1
mirror of https://github.com/thepeacockproject/Peacock synced 2024-11-29 09:15:11 +01:00
Peacock/components/loadouts.ts

279 lines
7.8 KiB
TypeScript
Raw Normal View History

/*
* The Peacock Project - a HITMAN server replacement.
* Copyright (C) 2021-2023 The Peacock Project Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { existsSync, readFileSync, writeFileSync } from "fs"
import type {
GameVersion,
Loadout,
LoadoutFile,
LoadoutsGameVersion,
} from "./types/types"
import { Request, Router } from "express"
import { json as jsonMiddleware } from "body-parser"
import { writeFile } from "atomically"
import { nanoid } from "nanoid"
import { versions } from "./utils"
const LOADOUT_PROFILES_FILE = "userdata/users/lop.json"
const defaultValue: LoadoutFile = {
h1: {
selected: null,
loadouts: [],
},
h2: {
selected: null,
loadouts: [],
},
h3: {
selected: null,
loadouts: [],
},
}
/**
* A class for managing loadouts.
*/
export class Loadouts {
private _loadouts: LoadoutFile
/**
* Creates a new instance of the class.
*/
public constructor() {
this._loadouts = undefined
}
/**
* Get the loadouts data.
*
* @returns The loadouts data.
*/
public get loadouts(): LoadoutFile {
return this._loadouts
}
/**
* Mutate the current LoadoutFile object.
*
* @internal Intended for internal use only.
* @param newValue The object after the mutation.
*/
set loadouts(newValue: LoadoutFile) {
this._loadouts = newValue
}
/**
* Initializes the loadouts manager.
*/
public init(): void {
if (!existsSync(LOADOUT_PROFILES_FILE)) {
this._loadouts = defaultValue
writeFileSync(LOADOUT_PROFILES_FILE, JSON.stringify(defaultValue))
return
}
this._loadouts = JSON.parse(
readFileSync(LOADOUT_PROFILES_FILE).toString(),
)
let dirty = false
// make sure they all have IDs
for (const gameVersion of versions) {
for (const loadout of this._loadouts[gameVersion].loadouts) {
if (!loadout.id) {
dirty = true
loadout.id = nanoid()
}
}
// if the selected value is null/undefined or is not length 0 or 21, it's not a valid id
if (
!this._loadouts[gameVersion].selected ||
![0, 21].includes(this._loadouts[gameVersion].selected.length)
) {
dirty = true
// long story short: find a loadout with a name matching the selected value,
// and if found, set selected to the id
this._loadouts[gameVersion].selected =
this._loadouts[gameVersion].loadouts.find(
(lo) =>
lo.name === this._loadouts[gameVersion].selected,
)?.id || ""
}
}
if (dirty === true) {
writeFileSync(LOADOUT_PROFILES_FILE, JSON.stringify(this._loadouts))
}
}
/**
* Create the default loadout (or just a new loadout) for the specified game version, and optionally with a name.
*
* @param gameVersion The game version to perform the operation on.
* @param name The optional name for the new loadout set, defaults to "Unnamed loadout set".
* @returns The Loadout object.
*/
public createDefault(
gameVersion: GameVersion,
name = "Unnamed loadout set",
): Loadout {
if (gameVersion === "scpc") {
gameVersion = "h1"
}
const l: Loadout = {
name,
id: nanoid(),
data: {},
}
this._loadouts[gameVersion].loadouts.push(l)
this._loadouts[gameVersion].selected = l.id
return l
}
/**
* Get the active loadout profile for the specified game version. May be undefined.
*
* @param gameVersion The game version.
* @returns The loadout profile or undefined if one isn't selected or none exist.
*/
public getLoadoutFor(gameVersion: GameVersion): Loadout | undefined {
if (gameVersion === "scpc") {
gameVersion = "h1"
}
const theLoadouts = this._loadouts[gameVersion] as LoadoutsGameVersion
return theLoadouts.loadouts.find((s) => s.id === theLoadouts.selected)
}
/**
* Saves the loadout data to the Peacock userdata/users folder.
*/
public async save(): Promise<void> {
await writeFile(LOADOUT_PROFILES_FILE, JSON.stringify(this._loadouts))
}
}
/**
* A synthetic default bind to the global Loadouts instance.
*/
export const loadouts = new Loadouts()
/**
* Router object for loadout-related web requests.
*/
export const loadoutRouter = Router()
if (PEACOCK_DEV) {
loadoutRouter.use((_req, res, next) => {
res.set("Access-Control-Allow-Origin", "*")
res.set(
"Access-Control-Allow-Methods",
"GET,HEAD,PUT,PATCH,POST,DELETE",
)
res.set("Access-Control-Allow-Headers", "Content-Type")
next()
})
}
loadoutRouter.get("/all-loadouts", (req, res) => {
res.json(loadouts.loadouts)
})
loadoutRouter.patch("/update", jsonMiddleware(), async (req, res) => {
// todo: perform validation on this
loadouts.loadouts = req.body
await loadouts.save()
res.json({ message: "request completed" })
})
loadoutRouter.patch(
"/remove",
jsonMiddleware(),
async (
req: Request<
never,
string,
{ gameVersion: "h1" | "h2" | "h3"; id: string }
>,
res,
) => {
// check for gameVersion
if (!req.body.gameVersion) {
res.status(400).json({ error: "missing gv" })
return
}
// validate gameVersion
if (!versions.includes(req.body.gameVersion)) {
res.status(400).json({ error: "invalid gv" })
return
}
// check for id
if (!req.body.id) {
res.status(400).json({ error: "missing id" })
return
}
const data = loadouts.loadouts
const withoutDeletionTarget = data[
req.body.gameVersion
].loadouts.filter((l) => {
return l.id !== data[req.body.gameVersion].selected
})
if (withoutDeletionTarget.length === 0) {
data[req.body.gameVersion].loadouts = []
// we have no other loadouts, so make a default one
loadouts.createDefault(req.body.gameVersion)
} else {
// we have other loadouts, so pick the first one
data[req.body.gameVersion].loadouts = withoutDeletionTarget
data[req.body.gameVersion].selected = withoutDeletionTarget[0]?.id
}
loadouts.loadouts = data
await loadouts.save()
res.json({ message: "request completed" })
},
)
loadoutRouter.post("/create", jsonMiddleware(), async (req, res) => {
if (!versions.includes(req.body.gameVersion)) {
res.status(400).json({ message: "invalid gv" })
return
}
loadouts.createDefault(req.body.gameVersion)
await loadouts.save()
res.json({ message: "success" })
})