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mirror of https://github.com/mpv-player/mpv synced 2024-11-14 22:48:35 +01:00
Commit Graph

15 Commits

Author SHA1 Message Date
Akemi
8d2d0f0640 cocoa-cb: add Apple Software Renderer support
by default the pixel format creation falls back to software renderer
when everything fails. this is mostly needed for VMs. additionally one
can directly request an sw renderer or exclude it entirely.
2018-09-30 17:13:34 +03:00
Akemi
5865086aa8 cocoa-cb: remove pre-allocation of window, view and layer
the pre-allocation was needed because the layer allocated a opengl
context async itself and we couldn't influence that. so we had to start
the core after the context was actually allocated. furthermore a window,
view and layer hierarchy had to be created so the layer would create
a context.
now, instead of relying on the layer to create a context we do this
manually and re-use that context later when the layer wants to create
one async itself.
2018-06-12 01:51:01 +03:00
Akemi
48ab72b478 osx: move menu bar creation into its own file 2017-08-18 19:20:41 +02:00
wm4
6b303d5c3c osx: change license of OSX and cocoa files to LGPL
All authors of the current code have agreed.
2017-06-24 16:29:22 +02:00
wm4
1e7831070f build: move main-fn files to osdep
And split the Cocoa and Unix cases. Simplify the Cocoa case slightly by
calling mpv_main directly, instead of passing a function pointer. Also
add a comment explaining why Cocoa needs a special case at all.
2015-05-02 18:59:58 +02:00
wm4
19a5b20752 cocoa: always compile OSX application code with cocoa
This unbreaks compiling command line player and libmpv at the same
time. The problem was that doing so silently disabled the OSX
application thing - but the command line player can not use the
vo_opengl Cocoa backend without it.

The OSX application code is basically dead in libmpv, but it's not
that much code anyway.

If you want a mpv binary that does not create an OSX application
singleton (and creates a menu etc.), you must disable cocoa
completely, as cocoa can't be used anyway in this case.
2015-05-02 18:09:56 +02:00
Marcin Kurczewski
f43017bfe9 Update license headers
Signed-off-by: wm4 <wm4@nowhere>
2015-04-13 12:10:01 +02:00
Stefano Pigozzi
685b8b7a00 cocoa: use --idle when running inside bundle
Previously when using the bundle we used a custom bizarro thing to wait for
events. Just use `--idle` and greatly simplify the code.
2014-12-06 14:16:13 +01:00
FRAU KOUJIRO
4fc8dcde2a cocoa: move set_input_context to macosx_events 2014-08-06 09:31:58 +02:00
Stefano Pigozzi
8af51bd3fe cocoa: remove usage of mp_fifo
Update Cocoa parts to remove usage of the mp_fifo internal API to send events
to the core and use the input context directly. This is to follow commits the
work in commits 70a8079c and d603e73c.
2013-07-03 22:25:45 +02:00
Stefano Pigozzi
f13f0db33a osx: create macosx_events to deal with keyDown events
On OSX with Cocoa enabled keyDown events are now handled with
addLocalMonitorForEventsMatchingMask:handler:. This allows to respond to
events even when there is no VO initialized but the GUI is focused.
2013-06-03 22:31:13 +02:00
Stefano Pigozzi
1d11db6596 macosx_application: use @autoreleasepool
I don't even want to know how this worked. It scares me a lot.
2013-05-30 23:01:12 +02:00
Stefano Pigozzi
29f5429223 macosx_application: implement "Quit & remember position"
Add a menu item to quit and save the current playback position using the code
added with commit ce9a854.

Fixes #85
2013-05-23 20:07:14 +02:00
Stefano Pigozzi
134f3e97bf OSX: run native event loop in a separate thread
This commit is a followup on the previous one and uses a solution I like more
since it totally decouples the Cocoa code from mpv's core and tries to emulate
a generic Cocoa application's lifecycle as much as possible without fighting
the framework.

mpv's main is executed in a pthread while the main thread runs the native cocoa
event loop.

All of the thread safety is mainly accomplished with additional logic in
cocoa_common as to not increase complexity on the crossplatform parts of the
code.
2013-05-12 15:27:54 +02:00
Stefano Pigozzi
afdc9c4ae2 OSX: use native Cocoa's event loop
Schedule mpv's playloop as a high frequency timer inside the main Cocoa event
loop. This has the benefit to allow accessing menus as well as resizing the
window without the playback being blocked and allows to remove countless hacks
from the code that involved manually pumping the event loop as well simulating
manually some of the Cocoa default behaviours.

A huge improvement consists in removing NSApplicationLoad. This is a C function
defined in the Cocoa header and implements a minimal OSX application under ther
hood so that you can use the Cocoa GUI toolkit from C/C++ without having to
respect the Cocoa standards in terms of application initialization. This was
bad because the behaviour implemented by NSApplicationLoad was hard to customize
and had several gotchas especially in the menu department.

mpv was changed to be just a nib-less application. All the Cocoa part is still
generated in code but the event handling is now not dissimilar to what is
present in a stock Mac application.

As a part of reviewing the initialization process, I also removed all of
`osdep/macosx_finder_args`. The useful parts of the code were moved to
`osdep/macosx_appication` which has the broaded responsibility of managing the
full lifecycle of the Cocoa application. By consequence the
`--enable-macosx-finder` configure switch was killed as well, as this feature
is always enabled.

Another change the users will notice is that when using a bundle the `--quiet`
option will be inserted much earlier in the initializaion process. This results
in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-05-12 15:27:54 +02:00