vlc/modules/video_chroma/d3d11_fmt.h

196 lines
7.1 KiB
C

/*****************************************************************************
* d3d11_fmt.h : D3D11 helper calls
*****************************************************************************
* Copyright © 2017 VLC authors, VideoLAN and VideoLabs
*
* Authors: Steve Lhomme <robux4@gmail.com>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef VLC_VIDEOCHROMA_D3D11_FMT_H_
#define VLC_VIDEOCHROMA_D3D11_FMT_H_
#include <vlc_codec.h>
#include <d3d11.h>
#include "dxgi_fmt.h"
DEFINE_GUID(GUID_CONTEXT_MUTEX, 0x472e8835, 0x3f8e, 0x4f93, 0xa0, 0xcb, 0x25, 0x79, 0x77, 0x6c, 0xed, 0x86);
/* see https://msdn.microsoft.com/windows/hardware/commercialize/design/compatibility/device-graphics
* https://docs.microsoft.com/en-us/windows-hardware/drivers/display/wddm-2-1-features#driver-versioning
* https://www.intel.com/content/www/us/en/support/articles/000005654/graphics-drivers.html
*/
struct wddm_version
{
int wddm, d3d_features, revision, build;
};
typedef struct
{
ID3D11Device *d3ddevice; /* D3D device */
ID3D11DeviceContext *d3dcontext; /* D3D context */
bool mutex_owner;
HANDLE context_mutex;
struct wddm_version WDDM;
D3D_FEATURE_LEVEL feature_level;
DXGI_ADAPTER_DESC adapterDesc;
} d3d11_device_t;
/* owned by the vout for VLC_CODEC_D3D11_OPAQUE */
typedef struct
{
union {
ID3D11Texture2D *texture[D3D11_MAX_SHADER_VIEW];
ID3D11Resource *resource[D3D11_MAX_SHADER_VIEW];
};
unsigned slice_index;
ID3D11VideoProcessorInputView *processorInput; /* when used as processor input */
ID3D11VideoProcessorOutputView *processorOutput; /* when used as processor output */
ID3D11ShaderResourceView *renderSrc[D3D11_MAX_SHADER_VIEW];
} picture_sys_d3d11_t;
struct d3d11_pic_context
{
picture_context_t s;
picture_sys_d3d11_t picsys;
};
typedef struct
{
d3d11_device_t d3d_dev;
} d3d11_decoder_device_t;
typedef struct
{
DXGI_FORMAT format;
} d3d11_video_context_t;
/* index to use for texture/resource that use a known DXGI format
* (ie not DXGI_FORMAT_UNKNWON) */
#define KNOWN_DXGI_INDEX 0
static inline bool is_d3d11_opaque(vlc_fourcc_t chroma)
{
return chroma == VLC_CODEC_D3D11_OPAQUE ||
chroma == VLC_CODEC_D3D11_OPAQUE_10B ||
chroma == VLC_CODEC_D3D11_OPAQUE_RGBA ||
chroma == VLC_CODEC_D3D11_OPAQUE_BGRA;
}
extern const struct vlc_video_context_operations d3d11_vctx_ops;
picture_sys_d3d11_t *ActiveD3D11PictureSys(picture_t *);
static inline d3d11_decoder_device_t *GetD3D11OpaqueDevice(vlc_decoder_device *device)
{
if (device == NULL || device->type != VLC_DECODER_DEVICE_D3D11VA)
return NULL;
return device->opaque;
}
static inline d3d11_decoder_device_t *GetD3D11OpaqueContext(vlc_video_context *vctx)
{
vlc_decoder_device *device = vctx ? vlc_video_context_HoldDevice(vctx) : NULL;
if (unlikely(device == NULL))
return NULL;
d3d11_decoder_device_t *res = NULL;
if (device->type == VLC_DECODER_DEVICE_D3D11VA)
{
assert(device->opaque != NULL);
res = GetD3D11OpaqueDevice(device);
}
vlc_decoder_device_Release(device);
return res;
}
static inline d3d11_video_context_t *GetD3D11ContextPrivate(vlc_video_context *vctx)
{
return (d3d11_video_context_t *) vlc_video_context_GetPrivate( vctx, VLC_VIDEO_CONTEXT_D3D11VA );
}
vlc_video_context *D3D11CreateVideoContext(vlc_decoder_device *, DXGI_FORMAT);
void AcquireD3D11PictureSys(picture_sys_d3d11_t *p_sys);
void ReleaseD3D11PictureSys(picture_sys_d3d11_t *p_sys);
/* map texture planes to resource views */
int D3D11_AllocateResourceView(vlc_object_t *obj, ID3D11Device *d3ddevice,
const d3d_format_t *format,
ID3D11Texture2D *p_texture[D3D11_MAX_SHADER_VIEW], UINT slice_index,
ID3D11ShaderResourceView *output[D3D11_MAX_SHADER_VIEW]);
#define D3D11_AllocateResourceView(a,b,c,d,e,f) D3D11_AllocateResourceView(VLC_OBJECT(a),b,c,d,e,f)
d3d11_decoder_device_t *D3D11_CreateDevice(vlc_object_t *obj, IDXGIAdapter *,
bool hw_decoding, bool forced);
#define D3D11_CreateDevice(a,b,c,d) D3D11_CreateDevice( VLC_OBJECT(a), b, c, d )
void D3D11_ReleaseDevice(d3d11_decoder_device_t *);
void D3D11_LogResources(d3d11_decoder_device_t *);
bool isXboxHardware(const d3d11_device_t *);
IDXGIAdapter *D3D11DeviceAdapter(ID3D11Device *d3ddev);
int D3D11CheckDriverVersion(const d3d11_device_t *, UINT vendorId,
const struct wddm_version *min_ver);
bool DeviceSupportsFormat(ID3D11Device *d3ddevice, DXGI_FORMAT format, UINT supportFlags);
#define D3D11_RGB_FORMAT 1
#define D3D11_YUV_FORMAT 2
#define D3D11_CHROMA_CPU 1
#define D3D11_CHROMA_GPU 2
const d3d_format_t *FindD3D11Format(vlc_object_t *,
d3d11_device_t*,
vlc_fourcc_t i_src_chroma,
int rgb_yuv,
uint8_t bits_per_channel,
uint8_t widthDenominator,
uint8_t heightDenominator,
int cpu_gpu,
UINT supportFlags);
#define FindD3D11Format(a,b,c,d,e,f,g,h,i) \
FindD3D11Format(VLC_OBJECT(a),b,c,d,e,f,g,h,i)
int AllocateTextures(vlc_object_t *, d3d11_device_t *, const d3d_format_t *,
const video_format_t *, unsigned pool_size, ID3D11Texture2D *textures[],
plane_t planes[]);
#define AllocateTextures(a,b,c,d,e,f,g) AllocateTextures(VLC_OBJECT(a),b,c,d,e,f,g)
static inline void d3d11_device_lock(d3d11_device_t *d3d_dev)
{
if( d3d_dev->context_mutex != INVALID_HANDLE_VALUE )
WaitForSingleObjectEx( d3d_dev->context_mutex, INFINITE, FALSE );
}
static inline void d3d11_device_unlock(d3d11_device_t *d3d_dev)
{
if( d3d_dev->context_mutex != INVALID_HANDLE_VALUE )
ReleaseMutex( d3d_dev->context_mutex );
}
void d3d11_pic_context_destroy(picture_context_t *);
picture_context_t *d3d11_pic_context_copy(picture_context_t *);
picture_t *D3D11_AllocPicture(vlc_object_t *,
const video_format_t *, vlc_video_context *, const d3d_format_t *);
#endif /* include-guard */