mirror of
https://code.videolan.org/videolan/vlc
synced 2024-09-04 09:11:33 +02:00
487 lines
14 KiB
Plaintext
487 lines
14 KiB
Plaintext
[preset00]
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fRating=3.000000
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fGammaAdj=1.700001
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fDecay=0.960000
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fVideoEchoZoom=0.996629
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fVideoEchoAlpha=0.000000
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nVideoEchoOrientation=1
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nWaveMode=2
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bAdditiveWaves=0
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bWaveDots=1
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bWaveThick=0
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=1
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=1
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bDarken=0
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bSolarize=0
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bInvert=1
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fWaveAlpha=0.001000
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fWaveScale=0.011726
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fWaveSmoothing=0.900000
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fWaveParam=0.000000
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fModWaveAlphaStart=0.750000
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fModWaveAlphaEnd=0.950000
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fWarpAnimSpeed=0.010000
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fWarpScale=0.120321
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fZoomExponent=1.000000
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fShader=0.000000
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zoom=1.000000
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rot=0.000000
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cx=0.500000
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cy=0.500000
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dx=0.000000
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dy=0.000000
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warp=0.080814
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sx=1.020100
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sy=1.020100
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wave_r=0.500000
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wave_g=0.400000
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wave_b=0.300000
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wave_x=0.500000
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wave_y=0.500000
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ob_size=0.000000
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ob_r=0.110000
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ob_g=0.000000
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ob_b=0.100000
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ob_a=0.000000
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ib_size=0.005000
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ib_r=1.000000
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ib_g=1.000000
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ib_b=1.000000
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ib_a=1.000000
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nMotionVectorsX=24.159897
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nMotionVectorsY=48.000000
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mv_dx=0.000000
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mv_dy=0.000000
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mv_l=1.000000
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mv_r=0.000000
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mv_g=0.700000
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mv_b=1.000000
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mv_a=0.040000
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wavecode_0_enabled=1
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=1
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.000000
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wavecode_0_smoothing=0.500000
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wavecode_0_r=1.000000
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wavecode_0_g=1.000000
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wavecode_0_b=1.000000
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wavecode_0_a=1.000000
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wave_0_per_frame1=q8=1.5
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wave_0_per_point1=masterspeed=30;
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wave_0_per_point2=
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wave_0_per_point3=tm=time*masterspeed*0.1;
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wave_0_per_point4=perspective=0.7;
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wave_0_per_point5=
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wave_0_per_point6=
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wave_0_per_point7=//plot x,y shape at z=0
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wave_0_per_point8=smp=sample*6.283;
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wave_0_per_point9=
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wave_0_per_point10=pinch=sin(smp*6 + 1.5)*0.3 + 0.7;
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wave_0_per_point11=
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wave_0_per_point12=xp=sin(smp )*0.65;
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wave_0_per_point13=xp=xp*pinch;
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wave_0_per_point14=yp=cos(smp )*0.65;
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wave_0_per_point15=yp=yp*pinch;
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wave_0_per_point16=zp=0;
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wave_0_per_point17=
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wave_0_per_point18=
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wave_0_per_point19=//rotate on y axis;
