Commit Graph

302 Commits

Author SHA1 Message Date
wm4 c7985fe5f7 sub: remove sd_lavf_srt.c
This restored timestamps when demuxing srt subtitles in Libav, which
was important for avoiding slightly overlapping subtitles. Since the
way this works was changed, there is no real reason to maintain proper
timestamps anymore on this level - this can be dropped without issues.
2015-12-15 21:05:48 +01:00
wm4 29226e6a99 sub: remove sd_movtext.c
libavcodec's movtext-to-ass converter does the same and has more
features. On Libav, this commit disables mp4 subtitle display.
2015-12-15 21:05:48 +01:00
James Ross-Gowan 3d12312806
vo_opengl: add dxinterop backend
WGL_NV_DX_interop is widely supported by Nvidia and AMD drivers. It
allows a texture to be shared between Direct3D and WGL, so that
rendering can be done with WGL and presentation can be done with
Direct3D. This should allow us to work around some persistent WGL
issues, such as dropped frames with some driver/OS combos, drivers that
buffer frames to increase performance at the cost of latency, and the
inability to disable exclusive fullscreen mode when using WGL to render
to a fullscreen window.

The addition of a DX_interop backend might also enable some cool
Direct3D-specific enhancements in the future, such as using the
GetPresentStatistics API to get accurate frame presentation timestamps.

Note that due to a driver bug, this backend is currently broken on
Intel. It will appear to work as long as the window is not resized too
often, but after a few changes of size it will be unable to share the
newly created renderbuffer with GL. See:
https://software.intel.com/en-us/forums/graphics-driver-bug-reporting/topic/562051
2015-12-11 18:29:18 +01:00
wm4 a6521f3941 demux: remove old subtitle parser
All of these are supported by FFmpeg now. It was disabled by default
too (with FFmpeg).

If compiled against Libav, mpv will lose the ability to read some
subtitle formats (but the most important ones, srt and ass, still should
work).
2015-12-10 22:53:37 +01:00
wm4 475fe453cc stream: drop PVR support
This is only for specific Hauppage cards. According to the comments in
who is actively using this feature. Get it out of the way.

Anyone who still wants to use this should complain. Keeping this code
would not cause terribly much additional work, and it could be restored
again. (But not if the request comes months later.)
2015-12-10 22:53:02 +01:00
Christian Hesse 30f18b8dc7 build: install scalable svg icon as well 2015-12-01 10:58:35 +01:00
James Ross-Gowan b7d614aa0d vo_opengl: win32: test for exclusive mode
This is a hack, but unfortunately the DwmGetCompositionTimingInfo
heuristic does not work in all cases (with multiple-monitors on Windows
8.1 and even with a single monitor in Windows 10.) See the comment in
mp_w32_is_in_exclusive_mode() for more details.

It should go without saying that if any better method of doing this
reveals itself, this hack should be dropped.
2015-11-26 00:38:03 +11:00
James Ross-Gowan e76ec2c963 vo_opengl: add initial ANGLE support
ANGLE is a GLES2 implementation for Windows that uses Direct3D 11 for
rendering, enabling vo_opengl to work on systems with poor OpenGL
drivers and bypassing some of the problems with native GL, such as VSync
in fullscreen mode.

Unfortunately, using GLES2 means that most of vo_opengl's advanced
features will not work, however ANGLE is under rapid development and
GLES3 support is supposed to be coming soon.
2015-11-18 23:07:33 +11:00
wm4 384b13c5fd demux_libass: remove this demuxer
This loaded external .ass files via libass. libavformat's .ass reader is
now good enough, so use that instead.

Apparently libavformat still doesn't support fonts embedded into text
.ass files, but support for this has been accidentally broken in mpv for
a while anyway. (And only 1 person complained.)
2015-11-11 21:28:20 +01:00
rr- c3f2ef5491 vo_opengl: add DRM EGL backend
Notes:

- Unfortunately the only way to talk to EGL from within DRM I could find
  involves linking with GBM (generic buffer management for Mesa.)
  Because of this, I'm pretty sure it won't work with proprietary NVidia
  drivers, but then again, last time I checked NVidia didn't offer
  proper screen resolution for VT.

- VT switching doesn't seem to work at all. It's worth mentioning that
  using vo_drm before introduction of VT switcher had an anomaly where
  user could switch to another VT and input text to it, while video
  played on top of that VT. However, that isn't the case with drm_egl:
  I can't switch to other VT during playback like this. This makes me
  think that it's either a limitation coming from my firmware or from
  EGL/KMS itself rather than a bug with my code. Nonetheless, I still
  left (untestable) VT switching code in place, in case it's useful to
  someone else.

- The mode_id, connector_id and device_path should be configurable for
  power users and people who wish to watch videos on nonprimary screen.
  Unfortunately I didn't see anything that would allow OpenGL backends
  to register their own set of options. At the same time, adding them to
  global namespace is pointless.

- A few dozens of lines could be shared with vo_drm (setting up VT
  switching, most of code behind page flipping). I don't have any strong
  opinion on this.

- Sometimes I get minor visual glitches. I'm not sure if there's a race
  condition of some sort, unitialized variable (doubtful), or if it's
  buggy driver. (I'm using integrated Intel HD Graphics 4400 with Mesa)

- .config and .control are very minimal.

Signed-off-by: wm4 <wm4@nowhere>
2015-11-08 15:00:15 +01:00
James Ross-Gowan 647b360a0a w32: use DisplayConfig API to retrieve correct monitor refresh rate
This is based on an older patch by James Ross-Gowan. It was rebased and
cleaned up. Also, the DWM API usage present in the older patch was
removed, because DWM reports nonsense rates at least on Windows 8.1
(they are rounded to integers, just like with the old GDI API - except
the GDI API had a good excuse, as it could report only integers).

Signed-off-by: wm4 <wm4@nowhere>
2015-11-06 19:53:18 +01:00
Bin Jin 27dc834f37 vo_opengl: implement NNEDI3 prescaler
Implement NNEDI3, a neural network based deinterlacer.

The shader is reimplemented in GLSL and supports both 8x4 and 8x6
sampling window now. This allows the shader to be licensed
under LGPL2.1 so that it can be used in mpv.

The current implementation supports uploading the NN weights (up to
51kb with placebo setting) in two different way, via uniform buffer
object or hard coding into shader source. UBO requires OpenGL 3.1,
which only guarantee 16kb per block. But I find that 64kb seems to be
a default setting for recent card/driver (which nnedi3 is targeting),
so I think we're fine here (with default nnedi3 setting the size of
weights is 9kb). Hard-coding into shader requires OpenGL 3.3, for the
"intBitsToFloat()" built-in function. This is necessary to precisely
represent these weights in GLSL. I tried several human readable
floating point number format (with really high precision as for
single precision float), but for some reason they are not working
nicely, bad pixels (with NaN value) could be produced with some
weights set.

We could also add support to upload these weights with texture, just
for compatibility reason (etc. upscaling a still image with a low end
graphics card). But as I tested, it's rather slow even with 1D
texture (we probably had to use 2D texture due to dimension size
limitation). Since there is always better choice to do NNEDI3
upscaling for still image (vapoursynth plugin), it's not implemented
in this commit. If this turns out to be a popular demand from the
user, it should be easy to add it later.

