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mpv/video/out/cocoa_common.m

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2012-03-04 22:04:07 +01:00
/*
* Cocoa OpenGL Backend
*
* This file is part of mpv.
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*
* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
#import <Cocoa/Cocoa.h>
#import <CoreServices/CoreServices.h> // for CGDisplayHideCursor
#import <IOKit/pwr_mgt/IOPMLib.h>
#include <dlfcn.h>
#include "cocoa_common.h"
#include "video/out/cocoa/window.h"
#include "video/out/cocoa/view.h"
#import "video/out/cocoa/mpvadapter.h"
#include "osdep/macosx_compat.h"
#include "osdep/macosx_application.h"
#include "osdep/macosx_events.h"
#include "config.h"
#include "options/options.h"
#include "video/out/vo.h"
#include "video/out/aspect.h"
#include "input/input.h"
#include "talloc.h"
#include "common/msg.h"
static void vo_cocoa_fullscreen(struct vo *vo);
static void vo_cocoa_ontop(struct vo *vo);
struct vo_cocoa_state {
MpvVideoWindow *window;
MpvVideoView *view;
NSOpenGLContext *gl_ctx;
NSOpenGLPixelFormat *gl_pixfmt;
NSScreen *current_screen;
NSScreen *fs_screen;
NSInteger window_level;
struct aspect_data aspdat;
bool did_resize;
bool skip_next_swap_buffer;
bool inside_sync_section;
IOPMAssertionID power_mgmt_assertion;
NSLock *lock;
bool enable_resize_redraw;
void *ctx;
void (*gl_clear)(void *ctx);
void (*resize_redraw)(struct vo *vo, int w, int h);
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struct mp_log *log;
};
void *vo_cocoa_glgetaddr(const char *s)
{
void *ret = NULL;
void *handle = dlopen(
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
RTLD_LAZY | RTLD_LOCAL);
if (!handle)
return NULL;
ret = dlsym(handle, s);
dlclose(handle);
return ret;
}
static void enable_power_management(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (!s->power_mgmt_assertion) return;
IOPMAssertionRelease(s->power_mgmt_assertion);
s->power_mgmt_assertion = kIOPMNullAssertionID;
}
static void disable_power_management(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (s->power_mgmt_assertion) return;
IOPMAssertionCreateWithName(
kIOPMAssertionTypePreventUserIdleDisplaySleep,
kIOPMAssertionLevelOn,
CFSTR("io.mpv.video_playing_back"),
&s->power_mgmt_assertion);
}
int vo_cocoa_init(struct vo *vo)
{
struct vo_cocoa_state *s = talloc_zero(vo, struct vo_cocoa_state);
*s = (struct vo_cocoa_state){
.did_resize = false,
.skip_next_swap_buffer = false,
.inside_sync_section = false,
.power_mgmt_assertion = kIOPMNullAssertionID,
.lock = [[NSLock alloc] init],
.enable_resize_redraw = NO,
.log = mp_log_new(s, vo->log, "cocoa"),
};
vo->cocoa = s;
return 1;
}
static void vo_cocoa_set_cursor_visibility(struct vo *vo, bool *visible)
{
struct vo_cocoa_state *s = vo->cocoa;
if (*visible) {
CGDisplayShowCursor(kCGDirectMainDisplay);
} else if ([s->view canHideCursor]) {
CGDisplayHideCursor(kCGDirectMainDisplay);
} else {
*visible = true;
}
}
void vo_cocoa_uninit(struct vo *vo)
{
dispatch_sync(dispatch_get_main_queue(), ^{
struct vo_cocoa_state *s = vo->cocoa;
enable_power_management(vo);
[NSApp setPresentationOptions:NSApplicationPresentationDefault];
// XXX: It looks like there are some circular retain cycles for the
// video view / video window that cause them to not be deallocated,
// This is a workaround to make the fullscreen window be released,
// but the retain cycle problems should be investigated.