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wave_0_per_point20=angy=q1*10 + sample*0;
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wave_0_per_point21=xq=xp*cos(angy) - zp*sin(angy);
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wave_0_per_point22=zq=xp*sin(angy) + zp*cos(angy);
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wave_0_per_point23=xp=xq;
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wave_0_per_point24=zp=zq;
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wave_0_per_point25=
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wave_0_per_point26=//rotate on x axis
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wave_0_per_point27=axs1 = sin(time*0.9) + 1.6;
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wave_0_per_point28=yq= yp*cos(axs1) - zp*sin(axs1);
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wave_0_per_point29=zq= yp*sin(axs1) + zp*cos(axs1);
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wave_0_per_point30=yp=yq;
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wave_0_per_point31=zp=zq;
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wave_0_per_point32=
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wave_0_per_point33=//rotate on y axis again
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wave_0_per_point34=axs2 = sin(time*0.45)*3.3;
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wave_0_per_point35=xq=xp*cos(axs2) - zp*sin(axs2);
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wave_0_per_point36=zq=xp*sin(axs2) + zp*cos(axs2);
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wave_0_per_point37=xp=xq;
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wave_0_per_point38=zp=zq;
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wave_0_per_point39=
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wave_0_per_point40=//stretch y axis to compensate for aspect ratio
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wave_0_per_point41=yp=yp*1.2;
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wave_0_per_point42=
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wave_0_per_point43=//push forward into viewpace
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wave_0_per_point44=zp=zp+2.1;
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wave_0_per_point45=
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wave_0_per_point46=//project x,y,z into screenspace
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wave_0_per_point47=xs=xp/zp;
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wave_0_per_point48=ys=yp/zp;
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wave_0_per_point49=
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wave_0_per_point50=//center 0,0 in middle of screen
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wave_0_per_point51=x=xs+0.5;
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wave_0_per_point52=y=ys+0.5;
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wave_0_per_point53=
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wave_0_per_point54=dark=1 - (cos(smp*6 + 1.5)*0.5 + 0.5);
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wave_0_per_point55=r=1.00*dark;
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wave_0_per_point56=g=0.32*dark;
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wave_0_per_point57=b=0.26*dark;
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wave_0_per_point58=
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wavecode_1_enabled=1
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=1
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.000000
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wavecode_1_smoothing=0.500000
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wavecode_1_r=1.000000
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wavecode_1_g=1.000000
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wavecode_1_b=1.000000
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wavecode_1_a=1.000000
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wave_1_per_point1=masterspeed=30;
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wave_1_per_point2=
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wave_1_per_point3=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
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wave_1_per_point4=perspective=0.7;
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wave_1_per_point5=
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wave_1_per_point6=//plot x,y,z to point on sphere
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wave_1_per_point7=smp=sample*6.283;
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wave_1_per_point8=
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wave_1_per_point9=pinch=cos(smp*6 + 0)*0.3 + 0.7;
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wave_1_per_point10=
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wave_1_per_point11=xp=sin(smp )*0.65;
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wave_1_per_point12=xp=xp*pinch;
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wave_1_per_point13=yp=cos(smp )*0.65;
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wave_1_per_point14=yp=yp*pinch;
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wave_1_per_point15=zp=0;
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wave_1_per_point16=
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wave_1_per_point17=
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wave_1_per_point18=
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wave_1_per_point19=//rotate on y axis;
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wave_1_per_point20=angy=time*33;
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wave_1_per_point21=angy=q1*10 + sample*0;
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wave_1_per_point22=angy=angy+1.5;
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wave_1_per_point23=xq=xp*cos(angy) - zp*sin(angy);
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wave_1_per_point24=zq=xp*sin(angy) + zp*cos(angy);
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wave_1_per_point25=xp=xq;
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wave_1_per_point26=zp=zq;
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wave_1_per_point27=
