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Commit Graph

34438 Commits

Author SHA1 Message Date
wm4
fb23c3a8ee draw_bmp: don't copy Y plane on up/down-sampling
Image areas with subtitles are upsampled to 4:4:4 in order to render
the subtitles (makes blending easier). Try not to copy the Y plane on
upsampling. The libswscale API requires this, but this commit works it
around by scaling the chroma planes separately as AV_PIX_FMT_GRAY8. The
Y plane is not touched at all. This is done for 420p8 only, which is the
most commonly needed case. For other formats, the old way is used.

Seems to make ASS rendering faster about 15% in the setup I tested.
2013-01-13 20:04:14 +01:00
wm4
7d15bd1488 draw_bmp: do not reallocate upsample temp image on each frame
Doesn't seem to help too much...
2013-01-13 20:04:14 +01:00
wm4
5c049bf577 draw_bmp: refactor 2013-01-13 20:04:14 +01:00
wm4
c652e3f6b1 draw_bmp: always allocate cache
Allocate it even if it's needed. The actually done work is almost the
same, except that the code is a bit simpler. May need more memory at
once for RGB subs that use more than one part, which is rare.
2013-01-13 20:04:14 +01:00
wm4
9f27ebbe63 vo_direct3d: remove 2ch hack for 10 bit playback
This was an awkward hack that attempted to avoid the use of 16 bit
textures, while still allowing rendering 10-16 bit YUV formats. The
idea was that even if the hardware doesn't support 16 bit textures,
an A8L8 textures could be used to convert 10 bit (etc.) to 8 bit in
the shader, instead of doing this on the CPU.

This was an experiment, disabled by default, and was (probably) rarely
used. I've never heard of this being used successfully. Remove it.
2013-01-13 20:04:14 +01:00
wm4
dd89c542e3 vo_sdl: avoid copying just for taking screenshots
Use reference counting instead.
2013-01-13 20:04:14 +01:00
wm4
bd6470ec6a vd_lavc: prefer AVFrame over AVCodecContext fields
This is more correct. Not all frame specific fields are in AVFrame,
such as colorspace and color_range, and these are still queried
through the decoder context.
2013-01-13 20:04:13 +01:00
wm4
1800761a65 mp_image: remove mp_image.bpp
This field contained the "average" bit depth per pixel. It serves no
purpose anymore. Remove it.

Only vo_opengl_old still uses this in order to allocate a buffer that is
shared between all planes.
2013-01-13 20:04:13 +01:00
wm4
61e59cd92c imgfmt: add more ffmpeg pixel formats
Most of these probably don't have much actual use, but at least allow
images of these formats to be handed to swscale, should any decoder
output them.
2013-01-13 20:04:13 +01:00
wm4
4950513ffe img_format: change meaning of MP_IMGFLAG_PLANAR
This used to mean that there is more than one plane. This is not very
useful: IMGFMT_Y8 was not considered planar, but it's just a Y plane,
and could be treated the same as actual planar formats. On the other
hand, IMGFMT_NV12 is partially packed, and usually requires special
handling, but was considered planar.

Change its meaning. Now the flag is set if the format has a separate
plane for each component. IMGFMT_Y8 is now planar, IMGFMT_NV12 is not.
As an odd special case, IMGFMT_MONO (1 bit per pixel) is like a planar
RGB format with a single plane.
2013-01-13 20:04:13 +01:00
wm4
4b8122faa7 vf_sub: allow more formats, simplify code
In theory, vf_sub could take any format supported by swscale. But to be
sure that it's reasonably fast, only 420P was allowed. However, other
similar 8 bit planar formats will be just as fast and there's no reason
to exclude them. Even for completely different formats there doesn't
seem to be any significant advantage to force vf_sub to convert to a
simpler/more common format.
2013-01-13 20:04:13 +01:00
wm4
c3788543f5 vf_expand: support more image formats
This did random things with some image formats, including 10 bit
formats. Fixes the mp_image_clear() function too.