if ([s->view isInFullScreenMode])
[[s->view window] release];
[s->window release];
s->window = nil;
[s->gl_ctx release];
s->gl_ctx = nil;
[s->lock release];
s->lock = nil;
});
}
void vo_cocoa_register_resize_callback(struct vo *vo,
void (*cb)(struct vo *vo, int w, int h))
{
struct vo_cocoa_state *s = vo->cocoa;
s->resize_redraw = cb;
}
void vo_cocoa_register_gl_clear_callback(struct vo *vo, void *ctx,
void (*cb)(void *ctx))
{
struct vo_cocoa_state *s = vo->cocoa;
s->ctx = ctx;
s->gl_clear = cb;
}
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static int get_screen_handle(struct vo *vo, int identifier, NSWindow *window,
NSScreen **screen) {
struct vo_cocoa_state *s = vo->cocoa;
NSArray *screens = [NSScreen screens];
int n_of_displays = [screens count];
if (identifier >= n_of_displays) { // check if the identifier is out of bounds
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MP_INFO(s, "Screen ID %d does not exist, falling back to main "
"device\n", identifier);
identifier = -1;
}
if (identifier < 0) {
// default behaviour gets either the window screen or the main screen
// if window is not available
if (! (*screen = [window screen]) )
*screen = [screens objectAtIndex:0];
return 0;
} else {
*screen = [screens objectAtIndex:(identifier)];
return 1;
}
}
static void vo_cocoa_update_screens_pointers(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
struct mp_vo_opts *opts = vo->opts;
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get_screen_handle(vo, opts->screen_id, s->window, &s->current_screen);
get_screen_handle(vo, opts->fsscreen_id, s->window, &s->fs_screen);
}
static void vo_cocoa_update_screen_info(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
struct mp_vo_opts *opts = vo->opts;
vo_cocoa_update_screens_pointers(vo);
NSRect r = [s->current_screen frame];
aspect_save_screenres(vo, r.size.width, r.size.height);
opts->screenwidth = r.size.width;
opts->screenheight = r.size.height;
vo->xinerama_x = r.origin.x;
vo->xinerama_y = r.origin.y;
}
static void resize_window(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
NSRect frame = [s->view frameInPixels];
vo->dwidth = frame.size.width;
vo->dheight = frame.size.height;
[s->gl_ctx update];
}
static void vo_set_level(struct vo *vo, int ontop)
{
struct vo_cocoa_state *s = vo->cocoa;
if (ontop) {
// +1 is not enough as that will show the icon layer on top of the
// menubar when the application is not frontmost. so use +2
s->window_level = NSMainMenuWindowLevel + 2;
} else {
s->window_level = NSNormalWindowLevel;
}
[[s->view window] setLevel:s->window_level];
[s->window setLevel:s->window_level];
}
static void vo_cocoa_ontop(struct vo *vo)
{
struct mp_vo_opts *opts = vo->opts;
opts->ontop = !opts->ontop;
vo_set_level(vo, opts->ontop);
}
static void create_window(struct vo *vo, uint32_t d_width, uint32_t d_height,
uint32_t flags)
{
struct vo_cocoa_state *s = vo->cocoa;
struct mp_vo_opts *opts = vo->opts;
const NSRect contentRect = NSMakeRect(0, 0, d_width, d_height);
int window_mask = 0;
if (opts->border) {
window_mask = NSTitledWindowMask|NSClosableWindowMask|
NSMiniaturizableWindowMask|NSResizableWindowMask;
} else {
window_mask = NSBorderlessWindowMask|NSResizableWindowMask;
}
s->window =
[[MpvVideoWindow alloc] initWithContentRect:contentRect
styleMask:window_mask
backing:NSBackingStoreBuffered
defer:NO];
s->view = [[[MpvVideoView alloc] initWithFrame:contentRect] autorelease];
[s->view setWantsBestResolutionOpenGLSurface:YES];
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 18:28:22 +01:00
cocoa_register_menu_item_action(MPM_H_SIZE, @selector(halfSize));
