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https://github.com/mpv-player/mpv
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cocoa_common, gl_common: add OSX specific getProcAddress
Run dlopen on the OpenGL dynamic library instead of on the binary. This should prevent crashes due to function conflicts when X11/lGL is linked. Remove mutual exclusion of the X11 and Cocoa backends.
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2
configure
vendored
2
configure
vendored
@ -4544,7 +4544,7 @@ int main(int argc, char *argv[]) {
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EOF
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_gl=no
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for _ld_tmp in "" -lGL "-lGL -lXdamage" "-lGL $_ld_pthread" ; do
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if test "$_cocoa" != yes && cc_check $_ld_tmp $_ld_lm ; then
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if cc_check $_ld_tmp $_ld_lm ; then
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_gl=yes
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_gl_x11=yes
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libs_mplayer="$libs_mplayer $_ld_tmp $_ld_dl"
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@ -23,6 +23,7 @@
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#include "video_out.h"
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bool vo_cocoa_gui_running(void);
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void *vo_cocoa_glgetaddr(const char *s);
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int vo_cocoa_init(struct vo *vo);
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void vo_cocoa_uninit(struct vo *vo);
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@ -21,6 +21,8 @@
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#import <OpenGL/OpenGL.h>
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#import <QuartzCore/QuartzCore.h>
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#import <CoreServices/CoreServices.h> // for CGDisplayHideCursor
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#include <dlfcn.h>
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#include "cocoa_common.h"
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#include "options.h"
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@ -117,6 +119,19 @@ bool vo_cocoa_gui_running(void)
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return !!s;
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}
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void *vo_cocoa_glgetaddr(const char *s)
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{
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void *ret = NULL;
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void *handle = dlopen(
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"/System/Library/Frameworks/OpenGL.framework/OpenGL",
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RTLD_LAZY | RTLD_LOCAL);
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if (!handle)
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return NULL;
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ret = dlsym(handle, s);
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dlclose(handle);
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return ret;
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}
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int vo_cocoa_init(struct vo *vo)
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{
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s = vo_cocoa_init_state();
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@ -1628,7 +1628,7 @@ static int create_window_cocoa(struct MPGLContext *ctx, uint32_t d_width,
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static int setGlWindow_cocoa(MPGLContext *ctx)
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{
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vo_cocoa_change_attributes(ctx->vo);
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getFunctions(ctx->gl, (void *)getdladdr, NULL);
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getFunctions(ctx->gl, (void *)vo_cocoa_glgetaddr, NULL);
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if (!ctx->gl->SwapInterval)
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ctx->gl->SwapInterval = vo_cocoa_swap_interval;
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return SET_WINDOW_OK;
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