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wave_1_per_point28=//rotate on x axis
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wave_1_per_point29=axs1 = sin(time*0.9) + 1.6;
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wave_1_per_point30=yq= yp*cos(axs1) - zp*sin(axs1);
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wave_1_per_point31=zq= yp*sin(axs1) + zp*cos(axs1);
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wave_1_per_point32=yp=yq;
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wave_1_per_point33=zp=zq;
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wave_1_per_point34=
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wave_1_per_point35=//rotate on y axis again
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wave_1_per_point36=axs2 = sin(time*0.45)*3.3;
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wave_1_per_point37=xq=xp*cos(axs2) - zp*sin(axs2);
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wave_1_per_point38=zq=xp*sin(axs2) + zp*cos(axs2);
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wave_1_per_point39=xp=xq;
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wave_1_per_point40=zp=zq;
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wave_1_per_point41=
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wave_1_per_point42=//stretch y axis to compensate for aspect ratio
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wave_1_per_point43=yp=yp*1.2;
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wave_1_per_point44=
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wave_1_per_point45=//push forward into viewpace
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wave_1_per_point46=zp=zp+2.1;
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wave_1_per_point47=
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wave_1_per_point48=//project x,y,z into screenspace
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wave_1_per_point49=xs=xp/zp;
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wave_1_per_point50=ys=yp/zp;
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wave_1_per_point51=
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wave_1_per_point52=//center 0,0 in middle of screen
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wave_1_per_point53=x=xs+0.5;
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wave_1_per_point54=y=ys+0.5;
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wave_1_per_point55=
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wave_1_per_point56=dark=1 - (cos(smp*6 + q8)*0.5 + 0.5);
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wave_1_per_point57=r=1.00*dark;
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wave_1_per_point58=g=0.22*dark;
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wave_1_per_point59=b=(0.16+(bass*0.1))*dark;
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wavecode_2_enabled=1
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=1
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.000000
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wavecode_2_smoothing=0.500000
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wavecode_2_r=1.000000
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wavecode_2_g=1.000000
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wavecode_2_b=1.000000
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wavecode_2_a=1.000000
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wave_2_per_frame1=q8=1.5
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wave_2_per_point1=masterspeed=30;
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wave_2_per_point2=
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wave_2_per_point3=tm=time*masterspeed*0.1;
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wave_2_per_point4=perspective=0.7;
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wave_2_per_point5=
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wave_2_per_point6=
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wave_2_per_point7=//plot x,y shape at z=0
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wave_2_per_point8=smp=sample*6.283;
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wave_2_per_point9=
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wave_2_per_point10=pinch=sin(smp*6 + 1.5)*0.3 + 0.7;
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wave_2_per_point11=
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wave_2_per_point12=xp=sin(smp )*0.65;
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wave_2_per_point13=xp=xp*pinch;
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wave_2_per_point14=yp=cos(smp )*0.65;
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wave_2_per_point15=yp=yp*pinch;
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wave_2_per_point16=zp=0;
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wave_2_per_point17=
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wave_2_per_point18=
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wave_2_per_point19=//rotate on y axis;
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wave_2_per_point20=angy=q1*10 + sample*0;
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wave_2_per_point21=xq=xp*cos(angy) - zp*sin(angy);
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wave_2_per_point22=zq=xp*sin(angy) + zp*cos(angy);
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wave_2_per_point23=xp=xq;
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wave_2_per_point24=zp=zq;
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wave_2_per_point25=
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wave_2_per_point26=//rotate on x axis
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wave_2_per_point27=axs1 = sin(time*0.9) + 1.6;
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wave_2_per_point28=yq= yp*cos(axs1) - zp*sin(axs1);
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wave_2_per_point29=zq= yp*sin(axs1) + zp*cos(axs1);
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wave_2_per_point30=yp=yq;
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wave_2_per_point31=zp=zq;
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wave_2_per_point32=
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wave_2_per_point33=//rotate on y axis again
