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mirror of https://github.com/thepeacockproject/Peacock synced 2024-11-22 22:12:45 +01:00
Peacock/components/playStyles.ts
Reece Dunham 9a000b6d70
Update deps + eslint rules
Signed-off-by: Reece Dunham <me@rdil.rocks>
2023-04-28 23:39:57 -04:00

158 lines
5.0 KiB
TypeScript

/*
* The Peacock Project - a HITMAN server replacement.
* Copyright (C) 2021-2023 The Peacock Project Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { Playstyle } from "./types/scoring"
import { RatingKill } from "./types/types"
import { getConfig } from "./configSwizzleManager"
/**
* Checks the criteria of each possible play-style, ranking them by scoring.
*
* @author CurryMaker
* @param session The contract session.
* @returns The play-styles, ranked from best fit to worst fit.
*/
// TODO: This could use an update with more playstyles
export function calculatePlaystyle(
session: Partial<{ kills: Set<RatingKill> }>,
): Playstyle[] {
const playstylesCopy = getConfig("Playstyles", true) as Playstyle[]
// Resetting the scores...
playstylesCopy.forEach((p) => {
p.Score = 0
})
const doneWeaponTypes: string[] = []
const doneKillMethods: string[] = []
const doneAccidents: string[] = []
session.kills.forEach((k) => {
if (k.KillClass === "ballistic") {
if (k.KillItemCategory === "pistol") {
playstylesCopy[1].Score += 6000
}
if (k.IsHeadshot) {
playstylesCopy[0].Score += 6000
} else {
playstylesCopy[0].Score -= 2000
}
if (doneWeaponTypes.includes(k.KillItemCategory)) {
playstylesCopy[2].Score -= 2000
} else {
playstylesCopy[2].Score += 6000
doneWeaponTypes.push(k.KillItemCategory)
}
if (k.KillItemCategory === "shotgun") {
playstylesCopy[7].Score += 6000
}
if (k.KillItemCategory === "assaultrifle") {
playstylesCopy[9].Score += 6000
}
if (k.KillItemCategory === "sniperrifle") {
playstylesCopy[10].Score += 6000
}
if (k.KillItemCategory === "smg") {
playstylesCopy[15].Score += 6000
}
} else if (k.KillClass === "melee") {
if (
k.KillMethodBroad === "accident" &&
k.KillItemCategory === undefined
) {
playstylesCopy[4].Score += 6000
}
if (k.KillMethodStrict === "fiberwire") {
playstylesCopy[13].Score += 6000
}
if (k.KillMethodBroad === "unarmed") {
playstylesCopy[16].Score += 6000
}
if (k.KillMethodStrict === "accident_drown") {
playstylesCopy[6].Score += 6000
}
if (k.KillMethodBroad === "accident") {
if (doneAccidents.includes(k.KillMethodStrict)) {
playstylesCopy[8].Score -= 2000
} else {
playstylesCopy[8].Score += 6000
doneAccidents.push(k.KillMethodStrict)
}
}
playstylesCopy[5].Score += 6000
} else if (k.KillClass === "explosion") {
if (k.KillMethodBroad === "explosive") {
playstylesCopy[12].Score += 6000
}
if (k.KillMethodBroad === "accident") {
playstylesCopy[19].Score += 6000
}
} else if (k.KillClass === "unknown") {
if (k.KillMethodStrict === "accident_electric") {
playstylesCopy[11].Score += 6000
}
if (k.KillMethodStrict === "accident_suspended_object") {
playstylesCopy[14].Score += 6000
}
if (k.KillMethodStrict === "accident_burn") {
playstylesCopy[18].Score += 6000
}
if (doneAccidents.includes(k.KillMethodStrict)) {
playstylesCopy[8].Score -= 2000
} else {
playstylesCopy[8].Score += 6000
doneAccidents.push(k.KillMethodStrict)
}
} else if (k.KillClass === "poison") {
playstylesCopy[17].Score += 6000
}
if (doneKillMethods.includes(k.KillClass)) {
playstylesCopy[3].Score -= 2000
} else {
playstylesCopy[3].Score += 6000
doneKillMethods.push(k.KillClass)
}
})
playstylesCopy.sort((a, b) => {
if (a.Score > b.Score) {
return -1
}
return b.Score > a.Score ? 1 : 0
})
return playstylesCopy
}