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Commit Graph

629 Commits

Author SHA1 Message Date
wm4
d07cd11b14 audio: don't wait when draining and paused
A corner case that could possibly lead to infinite waiting. Though
I'm not aware that this actually happened in practice.
2014-06-12 00:55:13 +02:00
wm4
7f7aa03eda ad_lavc: make option struct local
Similar to previous commit.
2014-06-11 01:39:51 +02:00
wm4
99f5fef0ea Add more const
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
2014-06-11 00:39:14 +02:00
wm4
da89af1076 player: show "neutral" position markers for OSD bars
This commit implements them for volume and some video properties.
2014-06-08 23:52:58 +02:00
wm4
35f87dc692 audio/out/push: don't attempt to fill AO buffer when paused
Doing so will implicitly resume playback. Broken in commit 5929dc45.
2014-06-03 15:58:25 +02:00
wm4
b8cb860471 audio: prefer dsound over wasapi
ao_wasapi has too many subtle failures that were reported, but there's
nobody to fix them. ao_dsound seems to be more robust; so prefer it.
2014-06-01 19:00:44 +02:00
wm4
498c997474 player: hide audio/video codec and file format messages
None of these are very important usually. For error analysis, the plain
log is useless anyway, and this information is still printed with "-v".
2014-05-31 22:07:36 +02:00
wm4
9f6e8d64de ao_alsa: make device the first sub option
This is more convenient.
2014-05-31 01:40:12 +02:00
wm4
4fa3ffebfe audio/out/push: keep some extra buffer
So the device buffer can be refilled quickly. Fixes dropouts in certain
cases: if all data is moved from the soft buffer to the audio device
buffer, the waiting code thinks it has to enter the mode in which it
waits for new data from the decoder. This doesn't work, because the
get_space() logic tries to keep the total buffer size down. get_space()
will return 0 (or a very low value) because the device buffer is full,
and the decoder can't refill the soft buffer. But this means if the AO
buffer runs out, the device buffer can't be refilled from the soft
buffer. I guess this mess happened because the code is trying to deal
with both AOs with proper event handling, and AOs with arbitrary
behavior.

Unfortunately this increases latency, as the total buffered audio
becomes larger. There are other ways to fix this again, but not today.

Fixes #818.
2014-05-31 01:26:50 +02:00
wm4
9c9f23eee9 ao_alsa: reduce spurious wakeups
Apparently this can happen. So actually only return from waiting if ALSA
excplicitly signals that new output is available, or if we are woken up
externally.
2014-05-30 23:54:11 +02:00
wm4
8ba346a554 audio/out/push: handle draining correctly
This did not flush remaining audio in the buffer correctly (in case an
AO has an internal block size). So we have to make the audio feed thread
to write the remaining audio, and wait until it's done.

Checking the avoid_ao_wait variable should be enough to be sure that all
data that can be written was written to the AO driver.
2014-05-30 02:17:15 +02:00
wm4
c79689206c audio: change handling of an EOF corner case
This code handles buggy AOs (even if all AOs are bug-free, it's good for
robustness). Move handling of it to the AO feed thread. Now this check
doesn't require magic numbers and does exactly what's it supposed to do.
2014-05-30 02:16:43 +02:00
wm4
b7c6981278 ao_alsa: use poll() to wait for device
This means the audio feed thread is woken up exactly at the time new
data is needed, instead of using a time-based heuristic.
2014-05-30 02:16:35 +02:00
wm4
5dcfc4f604 audio/out/push: add a way to wait for the audio device with poll()
Will be used for ALSA.
2014-05-30 02:16:25 +02:00
wm4
5929dc458f audio/out/push: add mechanism for event-based waiting
Until now, we've always calculated a timeout based on a heuristic when
to refill the audio buffers. Allow AOs to do it completely event-based
by providing wait and wakeup callbacks.

This also shuffles around the heuristic used for other AOs, and there is
a minor possibility that behavior slightly changes in real-world cases.
But in general it should be much more robust now.

ao_pulse.c now makes use of event-based waiting. It already did before,
but the code for time-based waiting was also involved. This commit also
removes one awkward artifact of the PulseAudio API out of the generic
code: the callback asking for more data can be reentrant, and thus
requires a separate lock for waiting (or a recursive mutex).
2014-05-30 02:15:47 +02:00
wm4
35aba9675d audio/out: adjust documentation comments 2014-05-30 02:15:38 +02:00
wm4
c36faf8c49 audio/out/pull: remove race conditions
There were subtle and minor race conditions in the pull.c code, and AOs
using it (jack, portaudio, sdl, wasapi). Attempt to remove these.

