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mirror of https://code.videolan.org/videolan/vlc synced 2024-07-25 09:41:30 +02:00
vlc/modules/video_filter/puzzle.c
2011-05-13 23:20:55 +03:00

457 lines
14 KiB
C

/*****************************************************************************
* puzzle.c : Puzzle game
*****************************************************************************
* Copyright (C) 2005-2009 the VideoLAN team
* $Id$
*
* Authors: Antoine Cellerier <dionoea -at- videolan -dot- org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble
*****************************************************************************/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <math.h>
#include <vlc_common.h>
#include <vlc_plugin.h>
#include <vlc_filter.h>
#include <vlc_rand.h>
#include "filter_picture.h"
/*****************************************************************************
* Module descriptor
*****************************************************************************/
#define ROWS_TEXT N_("Number of puzzle rows")
#define ROWS_LONGTEXT N_("Number of puzzle rows")
#define COLS_TEXT N_("Number of puzzle columns")
#define COLS_LONGTEXT N_("Number of puzzle columns")
#define BLACKSLOT_TEXT N_("Make one tile a black slot")
#define BLACKSLOT_LONGTEXT N_("Make one slot black. Other tiles can only be swapped with the black slot.")
#define CFG_PREFIX "puzzle-"
static int Open ( vlc_object_t * );
static void Close( vlc_object_t * );
vlc_module_begin()
set_description( N_("Puzzle interactive game video filter") )
set_shortname( N_( "Puzzle" ))
set_capability( "video filter2", 0 )
set_category( CAT_VIDEO )
set_subcategory( SUBCAT_VIDEO_VFILTER )
add_integer_with_range( CFG_PREFIX "rows", 4, 2, 16,
ROWS_TEXT, ROWS_LONGTEXT, false )
add_integer_with_range( CFG_PREFIX "cols", 4, 2, 16,
COLS_TEXT, COLS_LONGTEXT, false )
add_bool( CFG_PREFIX "black-slot", false,
BLACKSLOT_TEXT, BLACKSLOT_LONGTEXT, false )
set_callbacks( Open, Close )
vlc_module_end()
/*****************************************************************************
* Local prototypes
*****************************************************************************/
static const char *const ppsz_filter_options[] = {
"rows", "cols", "black-slot", NULL
};
static picture_t *Filter( filter_t *, picture_t * );
static int Mouse( filter_t *, vlc_mouse_t *, const vlc_mouse_t *, const vlc_mouse_t * );
static bool IsFinished( filter_sys_t * );
static void Shuffle( filter_sys_t * );
static int PuzzleCallback( vlc_object_t *, char const *,
vlc_value_t, vlc_value_t, void * );
struct filter_sys_t
{
/* */
int i_cols;
int i_rows;
bool b_blackslot;
int *pi_order;
int i_selected;
bool b_finished;
/* */
vlc_mutex_t lock;
bool b_change;
struct
{
int i_cols;
int i_rows;
bool b_blackslot;
} change;
};
#define SHUFFLE_WIDTH 81
#define SHUFFLE_HEIGHT 13
static const char *shuffle_button[] =
{
".................................................................................",
".............. ............................ ........ ...... ...............",
".............. ........................... ......... ........ ...............",
".............. ........................... ......... ........ ...............",
".. ....... . ....... .... ...... ...... ...... ........ ...",
". .... ...... ... ...... .... ....... ......... ........ ....... .. ..",
". ........... .... ...... .... ....... ......... ........ ...... .... .",
". ....... .... ...... .... ....... ......... ........ ...... .",
".. ...... .... ...... .... ....... ......... ........ ...... .......",
"...... ...... .... ...... .... ....... ......... ........ ...... .......",
". .... ...... .... ...... ... ....... ......... ........ ....... .... .",
".. ....... .... ....... . ....... ......... ........ ........ ..",
"................................................................................."