For those who wants to optimize the performance a bit further, the
bottleneck seems to be:
1. overhead to upload and access these weights, (in particular,
   the shader code will be regenerated for each frame, it's on CPU
   though).
2. "dot()" performance in the main loop.
3. "exp()" performance in the main loop, there are various fast
   implementation with some bit tricks (probably with the help of the
   intBitsToFloat function).

The code is tested with nvidia card and driver (355.11), on Linux.

Closes #2230
2015-11-05 17:38:20 +01:00
Bin Jin 4c43c30421 vo_opengl: add Super-xBR filter for upscaling
Add the Super-xBR filter for image doubling, and the prescaling framework
to support it.

The shader code was ported from MPDN extensions project, with
modification to process luma only.

This commit is largely inspired by code from #2266, with
`gl_transform_trans()` authored by @haasn taken directly.
2015-11-05 17:38:20 +01:00
wm4 d27d91715f build: remove explicit checks for VPP
This was once done when old versions of libva without VPP had to be
supported. Some parts of it were removed earlier already.
2015-10-17 14:25:09 +02:00
wm4 ebb43f5176 Revert "vo_x11: remove this video output"
This reverts commit d11184a256.

Unfortunately, there was a lot of unexpected resistance.

Do note that this is still extremely slow, crappy, etc.

Note that vo_x11.c was further edited. Compared to the removed vo_x11.c,
an additional ~200 lines of code was removed in order to simplify it. I
tried to strip it down as much as possible. In particular, support for
odd non-32 bit formats (24, 16, 15, 8 bit) is dropped.

Closes #2300.
2015-09-30 22:52:22 +02:00
wm4 853fe788f8 vo_opengl: rename hwdec_vda.c to hwdec_osx.c
It doesn't deal with VDA at all anymore. Rename it to hwdec_osx.c. Not
using hwdec_videotoolbox.c, because that would give it the longest
source path in this project yet. (Also, this code isn't even
VideoToolox-specific, other than the name of the pixel format used.)
2015-09-28 22:03:14 +02:00
wm4 1dd7b7bddc video: remove VDA support
VideoToolbox is preferred. Now that FFmpeg released 2.8, there's no
reason to support VDA anymore. In fact, we had a bug that made VDA not
useable with older FFmpeg versions in some newer mpv releases.

VideoToolbox is supported even on slightly older OSX versions, and if
not, you still can run mpv without hw decoding.
2015-09-28 22:03:14 +02:00
wm4 710872bc22 vaapi: remove dependency on X11
There are at least 2 ways of using VAAPI without X11 (Wayland, DRM).
Remove the X11 requirement from the decoder part and the EGL interop.
This will be used by a following commit, which adds Wayland support.

The worst about this is the decoder part, which includes a bad hack for
using the decoder without any VO interop (also known as "vaapi-copy"
mode). Separate the X11 parts so that they're self-contained. For the
EGL interop code we do something similar (it's kept slightly simpler,
because it essentially only has to translate between our silly
MPGetNativeDisplay abstraction and the vaGetDisplay...() call).
2015-09-27 21:33:15 +02:00
wm4 0ae8aebb89 video: refactor GPU memcpy usage
Make the GPU memcpy from the dxva2 code generally useful to other parts
of the player.

We need to check at configure time whether SSE intrinsics work at all.
(At least in this form, they won't work on clang, for example. It also
won't work on non-x86.)

Introduce a mp_image_copy_gpu(), and make the dxva2 code use it. Do some
awkward stuff to share the existing code used by mp_image_copy(). I'm
hoping that FFmpeg will sooner or later provide a function like this, so
we can remove most of this again. (There is a patch, bit it's stuck in
limbo since forever.)

All this is used by the following commit.
2015-09-25 19:18:16 +02:00
wm4 8d8a2045bd vo_opengl: support new VAAPI EGL interop
Should work much better than the old GLX interop code. Requires Mesa 11,
and explicitly selecting the X11 EGL backend with:

    --vo=opengl:backend=x11egl

Should it turn out that the new interop works well, we will try to
autodetect EGL by default.

This code still uses some bad assumptions, like expecting surfaces to be
in NV12. (This is probably ok, because virtually all HW will use this
format. But we should at least check this on init or so, instead of
failing to render an image if our assumption doesn't hold up.)

This repo was a lot of help: https://github.com/gbeauchesne/ffvademo
The kodi code was also helpful (the magic FourCC it uses for
EGL_LINUX_DRM_FOURCC_EXT are nowhere documented, and
EGL_IMAGE_INTERNAL_FORMAT_EXT as used in ffvademo does
not actually exist).

(This is the 3rd VAAPI GL interop that was implemented in this player.)
2015-09-25 00:26:19 +02:00
wm4 8782354e6d player: rename and move find_subfiles.c
This was in sub/, because the code used to be specific to subtitles. It
was extended to automatically load external audio files too, and moving
the file and renaming it was long overdue.
2015-09-20 18:05:06 +02:00
wm4 7020908691 video/filter: remove some vf_lavfi wrappers
I see no point in keeping these around. Keeping wrappers for some select
libavfilter filters just because MPlayer had these filters is not a good
reason.

Ultimately, all real filtering work should go to libavfilter, and users
should get used to using vf_lavfi directly. We might even not require
the awful double-nested syntax for using libavfilter one day.

vf_rotate, vf_yadif, vf_stereo3d are kept because mpv uses them
internally. (They all extend the lavfi filters or change their
defaults.) vf_mirror is kept for symmetry with vf_flip. vf_gradfun and
vf_pullup are probably semi-popular, so I'll remove them not yet - only
after some more discussion.
2015-09-11 23:47:00 +02:00
wm4 d96f6edf49 vf: vf_stereo3d depends on libavfilter 2015-09-11 18:03:16 +02:00
Niklas Haas eb56807b41 vo_opengl: move self-contained shader routines to a separate file
This is mostly to cut down somewhat on the amount of code bloat in
video.c by moving out helper functions (including scaler kernels and
color management routines) to a separate file.

It would certainly be possible to move out more functions (eg. dithering
or CMS code) with some extra effort/refactoring, but this is a start.

Signed-off-by: wm4 <wm4@nowhere>
2015-09-09 18:17:44 +02:00
Niklas Haas 44eda2177d vo_opengl: remove gl_ prefixes from files in video/out/opengl
This is a bit redundant with the name of the directory itself, and not
in line with existing naming conventions.
2015-09-09 18:09:31 +02:00
Niklas Haas deebc55014 vo_opengl: move gl_* files to their own subdir
This is mainly just to keep things a bit more organized and separated
inside the codebase.
2015-09-09 18:09:25 +02:00
wm4 d04d2380e3 audio/filter: remove af_bs2b too
Some users still use this filter, so the filter was going to be kept.
But I overlooked that libavfilter provides this filter. Remove the
redundant wrapper from mpv. Something like --af=lavfi=bs2b should work
and give exactly the same results.
2015-09-04 00:23:39 +02:00
wm4 091bfa3abf audio/filter: remove some useless filters
All of these filters are considered not useful anymore by us. Some have
replacements in libavfilter (useable through af_lavfi).

af_center, af_extrastereo, af_karaoke, af_sinesuppress, af_sub,
af_surround, af_sweep: pretty simple and useless filters which probably
nobody ever wants.

af_ladspa: has a replacement in libavfilter.

af_hrtf: the algorithm doesn't work properly on most sources, and the
implementation was buggy and complicated. (The filter was inherited from
MPlayer; but even in mpv times we had to apply fixes that fixed major
issues with added noise.) There is a ladspa filter if you still want to
use it.

af_export: I'm not even sure what this is supposed to do. Possibly it
was meant for GUIs rendering audio visualizations, but it couldn't
really work well. For example, the size of the audio depended on the
samplerate (fixed number of samples only), and it couldn't retrieve the
complete audio, only fragments. If this is really needed for GUIs, mpv
should add native visualization, or a proper API for it.
2015-09-03 23:55:36 +02:00
wm4 58ba2a9087 vo_rpi: use EGL to render subtitles
Slightly faster than using the dispmanx mess (perhaps to a large amount
due to the rather stupid C-only unoptimized ASS->RGBA blending code).