There was at least a race condition in the ao_reset() implementation:
mp_ring_reset() was called concurrently to the audio callback. While the
ringbuffer uses atomics to allow concurrent access, the reset function
wasn't concurrency-safe (and can't easily be made to).

Fix this by stopping the audio callback before doing a reset. After
that, we can do anything without needing synchronization. The callback
is resumed when resuming playback at a later point.

Don't call driver->pause, and make driver->resume and driver->reset
start/stop the audio callback. In the initial state, the audio callback
must be disabled.

JackAudio of course is different. Maybe there is no way to suspend the
audio callback without "disconnecting" it (what jack_deactivate() would
do), so I'm not trying my luck, and implemented a really bad hack doing
active waiting until we get the audio callback into a state where it
won't interfere. Once the callback goes from AO_STATE_WAIT to NONE, we
can be sure that the callback doesn't access the ringbuffer or anything
else anymore. Since both sched_yield() and pthread_yield() apparently
are not always available, use mp_sleep_us(1) to avoid burning CPU during
active waiting.

The ao_jack.c change also removes a race condition: apparently we didn't
initialize _all_ ao fields before starting the audio callback.

In ao_wasapi.c, I'm not sure whether reset really waits for the audio
callback to return. Kovensky says it's not guaranteed, so disable the
reset callback - for now the behavior of ao_wasapi.c is like with
ao_jack.c, and active waiting is used to deal with the audio callback.
2014-05-29 02:24:17 +02:00
Marcoen Hirschberg
696733d077 ad_lavc: don't overwrite lavc bitrate
If the bitrate is already known in avcodec there is no need to overwrite
it again with the value from sh_audio.
2014-05-28 21:38:20 +02:00
Marcoen Hirschberg
1fa48a2452 ao_wasapi: simplify nAvgBytesPerSec calculation
Calculate nBlockAlign seperately to reuse in the calculation of
nAvgBytesPerSec.
2014-05-28 21:38:15 +02:00
Marcoen Hirschberg
31a10f7c38 af_fmt2bits: change to af_fmt2bps (bytes/sample) where appropriate
In most places where af_fmt2bits is called to get the bits/sample, the
result is immediately converted to bytes/sample. Avoid this by getting
bytes/sample directly by introducing af_fmt2bps.
2014-05-28 21:38:00 +02:00
Marcoen Hirschberg
434242adb5 audio: rename i_bps to 'bitrate' to avoid confusion
Since i_bps now contains bits/sec, rename it to reflect this change.
2014-05-28 21:37:50 +02:00
Marcoen Hirschberg
6e58b20cce audio: change values from bytes-per-second to bits-per-second
The i_bps members of the sh_audio and dev_video structs are mostly used
for displaying the average audio and video bitrates. Keeping them in
bits-per-second avoids truncating them to bytes-per-second and changing
them back lateron.
2014-05-28 21:37:44 +02:00
wm4
8e7cf4bc99 atomics: switch to C11 stdatomic.h
In my opinion, we shouldn't use atomics at all, but ok.

This switches the mpv code to use C11 stdatomic.h, and for compilers
that don't support stdatomic.h yet, we emulate the subset used by mpv
using the builtins commonly provided by gcc and clang.

This supersedes an earlier similar attempt by Kovensky. That attempt
unfortunately relied on a big copypasted freebsd header (which also
depended on much more highly compiler-specific functionality, defined
reserved symbols, etc.), so it had to be NIH'ed.

