AudioChannelLayout uses a trailing variable sized array so we need to
query CoreAudio for the size of the struct it is going to need (or the
conversion of that particular layout would fail).
Fixes#1366
mpv does 'cascading' configs by overriding options as the config become more
important (bundle -> system level -> user level).
Unfortunately mpv also loads two sets of configs files one after the other [1].
First it looks for 'config', then for 'mpv.conf'. For this reason a mpv.conf in
ANY location will override ANY config files named config (even if the mpv.conf
is in a system path and config in a user path).
[1]: Relevant code in player/configfiles.c
load_all_cfgfiles(mpctx, section, "config");
load_all_cfgfiles(mpctx, section, "mpv.conf");
Fixes: #1361
vo_opengl was originally written against OpenGL 3 core, and it seems
GPUs/drivers supporting this are mostly sane. Later, it was made to work
with OpenGL 2.1 too. Lately we removed the requirement for RG textures,
and look, someone reported a problem with "lesser" Intel GPUs.
This commit does the same in vo_opengl what was added to vo_opengl_old a
long time ago.
Fixes#1383.
If a file (or a demuxer) is broken, seeking close to the end of the file
doesn't work, and seek_to_last_frame() will be called over and over
again, burning CPU for no reason.
Observed with incomplete mp4 files. That this can happen was already
mentioned in commit 090f6cfc, but I guess now I'll do something against
it.
hrseek_lastframe is cleared by reset_playback_state(), so it's only set
if seek_to_last_frame() was called, and no other seek happened since
then. If finding the last frame succeeds, no EOF will happen (unless the
user unpauses, but then it will simply remain at the last frame). If it
fails, then it will return immediately, without retrying.
I noticed that the IPC code does not use MSG_NOSIGNAL or SO_NOSIGPIPE.
The former is "only" POSIX 2008 and also requires switching to sendto(),
while the latter is even less portable.
Not going to bother with this obsolete 80ies crap, just block SIGPIPE,
and instruct client API users to do the same.
Using the IPC with a program, it's not often obvious that a newline must
be sent to terminate a command. Print a warning if the connection is
closed while there is still uninterpreted data in the buffer.
Print the OS reported error if reading/writing the socket fails. Print
an erro if JSON parsing fails.
I considered silencing write errors if the write end is closed (EPIPE),
because a client might send a bunch of commands, and then close the
socket without wanting to read the reply. But then, mpv disconnects
without reading further commands that might still be buffered, so it's
probably a good idea to always print the error.
stream_edl merely makes demux_edl act "special", which checks for the
stream type explicitly and then does something with its URL. If a cache
is added before the stream, it'll try to use the cache's URL (i.e. an
empty string), and will then obviously fail to parse the URL. While this
is slightly stupid, just disabling the entirely useless cache is the
most effective solution.
Fixes#1378.
Using them reduces state change, since now at least vo_opengl_cb has to
setup/break the vertex array bindings on every frame if no VAOs are
available.
This reverts the VAO related change in commit f64665e7.
Originally, this code was written to have full control over the OpenGL
state, rather than having to cooperate with unknown components by being
embeded like vo_opengl_cb is meant to be. As a consequence, it was
thought to be ok to setup a global binding (if the context is below
OpenGL 3.0, which guarantees VAOs).
This could break badly. Fix it by setting up and breaking the bindings
on entry/exit.
snd_pcm_prepare() was not always called, which could result in an
infinite loop.
Whether snd_pcm_prepare() was actually called depended on whether the
device was a hw device (or other characteristics; depending on
snd_pcm_hw_params_can_pause()), and required real suspend (annoying for
testing), so it was somewhat tricky to reproduce without knowing these
things.
GL_ARB_debug_output provides a logging callback, which can be used to
diagnose problems etc. in case the driver supports it. It's enabled only
if the vo_opengl "debug" suboption is set.
The code could as well be in demux.c, but it's better to avoid
accidental clashes with demux_lavf.c.