};
/**
* Open the filter
*/
static int Open( vlc_object_t *p_this )
{
filter_t *p_filter = (filter_t *)p_this;
filter_sys_t *p_sys;
/* */
if( !es_format_IsSimilar( &p_filter->fmt_in, &p_filter->fmt_out ) )
{
msg_Err( p_filter, "Input and output format does not match" );
return VLC_EGENERIC;
}
/* Allocate structure */
p_filter->p_sys = p_sys = malloc( sizeof( *p_sys ) );
if( !p_sys )
return VLC_ENOMEM;
config_ChainParse( p_filter, CFG_PREFIX, ppsz_filter_options,
p_filter->p_cfg );
p_sys->pi_order = NULL;
vlc_mutex_init( &p_sys->lock );
p_sys->change.i_rows =
var_CreateGetIntegerCommand( p_filter, CFG_PREFIX "rows" );
p_sys->change.i_cols =
var_CreateGetIntegerCommand( p_filter, CFG_PREFIX "cols" );
p_sys->change.b_blackslot =
var_CreateGetBoolCommand( p_filter, CFG_PREFIX "black-slot" );
p_sys->b_change = true;
var_AddCallback( p_filter, CFG_PREFIX "rows", PuzzleCallback, p_sys );
var_AddCallback( p_filter, CFG_PREFIX "cols", PuzzleCallback, p_sys );
var_AddCallback( p_filter, CFG_PREFIX "black-slot", PuzzleCallback, p_sys );
p_filter->pf_video_filter = Filter;
p_filter->pf_video_mouse = Mouse;
return VLC_SUCCESS;
}
/**
* Close the filter
*/
static void Close( vlc_object_t *p_this )
{
filter_t *p_filter = (filter_t *)p_this;
filter_sys_t *p_sys = p_filter->p_sys;
var_DelCallback( p_filter, CFG_PREFIX "rows", PuzzleCallback, p_sys );
var_DelCallback( p_filter, CFG_PREFIX "cols", PuzzleCallback, p_sys );
var_DelCallback( p_filter, CFG_PREFIX "black-slot", PuzzleCallback, p_sys );
vlc_mutex_destroy( &p_sys->lock );
free( p_sys->pi_order );
free( p_sys );
}
/**
* Filter a picture
*/
static picture_t *Filter( filter_t *p_filter, picture_t *p_pic )
{
filter_sys_t *p_sys = p_filter->p_sys;
picture_t *p_outpic = filter_NewPicture( p_filter );
if( !p_outpic )
{
picture_Release( p_pic );
return NULL;
}
/* */
vlc_mutex_lock( &p_sys->lock );
if( p_sys->b_change )
{
p_sys->i_rows = p_sys->change.i_rows;
p_sys->i_cols = p_sys->change.i_cols;
p_sys->b_blackslot = p_sys->change.b_blackslot;
p_sys->b_change = false;
Shuffle( p_sys );
}
vlc_mutex_unlock( &p_sys->lock );
/* */
const int i_rows = p_sys->i_rows;
const int i_cols = p_sys->i_cols;
/* Draw each piece of the puzzle at the right place */
for( int i_plane = 0; i_plane < p_outpic->i_planes; i_plane++ )
{
const plane_t *p_in = &p_pic->p[i_plane];
plane_t *p_out = &p_outpic->p[i_plane];
for( int i = 0; i < i_cols * i_rows; i++ )
{
int i_piece_height = p_out->i_visible_lines / i_rows;
int i_piece_width = p_out->i_visible_pitch / i_cols;
int i_col = (i % i_cols) * i_piece_width;
int i_row = (i / i_cols) * i_piece_height;
int i_last_row = i_row + i_piece_height;
int i_ocol = (p_sys->pi_order[i] % i_cols) * i_piece_width;
int i_orow = (p_sys->pi_order[i] / i_cols) * i_piece_height;
if( p_sys->b_blackslot && !p_sys->b_finished && i == p_sys->i_selected )
{
uint8_t color = ( i_plane == Y_PLANE ? 0x0 : 0x80 );
for( int r = i_row; r < i_last_row; r++ )
{
memset( p_out->p_pixels + r * p_out->i_pitch + i_col,
color, i_piece_width );
}
}
else
{
for( int r = i_row, or = i_orow; r < i_last_row; r++, or++ )
{
memcpy( p_out->p_pixels + r * p_out->i_pitch + i_col,
p_in->p_pixels + or * p_in->i_pitch + i_ocol,
i_piece_width );
}
}
/* Draw the borders of the selected slot */
if( i_plane == 0 && !p_sys->b_blackslot && p_sys->i_selected == i )
{
memset( p_out->p_pixels + i_row * p_out->i_pitch + i_col,
0xff, i_piece_width );
for( int r = i_row; r < i_last_row; r++ )
{
p_out->p_pixels[r * p_out->i_pitch + i_col + 0 + 0 ] = 0xff;
p_out->p_pixels[r * p_out->i_pitch + i_col + i_piece_width - 1 ] = 0xff;
}
memset( p_out->p_pixels + (i_last_row - 1) * p_out->i_pitch + i_col,
0xff, i_piece_width );
}
}
}
/* Draw the 'Shuffle' button if the puzzle is finished */
if( p_sys->b_finished )
{
plane_t *p_out = &p_outpic->p[Y_PLANE];
for( int i = 0; i < SHUFFLE_HEIGHT; i++ )
{
for( int j = 0; j < SHUFFLE_WIDTH; j++ )
{