Some issues:
- C11 says default initialization of atomics "produces a valid state",
  but it's not sure whether the stored value is really 0. But we rely on
  this.
- I'm pretty sure our use of the __atomic... builtins is/was incorrect.
  We don't use atomic load/store intrinsics, and access stuff directly.
- Our wrapper actually does stricter typechecking than the stdatomic.h
  implementation by gcc 4.9. We make the atomic types incompatible with
  normal types by wrapping them into structs. (The FreeBSD wrapper does
  the same.)
- I couldn't test on MinGW.
2014-05-21 02:21:18 +02:00
wm4
f47a4fc3d9 threads: use mpv time for mpthread_cond_timedwait wrapper
Use the time as returned by mp_time_us() for mpthread_cond_timedwait(),
instead of calculating the struct timespec value based on a timeout.
This (probably) makes it easier to wait for a specific deadline.
2014-05-18 19:20:32 +02:00
wm4
c78b8b2c0c audio/out: fix previous commit
This didn't quite work. The main issue was that get_space tries to be
clever to reduce overall buffering, so it will cause the playloop to
decode and queue only as much audio as is needed to refill the AO in
reasonable time. Also, even if ignoring the problem, the logic of the
previous commit was slightly broken. (This required a few retries,
because I couldn't reproduce the issue on my own machine.)
2014-05-11 20:51:49 +02:00
wm4
665c8b59be audio/out: avoid wakeup feedback loop
When the audio buffer went low, but could not be refilled yet, it could
happen that the AO playback thread and the decode thread could enter a
wakeup feedback loop, causing up to 100% CPU usage doing nothing. This
happened because the decoder thread would wake up the AO thread when
writing 0 bytes of newly decoded data, and the AO thread in reaction
wakes up the decoder thread after writing 0 bytes to the AO buffer.

Fix this by waking up the decoder thread only if data was actually
played or queued. (This will still cause some redundant wakeups, but
will eventually settle down, reducing CPU usage close to ideal.)
2014-05-11 19:00:05 +02:00
wm4
77ce54c698 mixer: make code more readable
You wouldn't have guessed that the bottom-most "level[i] = 0.f;" line
was actually required. It even confused cppcheck.
2014-05-11 16:41:19 +02:00
wm4
09ecf7a68a audio/out: more debugging info for --dump-stats 2014-05-11 16:41:19 +02:00
Stefano Pigozzi
b4e598badf ao_coreaudio: skip unknown channel labels
I don't think this is really a very good idea because it is conceptually
incorrect but other prominent multimedia programs use this approach
(VLC and xbmc), and it seems to make the conversion more robust in certain
cases.

For example it has been reported, that configuring a receiver that can output
7.1 to output 5.1, will make CoreAudio report 8 channel descriptions, and the
last 2 descriptions will be tagged kAudioChannelLabel_Unknown.

Fixes #737
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
1a4f4f80bf ao_coreaudio: remove useless code
This code doesn't actually makes much of a difference, and the AudioUnit
mostly wants layout tags anyway.
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
2a0a13425f ao_coreaudio: don't fallback to full waveext
The code was falling back to the full waveext chmap_sel when less than 2
channels were detected. This new code is slightly more correct since it only
fills the chmap_sel with the stereo or mono chmap in the fallback case.
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
39b316ff06 ao_coreaudio: cosmetic change of loop ending condition 2014-05-10 14:07:45 +02:00
Stefano Pigozzi
eb9d7d5c78 ao_coreaudio: print an error when channel mapping fails 2014-05-10 14:07:45 +02:00
Stefano Pigozzi
b46ffaec7c ao_coreaudio: use description-based channel layouts
CoreAudio supports 3 kinds of layouts: bitmap based, tag based, and speaker
description based (using either channel labels or positional data).

Previously we tried to convert everything to bitmap based channel layouts,
but it turns out description based ones are the most generic and there are
built-in CoreAudio APIs to perform the conversion in this direction.

Moreover description based layouts support waveext extensions (like SDL and
SDR), and are easier to map to mp_chmaps.
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
e2f26f01fe ao_coreaudio: pass layout by reference to logging function
Apparently passing the struct by value somehow messed with the value of some
fields.
2014-05-10 14:07:45 +02:00
Stefano Pigozzi
e7d1c12131 chmap_sel: add channel replacement for sl/sr <-> sdl/sdr
This can be use useful for the 7.1 rear layout. In particular it looks like
OS X likes to use sdl/sdr as opposed to sl/sr.
2014-05-10 14:07:45 +02:00
wm4
fc385baf02 encode: fix PTS unit mismatch
This used MP_NOPTS_VALUE to compare with ffmpeg-style int64_t PTS
values. This probably happened to work, because both constants use the
same value.
2014-05-10 10:44:16 +02:00
wm4
b7669d533b mixer: don't restore volume with different --softvol-max settings
Changing --softvol-max and then resuming would change the volume level
on resume to something different than the original volume. This is
because the user volume setting is always between 0-100, and 100
corresponds to --softvol-max gain.