Do this by reusing vo_opengl's subtitle renderer, and vo_opengl's RPI
backend.
2015-08-18 23:01:09 +02:00
wm4 2b280f4522 stream: libarchive wrapper for reading compressed archives
This works similar to the existing .rar support, but uses libarchive.
libarchive supports a number of formats, including zip and (most of)
rar.

Unfortunately, seeking does not work too well. Most libarchive readers
do not support seeking, so it's emulated by skipping data until the
target position. On backwards seek, the file is reopened. This works
fine on a local machine (and if the file is not too large), but will
perform not so well over network connection.

This is disabled by default for now. One reason is that we try
libarchive on every file we open, before trying libavformat, and I'm not
sure if I trust libarchive that much yet. Another reason is that this
breaks multivolume rar support. While libarchive supports seeking in
rar, and (probably) supports multivolume archive, our support of
libarchive (probably) does not. I don't care about multivolume rar, but
vocal users do.
2015-08-17 00:55:26 +02:00
wm4 8d66bd76e2 video: remove old vdpau hwaccel API usage
While the "old" libavcodec vdpau API is not deprecated (only the very-
old API is), it's still relatively complicated code that badly
duplicates the much simpler newer vdpau code. It exists only for the
sake of older FFmpeg releases; get rid of it.
2015-08-10 00:07:35 +02:00
Sebastien Zwickert 31b5a211f4 hwdec: add VideoToolbox support
VDA is being deprecated in OS X 10.11 so this is needed to keep hwdec working.
The code needs libavcodec support which was added recently (to FFmpeg git,
libav doesn't support it).

Signed-off-by: Stefano Pigozzi <stefano.pigozzi@gmail.com>
2015-08-05 17:47:30 +02:00
wm4 f792f56440 player: remove higher-level remains of DVD/BD menu support
Nobody wanted to restore this, so it gets the boot.

If anyone still wants to volunteer to restore menu support, this would
be welcome. (I might even try it myself if I feel masochistic and like
wasting a lot of time for nothing.) But if it does get restored, it
should be done differently. There were many stupid things about how it
was done. For example, it somehow tried to pull mp_nav_events through
all the layers (including needing to "buffer" them in the demuxer),
which was needlessly complicated. It could be done simpler.

This code was already inactive, so this commit actually changes nothing.
Also keep in mind that normal DVD/BD playback still works.
2015-08-03 23:49:14 +02:00
wm4 e0c55cbfea audio: remove af_dummy
Was used internally once; has no function anymore.
2015-08-01 21:20:55 +02:00
Stefano Pigozzi 7ba403002f build: fix windows compilation after clean
broken since 4730e0aaba
2015-07-17 09:41:09 +02:00
Stefano Pigozzi 4730e0aaba build: make mpv.rc depend on version.h 2015-07-15 15:24:31 +02:00
Philip Langdale 4b0b9b515b vf_vdpaurb: Add a new filter for reading back vdpau decoded frames
Normally, vdpau decoded frames are passed directly to a suitable
vo (vo_vdpau or vo_opengl) without ever touching system memory. This
is efficient for output purposes, but prevents any of the regular
filters from being used with such frames.

This new filter implements a read-back step to pull the frames back
into system memory where they can be acted on by other filters.
Eventually the frames will be sent to the vo as if they were normal
software-decoded frames.

Note that a vdpau compatible vo must still be used to ensure that
the decoder is properly initialised.

Signed-off-by: wm4 <wm4@nowhere>
2015-07-11 10:44:34 +02:00
wm4 561416597e client API, dxva2: add a workaround for OpenGL fullscreen issues
This is basically a hack for drivers which prevent the mpv DXVA2 decoder
glue from working if OpenGL is in fullscreen mode.

Since it doesn't add any "hard" new API to the client API, some of the
code would be required for a true zero-copy hw decoding pipeline, and
sine it isn't too much code after all, this is probably acceptable.
2015-07-03 16:38:12 +02:00
wm4 d11184a256 vo_x11: remove this video output
It only causes additional maintenance work.

Even if you wanted to have a fallback, it's probably better to use
--vo=sdl or so.
2015-06-26 17:17:34 +02:00
wm4 552dc0d564 af_convert24: remove this filter 2015-06-16 22:40:37 +02:00
wm4 831d7c3c40 audio: remove S8, U16, U24, U32 formats
They are useless. Not only are they actually rarely in use; but
libavcodec doesn't even output them, as libavcodec has no such sample
formats for decoded audio.

Even if it should happen that we actually still need them (e.g. if doing
direct hardware output), there are better solutions. Swapping the sign
is a fast and lossless operation and can be done inplace, so AO actually
needing it could do this directly.

If you wonder why we keep U8 instead of S8: because libavcodec does it.
2015-06-16 21:11:59 +02:00
wm4 6f5a10542c vdpau: add support for the "new" libavcodec vdpau API
Yet another of these dozens of hwaccel changes. This time, libavcodec
provides utility functions, which initialize the vdpau decoder and map
codec profiles. So a lot of work the API user had to do falls away.

This also will give us support for high bit depth profiles, and possibly
HEVC once libavcodec supports it.
2015-05-28 21:56:13 +02:00
wm4 0699a6c598 video: rename vdpau.c to vdpau_old.c
vdpau.c will be used for new code.
2015-05-28 21:56:09 +02:00
wm4 0ed1719e1a demux_cue: move cue parser to a separate file
Preparation for the next commit.
2015-05-19 21:36:21 +02:00
wm4 934109a35b ao_coreaudio: move channel mapping code to a separate file
Move all of the channel map retrieval/negotiation code to a separate
file. This will (probably) be helpful when extending
ao_coreaudio_exclusive.c.

Nothing else changes, other than some minor cosmetics and renaming,
and changing some details for decoupling it from the ao_coreaudio.c
internals.
2015-05-05 21:47:19 +02:00
wm4 1e7831070f build: move main-fn files to osdep
And split the Cocoa and Unix cases. Simplify the Cocoa case slightly by
calling mpv_main directly, instead of passing a function pointer. Also
add a comment explaining why Cocoa needs a special case at all.
2015-05-02 18:59:58 +02:00
wm4 19a5b20752 cocoa: always compile OSX application code with cocoa
This unbreaks compiling command line player and libmpv at the same
time. The problem was that doing so silently disabled the OSX
application thing - but the command line player can not use the
vo_opengl Cocoa backend without it.

