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mirror of https://code.videolan.org/videolan/vlc synced 2024-09-12 13:44:56 +02:00
vlc/include/vlc_playlist.h
2009-02-16 22:46:16 +01:00

390 lines
16 KiB
C

/*****************************************************************************
* vlc_playlist.h : Playlist functions
*****************************************************************************
* Copyright (C) 1999-2004 the VideoLAN team
* $Id$
*
* Authors: Samuel Hocevar <sam@zoy.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
#ifndef VLC_PLAYLIST_H_
#define VLC_PLAYLIST_H_
# ifdef __cplusplus
extern "C" {
# endif
#include <vlc_input.h>
#include <vlc_events.h>
TYPEDEF_ARRAY(playlist_item_t*, playlist_item_array_t);
/**
* \file
* This file contain structures and function prototypes related
* to the playlist in vlc
*
* \defgroup vlc_playlist Playlist
*
* The VLC playlist system has a tree structure. This allows advanced
* categorization, like for SAP streams (which are grouped by "sap groups").
*
* The base structure for all playlist operations is the input_item_t. This
* contains all information needed to play a stream and get info, ie, mostly,
* mrl and metadata. This structure contains a unique i_id field. ids are
* not recycled when an item is destroyed.
*
* Input items are not used directly, but through playlist items.
* The playlist items are themselves in a tree structure. They only contain
* a link to the input item, a unique id and a few flags. the playlist
* item id is NOT the same as the input item id.
* Several playlist items can be attached to a single input item. The input
* item is refcounted and is automatically destroyed when it is not used
* anymore.
*
* In the playlist itself, there are two trees, that should always be kept
* in sync. The "category" tree contains the whole tree structure with
* several levels, while the onelevel tree contains only one level :), ie
* it only contains "real" items, not nodes
* For example, if you open a directory, you will have
*\verbatim
* Category tree: Onelevel tree:
* Playlist Playlist
* - Dir - item1
* - Subdir - item2
* - item1
* - item2
*\endverbatim
* The top-level items of both tree are the same, and they are reproduced
* in the left-part of the playlist GUIs, they are the "sources" from the
* source selectors. Top-level items include: playlist, media library, SAP,
* Shoutcast, devices, ...
*
* It is envisioned that a third tree will appear: VLM, but it's not done yet
*
* The playlist also stores, for utility purposes, an array of all input
* items, an array of all playlist items and an array of all playlist items
* and nodes (both are represented by the same structure).
*
* So, here is an example:
* \verbatim
* Inputs array
* - input 1 -> name = foo 1 uri = ...
* - input 2 -> name = foo 2 uri = ...
*
* Category tree Onelevel tree
* - playlist (id 1) - playlist (id 3)
* - category 1 (id 2) - foo 2 (id 8 - input 2)
* - foo 2 (id 6 - input 2) - media library (id 4)
* - media library (id 2) - foo 1 (id6 - input 1)
* - foo 1 (id 5 - input 1)
* \endverbatim
* Sometimes, an item must be transformed to a node. This happens for the
* directory access for example. In that case, the item is removed from
* the onelevel tree, as it is not a real item anymore.
*
* For "standard" item addition, you can use playlist_Add, playlist_AddExt
* (more options) or playlist_AddInput if you already created your input
* item. This will add the item at the root of "Playlist" or of "Media library"
* in each of the two trees.
*
* If you want more control (like, adding the item as the child of a given
* node in the category tree, use playlist_BothAddInput. You'll have to provide
* the node in the category tree. The item will be added as a child of
* this node in the category tree, and as a child of the matching top-level
* node in the onelevel tree. (Nodes are created with playlist_NodeCreate)
*
* Generally speaking, playlist_NodeAddInput should not be used in newer code, it
* will maybe become useful again when we merge VLM;
*
* To delete an item, use playlist_DeleteFromInput( input_id ) which will
* remove all occurrences of the input in both trees
*
*
* The playlist defines the following event variables:
*
* - "item-change": It will contains the input_item_t->i_id of a changed input
* item monitored by the playlist.