This still has some caveats:
- doesn't clear alpha to opaque (too hard with packed RGB, and is rarely
  needed)
- sets luma to 0 for mpeg-range YUV, instead of the lowest possible
  value (e.g. 16 for 8 bit)
2013-01-13 20:04:13 +01:00
wm4
e16fab8822 vf_rotate: support more image formats 2013-01-13 20:04:13 +01:00
wm4
54dffdbbe6 vf_softpulldown: reject unsupported image formats, fix code duplication
Not really tested.
2013-01-13 20:04:13 +01:00
wm4
a26d602024 vf_yadif: Y8 is not supported
Crashes.
2013-01-13 20:04:13 +01:00
wm4
8d6a66892e vf_swapuv: support more image formats 2013-01-13 20:04:13 +01:00
wm4
d88baf0754 vf_pullup: remove check for MP_IMGFLAG_PLANAR
It supports 420p only, so the check is useless.
2013-01-13 20:04:12 +01:00
wm4
c70cb26a1e vf_phase: reject unsupported image formats
Also don't use MP_IMGFLAG_PLANAR.
2013-01-13 20:04:12 +01:00
wm4
92a1b6fa21 vf_mirror: rewrite
Properly handle odd image sizes. Probably makes it work with more image
formats.
2013-01-13 20:04:12 +01:00
wm4
e0d028e89b vf_gradfun: does not work with NV pixel formats 2013-01-13 20:04:12 +01:00
wm4
036d38580a vf_flip: make it work with more image formats 2013-01-13 20:04:12 +01:00
wm4
ba2e20414a vf_divtc: reduce code duplication 2013-01-13 20:04:12 +01:00
wm4
f282d0b290 vf_crop: make it work with more image formats 2013-01-13 20:04:12 +01:00
wm4
926c6631ff vf: add vf_rescale_dsize()
Needed because mplayer* basically tracks DAR, which makes it harder for
filters which want to keep the SAR.

The contents of this function are duplicated in a few filters, and will
be used instead of custom code as the filters are updated later.
2013-01-13 20:04:12 +01:00
wm4
717d904bbc mp_image: add mp_image_crop()
Actually stolen from draw_bmp.c.
2013-01-13 20:04:12 +01:00
wm4
ded932dbd4 vo_image: render subs
This makes it behave like vo_lavc.

Unfortunately, the code for setting up the OSD dimensions (mp_osd_res)
is copied from vo_lavc, but it doesn't look like something that should
be factored out.
2013-01-13 20:04:12 +01:00
wm4
5e8b3e74ec vo_xv: fix OSD redrawing flicker
redraw_frame() copied the image into the currently visible buffer. This
resulted in flicker when doing heavy OSD redrawing (like changing the
subtitle size to something absurdly large).

Use the same logic as draw_image instead.
2013-01-13 20:04:12 +01:00
wm4
3d6d549dac vo_xv, vo_x11: simplify OSD redrawing
In order to support OSD redrawing for vo_xv and vo_x11, draw_bmp.c
included an awkward "backup" mechanism to copy and restore image
regions that have been changed by OSD/subtitles.

Replace this by a much simpler mechanism: keep a reference to the
original image, and use that to restore the Xv/X framebuffers.

In the worst case, this may increase cache pressure and memory usage,
even if no OSD or subtitles are rendered. In practice, it seems to be
always faster.
2013-01-13 20:04:12 +01:00
wm4
1c65428d6f sub: do not copy the target image if there is no OSD/subs
It's not easy to tell whether the OSD/subs are empty, or if something is
drawn. In general you have to use osd_draw() with a custom callback. If
nothing is visible, the callback is never invoked. (The actual reason
why this is so "hard" is the implementation of osd_libass.c, which
doesn't allow separating rendering and drawing of OSD elements, because
all OSD elements share the same ASS_Renderer.)

To simplify avoiding copies, make osd_draw_on_image() instead of the
caller use mp_image_make_writeable(). Introduce osd_draw_on_image_p(),
which works like osd_draw_on_image(), but gets the new image allocation
from an image pool. This is supposed to be an optimization, because it
reduces the frequency of large allocations/deallocations for image data.