The OSX application code is basically dead in libmpv, but it's not
that much code anyway.

If you want a mpv binary that does not create an OSX application
singleton (and creates a menu etc.), you must disable cocoa
completely, as cocoa can't be used anyway in this case.
2015-05-02 18:09:56 +02:00
wm4 d3a3cfe54c path: refactor
Somewhat less ifdeffery, higher flexibility. Now there are 3 separate
config file resolvers for 3 platforms (unix, win, osx), and they can
still interact with each other somewhat. For example, OSX for now uses
most of Unix, but adds the OSX bundle path.

This can be extended to resolve very specific platform paths, such as
location of the desktop.

Most of the Unix specific code moves to path-unix.c.

The behavior should be the same - if not, it is likely a bug.
2015-05-01 21:51:10 +02:00
xylosper ebe2c2b6d1 build: fix libavfilter dependency for vf_mirror
Since e207c24b32, vf_mirror requires
libavfilter.

Signed-off-by: wm4 <wm4@nowhere>
2015-04-20 17:08:29 +02:00
Marcin Kurczewski 34d5b73fbb vo_drm: extract vt_switcher to drm_common 2015-04-19 21:18:15 +02:00
wm4 f4292ebf52 vf_screenshot: remove this filter
It's entirely useless, especially now that vo.c handles screenshots in a
generic way, and requires no special VO support. There are some
potential weird use-cases, but actually I've never seen it being used.
2015-04-16 22:16:04 +02:00
Marcin Kurczewski 7ee18376a9 vo_drm: add KMS/DRM renderer support
Signed-off-by: wm4 <wm4@nowhere>
2015-04-16 21:07:25 +02:00
wm4 d55c41501f subprocess: move implementation for deatched subprocesses 2015-04-15 22:43:02 +02:00
James Ross-Gowan ac7ecbe30c win32: use a platform-specific unicode entry-point
Add a platform-specific entry-point for Windows. This will allow some
platform-specific initialization to be added without the need for ugly
ifdeffery in main.c.

As an immediate advantage, mpv can now use a unicode entry-point and
convert the command line arguments to UTF-8 before passing them to
mpv_main, so osdep_preinit can be simplified a little bit.
2015-04-11 14:27:25 +10:00
wm4 8fff125422 RPI support
This requires FFmpeg git master for accelerated hardware decoding.
Keep in mind that FFmpeg must be compiled with --enable-mmal. Libav
will also work.

Most things work. Screenshots don't work with accelerated/opaque
decoding (except using full window screenshot mode). Subtitles are
very slow - even simple but huge overlays can cause frame drops.

This always uses fullscreen mode. It uses dispmanx and mmal directly,
and there are no window managers or anything on this level.

vo_opengl also kind of works, but is pretty useless and slow. It can't
use opaque hardware decoding (copy back can be used by forcing the
option --vd=lavc:h264_mmal). Keep in mind that the dispmanx backend
is preferred over the X11 ones in case you're trying on X11; but X11
is even more useless on RPI.

This doesn't correctly reject extended h264 profiles and thus doesn't
fallback to software decoding. The hw supports only up to the high
profile, and will e.g. return garbage for Hi10P video.

This sets a precedent of enabling hw decoding by default, but only
if RPI support is compiled (which most hopefully it will be disabled
on desktop Linux platforms). While it's more or less required to use
hw decoding on the weak RPI, it causes more problems than it solves
on real platforms (Linux has the Intel GPU problem, OSX still has
some cases with broken decoding.) So I can live with this compromise
of having different defaults depending on the platform.

Raspberry Pi 2 is required. This wasn't tested on the original RPI,
though at least decoding itself seems to work (but full playback was
not tested).
2015-03-29 16:09:56 +02:00
wm4 1ad4a62336 demux: fix rar support for files containing DTS audio tracks
With a recent cleanup, rar support was stuffed into demux_playlist.c
(because "opening" rar files pretty much just lists archive contents and
adds them to a playlist using a special rar:// protocol, which will
actually access the rar file contents).

Since demux_playlist.c is probed _after_ demux_lavf.c (and should/must
be), libavformat was given the chance to detect DTS streams embedded
within the rar file. This is not really what we want, and a regression
what happened before rar listing was moved to demux_playlist.c.

Fix it by moving the rar listing into its own pseudo-demuxer, and let ir
probe before demux_lavf.c.

(Yes, this feature still has users.)
2015-03-24 21:29:09 +01:00
wm4 9b5a7241e8 input: remove Linux joystick support
Why did this exist in the first place? Other than being completely
useless, this even caused some regressions in the past. For example,
there was the case of a laptop exposing its accelerometer as joystick
device, which led to extremely fun things due to the default mappings of
axis movement being mapped to seeking.

I suppose those who really want to use their joystick to control a media
player (???) can configure it as mouse device or so.
2015-03-24 16:04:44 +01:00
wm4 1e659a9f0f input: remove classic LIRC support
It's much easier to configure remotes as X11 input devices.
2015-03-24 16:04:44 +01:00
wm4 d5318e5e09 audio: remove internal libmpg123 wrapper
We've been prefering the libavcodec mp3 decoder for half a year now.
There is likely no benefit at all for using the libmpg123 one. It's just
a maintenance burden, and tricks users into thinking it's a required
dependency.
2015-03-24 16:04:44 +01:00
wm4 e74a4d5bc0 vo_opengl: refactor shader generation (part 1)
The basic idea is to use dynamically generated shaders instead of a
single monolithic file + a ton of ifdefs. Instead of having to setup
every aspect of it separately (like compiling shaders, setting uniforms,
perfoming the actual rendering steps, the GLSL parts), we generate the
GLSL on the fly, and perform the rendering at the same time. The GLSL
is regenerated every frame, but the actual compiled OpenGL-level shaders
are cached, which makes it fast again. Almost all logic can be in a
single place.

The new code is significantly more flexible, which allows us to improve
the code clarity, performance and add more features easily.

This commit is incomplete. It drops almost all previous code, and
readds only the most important things (some of them actually buggy).
The next commit will complete it - it's separate to preserve authorship
information.
2015-03-12 23:20:20 +01:00
wm4 ae6019cbc9 build: simplify windows checks
There's no reason to do finegrained checks for libraries which always
must be present. It also reduces the number of extra dependencies.
2015-03-11 23:44:34 +01:00
wm4 89bc2975e9 audio: change playback speed directly in resampler
Although the libraries we use for resampling (libavresample and
libswresample) do not support changing sampelrate on the fly, this makes
it easier to make sure no audio buffers are implicitly dropped. In fact,
this commit adds additional code to drain the resampler explicitly.

Changing speed twice without feeding audio in-between made it crash
with libavresample inc ertain cases (libswresample is fine). This is
probably a libavresample bug. Hopefully this will be fixed, and also I
attempted to workaround the situation that crashes it. (It seems to
point in direction of random memory corruption, though.)
2015-03-02 19:09:44 +01:00
wm4 1e44c811f3 demux_edl: move implementation
Same deal as with demux_cue, and a separate commit for the same reasons.
2015-02-17 23:48:39 +01:00
wm4 7f03f46882 demux_cue: move implementation
Move the implementation, of which most was in tl_cue.c, to demux_cue.c.
Currently, this is illogical, because tl_cue.c still accesses MPContext.
This is going to change, and then it will be better if everything is in
demux_cue.c. This is only a separate commit to distinguish code movement
and actual work; the next commit will do the actual work.
2015-02-17 23:48:03 +01:00
wm4 edc0007e74 matroska: move timeline code to demux/
Separate from previous commit, because git is bad at tracking file
renames when the file contents are also changed.
2015-02-17 23:47:37 +01:00
wm4 a0a089f6a4 player: use a separate context for timeline loader stuff
Instead of accessing MPContext in player/timeline/*, create a separate
context struct, which the timeline loaders fill out. It turns out that
there's not much in the way too big MPContext that these need to access.

