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Commit Graph

3896 Commits

Author SHA1 Message Date
Rudolf Polzer
64ac38c4d3 libmpcodecs: move vf_scale.c swscale helper functions to sws_utils.c
Extracted/rebased by wm4 from commits 93978f17b76d..13211ef5fc20.
Actual mp_image_swscale is added in a later commit.
2012-10-24 21:55:43 +02:00
wm4
4e89851aa1 Merge branch 'master' into osd_changes
Conflicts:
	Makefile
	command.c
	libvo/gl_common.c
	libvo/vo_corevideo.m
	libvo/vo_opengl.c
	libvo/vo_opengl_old.c
	libvo/vo_opengl_shaders.glsl
	sub/ass_mp.c
	sub/osd_libass.c
	sub/sd_ass.c
2012-10-16 07:30:30 +02:00
wm4
44c62a6852 sub: switch to premultiplied alpha
Fixes problems with ugly borders.

Note that at least in the DVD sub case, we could have just set all
transparent pixels to black to solve this.

vo_direct3d.c change untested, because mingw is a miserable pile of
crap.
2012-10-16 07:26:32 +02:00
wm4
3ad918bbc6 sub: never decode subs to old OSD format
Instead, sd_lavc.c and spudec.c (the two image sub decoders) always
output indexed/paletted images. For this purpose, add SUBBITMAP_INDEXED,
and convert the subs to RGBA in img_convert.c instead. If a VO is used
that supports the old OSD format only, the indexed bitmaps are converted
to the old OSD format by abusing spudec.c in a similar way sd_lavc.c
used to do.

The main reason why spudec.c is used is because the images must not only
be converted to the old format, but also properly scaled, cropped, and
aligned (the asm code in libvo/osd.c requires this alignment).

Remove support for the old format (packed variant) from the OpenGL VOs.
(The packed formats were how the actual OSD format was handled in some
GPU-driven VOs for a while.)

Remove all conversions from old to new formats. Now all subtitle
decoders and OSD renderers produce the new formats only.

Add an evil hack to convert the new format (scaled+indexed bitmaps) to
the old format. It creates a new spudec instance to convert images to
grayscale and to scale them. This is temporary for VOs which don't
support new OSD formats yet (vo_xv, vo_x11, vo_lavc).
2012-10-16 07:26:32 +02:00
wm4
cc05910f16 sub: cosmetics: move things around
Move sub-bitmap definitions from dec_sub.h to sub.h. While it's a bit
odd that OSD data structures are in a file named sub.h, it's definitely
way too strange to have them in a file about subtitle decoding. (Maybe
sub.h/.c and the sub/ directory should be split out and renamed "osd"
at a later point.)

Remove including ass_mp.h (and the libass headers) where possible.

Remove typedefs for mp_eosd_res and sub_bitmaps structs.

Store a mp_eosd_res struct in osd_state instead of just w/h. Note that
sbtitles might be rendered using different sizes/margins when filters
are involved (the subtitle renderer is not supposed to use the OSD res
directly, and the "dim" member removed in the previous commit is
something different).
2012-10-16 07:26:32 +02:00
wm4
34b3a9c5e9 sub, VO: remove vo_osd_resized() function
VOs which could render the OSD in window size (as opposed to video size,
like vo_xv) and which could cache the OSD called this when the window
size changed. This was needed, because VOs used another OSD function to
check whether the OSD changed before passing the new window size to the
OSD code.

This was really just an artifact of OSD change detection, and now that
the affected VOs use the new OSD rendering API, it's done automatically.
2012-10-16 07:26:31 +02:00
wm4
2db0d229ef libvo: remove eosd_packer.c
This contains about the same code as bitmap_packer.c. eosd_packer.c was
added first, and then not merged for a year - then it was added as
bitmap_packer.c with slightly different and incompatible interface. Now
replacing eosd_packer.c with bitmap_packer.c is finally done. So much
wasted work...
2012-10-16 07:26:31 +02:00
wm4
ffd6219ecd vo_direct3d: use new OSD API 2012-10-16 07:26:31 +02:00
wm4
7463cff747 vo_corevideo: add EOSD
Completely untested.
2012-10-16 07:26:31 +02:00
wm4
637f1a4dc6 vo_gl: use gl_osd.c
Side effect: no direct support for old OSD format anymore. Instead,
sub.c converts sub-images in that format to the packed, alpha-inverted
version.

osd-color suboption is broken.
2012-10-16 07:26:31 +02:00
wm4
cadff3eec7 vo_gl3: move OSD code to gl_osd.c
Other OpenGL-using VOs can use this.

gl_osd.c includes some code for vo_gl.c. The next commit actually
makes use of it.
2012-10-16 07:26:31 +02:00
wm4
8f8f6e6d9d sub: remove logic for disabling hinting on scaled EOSD
This was an extremely obscure setting, as it was used only with vo_gl
if its scaled-osd suboption was used. If you really want this, you can
set the desired ass-hinting value directly, and there will be literally
no loss in functionality.