if( shuffle_button[i][j] == '.' )
p_out->p_pixels[ i * p_out->i_pitch + j ] = 0xff;
}
}
}
return CopyInfoAndRelease( p_outpic, p_pic );
}
static int Mouse( filter_t *p_filter, vlc_mouse_t *p_mouse,
const vlc_mouse_t *p_old, const vlc_mouse_t *p_new )
{
filter_sys_t *p_sys = p_filter->p_sys;
const video_format_t *p_fmt = &p_filter->fmt_in.video;
/* Only take events inside the puzzle erea */
if( p_new->i_x < 0 || p_new->i_x >= (int)p_fmt->i_width ||
p_new->i_y < 0 || p_new->i_y >= (int)p_fmt->i_height )
return VLC_EGENERIC;
/* */
const bool b_clicked = vlc_mouse_HasPressed( p_old, p_new, MOUSE_BUTTON_LEFT );
/* If the puzzle is finished, shuffle it if needed */
if( p_sys->b_finished )
{
if( b_clicked &&
p_new->i_x < SHUFFLE_WIDTH && p_new->i_y < SHUFFLE_HEIGHT )
{
p_sys->b_change = true;
return VLC_EGENERIC;
}
else
{
/* This is the only case where we can forward the mouse */
*p_mouse = *p_new;
return VLC_SUCCESS;
}
}
if( !b_clicked )
return VLC_EGENERIC;
/* */
const int i_pos_x = p_new->i_x * p_sys->i_cols / p_fmt->i_width;
const int i_pos_y = p_new->i_y * p_sys->i_rows / p_fmt->i_height;
const int i_pos = i_pos_y * p_sys->i_cols + i_pos_x;
if( p_sys->i_selected == -1 )
{
p_sys->i_selected = i_pos;
}
else if( p_sys->i_selected == i_pos && !p_sys->b_blackslot )
{
p_sys->i_selected = -1;
}
else if( ( p_sys->i_selected == i_pos + 1 && p_sys->i_selected%p_sys->i_cols != 0 )
|| ( p_sys->i_selected == i_pos - 1 && i_pos % p_sys->i_cols != 0 )
|| p_sys->i_selected == i_pos + p_sys->i_cols
|| p_sys->i_selected == i_pos - p_sys->i_cols )
{
/* Swap two pieces */
int a = p_sys->pi_order[ p_sys->i_selected ];
p_sys->pi_order[ p_sys->i_selected ] = p_sys->pi_order[ i_pos ];
p_sys->pi_order[ i_pos ] = a;
p_sys->i_selected = p_sys->b_blackslot ? i_pos : -1;
p_sys->b_finished = IsFinished( p_sys );
}
return VLC_EGENERIC;
}
/*****************************************************************************
* Misc stuff...
*****************************************************************************/
static int PuzzleCallback( vlc_object_t *p_this, char const *psz_var,
vlc_value_t oldval, vlc_value_t newval,
void *p_data )
{
VLC_UNUSED(p_this); VLC_UNUSED(oldval);
filter_sys_t *p_sys = (filter_sys_t *)p_data;
vlc_mutex_lock( &p_sys->lock );
if( !strcmp( psz_var, CFG_PREFIX "rows" ) )
{
p_sys->change.i_rows = __MAX( 1, newval.i_int );
}
else if( !strcmp( psz_var, CFG_PREFIX "cols" ) )
{
p_sys->change.i_cols = __MAX( 1, newval.i_int );
}
else if( !strcmp( psz_var, CFG_PREFIX "black-slot" ) )
{
p_sys->change.b_blackslot = newval.b_bool;
}
p_sys->b_change = true;
vlc_mutex_unlock( &p_sys->lock );
return VLC_SUCCESS;
}
static bool IsFinished( filter_sys_t *p_sys )
{
for( int i = 0; i < p_sys->i_cols * p_sys->i_rows; i++ )
{
if( i != p_sys->pi_order[i] )
return false;
}
return true;
}
static bool IsValid( filter_sys_t *p_sys )
{
const int i_count = p_sys->i_cols * p_sys->i_rows;
if( !p_sys->b_blackslot )
return true;
int d = 0;
for( int i = 0; i < i_count; i++ )
{
if( p_sys->pi_order[i] == i_count - 1 )
{
d += i / p_sys->i_cols + 1;
continue;
}
for( int j = i+1; j < i_count; j++ )
{
if( p_sys->pi_order[j] == i_count - 1 )
continue;
if( p_sys->pi_order[i] > p_sys->pi_order[j] )
d++;
}
}
return (d%2) == 0;
}
static void Shuffle( filter_sys_t *p_sys )
{
const unsigned i_count = p_sys->i_cols * p_sys->i_rows;
free( p_sys->pi_order );
p_sys->pi_order = calloc( i_count, sizeof(*p_sys->pi_order) );
do
{
for( unsigned i = 0; i < i_count; i++ )
p_sys->pi_order[i] = -1;
for( unsigned c = 0; c < i_count; )
{
unsigned i = ((unsigned)vlc_mrand48()) % i_count;
if( p_sys->pi_order[i] == -1 )
p_sys->pi_order[i] = c++;
}
p_sys->b_finished = IsFinished( p_sys );
} while( p_sys->b_finished || !IsValid( p_sys ) );
if( p_sys->b_blackslot )
{
for( unsigned i = 0; i < i_count; i++ )
{
if( p_sys->pi_order[i] == (int)i_count - 1 )
{
p_sys->i_selected = i;
break;
}
}
}
else
{
p_sys->i_selected = -1;
}
}