mirror of
https://code.videolan.org/videolan/vlc
synced 2024-10-03 01:31:53 +02:00
126 lines
5.2 KiB
C
126 lines
5.2 KiB
C
/*****************************************************************************
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* windows_audio_common.h: Windows Audio common code
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*****************************************************************************
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* Copyright (C) 2001-2009 VideoLAN
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*
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* Authors: Gildas Bazin <gbazin@videolan.org>
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* Jean-Baptiste Kempf <jb@videolan.org>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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*****************************************************************************/
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#include <windows.h>
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#include <mmsystem.h>
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/*****************************************************************************
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* DirectSound GUIDs.
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* Defining them here allows us to get rid of the dxguid library during
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* the linking stage.
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*****************************************************************************/
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#define INITGUID /* Doesn't define the DEFINE_GUID as extern */
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#include <initguid.h>
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#include <vlc_codecs.h>
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DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
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DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_PCM, WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
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DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF, WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );
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static const GUID __KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = {WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
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static const GUID __KSDATAFORMAT_SUBTYPE_PCM = {WAVE_FORMAT_PCM, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
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static const GUID __KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF = {WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71}};
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#define FRAMES_NUM 8 /* Needs to be > 3 */
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#include <dsound.h>
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#ifndef SPEAKER_FRONT_LEFT
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# define SPEAKER_FRONT_LEFT 0x1
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# define SPEAKER_FRONT_RIGHT 0x2
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# define SPEAKER_FRONT_CENTER 0x4
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# define SPEAKER_LOW_FREQUENCY 0x8
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# define SPEAKER_BACK_LEFT 0x10
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# define SPEAKER_BACK_RIGHT 0x20
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# define SPEAKER_FRONT_LEFT_OF_CENTER 0x40
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# define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80
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# define SPEAKER_BACK_CENTER 0x100
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# define SPEAKER_SIDE_LEFT 0x200
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# define SPEAKER_SIDE_RIGHT 0x400
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# define SPEAKER_TOP_CENTER 0x800
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# define SPEAKER_TOP_FRONT_LEFT 0x1000
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# define SPEAKER_TOP_FRONT_CENTER 0x2000
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# define SPEAKER_TOP_FRONT_RIGHT 0x4000
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# define SPEAKER_TOP_BACK_LEFT 0x8000
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# define SPEAKER_TOP_BACK_CENTER 0x10000
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# define SPEAKER_TOP_BACK_RIGHT 0x20000
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# define SPEAKER_RESERVED 0x80000000
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#endif
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#ifndef DSSPEAKER_DSSPEAKER_DIRECTOUT
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# define DSSPEAKER_DSSPEAKER_DIRECTOUT 0x00000000
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#endif
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#ifndef DSSPEAKER_HEADPHONE
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# define DSSPEAKER_HEADPHONE 0x00000001
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#endif
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#ifndef DSSPEAKER_MONO
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# define DSSPEAKER_MONO 0x00000002
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#endif
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#ifndef DSSPEAKER_QUAD
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# define DSSPEAKER_QUAD 0x00000003
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#endif
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#ifndef DSSPEAKER_STEREO
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# define DSSPEAKER_STEREO 0x00000004
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#endif
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#ifndef DSSPEAKER_SURROUND
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# define DSSPEAKER_SURROUND 0x00000005
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#endif
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#ifndef DSSPEAKER_5POINT1
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# define DSSPEAKER_5POINT1 0x00000006
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#endif
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#ifndef DSSPEAKER_5POINT1_BACK
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# define DSSPEAKER_5POINT1_BACK DSSPEAKER_5POINT1
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#endif
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#ifndef DSSPEAKER_7POINT1
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# define DSSPEAKER_7POINT1 0x00000007
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#endif
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#ifndef DSSPEAKER_7POINT1_SURROUND
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# define DSSPEAKER_7POINT1_SURROUND 0x00000008
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#endif
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#ifndef DSSPEAKER_5POINT1_SURROUND
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# define DSSPEAKER_5POINT1_SURROUND 0x00000009
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#endif
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#ifndef DSSPEAKER_7POINT1_WIDE
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# define DSSPEAKER_7POINT1_WIDE DSSPEAKER_7POINT1
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#endif
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static const uint32_t pi_channels_in[] =
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{ SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
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SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT,
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SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT, SPEAKER_BACK_CENTER,
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SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY, 0 };
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static const uint32_t pi_channels_out[] =
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{ SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT,
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SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY,
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SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT,
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SPEAKER_BACK_CENTER,
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SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT, 0 };
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#define FLOAT_TEXT N_("Use float32 output")
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#define FLOAT_LONGTEXT N_( \
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"The option allows you to enable or disable the high-quality float32 " \
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"audio output mode (which is not well supported by some soundcards)." )
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