The result of this is that the frequency of copies needed in conjunction
with vf_sub, screenshots, and vo_lavc (encoding) should be reduced.
vf_sub now always does true pass-through if no subs are shown.

Drop the pts check from vf_sub. This didn't make much sense.
2013-01-13 20:04:12 +01:00
wm4
233cc15be9 vo_lavc: use reference counting
Helps avoiding additional copies.
2013-01-13 20:04:11 +01:00
wm4
5830d639b8 video: remove img_format compat hacks
Remove the strange things the old mp_image_setfmt() code did to the
image format parameters. This includes setting chroma shift to 31 for
gray (Y8) formats and more.

Y8 + vo_opengl_old didn't actually work for unknown reasons (regression
in this branch). Fix this. The difference is that Y8 is now interpreted
as gray RGB (LUMINANCE texture) instead of involving YUV (and levels)
conversion.

Get rid of distinguishing RGB and BGR. There wasn't really any good
reason for this.

Remove mp_get_chroma_shift() and IMGFMT_IS_YUVP16*(). mp_imgfmt_desc
gives the same information and more.
2013-01-13 20:04:11 +01:00
wm4
3791c226b7 draw_bmp: better way to find 444 format
Even though #ifdef ACCURATE is removed, the result should be about the
same. The fallback is only used by packed YUV formats (YUYV, NV12), and
doing 16 bit for them instead of 8 bit is not useful.

A side effect is that Y8 (gray) is not converted drawing subs, and for
alpha formats, the alpha plane is not removed. This means the number of
planes after upsampling can be 1-4 (1: gray, 2: gray+alpha, 3: planar,
4: planar+alpha). The code has to be adjusted accordingly to work on the
color planes only. Also remove the workaround for the chroma shift 31
hack.
2013-01-13 20:04:11 +01:00
wm4
8751a0e261 video: decouple internal pixel formats from FourCCs
mplayer's video chain traditionally used FourCCs for pixel formats. For
example, it used IMGFMT_YV12 for 4:2:0 YUV, which was defined to the
string 'YV12' interpreted as unsigned int. Additionally, it used to
encode information into the numeric values of some formats. The RGB
formats had their bit depth and endian encoded into the least
significant byte. Extended planar formats (420P10 etc.) had chroma
shift, endian, and component bit depth encoded. (This has been removed
in recent commits.)

Replace the FourCC mess with a simple enum. Remove all the redundant
formats like YV12/I420/IYUV. Replace some image format names by
something more intuitive, most importantly IMGFMT_YV12 -> IMGFMT_420P.

Add img_fourcc.h, which contains the old IDs for code that actually uses
FourCCs. Change the way demuxers, that output raw video, identify the
video format: they set either MP_FOURCC_RAWVIDEO or MP_FOURCC_IMGFMT to
request the rawvideo decoder, and sh_video->imgfmt specifies the pixel
format. Like the previous hack, this is supposed to avoid the need for
a complete codecs.cfg entry per format, or other lookup tables. (Note
that the RGB raw video FourCCs mostly rely on ffmpeg's mappings for NUT
raw video, but this is still considered better than adding a raw video
decoder - even if trivial, it would be full of annoying lookup tables.)

The TV code has not been tested.

Some corrective changes regarding endian and other image format flags
creep in.
2013-01-13 20:04:11 +01:00
wm4
0c5311f17c video: cleanup: replace old mp_image function names
mp_image_alloc() also changes argument order compared to alloc_mpi().
The format now comes first, then width/height.
2013-01-13 20:04:11 +01:00
wm4
15c7f7a339 video: cleanup: move and rename vf_mpi_clear and vf_clone_attributes
These functions weren't specific to video filters and were misplaced
in vf.c. Move them to mp_image.c.