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wave_2_per_point34=axs2 = sin(time*0.45)*3.3;
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wave_2_per_point35=xq=xp*cos(axs2) - zp*sin(axs2);
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wave_2_per_point36=zq=xp*sin(axs2) + zp*cos(axs2);
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wave_2_per_point37=xp=xq;
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wave_2_per_point38=zp=zq;
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wave_2_per_point39=
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wave_2_per_point40=//stretch y axis to compensate for aspect ratio
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wave_2_per_point41=yp=yp*1.2;
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wave_2_per_point42=
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wave_2_per_point43=//push forward into viewpace
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wave_2_per_point44=zp=zp+2.1;
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wave_2_per_point45=
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wave_2_per_point46=//project x,y,z into screenspace
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wave_2_per_point47=xs=xp/zp;
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wave_2_per_point48=ys=yp/zp;
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wave_2_per_point49=
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wave_2_per_point50=//center 0,0 in middle of screen
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wave_2_per_point51=x=(-1*xs)+0.5;
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wave_2_per_point52=y=ys+0.5;
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wave_2_per_point53=
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wave_2_per_point54=dark=1 - (cos(smp*6 + 1.5)*0.5 + 0.5);
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wave_2_per_point55=r=1.00*dark;
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wave_2_per_point56=g=0.32*dark;
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wave_2_per_point57=b=0.36*dark;
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wave_2_per_point58=
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wavecode_3_enabled=1
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=1
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wavecode_3_bDrawThick=1
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wavecode_3_bAdditive=1
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wavecode_3_scaling=1.000000
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wavecode_3_smoothing=0.500000
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wavecode_3_r=1.000000
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wavecode_3_g=1.000000
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wavecode_3_b=1.000000
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wavecode_3_a=1.000000
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wave_3_per_point1=masterspeed=30;
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wave_3_per_point2=
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wave_3_per_point3=tm=time*masterspeed*0.1;// + t1*0.002*masterspeed;
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wave_3_per_point4=perspective=0.7;
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wave_3_per_point5=
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wave_3_per_point6=//plot x,y,z to point on sphere
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wave_3_per_point7=smp=sample*6.283;
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wave_3_per_point8=
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wave_3_per_point9=pinch=cos(smp*6 + 0)*0.3 + 0.7;
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wave_3_per_point10=
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wave_3_per_point11=xp=sin(smp )*0.65;
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wave_3_per_point12=xp=xp*pinch;
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wave_3_per_point13=yp=cos(smp )*0.65;
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wave_3_per_point14=yp=yp*pinch;
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wave_3_per_point15=zp=0;
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wave_3_per_point16=
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wave_3_per_point17=
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wave_3_per_point18=
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wave_3_per_point19=//rotate on y axis;
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wave_3_per_point20=angy=time*33;
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wave_3_per_point21=angy=q1*10 + sample*0;
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wave_3_per_point22=angy=angy+1.5;
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wave_3_per_point23=xq=xp*cos(angy) - zp*sin(angy);
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wave_3_per_point24=zq=xp*sin(angy) + zp*cos(angy);
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wave_3_per_point25=xp=xq;
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wave_3_per_point26=zp=zq;
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wave_3_per_point27=
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wave_3_per_point28=//rotate on x axis
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wave_3_per_point29=axs1 = sin(time*0.9) + 1.6;
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wave_3_per_point30=yq= yp*cos(axs1) - zp*sin(axs1);
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wave_3_per_point31=zq= yp*sin(axs1) + zp*cos(axs1);
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wave_3_per_point32=yp=yq;
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wave_3_per_point33=zp=zq;
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wave_3_per_point34=
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wave_3_per_point35=//rotate on y axis again
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wave_3_per_point36=axs2 = sin(time*0.45)*3.3;
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wave_3_per_point37=xq=xp*cos(axs2) - zp*sin(axs2);
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wave_3_per_point38=zq=xp*sin(axs2) + zp*cos(axs2);
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wave_3_per_point39=xp=xq;