* * - "item-current": It will contains a input_item_t->i_id of the current
* item being played.
*
* - "playlist-item-append": It will contains a pointer to a playlist_add_t.
* - "playlist-item-deleted": It will contains the playlist_item_t->i_id of a deleted
* playlist_item_t.
*
* XXX Be really carefull, playlist_item_t->i_id and input_item_t->i_id are not
* the same. Yes, the situation is pretty bad.
*
* @{
*/
/** Helper structure to export to file part of the playlist */
struct playlist_export_t
{
char *psz_filename;
FILE *p_file;
playlist_item_t *p_root;
};
/** playlist item / node */
struct playlist_item_t
{
input_item_t *p_input; /**< Linked input item */
/** Number of children, -1 if not a node */
int i_children;
playlist_item_t **pp_children; /**< Children nodes/items */
playlist_item_t *p_parent; /**< Item parent */
int i_id; /**< Playlist item specific id */
uint8_t i_flags; /**< Flags */
playlist_t *p_playlist; /**< Parent playlist */
};
#define PLAYLIST_SAVE_FLAG 0x0001 /**< Must it be saved */
#define PLAYLIST_SKIP_FLAG 0x0002 /**< Must playlist skip after it ? */
#define PLAYLIST_DBL_FLAG 0x0004 /**< Is it disabled ? */
#define PLAYLIST_RO_FLAG 0x0008 /**< Write-enabled ? */
#define PLAYLIST_REMOVE_FLAG 0x0010 /**< Remove this item at the end */
#define PLAYLIST_EXPANDED_FLAG 0x0020 /**< Expanded node */
/** Playlist status */
typedef enum
{ PLAYLIST_STOPPED,PLAYLIST_RUNNING,PLAYLIST_PAUSED } playlist_status_t;
/** Structure containing information about the playlist */
struct playlist_t
{
VLC_COMMON_MEMBERS
playlist_item_array_t items; /**< Arrays of items */
playlist_item_array_t all_items; /**< Array of items and nodes */
playlist_item_array_t current; /**< Items currently being played */
int i_current_index; /**< Index in current array */
/* Predefined items */
playlist_item_t * p_root_category; /**< Root of category tree */
playlist_item_t * p_root_onelevel; /**< Root of onelevel tree */
playlist_item_t * p_local_category; /** < "Playlist" in CATEGORY view */
playlist_item_t * p_ml_category; /** < "Library" in CATEGORY view */
playlist_item_t * p_local_onelevel; /** < "Playlist" in ONELEVEL view */
playlist_item_t * p_ml_onelevel; /** < "Library" in ONELEVEL view */
};
/** Helper to add an item */
struct playlist_add_t
{
int i_node; /**< Playist id of the parent node */
int i_item; /**< Playist id of the playlist_item_t */
};
enum
{
SORT_ID = 0,
SORT_TITLE = 1,
SORT_TITLE_NODES_FIRST = 2,
SORT_ARTIST = 3,
SORT_GENRE = 4,
SORT_RANDOM = 5,
SORT_DURATION = 6,
SORT_TITLE_NUMERIC = 7,
SORT_ALBUM = 8,
SORT_TRACK_NUMBER = 9,
SORT_DESCRIPTION = 10,
SORT_RATING = 11,
SORT_URI = 12,
};
enum
{
ORDER_NORMAL = 0,
ORDER_REVERSE = 1,
};
/* Used by playlist_Import */
#define PLAYLIST_INSERT 0x0001
#define PLAYLIST_APPEND 0x0002
#define PLAYLIST_GO 0x0004
#define PLAYLIST_PREPARSE 0x0008
#define PLAYLIST_SPREPARSE 0x0010
#define PLAYLIST_NO_REBUILD 0x0020
#define PLAYLIST_END -666
enum pl_locked_state
{