One major PITA is managing (and closing) the set of open demuxers. The
problem is that we need a list of all demuxers to make sure no unneeded
streams are enabled.

This adds a callback to the demuxer_desc struct, with the intention of
leaving to to the demuxer to call the right loader, instead of
explicitly checking the demuxer type and dispatching manually in common
code. I also considered making the timeline part of the demuxer state,
but decided against: it's too much of a mess wrt. memory management and
threading, and also doesn't make it clear who owns the child demuxers.
With the struct timeline decoupled from the demuxer state, it's at least
somewhat clear that the child demuxers are independent from the "main"
demuxer.

The actual changes to player/timeline/* are separated in the following
commits, because they're quite verbose. Some artifacts will be removed
later as soon as there's only 1 timeline loading mechanism.
2015-02-17 23:46:12 +01:00
wm4 2522bff565 video/filters: simplify libavfilter bridge
Remove the confusing crap that allowed a filter using the libavfilter
bridge to be compiled without libavfilter. Instead, compile the wrappers
only if libavfilter is enabled at compile time.

The only filter which still requires it is vf_stereo3d (unfortunately).
Special-case this one. (The whole filter and how it interacts with lavfi
is pure braindeath anyway.)
2015-02-11 17:35:58 +01:00
wm4 b6ab34fc98 af_rubberband: pitch correction with librubberband
If "--af=rubberband" is used, librubberband will be used to speed up or
slow down audio with pitch correction.

This still has some problems: the audio delay is not calculated
correctly, so the audio position jitters around by a few milliseconds.
This will probably ruin video timing.
2015-02-11 00:29:12 +01:00
wm4 3583559164 vo_opengl: move utility functions from loader to a separate file
gl_common.c contained the function loader (which is big) and additional
utility functions (not so big, but will grow when moving more out of
gl_video.c). Just split them. There are no changes other than some
modifications to comments.
2015-01-28 19:40:46 +01:00
wm4 b473477fc5 vf_ilpack: remove this filter
This was apparently useful for correct interlaced scaling (although I
don't know anyone who used this). It was rarely used (if at all), had an
inconvenient output format (packed YUV), and now has a better solution
in libavfilter (using the libavfilter "scale" filter via vf_lavfi).
There is no reason to keep this filter any longer.
2015-01-27 19:13:51 +01:00
wm4 86bba0dc5b vf_divtc: remove this filter
Better solutions are available in vf_vapoursynth and vf_lavfi. The only
user I know who used this is now using vf_vapoursynth.
2015-01-27 19:10:13 +01:00
wm4 97f32fdb23 vf_phase: remove this filter
If you really want it, it's in libavfilter and can be used via vf_lavfi.
2015-01-27 19:06:59 +01:00
wm4 82e3d06f09 vf_swapuv: remove this filter
It's entirely useless. I left it in for a while, because the analog TV
code had a transitional bug that could switch chroma planes, but it was
fixed long ago. It's also available in libavfilter.
2015-01-27 19:04:02 +01:00
wm4 c92f4a1126 vf_softpulldown: remove this filter
Apparently it was completely broken and essentially did nothing. This
was broken sometime in early mpv or mplayer2 times.

Get rid of it. If you _really_ need it, wait until FFmpeg ports it from
MPlayer, which will happen very soon.
2015-01-27 18:58:16 +01:00
wm4 69e5dd9bce vf_pullup: remove builtin implementation
Now it requires libavfilter. The wrapper is left in place, so FFmpeg
users will not notice any change. On Libav, the filter stops working.
2015-01-27 18:53:28 +01:00
wm4 a0ed62fc1d build: remove bogus client API examples build
The symlink trick made waf go crazy (deleting source files, getting
tangled up in infinite recursion... I wish I was joking). This means we
still can't build the client API examples in a reasonable way using the
include files of the local repository (instead of globally installed
headers). Not building them at all is better than deleting source files.

Instead, provide some manual instructions how to build each example
(except for the Qt examples, which provide qmake project files).
2015-01-23 15:32:23 +01:00
wm4 724f722d7f vo_opengl_old: remove this VO
At this point, there is probably no hardware left that doesn't do
OpenGL 2.1, and at the same time is fast enough to handle video.
2015-01-20 21:15:04 +01:00
wm4 d7dfbc8610 player: use libavutil API to get number of CPUs
Our own code was introduced when FFmpeg didn't provide this API (or
maybe didn't even have a way to determine the CPU count). But now,
av_cpu_count() is available for all FFmpeg/Libav versions we support,
and there's no reason to have our own code.

libavutil's code seems to be slightly more sophisticated than our's, and
it's possible that the detected CPU count is different on some platforms
after this change.
2015-01-05 12:34:34 +01:00
wm4 4ed0907f2d build: try to make examples build both in-tree and out-of-tree
The examples simple.c and cocoabasic.m can be compiled without
installing libmpv. But also, they didn't use the correct include path
libmpv programs normally use, so they couldn't be built with a properly
installed system-libmpv. That's pretty bad for examples, which are
supposed to show how to use libmpv correctly.

So do some bullshit that symlinks libmpv to a "mpv" include directory
under the build directory. This name-mismatch is a direct consequence of
the bullshit done in 499a6758 (requested in #539 for dumb reasons). (We
don't want to name the client API headers directory "mpv", because that
would be too unspecific, and clashes with having the mpv binary in the
same directory.)

If you have spaces or other "unusual" characters in your paths, the
build will break, because I couldn't find out where waf hides its
function to escape shell parameters (or a way to invoke programs
without involving the shell). Neither does such a thing to be
documented, nor do they seem to have a clear way to do this in
their code.

This also doesn't compile the Qt examples, because everything becomes
even more terrible from there on.
2015-01-02 00:00:03 +01:00
wm4 da4f722579 DOCS/client_api_examples: move all examples into their own subdirs
Also get rid of shared.h; it actually doesn't have much value. Just copy
the tiny function it contained into the 2 files which used it.
2015-01-01 23:08:15 +01:00
wm4 bafb9b2271 win32: add native wrappers for pthread functions
Off by default, use --enable-win32-internal-pthreads .

This probably still needs a lot more testing. It also won't work on
Windows XP.
2015-01-01 15:10:42 +01:00
wm4 8eaa63689a demux_mf: move mf.c contents to demux_mf.c
There's no reason why parts of this demuxer would be in a separate
source file. The existence of this code is already somewhat questionable
anyway, so it may as well be dumped into a single file.