Avoid that changing -softvol-max and resuming an older file could lead
to a too loud volume level by refusing to restore if --softvol-max
changed.
2014-05-06 20:09:36 +02:00
wm4
040c050f2d audio: fix the exact value that is used for the wait time
The comment says that it wakes up the main thread if 50% has been
played, but in reality the value was 0.74/2 => 37.5%. Correct this. This
probably changes little, because it's a very fuzzy heuristic in the
first place.

Also move down the min_wait calculation to where it's actually used.
2014-05-04 20:41:00 +02:00
wm4
767bcdc322 ao_null: fix unit mismatch with latency option
It's in seconds, but the code used it as sample count.
2014-05-04 16:57:32 +02:00
Martin Herkt
48bd03dd91 options: remove deprecated --identify
Also remove MSGL_SMODE and friends.

Note: The indent in options.rst was added to work around a bug in
ReportLab that causes the PDF manual build to fail.
2014-05-04 02:46:11 +02:00
Stefano Pigozzi
26ce2e750d ao_coreaudio: log even more info in verbose mode
This logs more info that can be used for debugging purposes, in particular
it prints all the AudioChannelDescription in the descriptions array.
2014-04-24 09:52:38 +02:00
Stefano Pigozzi
2f7cef117a ao_coreaudio: add verbose output of detected channel layouts
This can be useful for debugging purposes.
2014-04-23 23:30:35 +02:00
wm4
04c4927140 audio: minor simplification in wait code 2014-04-23 21:16:52 +02:00
wm4
5616229dde audio: preallocate audio buffers on resize
This avoids too many realloc() calls if the caller is appending to an
audo buffer. This case is actually quite noticeable when using something
that buffers a large amount of audio.
2014-04-18 16:19:46 +02:00
wm4
5059039c95 player: unrangle one aspect of audio EOF handling
For some reason, the buffered_audio variable was used to "cache" the
ao_get_delay() result. But I can't really see any reason why this should
be done, and it just seems to complicate everything.

One reason might be that the value should be checked only if the AO
buffers have been recently filled (as otherwise the delay could go low
and trigger an accidental EOF condition), but this didn't work anyway,
since buffered_audio is set from ao_get_delay() anyway at a later point
if it was unset. And in both cases, the value is used _after_ filling
the audio buffers anyway.

Simplify it. Also, move the audio EOF condition to a separate function.
(Note that ao_eof_reached() probably could/should whether the last
ao_play() call had AOPLAY_FINAL_CHUNK set to avoid accidental EOF on
underflows, but for now let's keep the code equivalent.)
2014-04-17 23:48:09 +02:00
wm4
40a072480c audio: add hack against broken pulseaudio EOF condition
This was reported with PulseAudio 2.1. Apparently it still has problems
with reporting the correct delay. Since ao_pulse.c still has our custom
get_delay implementation, there's a possibility that this is our fault,
but this seems unlikely, because it's full of workarounds for issues
like this. It's also possible that this problem doesn't exist on
PulseAudio 5.0 anymore (I didn't explicitly retest it).

The check is general and works for all push based AOs. For pull based
AOs, this can't happen as pull.c implements all the logic correctly.
2014-04-17 22:50:49 +02:00
wm4
fe298bc2a5 audio: explicitly document audio EOF condition
This should probably be an AO function, but since the playloop still has
some strange stuff (using the buffered_audio variable instead of calling
ao_get_delay() directly), just leave it and make it more explicit.
2014-04-17 22:45:49 +02:00
wm4
1b92f3b472 ao_null: add simulated device latency, simulate EOF problems
This EOF problems happen at least with PulseAudio, but since it's hard
to reproduce, let ao_null optionally simulate it.
2014-04-17 22:35:05 +02:00
wm4
9dba2a52db player: add a --dump-stats option
This collects statistics and other things. The option dumps raw data
into a file. A script to visualize this data is included too.

