Sometimes, ALSA will return channel layouts with padded channels (NA
speakers). Use them instead of failing.
This still includes the old "braindeath" code to retry with a layout
without NA channels. This might be helpful for performance, and also the
padded channel layout string looks confusing.
To be fair, I have not encountered a case yet which would really need
this, and for which the old "braindeath" code did not fix it.
volatile barely means anything.
The polling is kind of bad too, but relatively harmless as device
opening/closing is a rare event, and the format change is not expected
to take long.
Remove the pointless talloc call too (must have been a leftover
from previous refactoring).
No reason to keep them separate. It's an artifact from the old
ao_coreaudio.c, which kept usage of two different APIs in the same file.
Removes a forward reference too.
This should fix some crashes due to dangling pointers.
The problem was that with_cocoa_lock_on_main_thread() is asynchronous.
It will not wait until it is finished. In the uninit case, this means
the VO could be deallocated and destroyed while cocoa was still running
uninit code.
So simply wait until it is done by using dispatch_sync(). There were
concerns that this could introduce a deadlock by the main thread trying
to wait for something on the VO thread. But from what I can see, this
never happens, and even if it does, it would crash anyway since the VO
is already gone.
One remaining worry is the video_resize_redraw_callback. From what I can
see, it still can mess things up, and will need a more elaborate fix.
Instead of trying to use af_format_conversion_score() (which tries to be
all kinds of clever), just compare the raw bits as a quality measure. Do
this because otherwise, weird formats like padded 24 bit formats will be
excluded, even though they might be the highest precision formats for
some hardware.
This means that for now, the user would have to check whether the format
is usable at all before calling ca_asbd_is_better(). But since this is
currently only used for ao_coreaudio.c and for the physical format, it
doesn't matter.
If coreaudio-exclusive should get PCM support, the best would be to
revert this change, and to add support for 24 bit formats directly.
Some time ago, a mechanism was added for automatically removing PCM-only
filters if the input format is spdif.
This could cause an infinite loop if the AO did not support spdif, but
was falling back to some PCM format. Then this code tried to remove the
last filter, which is a dummy filter for receiving and queuing filter
output. af_remove() simply fails gracefully in this case, so this
happens over and over again.
Fix by explicitly checking whether the filter to remove is a dummy
filter. (af_remove() also fails only if the dummy filters are attempted
to be removed - checking this directly is simpler.)
Move all of the channel map retrieval/negotiation code to a separate
file. This will (probably) be helpful when extending
ao_coreaudio_exclusive.c.
Nothing else changes, other than some minor cosmetics and renaming,
and changing some details for decoupling it from the ao_coreaudio.c
internals.
It appears this is the reason coreaudio-exclusive does not work without
explicitly specifying a device, even if the default device maps to
something passthrough-capable.
Instead of always picking a somehow better format over the previous one,
select a format that is equal to or better the requested format, but is
also reasonably close.
Drop the mFormatID comparison - checking the sample format handles this
already.
Make sure to exclude channel counts that can't be used.
If for example the physical format is set to stereo, the reported
multichannel layout will actually be stereo. It fixes itself only after
the physical format is changed.
Reduces (but likely does not remove) the danger of rounding intermediate
values down to 8 bit. This is important for cscale, or any other
processing that might store raw YUV values in framebuffers.
Fixes#1918.
ao_coreaudio uses AudioUnit - the OSX software mixer. In theory, it
supports multichannel audio just fine. But in practice, this might be
disabled by default, and the user is supposed to select a multichannel
base format in the "Audio MIDI Setup" utility.
This option attempts to change this setting automatically. Some possible
disadvantages and caveats are listed in the manpage additions. It is off
by default, since changing this might be rather bad behavior for a
normal application.
They are not really interesting. At least one user complained about the
noise resulting from use with shell scripts, which connect and
disconnect immediately.
If for example the audio settings are set to 5.1 output, but the
hardware does 8 channels natively (HDMI), the reported channel
layout will have 2 dummy channels. To avoid falling back to stereo,
we have to write audio in this format to the device.
Some audio APIs explicitly require you to add dummy channels. These are
not rendered, and only exist for the sake of the audio API or hardware
strangeness. At least ALSA, Sndio, and CoreAudio seem to have them.
This commit is preparation for using them with ao_coreaudio.
The result is a bit messy. libavresample/libswresample don't have good
API for this; avresample_set_channel_mapping() is pretty useless.
Although in theory you can use it to add and remove channels, you
can't set the channel counts. So we do the ordering ourselves by making
sure the audio data is planar, and by swapping the plane pointers. This
requires lots of messiness to get the conversions in place. Also, the
input reordering is still done with the "old" method, and doesn't
support padded channels - hopefully this will never be needed. (I tried
to come up with cleaner solutions, but compared to my other attempts,
the final commit is not that bad.)
ca_label_to_mp_speaker_id() checked whether the last entry was >= 0, but
actually this condition was never true, and MP_SPEAKER_ID_UNKNOWN0 is
not negative.
This was a mistake, it should definitely be using the device namespace
rather than the file namespace. As it says in the docs, all pipe names
must start with \\.\pipe\
Path expansion (like "~/dir/" in config file) was used inconsistently,
so the cache directory wasn't always created correctly. Fix this by
moving the path expansion from load_file() to its callers.
Since commit 7381db60, strings like "~desktop/" were expanded as
platform-specific paths by mpv. Apparently this similarity to standard
Unix shell expansion caused confusion, so change it to "~~desktop/". The
shell doesn't expand this, so it should be better.
And split the Cocoa and Unix cases. Simplify the Cocoa case slightly by
calling mpv_main directly, instead of passing a function pointer. Also
add a comment explaining why Cocoa needs a special case at all.
This unbreaks compiling command line player and libmpv at the same
time. The problem was that doing so silently disabled the OSX
application thing - but the command line player can not use the
vo_opengl Cocoa backend without it.
The OSX application code is basically dead in libmpv, but it's not
that much code anyway.
If you want a mpv binary that does not create an OSX application
singleton (and creates a menu etc.), you must disable cocoa
completely, as cocoa can't be used anyway in this case.