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* pontus test Signed-off-by: Reece Dunham <me@rdil.rocks> * Remove traditions & lee hong These are being moved out of core to reduce bundle size, translation maintainability, and just because they weren't played that much. Signed-off-by: Reece Dunham <me@rdil.rocks> * pontus test Signed-off-by: Reece Dunham <me@rdil.rocks> * Add pontus group data Signed-off-by: Reece Dunham <me@rdil.rocks> * Add pontus group data Signed-off-by: Reece Dunham <me@rdil.rocks> * Various pontus changes * Pontus l10n * Add season properties to pontus * Add id to pontus in escalation codenames * Add escalation guidelines document * Prettier run --------- Signed-off-by: Reece Dunham <me@rdil.rocks> Co-authored-by: Reece Dunham <me@rdil.rocks>
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Escalation Guidelines
This document outlines the expected guidelines for custom Peacock escalations which allow for an improved user experience and consistency among official and Peacock escalations.
The guidelines:
- Use localised strings for anything that isn't automatically localised by the game.
- Try not to "re-localise" strings that are already in the game and available to us e.g. "No Disguise Change"
- Try to "group" objectives together i.e. eliminations and retrieval objectives should be grouped separately (e.g. Target, Target, Target, Retrieval, Retrieval).
- Always try to use
GroupObjectiveDisplayOrder
and keep objectives in the same order between levels (unless they've changed and need to be marked as new). - Use
IsNew
on any new objectives.- New objectives should be placed before old objectives in their groups.
- The first level should not have any objectives marked as new.
- Gamechangers should always be placed to the right of main objectives.
- Try to have kill objectives first, before any other objectives.
- Try to not put long strings for
BriefingName
this is so they show nicely in the tall tiles with scrolling/being truncated. - Don't use
LongBriefingText
unless it's absolutely required. It can be left out and it'll default toBriefingText
. - Peacock escalations should be added first in locations and in
EscalationCodenames.json
. - If no conditions are included for a target, use the game to localise it (
UI_CONTRACT_GENERAL_OBJ_KILL
).- If conditions are included, include them in the HUD string and LOCALISE IT!
- For
(Long)BriefingText
, try to use proper grammar (i.e. ending with a full stop).