Litter some of the player code with calls that generate these
statistics.

In general, this will be helpful to debug timing dependent issues, such
as A/V sync problems. Normally, one could argue that this is the task of
a real profiler, but then we'd have a hard time to include extra
information like audio/video PTS differences. We could also just
hardcode all statistics collection and processing in the player code,
but then we'd end up with something like mplayer's status line, which
was cluttered and required a centralized approach (i.e. getting the data
to the status line; so it was all in mplayer.c). Some players can
visualize such statistics on OSD, but that sounds even more complicated.
So the approach added with this commit sounds sensible.

The stats-conv.py script is rather primitive at the moment and its
output is semi-ugly. It uses matplotlib, so it could probably be
extended to do a lot, so it's not a dead-end.
2014-04-17 21:47:00 +02:00
wm4
c5613aa8a2 ao: remove redundant get_delay check
It did nothing; the real check is in push.c.
2014-04-17 01:43:07 +02:00
wm4
6fcec75baa af_lavcac3enc: detach on any passthrough format, not just ac3 2014-04-16 00:30:34 +02:00
wm4
5aeec9aa70 audio: wake up the core when audio buffer is running low (2)
Same change as in e2184fcb, but this time for pull based AOs. This is
slightly controversial, because it will make a fast syscall from e.g.
ao_jack. And according to JackAudio developers, syscalls are evil and
will destroy realtime operation. But I don't think this is an issue at
all.

Still avoid locking a mutex. I'm not sure what jackaudio does in the
worst case - but if they set the jackaudio thread (and only this thread)
to realtime, we might run into deadlock situations due to priority
inversion and such. I'm not quite sure whether this can happen, but I'll
readily follow the cargo cult if it makes hack happy.
2014-04-15 22:50:16 +02:00
wm4
ad75b8e339 ao_pulse: use ao_need_data()
I'm not quite sure why ao_pulse needs this. It was broken when a thread
to fill audio buffers was added to AO - the pulseaudio callback was
waking up the playback thread, not the audio thread. But nobody noticed,
so it can't be very important. In any case, this change makes it wake up
the audio thread instead (which in turn wakes up the playback thread if
needed).
2014-04-15 22:42:15 +02:00
wm4
e2184fcbfb audio: wake up the core when audio buffer is running low
And also add a function ao_need_data(), which AO drivers can call if
their audio buffer runs low.

This change intends to make it easier for the playback thread: instead
of making the playback thread calculate a timeout at which the audio
buffer should be refilled, make the push.c audio thread wakeup the core
instead.

ao_need_data() is going to be used by ao_pulse, and we need to
workaround a stupid situation with pulseaudio causing a deadlock because
its callback still holds the internal pulseaudio lock.

For AOs that don't call ao_need_data(), the deadline is calculated by
the buffer fill status and latency, as before.
2014-04-15 22:38:16 +02:00
wm4
78128bddda Kill all tabs
I hate tabs.

This replaces all tabs in all source files with spaces. The only
exception is old-makefile. The replacement was made by running the
GNU coreutils "expand" command on every file. Since the replacement was
automatic, it's possible that some formatting was destroyed (but perhaps
only if it was assuming that the end of a tab does not correspond to
aligning the end to multiples of 8 spaces).
2014-04-13 18:03:01 +02:00
Kevin Mitchell
44f382cf98 af_volume: fix clang -Wsometimes-uninitialized 2014-04-13 18:03:01 +02:00
Kevin Mitchell
09528da0e2 af_lavfi: fix graph parse deprecation warning 2014-04-13 18:03:01 +02:00
wm4
856d2c2491 encode: add a missing \n to a log call 2014-04-10 23:58:12 +02:00
Alessandro Ghedini
60e24fa842 demux: move metadata-based replaygain decoding out of af_volume 2014-04-04 18:35:30 +02:00
Alessandro Ghedini
da984c3648 af_volume: use replaygain side data 2014-04-04 18:35:29 +02:00
Alessandro Ghedini
e7977ec875 af: add replaygain_data field to af_stream and af_instance
Closes #664
2014-04-04 18:35:29 +02:00
wm4
a1afc15786 ao_wasapi: make code shorter
Also fix a format string mistake in a log call using it.