pl_Locked = true,
pl_Unlocked = false
};
/*****************************************************************************
* Prototypes
*****************************************************************************/
/* Helpers */
#define PL_LOCK playlist_Lock( p_playlist )
#define PL_UNLOCK playlist_Unlock( p_playlist )
#define PL_ASSERT_LOCKED playlist_AssertLocked( p_playlist )
VLC_EXPORT( playlist_t *, __pl_Hold, ( vlc_object_t * ) );
#define pl_Hold( a ) __pl_Hold( VLC_OBJECT(a) )
VLC_EXPORT( void, __pl_Release, ( vlc_object_t * ) );
#define pl_Release(a) __pl_Release( VLC_OBJECT(a) )
/* Playlist control */
#define playlist_Play(p) playlist_Control(p,PLAYLIST_PLAY, pl_Unlocked )
#define playlist_Pause(p) playlist_Control(p,PLAYLIST_PAUSE, pl_Unlocked )
#define playlist_Stop(p) playlist_Control(p,PLAYLIST_STOP, pl_Unlocked )
#define playlist_Next(p) playlist_Control(p,PLAYLIST_SKIP, pl_Unlocked, 1)
#define playlist_Prev(p) playlist_Control(p,PLAYLIST_SKIP, pl_Unlocked, -1)
#define playlist_Skip(p,i) playlist_Control(p,PLAYLIST_SKIP, pl_Unlocked, (i) )
VLC_EXPORT( void, playlist_Lock, ( playlist_t * ) );
VLC_EXPORT( void, playlist_Unlock, ( playlist_t * ) );
VLC_EXPORT( void, playlist_AssertLocked, ( playlist_t * ) );
/**
* Do a playlist action.
* If there is something in the playlist then you can do playlist actions.
* Possible queries are listed in vlc_common.h
* \param p_playlist the playlist to do the command on
* \param i_query the command to do
* \param b_locked TRUE if playlist is locked when entering this function
* \param variable number of arguments
* \return VLC_SUCCESS or an error
*/
VLC_EXPORT( int, playlist_Control, ( playlist_t *p_playlist, int i_query, bool b_locked, ... ) );
/** Get current playing input. The object is retained.
*/
VLC_EXPORT( input_thread_t *, playlist_CurrentInput, ( playlist_t *p_playlist ) );
/** Clear the playlist
* \param b_locked TRUE if playlist is locked when entering this function
*/
VLC_EXPORT( void, playlist_Clear, ( playlist_t *, bool ) );
/** Enqueue an input item for preparsing */
VLC_EXPORT( int, playlist_PreparseEnqueue, (playlist_t *, input_item_t *, bool b_locked ) );
/** Request the art for an input item to be fetched */
VLC_EXPORT( int, playlist_AskForArtEnqueue, (playlist_t *, input_item_t *, bool b_locked ) );
/* Playlist sorting */
VLC_EXPORT( int, playlist_TreeMove, ( playlist_t *, playlist_item_t *, playlist_item_t *, int ) );
VLC_EXPORT( int, playlist_RecursiveNodeSort, ( playlist_t *, playlist_item_t *,int, int ) );
VLC_EXPORT( playlist_item_t *, playlist_CurrentPlayingItem, ( playlist_t * ) );
VLC_EXPORT( int, playlist_Status, ( playlist_t * ) );
/**
* Export a node of the playlist to a certain type of playlistfile
* \param p_playlist the playlist to export
* \param psz_filename the location where the exported file will be saved
* \param p_export_root the root node to export
* \param psz_type the type of playlist file to create (m3u, pls, ..)