cocoa_register_menu_item_action(MPM_N_SIZE, @selector(normalSize));
cocoa_register_menu_item_action(MPM_D_SIZE, @selector(doubleSize));
cocoa_register_menu_item_action(MPM_MINIMIZE, @selector(performMiniaturize:));
cocoa_register_menu_item_action(MPM_ZOOM, @selector(performZoom:));
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 18:28:22 +01:00
[s->window setRestorable:NO];
[s->window setContentView:s->view];
[s->gl_ctx setView:s->view];
MpvCocoaAdapter *adapter = [[[MpvCocoaAdapter alloc] init] autorelease];
adapter.vout = vo;
s->view.adapter = adapter;
s->window.adapter = adapter;
[s->window setDelegate:s->window];
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 18:28:22 +01:00
[s->window makeMainWindow];
[s->window setFrameOrigin:NSMakePoint(vo->dx, vo->dy)];
[s->window makeKeyAndOrderFront:nil];
[NSApp activateIgnoringOtherApps:YES];
vo_set_level(vo, opts->ontop);
if (opts->native_fs) {
[s->window setCollectionBehavior:
NSWindowCollectionBehaviorFullScreenPrimary];
[NSApp setPresentationOptions:NSFullScreenWindowMask];
}
}
static NSOpenGLPixelFormatAttribute get_nsopengl_profile(int gl3profile) {
if (gl3profile) {
return NSOpenGLProfileVersion3_2Core;
} else {
return NSOpenGLProfileVersionLegacy;
}
}
static int create_gl_context(struct vo *vo, int gl3profile)
{
struct vo_cocoa_state *s = vo->cocoa;
NSOpenGLPixelFormatAttribute attr[] = {
NSOpenGLPFAOpenGLProfile,
get_nsopengl_profile(gl3profile),
NSOpenGLPFADoubleBuffer,
0
};
s->gl_pixfmt =
[[[NSOpenGLPixelFormat alloc] initWithAttributes:attr] autorelease];
if (!s->gl_pixfmt) {
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MP_ERR(s, "Trying to build invalid OpenGL pixel format\n");
return -1;
}
s->gl_ctx =
[[NSOpenGLContext alloc] initWithFormat:s->gl_pixfmt
shareContext:nil];
[s->gl_ctx makeCurrentContext];
return 0;
}
static void cocoa_set_window_title(struct vo *vo, const char *title)
{
struct vo_cocoa_state *s = vo->cocoa;
void *talloc_ctx = talloc_new(NULL);
struct bstr btitle = bstr_sanitize_utf8_latin1(talloc_ctx, bstr0(title));
NSString *nstitle = [NSString stringWithUTF8String:btitle.start];
if (nstitle)
[s->window setTitle: nstitle];
talloc_free(talloc_ctx);
}
static void update_window(struct vo *vo, int d_width, int d_height)
{
struct vo_cocoa_state *s = vo->cocoa;
[s->window queueNewVideoSize:NSMakeSize(d_width, d_height)];
cocoa_set_window_title(vo, vo_get_window_title(vo));
vo_cocoa_fullscreen(vo);
}
static void vo_cocoa_resize_redraw(struct vo *vo, int width, int height)
{
struct vo_cocoa_state *s = vo->cocoa;
if (!s->resize_redraw)
return;
vo_cocoa_set_current_context(vo, true);
[s->gl_ctx update];
if (s->enable_resize_redraw) {
s->resize_redraw(vo, width, height);
s->skip_next_swap_buffer = true;
} else {
s->gl_clear(s->ctx);
}
[s->gl_ctx flushBuffer];
vo_cocoa_set_current_context(vo, false);
}
int vo_cocoa_config_window(struct vo *vo, uint32_t d_width,
uint32_t d_height, uint32_t flags,
int gl3profile)
{
struct vo_cocoa_state *s = vo->cocoa;
__block int ctxok = 0;
dispatch_sync(dispatch_get_main_queue(), ^{
s->inside_sync_section = true;
s->enable_resize_redraw = false;
s->aspdat = vo->aspdat;
if (flags & VOFLAG_HIDDEN) {
// This is certainly the first execution of vo_config_window and
// is called in order for an OpenGL based VO to perform detection
// of OpenGL extensions. On OSX to accomplish this task we are
// allowed only create a OpenGL context without attaching it to
// a drawable.
ctxok = create_gl_context(vo, gl3profile);
if (ctxok < 0) return;
} else if (!s->gl_ctx || !s->window) {
// Either gl_ctx+window or window alone is not created.