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wave_3_per_point40=zp=zq;
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wave_3_per_point41=
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wave_3_per_point42=//stretch y axis to compensate for aspect ratio
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wave_3_per_point43=yp=yp*1.2;
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wave_3_per_point44=
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wave_3_per_point45=//push forward into viewpace
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wave_3_per_point46=zp=zp+2.1;
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wave_3_per_point47=
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wave_3_per_point48=//project x,y,z into screenspace
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wave_3_per_point49=xs=xp/zp;
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wave_3_per_point50=ys=yp/zp;
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wave_3_per_point51=
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wave_3_per_point52=//center 0,0 in middle of screen
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wave_3_per_point53=x=-xs+0.5;
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wave_3_per_point54=y=ys+0.5;
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wave_3_per_point55=
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wave_3_per_point56=dark=1 - (cos(smp*6 + q8)*0.5 + 0.5);
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wave_3_per_point57=r=0.82*dark;
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wave_3_per_point58=g=0.02*dark;
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wave_3_per_point59=b=0.26*dark;
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_x=0.500000
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shapecode_0_y=0.500000
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shapecode_0_rad=0.100000
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shapecode_0_ang=0.000000
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shapecode_0_tex_ang=0.000000
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shapecode_0_tex_zoom=1.000000
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shapecode_0_r=1.000000
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shapecode_0_g=0.000000
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shapecode_0_b=0.000000
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shapecode_0_a=1.000000
|
|
shapecode_0_r2=0.000000
|
|
shapecode_0_g2=1.000000
|
|
shapecode_0_b2=0.000000
|
|
shapecode_0_a2=0.000000
|
|
shapecode_0_border_r=1.000000
|
|
shapecode_0_border_g=1.000000
|
|
shapecode_0_border_b=1.000000
|
|
shapecode_0_border_a=0.100000
|
|
shapecode_1_enabled=0
|
|
shapecode_1_sides=4
|
|
shapecode_1_additive=0
|
|
shapecode_1_thickOutline=0
|
|
shapecode_1_textured=0
|
|
shapecode_1_x=0.500000
|
|
shapecode_1_y=0.500000
|
|
shapecode_1_rad=0.100000
|
|
shapecode_1_ang=0.000000
|
|
shapecode_1_tex_ang=0.000000
|
|
shapecode_1_tex_zoom=1.000000
|
|
shapecode_1_r=1.000000
|
|
shapecode_1_g=0.000000
|
|
shapecode_1_b=0.000000
|
|
shapecode_1_a=1.000000
|
|
shapecode_1_r2=0.000000
|
|
shapecode_1_g2=1.000000
|
|
shapecode_1_b2=0.000000
|
|
shapecode_1_a2=0.000000
|
|
shapecode_1_border_r=1.000000
|
|
shapecode_1_border_g=1.000000
|
|
shapecode_1_border_b=1.000000
|
|
shapecode_1_border_a=0.100000
|
|
shapecode_2_enabled=0
|
|
shapecode_2_sides=4
|
|
shapecode_2_additive=0
|
|
shapecode_2_thickOutline=0
|
|
shapecode_2_textured=0
|
|
shapecode_2_x=0.500000
|
|
shapecode_2_y=0.500000
|
|
shapecode_2_rad=0.100000
|
|
shapecode_2_ang=0.000000
|
|
shapecode_2_tex_ang=0.000000
|
|
shapecode_2_tex_zoom=1.000000
|
|
shapecode_2_r=1.000000
|
|
shapecode_2_g=0.000000
|
|
shapecode_2_b=0.000000
|
|
shapecode_2_a=1.000000
|
|
shapecode_2_r2=0.000000
|
|
shapecode_2_g2=1.000000
|
|
shapecode_2_b2=0.000000
|
|
shapecode_2_a2=0.000000
|
|
shapecode_2_border_r=1.000000
|
|
shapecode_2_border_g=1.000000
|
|
shapecode_2_border_b=1.000000
|
|
shapecode_2_border_a=0.100000
|
|
shapecode_3_enabled=0
|
|
shapecode_3_sides=4
|
|
shapecode_3_additive=0
|
|
shapecode_3_thickOutline=0
|
|
shapecode_3_textured=0
|
|
shapecode_3_x=0.500000
|
|
shapecode_3_y=0.500000
|
|
shapecode_3_rad=0.100000
|
|
shapecode_3_ang=0.000000
|
|
shapecode_3_tex_ang=0.000000
|
|
shapecode_3_tex_zoom=1.000000
|
|
shapecode_3_r=1.000000
|
|
shapecode_3_g=0.000000
|
|
shapecode_3_b=0.000000
|
|
shapecode_3_a=1.000000
|
|
shapecode_3_r2=0.000000
|
|
shapecode_3_g2=1.000000
|
|
shapecode_3_b2=0.000000
|
|
shapecode_3_a2=0.000000
|
|
shapecode_3_border_r=1.000000
|
|
shapecode_3_border_g=1.000000
|
|
shapecode_3_border_b=1.000000
|
|
shapecode_3_border_a=0.100000
|
|
per_frame_init_1=mv_x=64;mv_y=48;
|
|
per_frame_init_2=nut=0;
|
|
per_frame_init_3=stp=0;stq=0;
|
|
per_frame_init_4=rtp=0;rtq=0;
|
|
per_frame_init_5=wvr=0;
|
|
per_frame_init_6=decay=0;
|
|
per_frame_init_7=dcsp=0
|
|
per_frame_init_8=
|
|
per_frame_1=decay=.997;
|
|
per_frame_2=//zoom=1.008;
|
|
per_frame_3=ms=sin(time*0.6)*0.15;
|
|
per_frame_4=mss=mss+ms*0.001;
|
|
per_frame_5=q1=ms;
|
|
per_frame_6=
|
|
per_frame_7=
|
|
per_frame_8=//rot=sin(time)*0.01;
|
|
per_frame_9=
|
|
per_frame_10=//echo_zoom=1 + ( sin(time*0.6)*0.5+0.5 )*3;
|
|
per_frame_11=dx=0;dy=0;
|
|
per_frame_12=sx=-1.02;
|
|
per_frame_13=mv_x=14+sin(time)*16;
|
|
per_frame_14=mv_y=32+cos(time)*16
|
|
per_frame_15=
|
|
per_frame_16=
|
|
per_pixel_1=it = 0.3*sin(time*0.2)*bass_att;
|
|
per_pixel_2=radm = rad*0.5;
|
|
per_pixel_3=rot = 0.02*sin((radm+it)*30)/((rad+0.1)*((sin(time)*0.4+0.5)*20));
|
|
per_pixel_4=mod = sin(ang*5);
|
|
per_pixel_5=mod = mod*mod;
|
|
per_pixel_6=zoom = .99 - abs(0.01*mod);
|
|
per_pixel_7=fade=sin(time*0.4)*0.5+0.5;
|
|
per_pixel_8=rot=(x/y*0.02*fade) + (y/x*0.02*(1-fade));
|
|
per_pixel_9=
|
|
per_pixel_10=bump = rad * pow((bass+mid+treb)/3,2);
|
|
per_pixel_11=zoom = (zoom-1)*bump + 1;
|
|
per_pixel_12=
|
|
per_pixel_13=//it = 0.3*bass_att;
|
|
per_pixel_14=//radm = rad*500;
|
|
per_pixel_15=//rot = -0.02*tan((radm+it)*30)/((rad+0.1)*(bass_att*500));
|
|
per_pixel_16=//var=2-atan(bass_att*4);
|
|
per_pixel_17=//mod = atan(ang*var)+(bass_att*2);
|
|
per_pixel_18=//mod = mod*cos(rad)-cos(ang);
|
|
per_pixel_19=//zoom = .90 + abs(0.02*mod)+(bass_att*0.01);
|