Even stranger that demux.c included mf.h for no reason (it was an
artifact from 2002 when the architecture was uncleaner).
2014-12-29 23:09:50 +01:00
wm4 4075518011 ao_portaudio: remove this audio output
It's just completely useless. We have good native support for all 3
desktop platforms, and ao_sdl or ao_openal as fallbacks.
2014-12-29 18:53:12 +01:00
Stefano Pigozzi 20f6cf3ec6 build: fix linking with --enable-static-build 2014-12-29 18:30:24 +01:00
Stefano Pigozzi 54aea7d5de chmap_sel: add multichannel fallback heuristic
Instead of just failing during channel map selection, try to select a close
layout that makes most sense and upmix/downmix to that instead of failing AO
initialization. The heuristic is rather simple, and uses the following steps:

1) If mono is required always prefer stereo to a multichannel upmix.
2) Search for an upmix that is an exact superset of the required channel map.
3) Search for a downmix that is the exact subset of the required channel map.
4) Search for either an upmix or downmix that is the closest (minimum difference
   of channels) to the required channel map.
2014-12-29 17:56:53 +01:00
wm4 3fdb6be316 win32: add mmap() emulation
Makes all of overlay_add work on windows/mingw.

Since we now don't explicitly check for mmap() anymore (it's always
present), this also requires us to make af_export.c compile, but I
haven't tested it.
2014-12-26 17:30:10 +01:00
wm4 fb855b8659 client API: expose OpenGL renderer
This adds API to libmpv that lets host applications use the mpv opengl
renderer. This is a more flexible (and possibly more portable) option to
foreign window embedding (via --wid).

This assumes that methods like context sharing and multithreaded OpenGL
rendering are infeasible, and that a way is needed to integrate it with
an application that uses a single thread to render everything.

Add an example that does this with QtQuick/qml. The example is
relatively lazy, but still shows how relatively simple the integration
is. The FBO indirection could probably be avoided, but would require
more work (and would probably lead to worse QtQuick integration, because
it would have to ignore transformations like rotation).

Because this makes mpv directly use the host application's OpenGL
context, there is no platform specific code involved in mpv, except
for hw decoding interop.

main.qml is derived from some Qt example.

The following things are still missing:
- a way to do better video timing
- expose GL renderer options, allow changing them at runtime
- support for color equalizer controls
- support for screenshots
2014-12-09 17:59:04 +01:00
wm4 231d5a32a9 build: showqscale was removed 2014-12-04 10:39:11 +01:00
wm4 809936fdb9 video/filter: kill vf_pp (libpostproc)
This is an ancient filter, and we assume it's not useful anymore.

If you really want this, it's still available in libavfilter (e.g. via
--vf=lavfi=[pp...]). The disadvantage is that mpv doesn't pass through
QP information to libavfilter. (This was probably the reason vf_pp still
was part of mpv - it was slightly easier to pass QP internally.)
2014-12-03 23:01:19 +01:00
wm4 920512d358 vo_opengl: move hwdec parts into their own files
This wasn't done before because there was no advantage in "abstracting"
it. This changed, and putting this into its own files is better than
messing it into gl_common.c/h.
2014-12-03 23:01:19 +01:00
wm4 a72a4b28a0 build: don't install some files if only libmpv is built
encoding-profiles.conf can be used by libmpv, but it won't load it
from this path by default, so exclude it as well.

Fixes #1293.
2014-11-29 00:03:42 +01:00
James Ross-Gowan ef0d1cddb6 lua: subprocess: move to osdep/subprocess-{win,posix}.c
The subprocess code was already split into fairly general functions,
separate from the Lua code. It's getting pretty big though, especially
the Windows-specific parts, so move it into its own files.
2014-11-22 18:15:13 +11:00
wm4 cfa9724a79 build: don't build win32 mpv.com wrapper with --disable-cplayer
It'll be useless.
2014-11-21 01:47:30 +01:00
wm4 079ecd7f01 player: integrate ytdl_hook.lua 2014-11-19 18:59:38 +01:00
Jonathan Yong f29f16663a ao/wasapi: new wasapi device monitoring interface
Implement skeleton IMMNotificationClient to watch for changes in the
sound device.  This will make recovery possible from changes shared
mode sample rate, bit depth, "enhancements"/effects and even graceful
device removal.

http://msdn.microsoft.com/en-us/library/windows/desktop/dd371417%28v=vs.85%29.aspx

Signed-off-by: Kevin Mitchell <kevmitch@gmail.com>
2014-11-17 04:30:53 -08:00
wm4 e094e9cb75 audio: change how filters are inserted on playback speed changes
Use a pseudo-filter when changing speed with resampling, instead of
somehow changing a samplerate somewhere. This uses the same underlying
mechanism, but is a bit more structured and cleaner. It also makes some
of the following changes easier.

Since we now always use filters to change audio speed, move most of the
work set_playback_speed() does to recreate_audio_filters().
2014-11-10 22:02:05 +01:00
wm4 bebfaae666 vo_opengl: minimal EGL on X11 support
Pretty useless and only good for testing.

Does not include any form of GLES support.
2014-11-04 01:41:37 +01:00
Stefano Pigozzi fba8fedf66 build: remove bundle support from waf
Use TOOLS/osxbundle.py instead. It's just better and less hacky.
2014-11-01 11:00:03 +01:00
wm4 9b45b48c46 Drop libquvi support
No development activity (or even any sign of life) for almost a year.

A replacement based on youtube-dl will probably be provided before the
next mpv release. Ask on the IRC channel if you want to test.

Simplify the Lua check too: libquvi linking against a different Lua
version than mpv was a frequent issue, but with libquvi gone, no
direct dependency uses Lua, and such a clash is rather unlikely.
2014-10-25 20:18:22 +02:00
wm4 423a7de676 video: initial dxva2 support
Shamelessly stolen from ffmpeg. It probably doesn't work - you can debug
it yourself.
2014-10-25 19:25:22 +02:00
Stefano Pigozzi 474461244e rename ao_coreaudio_device.c -> ao_coreaudio_exclusive.c
This is so that the source file name matches the AO name
2014-10-23 09:55:17 +02:00
Alessandro Ghedini 3deb6c3d4f input: implement --input-file on unix using the IPC support 2014-10-17 20:47:43 +02:00
Alessandro Ghedini e0f0f6fe26 manpage: add JSON IPC documentation 2014-10-17 20:46:31 +02:00
Alessandro Ghedini 13039414f5 input: implement JSON-based IPC protocol 2014-10-17 20:46:31 +02:00
Stefano Pigozzi 49b6fa8779 cocoa: allow to disable apple remote at compile time
Actually doesn't remove the related flags so that one can still pass the
option with the option doing nothing.
2014-10-17 19:16:58 +02:00
wm4 1c5dbdbfc2 client API: add qthelper.hpp
This provides some helper functions and classes for C++/Qt. As the top
of qthelper.hpp says, this is built on top of the client API, and is a
mere helper provided for convenience.

Maybe this should be a separate library, but on the other hand I don't
see much of a point in that. It's also header-only, but C++ people like
such things. This makes it easier for us, because we don't need to care
about ABI compatibility.

