2023-04-29 04:37:46 +02:00
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/*
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* The Peacock Project - a HITMAN server replacement.
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* Copyright (C) 2021-2023 The Peacock Project Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { Playstyle } from "./types/scoring"
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import { RatingKill } from "./types/types"
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import { getConfig } from "./configSwizzleManager"
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/**
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* Checks the criteria of each possible play-style, ranking them by scoring.
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*
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* @author CurryMaker
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* @param session The contract session.
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* @returns The play-styles, ranked from best fit to worst fit.
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*/
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// TODO: This could use an update with more playstyles
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export function calculatePlaystyle(
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session: Partial<{ kills: Set<RatingKill> }>,
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): Playstyle[] {
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const playstylesCopy = getConfig("Playstyles", true) as Playstyle[]
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// Resetting the scores...
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playstylesCopy.forEach((p) => {
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p.Score = 0
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})
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const doneWeaponTypes: string[] = []
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const doneKillMethods: string[] = []
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const doneAccidents: string[] = []
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session.kills.forEach((k) => {
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if (k.KillClass === "ballistic") {
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if (k.KillItemCategory === "pistol") {
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playstylesCopy[1].Score += 6000
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}
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if (k.IsHeadshot) {
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playstylesCopy[0].Score += 6000
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} else {
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playstylesCopy[0].Score -= 2000
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}
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if (doneWeaponTypes.includes(k.KillItemCategory)) {
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playstylesCopy[2].Score -= 2000
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} else {
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playstylesCopy[2].Score += 6000
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doneWeaponTypes.push(k.KillItemCategory)
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}
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if (k.KillItemCategory === "shotgun") {
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playstylesCopy[7].Score += 6000
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}
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if (k.KillItemCategory === "assaultrifle") {
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playstylesCopy[9].Score += 6000
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}
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if (k.KillItemCategory === "sniperrifle") {
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playstylesCopy[10].Score += 6000
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}
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if (k.KillItemCategory === "smg") {
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playstylesCopy[15].Score += 6000
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}
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} else if (k.KillClass === "melee") {
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if (
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k.KillMethodBroad === "accident" &&
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k.KillItemCategory === undefined
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) {
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playstylesCopy[4].Score += 6000
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}
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if (k.KillMethodStrict === "fiberwire") {
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playstylesCopy[13].Score += 6000
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}
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if (k.KillMethodBroad === "unarmed") {
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playstylesCopy[16].Score += 6000
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}
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if (k.KillMethodStrict === "accident_drown") {
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playstylesCopy[6].Score += 6000
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}
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if (k.KillMethodBroad === "accident") {
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if (doneAccidents.includes(k.KillMethodStrict)) {
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playstylesCopy[8].Score -= 2000
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} else {
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playstylesCopy[8].Score += 6000
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doneAccidents.push(k.KillMethodStrict)
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}
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}
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playstylesCopy[5].Score += 6000
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} else if (k.KillClass === "explosion") {
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if (k.KillMethodBroad === "explosive") {
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playstylesCopy[12].Score += 6000
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}
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2023-04-29 05:39:57 +02:00
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2023-04-29 04:37:46 +02:00
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if (k.KillMethodBroad === "accident") {
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playstylesCopy[19].Score += 6000
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}
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} else if (k.KillClass === "unknown") {
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if (k.KillMethodStrict === "accident_electric") {
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playstylesCopy[11].Score += 6000
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}
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if (k.KillMethodStrict === "accident_suspended_object") {
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playstylesCopy[14].Score += 6000
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}
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if (k.KillMethodStrict === "accident_burn") {
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playstylesCopy[18].Score += 6000
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}
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if (doneAccidents.includes(k.KillMethodStrict)) {
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playstylesCopy[8].Score -= 2000
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} else {
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playstylesCopy[8].Score += 6000
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doneAccidents.push(k.KillMethodStrict)
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}
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} else if (k.KillClass === "poison") {
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playstylesCopy[17].Score += 6000
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}
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if (doneKillMethods.includes(k.KillClass)) {
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playstylesCopy[3].Score -= 2000
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} else {
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playstylesCopy[3].Score += 6000
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doneKillMethods.push(k.KillClass)
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}
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})
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playstylesCopy.sort((a, b) => {
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if (a.Score > b.Score) {
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return -1
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}
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2023-04-29 05:39:57 +02:00
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2023-04-29 04:37:46 +02:00
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return b.Score > a.Score ? 1 : 0
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})
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return playstylesCopy
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}
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