NorthstarLauncher/NorthstarDLL/hooks.h

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2021-07-08 16:33:31 +02:00
#pragma once
big refactor (#171) * use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
2022-10-18 00:26:07 +02:00
#include "memory.h"
2021-07-08 16:33:31 +02:00
#include <string>
big refactor (#171) * use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
2022-10-18 00:26:07 +02:00
#include <iostream>
2021-07-08 16:33:31 +02:00
void InstallInitialHooks();
big refactor (#171) * use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
2022-10-18 00:26:07 +02:00
typedef void (*DllLoadCallbackFuncType)(CModule moduleAddress);
void AddDllLoadCallback(std::string dll, DllLoadCallbackFuncType callback, std::string tag = "", std::vector<std::string> reliesOn = {});
void AddDllLoadCallbackForDedicatedServer(
std::string dll, DllLoadCallbackFuncType callback, std::string tag = "", std::vector<std::string> reliesOn = {});
void AddDllLoadCallbackForClient(
std::string dll, DllLoadCallbackFuncType callback, std::string tag = "", std::vector<std::string> reliesOn = {});
void CallAllPendingDLLLoadCallbacks();
big refactor (#171) * use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
2022-10-18 00:26:07 +02:00
// new dll load callback stuff
enum class eDllLoadCallbackSide
{
UNSIDED,
CLIENT,
DEDICATED_SERVER
};
class __dllLoadCallback
{
public:
__dllLoadCallback() = delete;
__dllLoadCallback(
eDllLoadCallbackSide side,
const std::string dllName,
DllLoadCallbackFuncType callback,
std::string uniqueStr,
std::string reliesOn);
};
#define __CONCAT3(x, y, z) x##y##z
#define CONCAT3(x, y, z) __CONCAT3(x, y, z)
#define __CONCAT2(x, y) x##y
#define CONCAT2(x, y) __CONCAT2(x, y)
#define __STR(s) #s
// adds a callback to be called when a given dll is loaded, for creating hooks and such
#define __ON_DLL_LOAD(dllName, side, uniquestr, reliesOn, args) \
void CONCAT2(__dllLoadCallback, uniquestr) args; \
namespace \
{ \
__dllLoadCallback CONCAT2(__dllLoadCallbackInstance, __LINE__)( \
side, dllName, CONCAT2(__dllLoadCallback, uniquestr), __STR(uniquestr), reliesOn); \
} \
void CONCAT2(__dllLoadCallback, uniquestr) args
#define ON_DLL_LOAD(dllName, uniquestr, args) __ON_DLL_LOAD(dllName, eDllLoadCallbackSide::UNSIDED, uniquestr, "", args)
#define ON_DLL_LOAD_RELIESON(dllName, uniquestr, reliesOn, args) \
__ON_DLL_LOAD(dllName, eDllLoadCallbackSide::UNSIDED, uniquestr, __STR(reliesOn), args)
#define ON_DLL_LOAD_CLIENT(dllName, uniquestr, args) __ON_DLL_LOAD(dllName, eDllLoadCallbackSide::CLIENT, uniquestr, "", args)
#define ON_DLL_LOAD_CLIENT_RELIESON(dllName, uniquestr, reliesOn, args) \
__ON_DLL_LOAD(dllName, eDllLoadCallbackSide::CLIENT, uniquestr, __STR(reliesOn), args)
#define ON_DLL_LOAD_DEDI(dllName, uniquestr, args) __ON_DLL_LOAD(dllName, eDllLoadCallbackSide::DEDICATED_SERVER, uniquestr, "", args)
#define ON_DLL_LOAD_DEDI_RELIESON(dllName, uniquestr, reliesOn, args) \
__ON_DLL_LOAD(dllName, eDllLoadCallbackSide::DEDICATED_SERVER, uniquestr, __STR(reliesOn), args)
// new macro hook stuff
class __autohook;
class __fileAutohook
{
public:
std::vector<__autohook*> hooks;
void Dispatch();
void DispatchForModule(const char* pModuleName);
};
// initialise autohooks for this file
#define AUTOHOOK_INIT() \
namespace \
{ \
__fileAutohook __FILEAUTOHOOK; \
}
// dispatch all autohooks in this file
#define AUTOHOOK_DISPATCH() __FILEAUTOHOOK.Dispatch();