Note that this didn't actually test whether the EOSD was scaled.
Basically, it only checked whether vo_gl had the scaled-osd suboption
set.
2012-10-16 07:26:31 +02:00
wm4
cf61928eec vo_gl, options: remove doublebuffering option (--double)
Useless. It complicated the code and caused flicker, and was useless
otherwise. The manpage describes this option as "should not normally
be used".

One possibly useful effect from the point of view of the user was that
vsync was disabled. You can do this with the --vsync option, or by
changing X/driver settings directly.
2012-10-16 07:26:31 +02:00
wm4
42572fdcc0 sub, vo_gl3, vo_vdpau: exit early if there are no sub-images to draw
libass may always return a full change if no subtitle images are
rendered in some cases (empty tracks). Also, a full change despite empty
sub-images list may be reported on initialization. Avoid invoking odd
special cases in the VO code by always exiting early if the sub-image
list is empty.

Note that at least for OSD, the code in sub.c doesn't even send a
request VOCTRL_DRAW_EOSD if the image list is empty. But the subtitle
rendering code in vf_vo.c is independent from this (at least for now).
2012-10-16 07:26:31 +02:00
wm4
252ddcc014 sub: cleanup: remove vo_osd_probar_type/value global variables 2012-10-16 07:26:31 +02:00
wm4
bef616ede9 vo_vdpau: use new EOSD for OSD, remove support for old OSD format
This allows vo_vdpau to render OSD directly, without the indirection
through the old OSD API, and without the additional conversions.

Remove support for the old OSD format. Only the mplayer DVD subtitle
decoder still generates this format. Although the new OSD interface does
support this format, remove it from vo_vdpau. It would be relatively
hard to support it in the EOSD code, as it requires two surfaces. (These
two surfaces are blended on top of each other to emulate the mplayer OSD
format.) The correct way to implement direct support for DVD subs would
consist of adding a paletted image format of some sort. But even sd_lavc
converts paletted subtitle images to RGBA, so doing something special
just for DVD subs is not worth it.

This means the frontend (sub.c) converts the subtitles to RGBA if it
detects that vo_vdpau does not support them natively.
2012-10-16 07:26:31 +02:00
wm4
18ab695a72 vo_vdpau: allow multiple EOSD renderers
Preparation for using new OSD rendering method.
2012-10-16 07:26:30 +02:00
wm4
3365514951 sub: allow rendering OSD in ASS image format directly, simplify
Before this commit, the OSD was drawn using libass, but the resulting
bitmaps were converted to the internal mplayer OSD format. We want to
get rid of the old OSD format, because it's monochrome, and can't even
be rendered directly using modern video output methods (like with
OpenGL/Direct3D/VDPAU).

Change it so that VOs can get the ASS images directly, without
additional conversions. (This also has the consequence that the OSD can
render colors now.) Currently, this is vo_gl3 only. The other VOs still
use the old method. Also, the old OSD format is still used for all VOs
with DVD subtitles (spudec).

Rewrite sub.c. Remove all the awkward flags and bounding boxes and
change detection things. It turns out that much of that isn't needed.

Move code related to converting subtitle images to img_convert.c. (It
has to be noted that all of these conversions were already done before
in some places, and that the new code actually makes less use of them.)
2012-10-16 07:26:30 +02:00
wm4
3099498154 vo_gl3: use old OSD using the emulation layer
This still renders the OSD using essentially the same mechanisms,
except that the EOSD code for texture handling and rendering is reused.
2012-10-16 07:26:30 +02:00
wm4
3c9c1790fe vo_gl3: support RGBA EOSD
This also adds support for multiple EOSD renderers. This capability is
unused yet, but important for the following commits.
2012-10-16 07:26:30 +02:00
wm4
ffb7a2fe17 sub: create sub_bitmap array even when using libass
One sub_bitmaps struct could contain either a libass ASS_Image list, or
a mplayer native list of sub-bitmaps. This caused code duplication in
vo_vdpau.c and bitmap_packer.c.

