwdec *hw)
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{
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struct priv *p = hw->priv;
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destroy_texture(hw);
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if (p->ctx)
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hwdec_devices_remove(hw->devs, &p->ctx->hwctx);
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va_destroy(p->ctx);
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}
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static int create(struct gl_hwdec *hw)
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{
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Display *x11disp = glXGetCurrentDisplay();
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if (!x11disp)
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return -1;
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if (hw->probing) {
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MP_VERBOSE(hw, "Not using this by default.\n");
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return -1;
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}
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int x11scr = DefaultScreen(x11disp);
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struct priv *p = talloc_zero(hw, struct priv);
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hw->priv = p;
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p->log = hw->log;
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p->xdisplay = x11disp;
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const char *glxext = glXQueryExtensionsString(x11disp, x11scr);
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if (!glxext || !strstr(glxext, "GLX_EXT_texture_from_pixmap"))
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return -1;
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p->glXBindTexImage =
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(void*)glXGetProcAddressARB((void*)"glXBindTexImageEXT");
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p->glXReleaseTexImage =
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(void*)glXGetProcAddressARB((void*)"glXReleaseTexImageEXT");
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if (!p->glXBindTexImage || !p->glXReleaseTexImage)
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return -1;
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p->display = vaGetDisplay(x11disp);
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if (!p->display)
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return -1;
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p->ctx = va_initialize(p->display, p->log, true);
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if (!p->ctx) {
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vaTerminate(p->display);
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return -1;
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}
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int attribs[] = {
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GLX_BIND_TO_TEXTURE_RGBA_EXT, True,
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GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
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GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT,
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GLX_Y_INVERTED_EXT, True,
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GLX_DOUBLEBUFFER, False,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_ALPHA_SIZE, 0,
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None
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};
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int fbcount;
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GLXFBConfig *fbc = glXChooseFBConfig(x11disp, x11scr, attribs, &fbcount);
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if (fbcount)
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p->fbc = fbc[0];
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if (fbc)
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XFree(fbc);
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if (!fbcount) {
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MP_VERBOSE(p, "No texture-from-pixmap support.\n");
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destroy(hw);
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return -1;
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}
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p->ctx->hwctx.driver_name = hw->driver->name;
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hwdec_devices_add(hw->devs, &p->ctx->hwctx);
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return 0;
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}
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static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
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{
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struct priv *p = hw->priv;
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GL *gl = hw->gl;
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destroy_texture(hw);
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gl->GenTextures(1, &p->gl_texture);
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gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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p->pixmap = XCreatePixmap(p->xdisplay,
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RootWindow(p->xdisplay, DefaultScreen(p->xdisplay)),
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params->w, params->h, 24);
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if (!p->pixmap) {
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MP_FATAL(hw, "could not create pixmap\n");
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return -1;
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}
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int attribs[] = {
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GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
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GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGB_EXT,
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GLX_MIPMAP_TEXTURE_EXT, False,
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None,
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};
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p->glxpixmap = glXCreatePixmap(p->xdisplay, p->fbc, p->pixmap, attribs);
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gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
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p->glXBindTexImage(p->xdisplay, p->glxpixmap, GLX_FRONT_EXT, NULL);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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params->imgfmt = IMGFMT_RGB0;
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params->hw_subfmt = 0;
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return 0;
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}
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static int map_frame(struct gl_hwdec *hw, struct mp_image *hw_image,
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struct gl_hwdec_frame *out_frame)
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{
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struct priv *p = hw->priv;
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VAStatus status;
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if (!p->pixmap)
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return -1;
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status = vaPutSurface(p->display, va_surface_id(hw_image), p->pixmap,
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0, 0, hw_image->w, hw_image->h,
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0, 0, hw_image->w, hw_image->h,
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NULL, 0,
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va_get_colorspace_flag(hw_image->params.color.space));
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CHECK_VA_STATUS(p, "vaPutSurface()");
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*out_frame = (struct gl_hwdec_frame){
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.planes = {
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{
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.gl_texture = p->gl_texture,
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.gl_target = GL_TEXTURE_2D,
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.tex_w = hw_image->w,
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.tex_h = hw_image->h,
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},
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},
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};
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return 0;
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}
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const struct gl_hwdec_driver gl_hwdec_vaglx = {
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.name = "vaapi-glx",
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.api = HWDEC_VAAPI,
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.imgfmt = IMGFMT_VAAPI,
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.create = create,
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.reinit = reinit,
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.map_frame = map_frame,
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.destroy = destroy,
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};
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