// Handle each of them independently. This is to handle correctly
// both VOs like vo_corevideo who skip the the OpenGL detection
// phase completly and generic OpenGL VOs who use VOFLAG_HIDDEN.
if (!s->gl_ctx) {
ctxok = create_gl_context(vo, gl3profile);
if (ctxok < 0) return;
}
if (!s->window)
create_window(vo, d_width, d_height, flags);
}
if (s->window) {
// Everything is properly initialized
update_window(vo, d_width, d_height);
}
});
dispatch_sync(dispatch_get_main_queue(), ^{
s->inside_sync_section = false;
s->enable_resize_redraw = true;
});
if (ctxok < 0)
return ctxok;
[vo->cocoa->gl_ctx makeCurrentContext];
return 0;
}
void vo_cocoa_set_current_context(struct vo *vo, bool current)
{
struct vo_cocoa_state *s = vo->cocoa;
if (current) {
if (!s->inside_sync_section)
[s->lock lock];
[s->gl_ctx makeCurrentContext];
} else {
[NSOpenGLContext clearCurrentContext];
if (!s->inside_sync_section)
[s->lock unlock];
}
}
void vo_cocoa_swap_buffers(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
if (s->skip_next_swap_buffer) {
// When in live resize the GL view asynchronously updates itself from
// it's drawRect: implementation and calls flushBuffer. This means the
// backbuffer is probably in an inconsistent state, so we skip one
// flushBuffer call here on the playloop thread.
s->skip_next_swap_buffer = false;
} else {
[s->gl_ctx flushBuffer];
}
}
int vo_cocoa_check_events(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 18:28:22 +01:00
if (s->did_resize) {
s->did_resize = false;
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 18:28:22 +01:00
resize_window(vo);
return VO_EVENT_RESIZE;
}
OSX: use native Cocoa's event loop Schedule mpv's playloop as a high frequency timer inside the main Cocoa event loop. This has the benefit to allow accessing menus as well as resizing the window without the playback being blocked and allows to remove countless hacks from the code that involved manually pumping the event loop as well simulating manually some of the Cocoa default behaviours. A huge improvement consists in removing NSApplicationLoad. This is a C function defined in the Cocoa header and implements a minimal OSX application under ther hood so that you can use the Cocoa GUI toolkit from C/C++ without having to respect the Cocoa standards in terms of application initialization. This was bad because the behaviour implemented by NSApplicationLoad was hard to customize and had several gotchas especially in the menu department. mpv was changed to be just a nib-less application. All the Cocoa part is still generated in code but the event handling is now not dissimilar to what is present in a stock Mac application. As a part of reviewing the initialization process, I also removed all of `osdep/macosx_finder_args`. The useful parts of the code were moved to `osdep/macosx_appication` which has the broaded responsibility of managing the full lifecycle of the Cocoa application. By consequence the `--enable-macosx-finder` configure switch was killed as well, as this feature is always enabled. Another change the users will notice is that when using a bundle the `--quiet` option will be inserted much earlier in the initializaion process. This results in mpv not spamming mpv.log anymore with all the initialization outputs.
2013-02-23 18:28:22 +01:00
return 0;
}
static void vo_cocoa_fullscreen_sync(struct vo *vo)
{
dispatch_sync(dispatch_get_main_queue(), ^{
vo->cocoa->inside_sync_section = true;
vo->cocoa->enable_resize_redraw = false;
vo_cocoa_fullscreen(vo);
vo->cocoa->enable_resize_redraw = true;
vo->cocoa->inside_sync_section = false;
});
}
static void vo_cocoa_fullscreen(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
struct mp_vo_opts *opts = vo->opts;
vo_cocoa_update_screen_info(vo);
if (opts->native_fs) {
[s->window setFullScreen:opts->fullscreen];
} else {
[s->view setFullScreen:opts->fullscreen];
}
[s->window didChangeFullScreenState];
// Make the core aware of the view size change.