Avoid this by creating such a sub_bitmap array even with libass. This
basically copies the list and recreates it in mplayer's native format.
It gets rid of the code duplication, and will make implementing extended
subtitle and OSD rendering in other VOs easier.

Also do some cosmetic changes and other preparations for the following
commits.
2012-10-16 07:26:28 +02:00
wm4
6557f206ef manpage: improvements to vo_opengl documentation
Mention the FBO format chaos.

Some other things were not entirely correct anymore.

Also update the "builtin" documentation in vo_opengl.c.
2012-10-15 00:28:59 +02:00
wm4
ad5bc380e2 input: track location info for input commands
If parsing a command fails, its location is printed. The location is
the path to the input.conf, and the line number of the key binding and
the associated input command.
2012-10-14 22:28:51 +02:00
wm4
c176499925 vo_opengl: fix filter reinitialization
The second scaling filter (cscale) was never reset correctly due to a
fatal oversight. In particular, this could lead to OpenGL errors, if
the new filter needs a 2D texture, but the old texture was 1D (because
init_scaler reuses the texture).
2012-10-14 21:43:15 +02:00
wm4
85d185441a Merge branch 'input_changes' into master
Conflicts:
	DOCS/man/en/vo.rst
	etc/input.conf
	input/input.c
	m_property.c
2012-10-12 11:53:53 +02:00
wm4
65fc530f0c Rename to "mpv"
This changes the name of this project to mpv. Most user-visible mentions
of "MPlayer" and "mplayer" are changed to "mpv". The binary name and the
default config file location are changed as well.

The new default config file location is: ~/.mpv/

Remove etc/mplayer.desktop. Apparently this was for the MPlayer GUI,
which has been removed from mplayer2 ages ago.

We don't have a logo, and the MS Windows resource files sort-of require
one, so leave etc/mplayer.ico/.xpm as-is.

Remove the debian and rpm packaging scripts. These contained outdated
dependencies and likely were more harmful than useful. (Patches which
add working and well-tested packaging are welcome.)
2012-10-12 10:14:32 +02:00
wm4
b591688a27 input: verify input.conf on loading
When input.conf is loaded, verify each command and print a warning if
it's invalid or uses legacy commands. This is done for both the user's
and the embedded config files.

The diff is a bit noisy, because mp_input_parse_cmd() is changed to take
a bstr as argument instead of a char*.
2012-10-12 10:10:32 +02:00
Stefano Pigozzi
db984edf24 gl_common: allow compilation on Mac OS 10.6
Define just enough constants to allow compilation on OS X Snow Leopard.
mpv's OpenGL autodetection features should make the rest.
2012-10-07 19:22:18 +02:00
wm4
bc97dab886 vo_opengl: don't try to map an empty buffer
The change detection signalled a full re-upload on initialization, but
no texture reallocation. Binding the uninitialized buffer caused an
OpenGL error.

Fixes error messages on start with "opengl-hq".
2012-10-03 03:17:54 +02:00
wm4
703e02a6ee vo_opengl: change default FBO format
GL_RGB16 doesn't seem to work universally (e.g. Intel). Use GL_RGB by
default, and use GL_RGB16 for "opengl-hq" only.

This may require users of Intel GPUs to manually experiment with the
fbo-format suboption when using "opengl-hq", as GL_RGB16 doesn't seem to
work there in some cases (black screen).
2012-10-03 03:17:53 +02:00
wm4
5d60ac11b5 vo_opengl: use PBOs by default with opengl-hq
It's not really known whether PBO use causes problems of any kind (most
likely not). They should slightly increase performance. Use them by
default with "opengl-hq".

Even though PBOs don't have anything to do with rendering quality,
"opengl-hq" provides a test bed for features that should be enabled by
default, but aren't out of fear for regressions.
2012-10-03 03:17:53 +02:00
wm4
47d15a5b6b vo_opengl: use low quality default settings, add opengl-hq alias
Change the default settings for vo_opengl to highest performance and
compatibility, but lowest quality. Use bilinear as default scaler.

Add "opengl-hq" as alias for high quality settings. This alias uses
exactly the same settings as vo_opengl did before this commit.
2012-10-03 03:17:53 +02:00
wm4
3cbce1eb07 VO: add mechanism to replace old VO names, use it with "gl" and "gl3"
Rather than duplicating the VO driver structs to add aliases, replace
them textually when searching for the VO on initialization.
2012-10-03 03:17:53 +02:00
wm4
d079395c5d vo_opengl: always check GL errors in first 5 frames
Normally, we don't want to call glGetError() all the time, because this
supposedly causes slowdowns. (I could not measure any on Linux with
nVidia binary drivers; maybe it's due to the fact that we have only a
few, expensive calls per frame.)

