Change prints to C++ style (#258)
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@ -147,7 +147,7 @@ void EnsureOriginStarted()
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return;
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}
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printf("[*] Starting Origin...\n");
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std::cout << "[*] Starting Origin..." << std::endl;
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PROCESS_INFORMATION pi;
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memset(&pi, 0, sizeof(pi));
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@ -168,7 +168,7 @@ void EnsureOriginStarted()
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(LPSTARTUPINFOA)&si,
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&pi);
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printf("[*] Waiting for Origin...\n");
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std::cout << "[*] Waiting for Origin..." << std::endl;
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// wait for origin to be ready, this process is created when origin is ready enough to launch game without any errors
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while (!GetProcessByName(L"OriginClientService.exe") && !GetProcessByName(L"EADesktop.exe"))
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@ -253,7 +253,7 @@ bool LoadNorthstar()
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LoadPlugins = GetProcAddress(hHookModule, "LoadPlugins");
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if (!hHookModule || LoadPlugins == nullptr)
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{
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printf("Failed to get function pointer to LoadPlugins of Northstar.dll\n");
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std::cout << "Failed to get function pointer to LoadPlugins of Northstar.dll" << std::endl;
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LibraryLoadError(GetLastError(), L"Northstar.dll", buffer);
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return false;
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}
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@ -266,7 +266,7 @@ bool LoadNorthstar()
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HMODULE LoadDediStub(const char* name)
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{
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// this works because materialsystem_dx11.dll uses relative imports, and even a DLL loaded with an absolute path will take precedence
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printf("[*] Loading %s\n", name);
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std::cout << "[*] Loading " << name << std::endl;
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swprintf_s(buffer, L"%s\\bin\\x64_dedi\\%hs", exePath, name);
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HMODULE h = LoadLibraryExW(buffer, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
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if (!h)
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@ -310,7 +310,7 @@ int main(int argc, char* argv[])
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if (dedicated && !nostubs)
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{
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printf("[*] Loading stubs\n");
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std::cout << "[*] Loading stubs" << std::endl;
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HMODULE gssao, gtxaa, d3d11;
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if (!(gssao = GetModuleHandleA("GFSDK_SSAO.win64.dll")) && !(gtxaa = GetModuleHandleA("GFSDK_TXAA.win64.dll")) &&
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!(d3d11 = GetModuleHandleA("d3d11.dll")))
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@ -320,8 +320,9 @@ int main(int argc, char* argv[])
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{
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if ((!gssao || FreeLibrary(gssao)) && (!gtxaa || FreeLibrary(gtxaa)) && (!d3d11 || FreeLibrary(d3d11)))
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{
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printf("[*] WARNING: Failed to load d3d11/gfsdk stubs from bin/x64_dedi. "
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"The stubs have been unloaded and the original libraries will be used instead.\n");
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std::cout << "[*] WARNING: Failed to load d3d11/gfsdk stubs from bin/x64_dedi. "
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"The stubs have been unloaded and the original libraries will be used instead"
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<< std::endl;
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}
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else
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{
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@ -339,8 +340,9 @@ int main(int argc, char* argv[])
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else
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{
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// this should never happen
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printf("[*] WARNING: Failed to load stubs because conflicting modules are already loaded, so those will be used instead "
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"(did Northstar initialize too late?).\n");
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std::cout << "[*] WARNING: Failed to load stubs because conflicting modules are already loaded, so those will be used instead "
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"(did Northstar initialize too late?)."
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<< std::endl;
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}
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}
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@ -362,7 +364,7 @@ int main(int argc, char* argv[])
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file.close();
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}
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printf("[*] Loading tier0.dll\n");
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std::cout << "[*] Loading tier0.dll" << std::endl;
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swprintf_s(buffer, L"%s\\bin\\x64_retail\\tier0.dll", exePath);
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hTier0Module = LoadLibraryExW(buffer, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
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if (!hTier0Module)
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@ -374,14 +376,14 @@ int main(int argc, char* argv[])
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bool loadNorthstar = ShouldLoadNorthstar(argc, argv);
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if (loadNorthstar)
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{
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printf("[*] Loading Northstar\n");
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std::cout << "[*] Loading Northstar" << std::endl;
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if (!LoadNorthstar())
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return 1;
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}
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else
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printf("[*] Going to load the vanilla game\n");
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std::cout << "[*] Going to load the vanilla game" << std::endl;
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printf("[*] Loading launcher.dll\n");
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std::cout << "[*] Loading launcher.dll" << std::endl;
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swprintf_s(buffer, L"%s\\bin\\x64_retail\\launcher.dll", exePath);
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hLauncherModule = LoadLibraryExW(buffer, 0, LOAD_WITH_ALTERED_SEARCH_PATH);
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if (!hLauncherModule)
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@ -391,7 +393,7 @@ int main(int argc, char* argv[])
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}
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}
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printf("[*] Launching the game...\n");
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std::cout << "[*] Launching the game..." << std::endl;
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auto LauncherMain = GetLauncherMain();
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if (!LauncherMain)
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MessageBoxA(
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@ -399,9 +401,8 @@ int main(int argc, char* argv[])
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"Failed loading launcher.dll.\nThe game cannot continue and has to exit.",
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"Northstar Launcher Error",
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0);
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// auto result = ((__int64(__fastcall*)())LauncherMain)();
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// auto result = ((signed __int64(__fastcall*)(__int64))LauncherMain)(0i64);
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std::cout.flush();
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return ((int(/*__fastcall*/*)(HINSTANCE, HINSTANCE, LPSTR, int))LauncherMain)(
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NULL, NULL, NULL, 0); // the parameters aren't really used anyways
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}
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