Fix the big endian test in vf_mpi_clear/mp_image_clear, which has been
messed up in 74df1d.
2013-01-13 20:04:11 +01:00
wm4
aa6ba6372c mp_image: change how palette is handled
According to DOCS/OUTDATED-tech/colorspaces.txt, the following formats
are supposed to be palettized:

    IMGFMT_BGR8
    IMGFMT_RGB8,
    IMGFMT_BGR4_CHAR
    IMGFMT_RGB4_CHAR
    IMGFMT_BGR4
    IMGFMT_RGB4

Of these, only BGR8 and RGB8 are actually treated as palettized in some
way. ffmpeg has only one palettized format (AV_PIX_FMT_PAL8), and
IMGFMT_BGR8 was inconsistently mapped to packed non-palettized RGB
formats too (AV_PIX_FMT_BGR8). Moreover, vf_scale.c contained messy
hacks to generate a palette when AV_PIX_FMT_BGR8 is output. (libswscale
does not support AV_PIX_FMT_PAL8 output in the first place.)

Get rid of all of this, and introduce IMGFMT_PAL8, which directly maps
to AV_PIX_FMT_PAL8. Remove the palette creation code from vf_scale.c.
IMGFMT_BGR8 maps to AV_PIX_FMT_RGB8 (don't ask me why it's swapped),
without any palette use. Enabling it in vo_x11 or using it as vf_scale
input seems to give correct results.
2013-01-13 20:04:11 +01:00
wm4
ab94c64ed2 mp_image: simplify image allocation
mp_image_alloc_planes() allocated images with minimal stride, even if
the resulting stride was unaligned. It was the responsibility of
vf_get_image() to set an image's width to something larger than
required to get an aligned stride, and then crop it. Always allocate
with aligned strides instead.

Get rid of IMGFMT_IF09 special handling. This format is not used
anymore. (IF09 has 4x4 chroma sub-sampling, and that is what it was
mainly used for - this is still supported.) Get rid of swapped chroma
plane allocation. This is not used anywhere, and VOs like vo_xv,
vo_direct3d and vo_sdl do their own swapping.

Always round chroma width/height up instead of down. Consider 4:2:0 and
an uneven image size. For luma, the size was left uneven, and the chroma
size was rounded down. This doesn't make sense, because chroma would be
missing for the bottom/right border.

Remove mp_image_new_empty() and mp_image_alloc_planes(), they were not
used anymore, except in draw_bmp.c. (It's still allowed to setup
mp_images manually, you just can't allocate image data with them
anymore - this is also done in draw_bmp.c.)
2013-01-13 20:04:10 +01:00
wm4
00653a3eb0 video: use libavutil pixel format descriptors
Replace the internal pixel format stuff with code that queries the
libavutil list of pixel format descriptors.

Trying to map IMGFMT_IS_RGB() etc. turned out extremely hacky.
2013-01-13 20:04:10 +01:00
wm4
6e0b730044 vf_screenshot: simplify
Instead of using a callback to "capture" the image next time the filter
function is called, do it the other way around: on every filter
invocation, create a reference to the image, and return it if a
screenshot is requested. This also fixes the 1-frame delay when taking
screenshots with the filter.

This also allows simplifying screenshot.c.
2013-01-13 20:04:10 +01:00
wm4
b7cacf9165 video/out: replace VFCAP_TIMER with vo->untimed, fix vo_image and vo_lavc
VFCAP_TIMER disables any additional waiting done by mpv in the
playloop. Remove VFCAP_TIMER, but re-use the idea for vo_image and
vo_lavc.

This means --untimed doesn't have to be passed when using --vo=image.
2013-01-13 20:04:10 +01:00
wm4
1f32250629 vd_lavc: make non-reference frames writeable
This allows avoiding a copy.

The logic about using the AVFrame.reference field if buffer hints are
not available is similar to mplayer-svn's direct rendering code. This is
needed because h264 decoding doesn't set buffer hints.

