mirror of
https://github.com/thepeacockproject/Peacock
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5fff1c89ae
* Add location templates for older game versions * Fix challenge data extraction script for h1 * Add challenge location templates * unfinished game version support * Fix challenge data extraction script for H2 * Conform function calls to new signature * Add a game version for all maps * Improve comments * Try to add difficulty support * fix type error * fix GetActiveChallengesAndProgression difficulty * Add difficulty for GetChallengeTreeFor * Fix up difficulty in other places * Add challenges data jsons for all three games * Add H2 global TC challenges * Fix H1 challenge typeheader * Fix Type fields in SavedChallenge * Fix imports * Delete backup file * Reduce hard-coding of difficulty number * Support versioned global challenges * remove H2GlobalChallenges * Add missing global Challenges * Make versions a global variable * run prettier * Use Drop Ids instead of unlockables --------- Co-authored-by: Reece Dunham <me@rdil.rocks>
279 lines
7.8 KiB
TypeScript
279 lines
7.8 KiB
TypeScript
/*
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* The Peacock Project - a HITMAN server replacement.
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* Copyright (C) 2021-2023 The Peacock Project Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { existsSync, readFileSync, writeFileSync } from "fs"
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import type {
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GameVersion,
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Loadout,
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LoadoutFile,
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LoadoutsGameVersion,
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} from "./types/types"
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import { Request, Router } from "express"
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import { json as jsonMiddleware } from "body-parser"
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import { writeFile } from "atomically"
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import { nanoid } from "nanoid"
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import { versions } from "./utils"
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const LOADOUT_PROFILES_FILE = "userdata/users/lop.json"
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const defaultValue: LoadoutFile = {
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h1: {
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selected: null,
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loadouts: [],
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},
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h2: {
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selected: null,
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loadouts: [],
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},
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h3: {
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selected: null,
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loadouts: [],
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},
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}
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/**
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* A class for managing loadouts.
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*/
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export class Loadouts {
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private _loadouts: LoadoutFile
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/**
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* Creates a new instance of the class.
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*/
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public constructor() {
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this._loadouts = undefined
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}
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/**
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* Get the loadouts data.
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*
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* @returns The loadouts data.
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*/
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public get loadouts(): LoadoutFile {
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return this._loadouts
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}
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/**
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* Mutate the current LoadoutFile object.
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*
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* @internal Intended for internal use only.
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* @param newValue The object after the mutation.
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*/
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set loadouts(newValue: LoadoutFile) {
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this._loadouts = newValue
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}
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/**
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* Initializes the loadouts manager.
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*/
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public init(): void {
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if (!existsSync(LOADOUT_PROFILES_FILE)) {
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this._loadouts = defaultValue
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writeFileSync(LOADOUT_PROFILES_FILE, JSON.stringify(defaultValue))
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return
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}
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this._loadouts = JSON.parse(
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readFileSync(LOADOUT_PROFILES_FILE).toString(),
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)
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let dirty = false
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// make sure they all have IDs
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for (const gameVersion of versions) {
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for (const loadout of this._loadouts[gameVersion].loadouts) {
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if (!loadout.id) {
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dirty = true
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loadout.id = nanoid()
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}
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}
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// if the selected value is null/undefined or is not length 0 or 21, it's not a valid id
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if (
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!this._loadouts[gameVersion].selected ||
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![0, 21].includes(this._loadouts[gameVersion].selected.length)
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) {
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dirty = true
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// long story short: find a loadout with a name matching the selected value,
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// and if found, set selected to the id
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this._loadouts[gameVersion].selected =
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this._loadouts[gameVersion].loadouts.find(
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(lo) =>
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lo.name === this._loadouts[gameVersion].selected,
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)?.id || ""
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}
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}
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if (dirty === true) {
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writeFileSync(LOADOUT_PROFILES_FILE, JSON.stringify(this._loadouts))
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}
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}
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/**
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* Create the default loadout (or just a new loadout) for the specified game version, and optionally with a name.