However, having to ask users to add the "debug" suboption when trying to
diagnose problems is very annoying. Since most errors happen during
initialization only, enabling it for the first 5 frames only is an
interesting compromise.
2012-10-03 03:17:39 +02:00
wm4
3611d1bf9b VO: actually rename VOs gl -> opengl-old, gl3 -> opengl
This renames vo_gl3 to vo_opengl, and makes it the default. The old
vo_gl is still available under "opengl-old".

We keep "gl3" as alias to "opengl" for short-term compatibility.

For OSX/Cocoa, the autoprobe order changes (prefer the "opengl" over
"opengl-old").

Remove "gl_nosw". This was a compatibility alias for "opengl-old", and
there's no point in keeping it.
2012-10-03 03:17:39 +02:00
wm4
4ecb1b53de VO: rename file: vo_gl3_shaders.glsl -> vo_opengl_shaders.glsl 2012-10-03 03:17:39 +02:00
wm4
7c6f229cbb VO: rename file: vo_gl3.c -> vo_opengl.c 2012-10-03 03:17:39 +02:00
wm4
fd4dd61284 VO: rename file: vo_gl.c -> vo_opengl_old.c 2012-10-03 03:17:39 +02:00
wm4
b3b20cc411 gl_common: require GLX 1.3 for vo_gl, remove old pre-1.3 code
Now both GL3 (for vo_gl3) and legacy context context creation (for
vo_gl) use the same code to create the X window. Only actual GL context
creation is different.
2012-10-03 03:17:39 +02:00
wm4
a0b43a11e4 vo_gl3: make it work on OpenGL 2.1
Now vo_gl3 should work with standard OpenGL 2.1, as long as the
GL_ARB_texture_rg extension is available. Optional features, which
require features that are always in OpenGL 3.0, but are available
as extensions only in OpenGL 2.1, are automatically disabled.

The force-gl2 suboption, which was an unreliable hack to run vo_gl3
in an OpenGL 2.1 context, is removed.

Significant changes are done to the extension loader to make it easier
to identify optional OpenGL features.

Context creation is a bit changed to simplify the code and to handle
the fallback better if OpenGL 3 context creation fails, and creating
an OpenGL legacy context is attempted.

Based on the initial work by Rudolf Polzer <divverent@xonotic.org>,
which included making the shader GLSL 1.20 compatible, and more.
2012-10-03 03:17:38 +02:00
Rudolf Polzer
a89a6f40c7 encode: fix -ocopyts with certain DVD images
When timestamps jump by more than 30 seconds, assume an unexpected
discontinuity. Fixes encoding aborts (i.e. no more frames written) at
DVD cell switches.
2012-09-29 15:02:36 +02:00
Stefano Pigozzi
09c5324314 cocoa_common: make fullscreen menubar/dock hiding conditional
cocoa_common was hiding the dock and menubar unconditionally when
going fullscreen. This means they were hidden even if they weren't on
the screen mplayer2 was going fullscreen on, resulting in poor user
experience.

Change the fullscreen function in the cocoa backend to check that
mplayer2 is on the same screen as the menubar/dock before hiding them.
2012-09-18 21:08:20 +02:00
Rudolf Polzer
f5b8b6ac12 encode: video encoding now supported using mencoder-like options 2012-09-18 21:08:20 +02:00
Uoti Urpala
1959ba006c subs, vo_vdpau: support RGBA color for PGS subtitles
Support passing bitmap subtitles to VOs in full RGBA color, and
implement this for libavcodec-decoded subtitle formats on decoding
side and vo_vdpau on display side. Currently this is enabled for PGS
(blu-ray) and DVB subtitles.

VDPAU seems to have sampling issues similar to known GL ones when
drawing a sub-rectangle from a larger texture with scaling, where
adjacent pixels outside the specified source rectangle affect the
result. As the bitmap subtitles may be scaled, add padding support to
the bitmap packer code.

In principle, this could be used for colored DVD subtitles too.
However, the libavcodec DVD decoder lacks parts of the resolution and
palette handling that are present in spudec.c.