#define AUTOHOOK_DISPATCH_MODULE(moduleName) __FILEAUTOHOOK.DispatchForModule(__STR(moduleName));
class __autohook
{
public:
enum AddressResolutionMode
{
OFFSET_STRING, // we're using a string that of the format dllname.dll + offset
ABSOLUTE_ADDR, // we're using an absolute address, we don't need to process it at all
PROCADDRESS // resolve using GetModuleHandle and GetProcAddress
};
char* pFuncName;
LPVOID pHookFunc;
LPVOID* ppOrigFunc;
// address resolution props
AddressResolutionMode iAddressResolutionMode;
char* pAddrString = nullptr; // for OFFSET_STRING
LPVOID iAbsoluteAddress = nullptr; // for ABSOLUTE_ADDR
char* pModuleName; // for PROCADDRESS
char* pProcName; // for PROCADDRESS
public:
__autohook() = delete;
__autohook(__fileAutohook* autohook, const char* funcName, LPVOID absoluteAddress, LPVOID* orig, LPVOID func)
: pHookFunc(func), ppOrigFunc(orig), iAbsoluteAddress(absoluteAddress)
{
iAddressResolutionMode = ABSOLUTE_ADDR;
const int iFuncNameStrlen = strlen(funcName) + 1;
pFuncName = new char[iFuncNameStrlen];
memcpy(pFuncName, funcName, iFuncNameStrlen);
autohook->hooks.push_back(this);
}
__autohook(__fileAutohook* autohook, const char* funcName, const char* addrString, LPVOID* orig, LPVOID func)
: pHookFunc(func), ppOrigFunc(orig)
{
iAddressResolutionMode = OFFSET_STRING;
const int iFuncNameStrlen = strlen(funcName) + 1;
pFuncName = new char[iFuncNameStrlen];
memcpy(pFuncName, funcName, iFuncNameStrlen);
const int iAddrStrlen = strlen(addrString) + 1;
pAddrString = new char[iAddrStrlen];
memcpy(pAddrString, addrString, iAddrStrlen);
autohook->hooks.push_back(this);
}
__autohook(__fileAutohook* autohook, const char* funcName, const char* moduleName, const char* procName, LPVOID* orig, LPVOID func)
: pHookFunc(func), ppOrigFunc(orig)
{
iAddressResolutionMode = PROCADDRESS;
const int iFuncNameStrlen = strlen(funcName) + 1;
pFuncName = new char[iFuncNameStrlen];
memcpy(pFuncName, funcName, iFuncNameStrlen);
const int iModuleNameStrlen = strlen(moduleName) + 1;
pModuleName = new char[iModuleNameStrlen];
memcpy(pModuleName, moduleName, iModuleNameStrlen);
const int iProcNameStrlen = strlen(procName) + 1;
pProcName = new char[iProcNameStrlen];
memcpy(pProcName, procName, iProcNameStrlen);
autohook->hooks.push_back(this);
}
~__autohook()
{
delete[] pFuncName;
if (pAddrString)
delete[] pAddrString;
if (pModuleName)
delete[] pModuleName;
if (pProcName)
delete[] pProcName;
}
void Dispatch()
{
LPVOID targetAddr = nullptr;
// determine the address of the function we're hooking
switch (iAddressResolutionMode)
{
case ABSOLUTE_ADDR:
{
targetAddr = iAbsoluteAddress;
break;
}
case OFFSET_STRING:
{
// in the format server.dll + 0xDEADBEEF
int iDllNameEnd = 0;
for (; !isspace(pAddrString[iDllNameEnd]) && pAddrString[iDllNameEnd] != '+'; iDllNameEnd++)
;
char* pModuleName = new char[iDllNameEnd + 1];
memcpy(pModuleName, pAddrString, iDllNameEnd);
pModuleName[iDllNameEnd] = '\0';
// get the module address
const HMODULE pModuleAddr = GetModuleHandleA(pModuleName);
if (!pModuleAddr)
break;
// get the offset string
uintptr_t iOffset = 0;
int iOffsetBegin = iDllNameEnd;
int iOffsetEnd = strlen(pAddrString);
// seek until we hit the start of the number offset
for (; !(pAddrString[iOffsetBegin] >= '0' && pAddrString[iOffsetBegin] <= '9') && pAddrString[iOffsetBegin]; iOffsetBegin++)
;
bool bIsHex =