I wonder if this code shouldn't use FormatMessage, but it looks kind
of involved [1], so: no, thanks.

[1] http://support.microsoft.com/kb/256348/en-us
2014-03-30 09:13:52 +02:00
wm4
cd2d4ebf3b af_volume: fix replaygain
This was accidentally broken in commit b72ba3f7. I somehow made the
wild assumption that replaygain adjusted the volume relative to 0%
instead of 100%.

The detach suboption was similarly broken.
2014-03-27 21:15:15 +01:00
wm4
113ec0aba1 af_lavcac3enc: use new AVFrame API 2014-03-16 13:19:29 +01:00
wm4
05e3a5a2b4 ao_lavc: set AVFrame.format
Seems kind of wrong that this wasn't done, although it didn't have any
bad consequences.
2014-03-16 13:19:29 +01:00
wm4
62c88a52c4 encode: use new AVFrame API 2014-03-16 13:19:29 +01:00
wm4
f2374f4e4b ad_lavc: use new AVFrame API
Set refcounted_frames, because in some versions of libavcodec mixing the
new AVFrame API and non-refcounted decoding could cause memory
corruption. Likewise, it's probably still required to unref a frame
before calling the decoder.
2014-03-16 13:19:29 +01:00
wm4
98cd2c4122 build: simplify libavfilter configure checks
This is all not needed anymore. In particular, remove all configure
switches except --enable-libavfilter.
2014-03-16 13:19:29 +01:00
wm4
64c01a814c Remove some more unneeded version checks
All of these check against things that happened before the latest
supported FFmpeg/Libav release.
2014-03-16 13:19:28 +01:00
wm4
5506c8d0f6 ad_lavc: remove deprecated downmixing by channel count
Downmixing by channel layout now hopefully works with all supported
libavcodec versions.
2014-03-16 13:19:28 +01:00
wm4
822e040ddb ao_dsound: remove duplicated code 2014-03-16 13:19:28 +01:00
wm4
c7e620df96 af_lavrresample: remove avresample_set_channel_mapping() fallbacks
This function is now always available.

Also remove includes of reorder_ch.h from some AOs (these are just old
relicts).
2014-03-16 13:19:28 +01:00
wm4
5dde276018 options: fix off-by-1 error in option help output 2014-03-15 18:42:10 +01:00
wm4
16596d025a ao: print (estimated) device buffer size on init in verbose mode 2014-03-14 22:37:46 +01:00
wm4
c473635f66 af_volume: don't print missing replaygain tags as error
There's no reason to. Audio files often lack them.
2014-03-14 22:37:46 +01:00
wm4
dc0f2308d1 af_volume: add detach option
Maybe this should be default. On the other hand, this filter does
something even if the volume is neutral: it clips samples against the
allowed range, should the decoder or a previous filter output garbage.
2014-03-14 22:37:46 +01:00
wm4
b72ba3f744 af_volume: separate softvol volume control from replaygain level
Currently, both replaygain adjustment and user volume control (if
softvol is enabled) share the same variable. Sharing the variable would
cause especially if --volume is used; then the replaygain volume would
always be overwritten.

Now both gain values are simple added right before doing filtering.
2014-03-14 22:37:46 +01:00
wm4
f8f69cdffe af_volume: remove double-negated suboption
You had to use "no-replaygain-noclip" to set this option. Rename it, so
that only one negation is needed.
2014-03-14 22:37:45 +01:00
Alessandro Ghedini
d80dc885c6 af_volume: add support for replaygain pre-amp and clipping prevention 2014-03-13 14:36:20 +01:00
Alessandro Ghedini
3f0139e5db af_volume: add replaygain support
This adds the options replaygain-track and replaygain-album. If either is set,
the replaygain track or album gain will be automatically read from the track
metadata and the volume adjusted accordingly.

This only supports reading REPLAYGAIN_(TRACK|ALBUM)_GAIN tags. Other formats
like LAME's info header would probably require support from libav.
2014-03-13 14:36:20 +01:00
Alessandro Ghedini
04e14ec8f6 af: add metadata field to af_stream and af_instance
This allows to propagate metadata information to audio filters.

