From 9c5c0e5c670a1ebb370842649d5ca548f7225f3a Mon Sep 17 00:00:00 2001 From: BobTheBob <32057864+BobTheBob9@users.noreply.github.com> Date: Fri, 2 Sep 2022 00:12:06 +0100 Subject: [PATCH] Change prints to C++ style (#258) --- NorthstarLauncher/main.cpp | 33 +++++++++++++++++---------------- 1 file changed, 17 insertions(+), 16 deletions(-) diff --git a/NorthstarLauncher/main.cpp b/NorthstarLauncher/main.cpp index 1311759d..b097b2f8 100644 --- a/NorthstarLauncher/main.cpp +++ b/NorthstarLauncher/main.cpp @@ -147,7 +147,7 @@ void EnsureOriginStarted() return; } - printf("[*] Starting Origin...\n"); + std::cout << "[*] Starting Origin..." << std::endl; PROCESS_INFORMATION pi; memset(&pi, 0, sizeof(pi)); @@ -168,7 +168,7 @@ void EnsureOriginStarted() (LPSTARTUPINFOA)&si, &pi); - printf("[*] Waiting for Origin...\n"); + std::cout << "[*] Waiting for Origin..." << std::endl; // wait for origin to be ready, this process is created when origin is ready enough to launch game without any errors while (!GetProcessByName(L"OriginClientService.exe") && !GetProcessByName(L"EADesktop.exe")) @@ -253,7 +253,7 @@ bool LoadNorthstar() LoadPlugins = GetProcAddress(hHookModule, "LoadPlugins"); if (!hHookModule || LoadPlugins == nullptr) { - printf("Failed to get function pointer to LoadPlugins of Northstar.dll\n"); + std::cout << "Failed to get function pointer to LoadPlugins of Northstar.dll" << std::endl; LibraryLoadError(GetLastError(), L"Northstar.dll", buffer); return false; } @@ -266,7 +266,7 @@ bool LoadNorthstar() HMODULE LoadDediStub(const char* name) { // this works because materialsystem_dx11.dll uses relative imports, and even a DLL loaded with an absolute path will take precedence - printf("[*] Loading %s\n", name); + std::cout << "[*] Loading " << name << std::endl; swprintf_s(buffer, L"%s\\bin\\x64_dedi\\%hs", exePath, name); HMODULE h = LoadLibraryExW(buffer, 0, LOAD_WITH_ALTERED_SEARCH_PATH); if (!h) @@ -310,7 +310,7 @@ int main(int argc, char* argv[]) if (dedicated && !nostubs) { - printf("[*] Loading stubs\n"); + std::cout << "[*] Loading stubs" << std::endl; HMODULE gssao, gtxaa, d3d11; if (!(gssao = GetModuleHandleA("GFSDK_SSAO.win64.dll")) && !(gtxaa = GetModuleHandleA("GFSDK_TXAA.win64.dll")) && !(d3d11 = GetModuleHandleA("d3d11.dll"))) @@ -320,8 +320,9 @@ int main(int argc, char* argv[]) { if ((!gssao || FreeLibrary(gssao)) && (!gtxaa || FreeLibrary(gtxaa)) && (!d3d11 || FreeLibrary(d3d11))) { - printf("[*] WARNING: Failed to load d3d11/gfsdk stubs from bin/x64_dedi. " - "The stubs have been unloaded and the original libraries will be used instead.\n"); + std::cout << "[*] WARNING: Failed to load d3d11/gfsdk stubs from bin/x64_dedi. " + "The stubs have been unloaded and the original libraries will be used instead" + << std::endl; } else { @@ -339,8 +340,9 @@ int main(int argc, char* argv[]) else { // this should never happen - printf("[*] WARNING: Failed to load stubs because conflicting modules are already loaded, so those will be used instead " - "(did Northstar initialize too late?).\n"); + std::cout << "[*] WARNING: Failed to load stubs because conflicting modules are already loaded, so those will be used instead " + "(did Northstar initialize too late?)." + << std::endl; } } @@ -362,7 +364,7 @@ int main(int argc, char* argv[]) file.close(); } - printf("[*] Loading tier0.dll\n"); + std::cout << "[*] Loading tier0.dll" << std::endl; swprintf_s(buffer, L"%s\\bin\\x64_retail\\tier0.dll", exePath); hTier0Module = LoadLibraryExW(buffer, 0, LOAD_WITH_ALTERED_SEARCH_PATH); if (!hTier0Module) @@ -374,14 +376,14 @@ int main(int argc, char* argv[]) bool loadNorthstar = ShouldLoadNorthstar(argc, argv); if (loadNorthstar) { - printf("[*] Loading Northstar\n"); + std::cout << "[*] Loading Northstar" << std::endl; if (!LoadNorthstar()) return 1; } else - printf("[*] Going to load the vanilla game\n"); + std::cout << "[*] Going to load the vanilla game" << std::endl; - printf("[*] Loading launcher.dll\n"); + std::cout << "[*] Loading launcher.dll" << std::endl; swprintf_s(buffer, L"%s\\bin\\x64_retail\\launcher.dll", exePath); hLauncherModule = LoadLibraryExW(buffer, 0, LOAD_WITH_ALTERED_SEARCH_PATH); if (!hLauncherModule) @@ -391,7 +393,7 @@ int main(int argc, char* argv[]) } } - printf("[*] Launching the game...\n"); + std::cout << "[*] Launching the game..." << std::endl; auto LauncherMain = GetLauncherMain(); if (!LauncherMain) MessageBoxA( @@ -399,9 +401,8 @@ int main(int argc, char* argv[]) "Failed loading launcher.dll.\nThe game cannot continue and has to exit.", "Northstar Launcher Error", 0); - // auto result = ((__int64(__fastcall*)())LauncherMain)(); - // auto result = ((signed __int64(__fastcall*)(__int64))LauncherMain)(0i64); + std::cout.flush(); return ((int(/*__fastcall*/*)(HINSTANCE, HINSTANCE, LPSTR, int))LauncherMain)( NULL, NULL, NULL, 0); // the parameters aren't really used anyways }