pAddrString[iOffsetBegin] == '0' && (pAddrString[iOffsetBegin + 1] == 'X' || pAddrString[iOffsetBegin + 1] == 'x');
if (bIsHex)
iOffset = std::stoi(pAddrString + iOffsetBegin + 2, 0, 16);
else
iOffset = std::stoi(pAddrString + iOffsetBegin);
targetAddr = (LPVOID)((uintptr_t)pModuleAddr + iOffset);
break;
}
case PROCADDRESS:
{
targetAddr = GetProcAddress(GetModuleHandleA(pModuleName), pProcName);
break;
}
}
if (MH_CreateHook(targetAddr, pHookFunc, ppOrigFunc) == MH_OK)
{
if (MH_EnableHook(targetAddr) == MH_OK)
spdlog::info("Enabling hook {}", pFuncName);
else
spdlog::error("MH_EnableHook failed for function {}", pFuncName);
}
else
spdlog::error("MH_CreateHook failed for function {}", pFuncName);
}
};
// hook a function at a given offset from a dll to be dispatched with AUTOHOOK_DISPATCH()
#define AUTOHOOK(name, addrString, type, callingConvention, args) \
type callingConvention CONCAT2(__autohookfunc, name) args; \
namespace \
{ \
type(*callingConvention name) args; \
__autohook CONCAT2(__autohook, __LINE__)( \
&__FILEAUTOHOOK, __STR(name), __STR(addrString), (LPVOID*)&name, (LPVOID)CONCAT2(__autohookfunc, name)); \
} \
type callingConvention CONCAT2(__autohookfunc, name) args
// hook a function at a given absolute constant address to be dispatched with AUTOHOOK_DISPATCH()
#define AUTOHOOK_ABSOLUTEADDR(name, addr, type, callingConvention, args) \
type callingConvention CONCAT2(__autohookfunc, name) args; \
namespace \
{ \
type(*callingConvention name) args; \
__autohook \
CONCAT2(__autohook, __LINE__)(&__FILEAUTOHOOK, __STR(name), addr, (LPVOID*)&name, (LPVOID)CONCAT2(__autohookfunc, name)); \
} \
type callingConvention CONCAT2(__autohookfunc, name) args
// hook a function at a given module and exported function to be dispatched with AUTOHOOK_DISPATCH()
#define AUTOHOOK_PROCADDRESS(name, moduleName, procName, type, callingConvention, args) \
type callingConvention CONCAT2(__autohookfunc, name) args; \
namespace \
{ \
type(*callingConvention name) args; \
__autohook CONCAT2(__autohook, __LINE__)( \
&__FILEAUTOHOOK, __STR(name), __STR(moduleName), __STR(procName), (LPVOID*)&name, (LPVOID)CONCAT2(__autohookfunc, name)); \
} \
type callingConvention CONCAT2(__autohookfunc, name) \
args
class ManualHook
{
public:
char* pFuncName;
LPVOID pHookFunc;
LPVOID* ppOrigFunc;
public:
ManualHook() = delete;
ManualHook(const char* funcName, LPVOID func);
ManualHook(const char* funcName, LPVOID* orig, LPVOID func);
bool Dispatch(LPVOID addr, LPVOID* orig = nullptr);
};
// hook a function to be dispatched manually later
#define HOOK(varName, originalFunc, type, callingConvention, args) \
namespace \
{ \
type(*callingConvention originalFunc) args; \
} \
type callingConvention CONCAT2(__manualhookfunc, varName) args; \
ManualHook varName = ManualHook(__STR(varName), (LPVOID*)&originalFunc, (LPVOID)CONCAT2(__manualhookfunc, varName)); \
type callingConvention CONCAT2(__manualhookfunc, varName) args
#define HOOK_NOORIG(varName, type, callingConvention, args) \
type callingConvention CONCAT2(__manualhookfunc, varName) args; \
ManualHook varName = ManualHook(__STR(varName), (LPVOID)CONCAT2(__manualhookfunc, varName)); \
type callingConvention CONCAT2(__manualhookfunc, varName) \
args
void MakeHook(LPVOID pTarget, LPVOID pDetour, void* ppOriginal, const char* pFuncName = "");
#define MAKEHOOK(pTarget, pDetour, ppOriginal) MakeHook(pTarget, pDetour, ppOriginal, __STR(pDetour))