The client API doesn't change, but bump it so that those who are using
this header can declare a proper dependency.
2014-10-13 23:54:19 +02:00
wm4 3093d93e1f vf_vapoursynth: add standalone Lua scripting 2014-10-12 01:33:10 +02:00
Stefano Pigozzi 8b6b84f36b cocoa: remove usage of Objective-C categories
Objective-C categories need special linker flags from the user when statically
linking (-ObjC LDFLAG), so make everyone's life simpler and remove them.
2014-10-12 00:19:44 +02:00
wm4 bce2be7b3e build: install input config files into doc dir
Users using binary packages don't have obvious access to them, so this
seems like a good idea.
2014-10-11 16:16:02 +02:00
Philip Sequeira 977ff1034f build: make zsh completion directory configurable
Also, use the zsh default location (rather than the Debian one).
2014-10-11 13:26:12 +02:00
Stefano Pigozzi 547b62f45e cocoa: separate video view and events view 2014-10-05 23:38:39 +02:00
Stefano Pigozzi d10b8c7e84 build: fix examples target paths
I 'broke' it in 78c362b. Sorry!
2014-10-04 11:46:51 +02:00
Stefano Pigozzi 78c362bfb8 build: allow to compile the cocoabasic.m example 2014-10-04 11:05:22 +02:00
wm4 e0b4daf3ad input: use libwaio for pipe input on Windows
Use libwaio to read from pipes (stdin or named pipes) on Windows. This
liberates us from nasty issues, such as pipes (as created by most
programs) not being possible to read in a non-blocking or event-driven
way. Although it would be possible to do that in a somewhat sane way
on Vista+, it's still not easy, and on XP it's especially hard. libwaio
handles these things for us.

Move pipe.c to pipe-unix.c, and remove Windows specific things. Also
adjust the input.c code to make this work cleanly.
2014-09-14 16:24:01 +02:00
Alexander Preisinger 94fe57856d vo_wayland: pixel perfect buffers
1.  Separate buffer and temporary file handling from the vo to make maintenance
    and reading code easier

2.  Skip resizing as much as possible if back buffer is still busy.

3.  Detach and mark osd buffers for deletion if we want to redraw them and they
    are still busy. This could be a possible case for the video buffers as
    well. Maybe better than double buffering.

All the above steps made it possible to have resizing without any artifacts
even for subtitles. Also fixes dozen of bugs only I knew, like broken subtitles
for rgb565 buffers. I can now sleep at night again.
2014-09-10 19:10:19 +02:00
wm4 564b957cc3 osdep: add POSIX semaphore emulation for OSX
OSX is POSIX conformant, but it's a sad joke: it provides the
<semaphore.h> prototype as the standard demands, but they're empty
wrappers, and all functions just return ENOSYS.

Emulate them similar to how osdep/io.h emulate filesystem functions on
Windows. By including the header, working sem_* functions become
available.

To make it async-signal safe, use a pipe for wakeup (write() is AS-safe,
but mutexes can't be). Actually I'm not sure anymore if we really need
AS-safety, but for now the emulation can do it.

On Linux, the system provides a far more efficient and robust
implementation. We definitely want to avoid using the emulation if
possible, so this code is active on OSX only. For convenience we always
build the source file though, even if the implementation is disabled and
no actual code is generated.

(Linux provides working semaphores, but is formally not POSIX
conformant. On OSX it's the opposite. Is POSIX a complete joke?)
2014-09-10 03:24:19 +02:00
Stefano Pigozzi a1d3afb395 vo_corevideo: remove this VO
This was kept in the codebase because it is slightly faster than --vo=opengl
on really old Intel cards (from the GMA era). Time to kill it, and let it rest.

Fixes #1061
2014-09-06 14:10:22 +02:00
wm4 68ff8a0484 Move compat/ and bstr/ directory contents somewhere else
bstr.c doesn't really deserve its own directory, and compat had just
a few files, most of which may as well be in osdep. There isn't really
any justification for these extra directories, so get rid of them.

The compat/libav.h was empty - just delete it. We changed our approach
to API compatibility, and will likely not need it anymore.
2014-08-29 12:31:52 +02:00
wm4 740f0f61d8 input: redo how --input-file is handled
Abandon the "old" infrastructure for --input-file (mp_input_add_fd(),
select() loop, non-blocking reads). Replace it with something that
starts a reader thread, using blocking input.

This is for the sake of Windows. Windows is a truly insane operating
system, and there's not even a way to read a pipe in a non-blocking
way, or to wait for new input in an interruptible way (like with
poll()). And unfortunately, some want to use pipe to send input to
mpv. There are probably (slightly) better IPC mechanisms available
on Windows, but for the sake of platform uniformity, make this work
again for now.

On Vista+, CancelIoEx() could probably be used. But there's no way on
XP. Also, that function doesn't work on wine, making development
harder. We could forcibly terminate the thread, which might work, but
is unsafe. So what we do is starting a thread, and if we don't want
the pipe input anymore, we just abandon the thread. The thread might
remain blocked forever, but if we exit the process, the kernel will
forcibly kill it. On Unix, just use poll() to handle this.

Unfortunately the code is pretty crappy, but it's ok, because it's late
and I wanted to stop working on this an hour ago.

Tested on wine; might not work on a real Windows.
2014-08-25 01:00:21 +02:00
Jan Palus 69d5356d76 build: fix libmpv build when using system waf
Since the 'syms' tool is shipped in waf's extras, when using system waf the
default tool overrides our own. Force our syms tool by providing the tooldir.

Fixes #1006
2014-08-13 17:09:45 +02:00
wm4 7898169484 build: add hacks to force waf to generate valid .pc files
Don't like this? You're invited to fix this crap.
2014-08-07 23:45:40 +02:00
Stefano Pigozzi 2e241c0a47 build: allow to disable building the cplayer 2014-08-06 09:31:59 +02:00
FRAU KOUJIRO b8a431c892 cocoa: macosx_application needs cocoa-application 2014-08-06 09:31:59 +02:00
wm4 5a0db9bf8a build: move def file to libmpv/
This is more consistent with mpv.pc, which is also in libmpv/.
2014-08-05 20:02:41 +02:00
wm4 43ddf2099b client API: add and use the MPV_MAKE_VERSION macro
This is probably nicer. The actual version number doesn't change (other
than the minor being incremented).

The "| 0UL" is to make the type unsigned long int, like it was before.
2014-08-05 02:23:14 +02:00
wm4 bdf607ea5f build: list exported symbols explicitly
Instead of using a regex to match names to be exported from the libmpv
dynamic shared library, use a libmpv.def file, which lists all exported
functions explicitly.

This reduces the platform specifics in syms.py. I'm not sure if the
separate compile_sym task is still needed (it could probably be
collapsed, which would concentrate the platform specifics into one
place).
2014-08-05 02:21:29 +02:00
wm4 d68a759fa4 Improve setting AVOptions
Use OPT_KEYVALUELIST() for all places where AVOptions are directly set
from mpv command line options. This allows escaping values, better
diagnostics (also no more "pal"), and somehow reduces code size.

Remove the old crappy option parser (av_opts.c).
2014-08-02 03:12:33 +02:00
wm4 f8ab732ac3 video/filter: add vf_buffer
Mostly useful for debugging.
2014-07-30 23:29:00 +02:00
wm4 559fe1daac Add Plan 9-style barriers
Plan 9 has a very interesting synchronization mechanism, the
rendezvous() call. A good property of this is that you don't need to
explicitly initialize and destroy a barrier object, unlike as with e.g.
POSIX barriers (which are mandatory to begin with). Upon "meeting", they
can exchange a value.