Conflicts:
	libvo/vo_gl.c
	sub/dec_sub.h
	sub/sd_lavc.c
2012-09-18 21:07:30 +02:00
wm4
128bc6a21e Remove VESA/FBDEV remains, clean up example.conf
Remove VESA and FBDEV specific code that was forgotten when the
respective VOs were removed. Remove references to old or broken
stuff from example.conf.
2012-09-18 21:04:46 +02:00
Uoti Urpala
fd52cb65f4 subs, vo: do sub bitmap change detection by comparing IDs
vo_vdpau and vo_gl cache the last subtitle bitmaps uploaded to video
card in case they stay the same over multiple frames. Detecting
whether the bitmaps have changed and should be re-uploaded was
somewhat fragile. Change the VO API to provide a bitmap ID which can
be compared with what the VO has to determine whether a new upload of
the bitmaps is needed.

Conflicts:
	libvo/vo_gl.c

Note: the changes for vo_gl.c were not merged. Instead, eosd_packer is
modified to use the new way of detecting EOSD changes. This takes care
of vo_gl, vo_gl3 and vo_direct3d, which all render EOSD. They don't
need to be updated in turn.
2012-09-18 21:04:46 +02:00
Uoti Urpala
62ccf6c5cc vo_vdpau: split bitmap packing code into a separate file
Split the vo_vdpau code that calculates how to pack all subtitle
bitmaps into a larger surface into a separate file. This will allow
using it in other VOs.

Conflicts:
	Makefile
	libvo/vo_vdpau.c

Note: this commit does the same as an earlier commit by me
(4010dd0b1a). My commit added the vo_vdpau packer code as
eosd_packer.c, while this commit by uau uses bitmap_packer.c. Since
bitmap_packer.c has a different interface, and because there are more
commits changing OSD rendering coming, I will pick uau's version.
However, vo_gl, vo_gl3 and vo_direct3d are still using eosd_packer.c,
so to make the transition easier, don't delete eosd_packer.c yet.
2012-09-18 21:04:46 +02:00
wm4
6a5f00b875 cleanup: video_out: remove vo_subdevice global variable
This wasn't accessed anymore.

This is all what was left of mplayer2 commit c54fae82fd16
("vo: fix crash if all VO open fallback attempts fail").
2012-09-18 21:04:46 +02:00
Uoti Urpala
89a5714893 subs: always use sub decoder framework for libass rendering
Remove subtitle selection code setting osd->ass_track directly and
vf_ass/vf_vo code rendering the track directly with libass. Instead,
do track selection and rendering with dec_sub.c functions.

Before, mpctx->set_of_ass_tracks[] contained bare libass tracks
generated from external subtitle files. For use with dec_sub.c, it now
contains struct sh_sub instances with decoder already initialized.

This commit breaks the sub_step command ('g' and 'y' keys) for
libass-rendered subtitles. It could be fixed, but it's so useless -
especially as with the existing implementation there's no practical
way to get subtitle delay back to normal after using it - that I
didn't bother.

Conflicts:
	command.c
	mp_core.h
	mplayer.c
2012-09-18 21:04:46 +02:00
Uoti Urpala
9bb03b7db4 subs: libass: use a single persistent renderer for subtitles
To draw libass subtitles, the code used ASS_Renderer objects created
in vf_vo (VO rendering) or vf_ass. They were destroyed and recreated
together with the video filter  chain. Change the code to use a single
persistent renderer instance stored in the main osd_state struct.
Because libass seems to misbehave if fonts are changed while a
renderer exists (even if ass_set_fonts() is called on the renderer
afterwards), the renderer is recreated after adding embedded fonts.

The known benefits are simpler code and avoiding delays when switching
between timeline parts from different files (libass fontconfig
initialization, needed when creating a new renderer, can take a long
time in some cases; switching between files rebuilds the video filter
chain, and this required recreating the renderers). On the other hand,
I'm not sure whether this could cause inefficient bitmap caching in
libass; explicitly resetting the renderer in some cases could be
beneficial. The new code does not keep the distinction of separate
renderers for vsfilter munged aspect vs normal; this means that
changing subtitle tracks can lose cache for the previous track.

The new code always sets some libass parameters on each rendering
call, which were previously only set if they had potentially changed.
This should be harmless as libass itself has checks to see if the
values differ from previous ones.

Conflicts:
	command.c
	libmpcodecs/vf_ass.c
	libmpcodecs/vf_vo.c
	mplayer.c
	sub/ass_mp.c
2012-09-18 21:04:46 +02:00