<wm4> michaelni: couldn't it set buffer hints from AVFrame.reference then?
<michaelni> i see no reason ATM why that wouldnt be possible

OK...
2013-01-13 20:04:10 +01:00
wm4
1b9d4a771a video: remove things related to old DR code
Remove mp_image.width/height. The w/h members are the ones to use.
width/height were used internally by vf_get_image(), and sometimes for
other purposes.

Remove some image flags, most of which are now useless or completely
unused. This includes VFCAP_ACCEPT_STRIDE: the vf_expand insertion in
vf.c does nothing.

Remove some other unused mp_image fields.

Some rather messy changes in vo_opengl[_old] to get rid of legacy
mp_image flags and fields. This is left from when vo_gl supported DR.
2013-01-13 20:04:10 +01:00
wm4
c54fc507da video/filter: change filter API, use refcounting, remove filter DR
Change the entire filter API to use reference counted images instead
of vf_get_image().

Remove filter "direct rendering". This was useful for vf_expand and (in
rare cases) vf_sub: DR allowed these filters to pass a cropped image to
the filters before them. Then, on filtering, the image was "uncropped",
so that black bars could be added around the image without copying. This
means that in some cases, vf_expand will be slower (-vf gradfun,expand
for example).

Note that another form of DR used for in-place filters has been replaced
by simpler logic. Instead of trying to do DR, filters can check if the
image is writeable (with mp_image_is_writeable()), and do true in-place
if that's the case. This affects filters like vf_gradfun and vf_sub.

Everything has to support strides now. If something doesn't, making a
copy of the image data is required.
2013-01-13 20:04:10 +01:00
wm4
1c412169ac vo_caca: accept any stride for output image
Similar to previous commit.
2013-01-13 17:39:32 +01:00
wm4
4570a04a17 vo_corevideo: use stride
The code was entirely correct, as the VO doesn't report VFCAP_ACCEPT_STRIDE
in query_format. Add stride capability in preparation for changing the
video chain: soon all VOs will have to support arbitrary strides.
2013-01-13 17:39:32 +01:00
wm4
f4a95058c7 vo_corevideo: correct stride usage
The code assumed mp_image_alloc() would allocate an image large enough
for corevideo's stride, which doesn't have to be the case. If
corevideo's stride was larger than the stride of mp_image, the memcpy()
would write beyond the mp_image allocation.

This probably didn't actually happen, but fix the code to be more
correct anyway.
2013-01-13 17:39:32 +01:00
wm4
d77d9fb933 mp_image: require using mp_image_set_size() for setting w/h
Setting the size of a mp_image must be done with mp_image_set_size()
now. Do this to guarantee that the redundant fields (like chroma_width)
are updated consistently. Replacing the redundant fields by function
calls would probably be better, but there are too many uses of them,
and is a bit less convenient.

Most code actually called mp_image_setfmt(), which did this as well.
This commit just makes things a bit more explicit.

Warning: the video filter chain still sets up mp_images manually,
and vf_get_image() is not updated.
2013-01-13 17:39:32 +01:00
wm4
1568161aad mp_image_pool: add pool to avoid frequent image reallocations
Refcounting will conceptually allocate and free images all the time
when using the filter chain. Add a pool that makes these reallocations
cheap.

This only affects the image data, not mp_image structs and similar small
allocations. Small allocations are always fast with reasonable memory
managers, while large image data will trigger mmap/munmap calls each
time.
2013-01-13 17:39:32 +01:00
wm4
881f82dd33 vd_lavc: use refcounting
Note that if the codec doesn't support DR1, the image has to be copied.
There is no other way to guarantee that the image will be valid after
decoding the next image.

The only important codec that doesn't support DR1 yet is rawvideo. It's
likely that ffmpeg/Libav will fix this at some time. For now, this
decoder uses an evil hack and puts pointers to the packet data into the
returned frame. This means the image will actually get invalid as soon
as the corresponding video packet is free'd, so copying the image is the
only reasonable thing anyway.
2013-01-13 17:39:32 +01:00
wm4
65a0b5fdc6 mp_image: refcounting helpers 2013-01-13 17:39:32 +01:00