resize_window(vo);
}
int vo_cocoa_control(struct vo *vo, int *events, int request, void *arg)
{
switch (request) {
case VOCTRL_CHECK_EVENTS:
*events |= vo_cocoa_check_events(vo);
return VO_TRUE;
case VOCTRL_FULLSCREEN:
vo_cocoa_fullscreen_sync(vo);
*events |= VO_EVENT_RESIZE;
return VO_TRUE;
case VOCTRL_ONTOP:
vo_cocoa_ontop(vo);
return VO_TRUE;
case VOCTRL_UPDATE_SCREENINFO:
vo_cocoa_update_screen_info(vo);
return VO_TRUE;
2013-11-22 08:41:34 +01:00
case VOCTRL_GET_WINDOW_SIZE: {
int *s = arg;
vo->cocoa->inside_sync_section = true;
dispatch_sync(dispatch_get_main_queue(), ^{
NSSize size = [vo->cocoa->view frame].size;
s[0] = size.width;
s[1] = size.height;
});
vo->cocoa->inside_sync_section = false;
return VO_TRUE;
}
case VOCTRL_SET_WINDOW_SIZE: {
vo->cocoa->inside_sync_section = true;
dispatch_sync(dispatch_get_main_queue(), ^{
int *s = arg;
[vo->cocoa->window queueNewVideoSize:(NSSize){s[0], s[1]}];
});
vo->cocoa->inside_sync_section = false;
return VO_TRUE;
}
case VOCTRL_SET_CURSOR_VISIBILITY:
vo_cocoa_set_cursor_visibility(vo, arg);
return VO_TRUE;
case VOCTRL_UPDATE_WINDOW_TITLE:
cocoa_set_window_title(vo, (const char *) arg);
return VO_TRUE;
case VOCTRL_RESTORE_SCREENSAVER:
enable_power_management(vo);
return VO_TRUE;
case VOCTRL_KILL_SCREENSAVER:
disable_power_management(vo);
return VO_TRUE;
}
return VO_NOTIMPL;
}
int vo_cocoa_swap_interval(int enabled)
{
[[NSOpenGLContext currentContext] setValues:&enabled
forParameter:NSOpenGLCPSwapInterval];
return 0;
}
void *vo_cocoa_cgl_context(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
return [s->gl_ctx CGLContextObj];
}
void *vo_cocoa_cgl_pixel_format(struct vo *vo)
{
return CGLGetPixelFormat(vo_cocoa_cgl_context(vo));
}
int vo_cocoa_cgl_color_size(struct vo *vo)
{
GLint value;
CGLDescribePixelFormat(vo_cocoa_cgl_pixel_format(vo), 0,
kCGLPFAColorSize, &value);
switch (value) {
case 32:
case 24:
return 8;
case 16:
return 5;
}
return 8;
}
@implementation MpvCocoaAdapter
@synthesize vout = _video_output;
- (void)setNeedsResize {
struct vo_cocoa_state *s = self.vout->cocoa;
s->did_resize = true;
}
- (void)recalcMovableByWindowBackground:(NSPoint)p
{
BOOL movable = NO;
if (![self isInFullScreenMode]) {
movable = !mp_input_test_dragging(self.vout->input_ctx, p.x, p.y);
}
[self.vout->cocoa->window setMovableByWindowBackground:movable];
}
- (void)signalMouseMovement:(NSPoint)point {
vo_mouse_movement(self.vout, point.x, point.y);
[self recalcMovableByWindowBackground:point];
}
- (void)putKey:(int)mpkey withModifiers:(int)modifiers
{
cocoa_put_key_with_modifiers(mpkey, modifiers);
}
- (void)putAxis:(int)mpkey delta:(float)delta;
{
mp_input_put_axis(self.vout->input_ctx, mpkey, delta);
}
- (void)putCommand:(char*)cmd
{
mp_cmd_t *cmdt = mp_input_parse_cmd(self.vout->input_ctx, bstr0(cmd), "");
mp_input_queue_cmd(self.vout->input_ctx, cmdt);
ta_free(cmd);
}
- (void)performAsyncResize:(NSSize)size {
vo_cocoa_resize_redraw(self.vout, size.width, size.height);
}
- (BOOL)isInFullScreenMode {
return self.vout->opts->fullscreen;
}
- (NSSize)videoSize {
return (NSSize) {
.width = self.vout->cocoa->aspdat.prew,
.height = self.vout->cocoa->aspdat.preh,
};
}
- (NSScreen *)fsScreen {
struct vo_cocoa_state *s = self.vout->cocoa;
return s->fs_screen;
}
@end