This mechanism will be nice to synchronize certain stages of
initialization between threads in the following commit.

Unlike Plan 9 rendezvous(), this is not implemented with a hashtable,
because that would require additional effort (especially if you want to
make it actually scele). Unlike the Plan 9 variant, we use intptr_t
instead of void* as type for the value, because I expect that we will be
mostly passing a status code as value and not a pointer. Converting an
integer to void* requires two cast (because the integer needs to be
intptr_t), the other way around it's only one cast.

We don't particularly care about performance in this case either. It's
simply not important for our use-case. So a simple linked list is used
for waiters, and on wakeup, all waiters are temporarily woken up.
2014-07-26 20:29:48 +02:00
wm4 23a7257cca Revert "Remove DVD and Bluray support"
This reverts commit 4b93210e0c.

*shrug*
2014-07-15 01:49:02 +02:00
wm4 4b93210e0c Remove DVD and Bluray support
It never worked well. Just remux your DVD and BD images to mkv.
2014-07-14 14:34:14 +02:00
wm4 54a4a25fe9 tv: move demuxer parts to separate file
Now all demuxer implementations (at least demuxer API-wise) are in the
demux directory.
2014-07-05 17:07:15 +02:00
wm4 338004bcfc dvd, bluray, cdda: add demux_disc containing all related hacks
DVD and Bluray (and to some extent cdda) require awful hacks all over
the codebase to make them work. The main reason is that they act like
container, but are entirely implemented on the stream layer. The raw
mpeg data resulting from these streams must be "extended" with the
container-like metadata transported via STREAM_CTRLs. The result were
hacks all over demux.c and some higher-level parts.

Add a "disc" pseudo-demuxer, and move all these hacks and special-cases
to it.
2014-07-05 17:07:15 +02:00
wm4 a97256c1d5 demux: move packet functions to a separate source file 2014-07-05 17:07:14 +02:00
Stefano Pigozzi 041557b639 ao_coreaudio: move spdif code to a new AO
The mplayer1/2/mpv CoreAudio audio output historically contained both usage
of AUHAL APIs (these go through the CoreAudio audio server) and the Device
based APIs (used only for output of compressed formats in exclusive mode).

The latter is a very unwieldy and low level API and pretty much forces us to
write a lot of code for little workr. Also with the widespread of HDMI, the
actual need for outputting compressed audio directly to the device is getting
lower (it was very useful with S/PDIF for bandwidth constraints not allowing
a number if channels transmitted in LPCM).

Considering how invasive it is (uses hog/exclusive mode), the new AO
(`ao_coreaudio_device`) is not going to be autoprobed but the user will have
to select it.
2014-07-02 21:43:07 +02:00
wm4 5b8298376b stream: add a file cache
For remarks, pretty much see the manpage additions. Could help with
network streams that require too much seeking (maybe), or might be
extended to help with the use case of watching and downloading a file
at the same time.

In general, it might be a useless feature and could be removed again.
2014-06-22 05:04:05 +02:00
wm4 f5e1756475 DOCS: remove en/ sub-directory
This additional sub-directory doesn't serve any purpose anymore. Get rid
of it.
2014-06-20 23:01:12 +02:00
wm4 05fd3e701b client API: declare as stable
It is reasonably stable, so all further changes will be versioned.

Also change how the libmpv version number is generated. Fix the patch
version number to 0; I don't think we have a use for this. In
particular, the version doesn't version mpv, just the client API.
2014-06-20 19:26:04 +02:00
wm4 af9e40119d build: remove some trailing whitespace 2014-06-20 19:21:11 +02:00
xylosper 858d6d93cb build: add '--enable-libmpv-static' option
Signed-off-by: wm4 <wm4@nowhere>
2014-06-16 18:02:50 +02:00
wm4 8ad8dedca8 win32: implement --priority differently
Does anyone actually use this?

For now, update it, because it's the only case left where an option
points to a global variable (and not a struct offset).
2014-06-12 00:55:14 +02:00
Alessandro Ghedini cc74bc3fec build: generate and install zsh completion script 2014-06-08 20:48:42 +02:00
wm4 60e0833f1f build: prevent installation of client API example
This was never intended to be installed; waf just picked it up
automagically. There's also a closed ticket on github where someone
complains that the program "simple" is installed, and I didn't realize
at this point that it was actually installed by default when enabling
the client API.
2014-06-06 19:43:53 +02:00
wm4 a192f32a3a stream: remove VCD support
If a single person complains, I will readd it. But I don't expect that
this will happen.

The main reason for removing this is that it's some of the most unclean
code remaining, it's unmaintained, and I've never ever heard of someone
using it.
2014-06-01 17:22:21 +02:00
ChrisK2 ce69afab44 lua/osc: forgot some changed files in previous commit 2014-05-23 13:24:27 +02:00
wm4 2279f718de player: reorganize how lua scripts are loaded
Make loading of scripts independent of Lua. Move some of the loading
code from lua.c to scripting.c, and make it easier to add new scripting
backends.
2014-05-13 02:39:37 +02:00
wm4 feb1f8f18f video/out: separate out code to compute window size
Currently, vo_reconfig() calculates the requested window size and sets
the vo->dwidth/dheight fields _if_ VOCTRL_UPDATE_SCREENINFO is
implemented by the VO or the windowing backend. The window size can be
different from the display size if e.g. the --geometry option is used.
It will also set the vo->dx/dy fields and read vo->xinerama_x/y.

It turned out that this is very backwards and actually requires the
windowing backends to workaround these things. There's also
MPOpts.screenwidth/screenheight, which used to map to actual options,
but is now used only to communicate the screen size to the vo.c code
calculating the window size and position.

Change this by making the window geometry calculations available as
separate functions. This commit doesn't change any VO code yet, and just
emulates the old way using the new functions. VO code will remove its
usage of VOCTRL_UPDATE_SCREENINFO and use the new functions directly.
2014-05-06 20:22:32 +02:00
wm4 ec60669cd1 vdpau: add a postprocessing pseudo-filter
This factors out some code from vo_vdpau.c, especially deinterlacing
handling. The intention is to use this for vo_vdpau.c to make the logic
significantly easier, and to use it for vo_opengl (gl_hwdec_vdpau.c) to
allow selecting deinterlace and postprocessing modes.

As of this commit, the filter actually does nothing, since both vo_vdpau
and vo_opengl treat the generated images as normal vdpau images. This
will change in the following commits.
2014-05-02 01:08:02 +02:00
wm4 2b26517ef7 dispatch: move into its own source file
This was part of osdep/threads.c out of laziness. But it doesn't contain
anything OS dependent. Note that the rest of threads.c actually isn't
all that OS dependent either (just some minor ifdeffery to work around
the lack of clock_gettime() on OSX).
2014-04-23 21:16:51 +02:00
wm4 0cff5836c3 Remove CPU detection and inline asm handling
Not needed anymore. I'm not opposed to having asm, but inline asm is too
much of a pain, and it was planned long ago to eventually get rid fo all
inline asm uses.

For the note, the inline asm use that was removed with the previous
commits was almost worthless. It was confined to video filters, and most
video filtering is now done with libavfilter. Some mpv filters (like
vf_pullup) actually redirect to libavfilter if possible.

If asm is added in the future, it should happen in the form of external
files.
2014-04-19 17:10:56 +02:00