FFmpeg provides no way yet to map a mime type to a codec, so do it
manually. (It _can_ map a mime type to an "input format", but not a
codec.)
Fixes#1374.
Now it accepts the same renderer arguments as vo_opengl. This also
disables debug checks by default, and reverts the background color
override. Both can now be controlled by the host application.
Most image subtitle formats implicitly terminate the current subtitle
event with the next event (e.g. a new packet read from the demuxer will
instruct the subtitle render to stop display). If the subtitle event is
just trailing, it will be displayed forever. So there's no proper way
of doing this and we just apply an heuristic to avoid annoyances.
The libavcodec PGS decoder sets end_display_time to UINT32_MAX, in an
attempt to signal unknown end time (the API does not allow to signal
this properly, and this was a backwards compatible hack).
While we have no issues with the large value, our code wants to
distinguish between known and unknown end time explicitly.
reset_subtitles() works in mpctx->d_sub[], which is set to NULL before
calling it from uninit_sub(). This fixes resetting the subtitle when
cycling subtitle tracks.
Actually, this was probably a feature, because it's annoying if
subtitles don't show up when cycling them. But it also can have
unintended consequences, so get rid of it.
Whether we have texture_rg doesn't matter much anymore; the scaler
should be fine with this. But on ES 2.0, 1st class arrays are missing,
so even if filterable float textures should be available, it won't work.
Dithering (at least the "fruit" variant) will not work either, because
it uses floats.
Apparently GLES 2 and 3 do not support this. (The implementations I
tested with were derived from desktop OpenGL and were not overly strict
with this.)
This is no problem; just use GL_RGBA and mangle the channels in the
shader.
Also disable direct support for image formats like IMGFMT_RGB555 with
GLES; at least some of them are not supported in this form, and the
formats aren't important anyway.
Commit 0e8fbdbd removed the rg_texture requirement from vo_opengl;
commit 541f6731 changed to a more convenient method. Both commits broke
vo_opengl_old in some ways. vo_opengl_old always requires GL_ALPHA for
single-channel texture, because it draws the OSD without shaders and by
using certain blend modes.
So we need to explicitly distinguish between vo_opengl and vo_opengl_old
in the OSD renderer, and force fixed texture formats for vo_opengl_old.
The other logic is specific to the internals of vo_opengl. (Although it
might be possible to get the same result by playing with the old GL
fixed-function functions in vo_opengl_old. But seems like a waste of
time.)
Fixes#1370.
When setting the ALSA channel map, we never actually set the map we got
from ALSA directly, but convert it to mpv's, and then back to ALSA's.
mpv and ALSA use different conventions for mono, and there is already an
exception for ALSA->mpv, but not mpv->ALSA.
This was only added recently (c1e97161) as an attempt to minimize the
bad impact of channel layout device aliases. But use of these was
removed in commit 49df0132. Now this code does pretty much nothing, and
shouldn't be needed anymore. It does something when using spdif, but
this fallback won't work anyway.
The code in the demuxer etc. was changed to update all metadata/tags at
once, instead of changing each metadata field. As a consequence,
printing of the tags to the terminal was also changed to print
everything on each change.
Some users didn't like this. Add a very primitive way to avoid printing
fields with the same value again if metadata is marked as changed. This
is not always correct (could print unchanged fields anyway), but usually
works.
(In general, a rather roundabout way to reflect a changed title with ICY
streaming...)
Fixes#813 (let's call it a "policy change").
There are probably bugs with GLES support; also, if you somehow get GLES
instead of desktop GL on a desktop computer, something else is probably
wrong. So I see no point in using this automatically. We first need to
find out whether the GLES support works on real hardware, and whether
it is useful at all.
Apparently GLX can do this, so using EGL is not strictly required.
This code tries to create an ES context if creating a desktop GL context
fails. Also, a "x11es" backend for forcing ES (instead of desktop GL) is
added, mostly for testing and debugging.