Closes #632
2014-03-13 14:36:20 +01:00
wm4
3bc78a84cd af_lavfi: beat it into working with Libav
The main incompatibility was that Libav didn't have av_opt_set_int_list.
But since that function is excessively ugly and idiotic (look how it
handles types), I'm not missing it much. Use an aformat filter instead
to handle the functionality that was indirectly provided by it. This is
similar to how vf_lavfi works.

The other incompatibility was channel handling. Libav consistently uses
channel layouts only, why ffmpeg still requires messing with channel
counts to some degree. Get rid of most channel count uses (and hope
channel layouts are "exact" enough). Only in one case FFmpeg fails with
a runtime check if we feed it AVFrames with channel count unset.

Another issue were AVFrame accessor functions. FFmpeg introduced these
for ABI compatibility with Libav. I refuse to use them, and it's not my
problem if FFmpeg doesn't manage to provide a stable ABI for fields
provided both by FFmpeg and Libav.
2014-03-13 00:29:17 +01:00
Diogo Franco (Kovensky)
a0347e0651 ao_wasapi: Use the character set conversion functions from io.h
...rather than rolling out our own. The only possible advantage is that
the "custom" ones didn't use talloc.
2014-03-11 16:37:22 -03:00
Diogo Franco (Kovensky)
c5012946ee ao_wasapi: Implement AOCONTROL_UPDATE_STREAM_TITLE 2014-03-11 16:37:22 -03:00
Diogo Franco (Kovensky)
f8bdada77f ao_wasapi: Implement per-application mixing
The volume controls in mpv now affect the session's volume (the
application's volume in the mixer). Since we do not request a
non-persistent session, the volume and mute status persist across mpv
invocations and system reboots.

In exclusive mode, WASAPI doesn't have access to a mixer so the endpoint
(sound card)'s master volume is modified instead. Since by definition
mpv is the only thing outputting audio in exclusive mode, this causes no
conflict, and ao_wasapi restores the last user-set volume when it's
uninitialized.
2014-03-11 16:37:21 -03:00
Diogo Franco (Kovensky)
f3e9b94622 ao_wasapi: Move non-critical code outside of the event thread
Due to the COM Single-Threaded Apartment model, the thread owning the
objects will still do all the actual method calls (in the form of
message dispatches), but at least this will be COM's problem rather than
having to set up several handles and adding extra code to the event
thread.

Since the event thread still needs to own the WASAPI handles to avoid
waiting on another thread to dispatch the messages, the init and uninit
code still has to run in the thread.

This also removes a broken drain implementation and removes unused
headers from each of the files split from the original ao_wasapi.c.
2014-03-11 16:37:02 -03:00
Diogo Franco (Kovensky)
58011810e5 ao_wasapi: Split into 2 files
ao_wasapi.c was almost entirely init code mixed with option code and
occasionally actual audio handling code. Split most things to
ao_wasapi_utils.c and keep the audio handling code in ao_wasapi.c.
2014-03-11 16:37:02 -03:00
Diogo Franco (Kovensky)
f3514fb4bd ao_wasapi: Initial conversion to the new pull model
Gets rid of the internal ring buffer and get_buffer. Corrects an
implementation error in thread_reset.

There is still a possible race condition on reset, and a few refactors
left to do. If feasible, the thread that handles everything
WASAPI-related will be made to only handle feed events.
2014-03-11 16:37:01 -03:00
wm4
7221d96ba3 ao_sdl: make sure our buffer is always larger than what SDL requests
Assume obtained.samples contains the number of samples the SDL audio
callback will request at once. Then make sure ao.c will set the buffer
size at least to 3 times that value (or more).

Might help with bad SDL audio backends like ESD, which supposedly uses a
500ms buffer.
2014-03-10 22:56:23 +01:00
wm4
b3f9d3750b ao_alsa: reduce default buffer size
In general, we don't need to have a large hw audio buffer size anymore,
because we can quickly fill it from the soft buffer.

Note that this probably doesn't change much anyway. On my system (dmix
enabled), the buffer size is only 170ms, and ALSA won't give more. Even
when using a hardware device the buffer size seems to be limited to
341ms.
2014-03-10 01:28:39 +01:00
wm4
2e10f536db ao_alsa: fix return value for volume operations with spdif
This AO pretended to support volume operations when in spdif passthrough
mode, but actually did nothing. This is wrong: at least the GET
operations must write their argument. Signal that volume is unsupported
instead.