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*
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* @param gameVersion The game version to perform the operation on.
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* @param name The optional name for the new loadout set, defaults to "Unnamed loadout set".
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* @returns The Loadout object.
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*/
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public createDefault(
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gameVersion: GameVersion,
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name = "Unnamed loadout set",
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): Loadout {
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if (gameVersion === "scpc") {
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gameVersion = "h1"
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}
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const l: Loadout = {
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name,
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id: nanoid(),
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data: {},
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}
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this._loadouts[gameVersion].loadouts.push(l)
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this._loadouts[gameVersion].selected = l.id
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return l
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}
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/**
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* Get the active loadout profile for the specified game version. May be undefined.
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*
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* @param gameVersion The game version.
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* @returns The loadout profile or undefined if one isn't selected or none exist.
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*/
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public getLoadoutFor(gameVersion: GameVersion): Loadout | undefined {
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if (gameVersion === "scpc") {
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gameVersion = "h1"
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}
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const theLoadouts = this._loadouts[gameVersion] as LoadoutsGameVersion
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return theLoadouts.loadouts.find((s) => s.id === theLoadouts.selected)
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}
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/**
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* Saves the loadout data to the Peacock userdata/users folder.
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*/
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public async save(): Promise<void> {
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await writeFile(LOADOUT_PROFILES_FILE, JSON.stringify(this._loadouts))
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}
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}
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/**
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* A synthetic default bind to the global Loadouts instance.
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*/
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export const loadouts = new Loadouts()
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/**
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* Router object for loadout-related web requests.
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*/
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export const loadoutRouter = Router()
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if (PEACOCK_DEV) {
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loadoutRouter.use((_req, res, next) => {
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res.set("Access-Control-Allow-Origin", "*")
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res.set(
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"Access-Control-Allow-Methods",
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"GET,HEAD,PUT,PATCH,POST,DELETE",
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)
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res.set("Access-Control-Allow-Headers", "Content-Type")
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next()
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})
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}
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loadoutRouter.get("/all-loadouts", (req, res) => {
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res.json(loadouts.loadouts)
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})
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loadoutRouter.patch("/update", jsonMiddleware(), async (req, res) => {
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// todo: perform validation on this
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loadouts.loadouts = req.body
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await loadouts.save()
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res.json({ message: "request completed" })
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})
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loadoutRouter.patch(
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"/remove",
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jsonMiddleware(),
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async (
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req: Request<
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never,
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string,
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{ gameVersion: "h1" | "h2" | "h3"; id: string }
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>,
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res,
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) => {
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// check for gameVersion
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if (!req.body.gameVersion) {
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res.status(400).json({ error: "missing gv" })
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return
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}
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// validate gameVersion
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if (!versions.includes(req.body.gameVersion)) {
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res.status(400).json({ error: "invalid gv" })
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return
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}
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// check for id
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if (!req.body.id) {
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res.status(400).json({ error: "missing id" })
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return
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}
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const data = loadouts.loadouts
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const withoutDeletionTarget = data[
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req.body.gameVersion
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].loadouts.filter((l) => {
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return l.id !== data[req.body.gameVersion].selected
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})
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if (withoutDeletionTarget.length === 0) {
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data[req.body.gameVersion].loadouts = []
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// we have no other loadouts, so make a default one
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loadouts.createDefault(req.body.gameVersion)
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} else {
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// we have other loadouts, so pick the first one
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data[req.body.gameVersion].loadouts = withoutDeletionTarget
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data[req.body.gameVersion].selected = withoutDeletionTarget[0]?.id
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}
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loadouts.loadouts = data
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await loadouts.save()
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res.json({ message: "request completed" })
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},
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)
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loadoutRouter.post("/create", jsonMiddleware(), async (req, res) => {
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if (!versions.includes(req.body.gameVersion)) {
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res.status(400).json({ message: "invalid gv" })
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return
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}
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loadouts.createDefault(req.body.gameVersion)
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await loadouts.save()
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res.json({ message: "success" })
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})
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