This was probably a hack to prevent insertion of volume filters or so,
but it didn't work anyway, while recovering after failed volume filter
insertion does work, so this is not needed at all.
2014-03-10 01:18:10 +01:00
wm4
d842b017e4 audio/out: reduce amount of audio buffering
Since the addition of the AO feed thread, 200ms of latency (MIN_BUFFER)
was added to all push-based AOs. This is not so nice, because even AOs
with relatively small buffering (e.g. ao_alsa on my system with ~170ms
of buffer size), the additional latency becomes noticable when e.g.
toggling mute with softvol.

Fix this by trying to keep not only 200ms minimum buffer, but also 200ms
maximum buffer. In other words, never buffer beyond 200ms in total. Do
this by estimating the AO's buffer fill status using get_space and the
initially known AO buffer size (the get_space return value on
initialization, before any audio was played). We limit the maximum
amount of data written to the soft buffer so that soft buffer size and
audio buffer size equal to 200ms (MIN_BUFFER).

To avoid weird problems with weird AOs, we buffer beyond MIN_BUFFER if
the AO's get_space requests more data than that, and as long as the soft
buffer is large enough.

Note that this is just a hack to improve the latency. When the audio
chain gains the ability to refilter data, this won't be needed anymore,
and instead we can introduce some sort of buffer replacement function in
order to update data in the soft buffer.
2014-03-10 01:13:40 +01:00
wm4
4c19c71b85 ao_alsa: remove unneeded initializations
priv is 0-initialized, can_pause is always overwritten later.
2014-03-09 22:11:08 +01:00
foo86
d350181aaf ao_alsa: check ALSA PCM state before pause and resume
It is possible to have ao->reset() called between ao->pause() and
ao->resume() when seeking during the pause. If the underlying PCM
supports pausing, resuming an already reset PCM will produce an error.
Avoid that by explicitly checking PCM state before calling
snd_pcm_pause().

Signed-off-by: wm4 <wm4@nowhere>
2014-03-09 22:06:06 +01:00
Diogo Franco (Kovensky)
5c9c81efcc ao_wasapi: Use double math for QueryPerformanceCounter correction
The uint64_t math would cause overflow at long enough system uptimes
(...such as 3 days), and any precision error given by the double math will
be under one milisecond.
2014-03-09 17:56:29 -03:00
Hans-Kristian Arntzen
a84e25eb59 ao_rsound: pass correct data type to rsd_set_param()
Signed-off-by: wm4 <wm4@nowhere>
2014-03-09 19:11:49 +01:00
wm4
346c687d5a ao_sdl: use new pull API helpers
One strange issue is that we apparently can't stop the audio API on
audio reset (ao_driver.reset). We could use SDL_PauseAudio, but that
doesn't specify whether remaining audio is dropped. We also could use
SDL_LockAudio, but holding that over a long time will probably be bad,
and it probably doesn't drop audio. This means we simply play silence
after a reset, instead of stopping the callback completely. (The
existing code ran into an underrun in this situation.)

The delay estimation works about the same. We simply assume that the
callback is locked to audio timing (like ao_jack), and that 1 callback
corresponds to 1 period. It seems this (removed) code fragment assumes
there 1 one period size delay:

// delay subcomponent: remaining audio from the next played buffer, as
// provided by the callback
buffer_interval += callback_interval;

so we explicitly do that too.
2014-03-09 19:08:47 +01:00
wm4
e16c91d07a audio/out: make draining a separate operation
Until now, this was always conflated with uninit. This was ugly, and
also many AOs emulated this manually (or just ignored it). Make draining
an explicit operation, so AOs which support it can provide it, and for
all others generic code will emulate it.

For ao_wasapi, we keep it simple and basically disable the internal
draining implementation (maybe it should be restored later).

Tested on Linux only.
2014-03-09 01:27:41 +01:00
wm4
2f03dc2599 ao_portaudio: use new pull API helpers
Same deal as with the previous commit. We don't lose any functionality,
except for waiting "properly" on audio end, instead of waiting using the
delay estimate.
2014-03-09 01:27:41 +01:00