* \return VLC_SUCCESS on success
*/
VLC_EXPORT( int, playlist_Export, ( playlist_t *p_playlist, const char *psz_name, playlist_item_t *p_export_root, const char *psz_type ) );
/**
* Open a playlist file, add its content to the current playlist
*/
VLC_EXPORT( int, playlist_Import, ( playlist_t *p_playlist, const char *psz_file ) );
/********************** Services discovery ***********************/
/** Add a list of comma-separated service discovery modules */
VLC_EXPORT( int, playlist_ServicesDiscoveryAdd, (playlist_t *, const char *));
/** Remove a services discovery module by name */
VLC_EXPORT( int, playlist_ServicesDiscoveryRemove, (playlist_t *, const char *));
/** Check whether a given SD is loaded */
VLC_EXPORT( bool, playlist_IsServicesDiscoveryLoaded, ( playlist_t *,const char *));
/********************************************************
* Item management
********************************************************/
/*************************** Item deletion **************************/
VLC_EXPORT( int, playlist_DeleteFromInput, ( playlist_t *, int, bool ) );
/******************** Item addition ********************/
VLC_EXPORT( int, playlist_Add, ( playlist_t *, const char *, const char *, int, int, bool, bool ) );
VLC_EXPORT( int, playlist_AddExt, ( playlist_t *, const char *, const char *, int, int, mtime_t, int, const char *const *, unsigned, bool, bool ) );
VLC_EXPORT( int, playlist_AddInput, ( playlist_t *, input_item_t *, int, int, bool, bool ) );
VLC_EXPORT( int, playlist_BothAddInput, ( playlist_t *, input_item_t *,playlist_item_t *,int , int, int*, int*, bool ) );
/********************************** Item search *************************/
VLC_EXPORT( playlist_item_t *, playlist_ItemGetById, (playlist_t *, int ) );
VLC_EXPORT( playlist_item_t *, playlist_ItemGetByInput, (playlist_t *,input_item_t * ) );
VLC_EXPORT( playlist_item_t *, playlist_ItemGetByInputId, (playlist_t *, int, playlist_item_t *) );
VLC_EXPORT( int, playlist_LiveSearchUpdate, (playlist_t *, playlist_item_t *, const char *) );
/********************************************************
* Tree management
********************************************************/
/* Node management */
VLC_EXPORT( playlist_item_t *, playlist_NodeCreate, ( playlist_t *, const char *, playlist_item_t * p_parent, int i_flags, input_item_t * ) );
VLC_EXPORT( int, playlist_NodeAppend, (playlist_t *,playlist_item_t*,playlist_item_t *) );
VLC_EXPORT( int, playlist_NodeInsert, (playlist_t *,playlist_item_t*,playlist_item_t *, int) );
VLC_EXPORT( int, playlist_NodeRemoveItem, (playlist_t *,playlist_item_t*,playlist_item_t *) );
VLC_EXPORT( playlist_item_t *, playlist_ChildSearchName, (playlist_item_t*, const char* ) );
VLC_EXPORT( int, playlist_NodeDelete, ( playlist_t *, playlist_item_t *, bool , bool ) );
VLC_EXPORT( playlist_item_t *, playlist_GetPreferredNode, ( playlist_t *p_playlist, playlist_item_t *p_node ) );
VLC_EXPORT( playlist_item_t *, playlist_GetNextLeaf, ( playlist_t *p_playlist, playlist_item_t *p_root, playlist_item_t *p_item, bool b_ena, bool b_unplayed ) );
VLC_EXPORT( playlist_item_t *, playlist_GetPrevLeaf, ( playlist_t *p_playlist, playlist_item_t *p_root, playlist_item_t *p_item, bool b_ena, bool b_unplayed ) );
VLC_EXPORT( playlist_item_t *, playlist_GetLastLeaf, ( playlist_t *p_playlist, playlist_item_t *p_root ) );
/***********************************************************************
* Inline functions
***********************************************************************/
/** Small helper tp get current playing input or NULL. Release the input after use. */
#define pl_CurrentInput(a) __pl_CurrentInput( VLC_OBJECT(a) )
static inline input_thread_t * __pl_CurrentInput( vlc_object_t * p_this )
{
playlist_t * p_playlist = pl_Hold( p_this );
if( !p_playlist ) return NULL;
input_thread_t * p_input = playlist_CurrentInput( p_playlist );
pl_Release( p_this );
return p_input;
}
/** Tell if the playlist is empty */
static inline bool playlist_IsEmpty( playlist_t *p_playlist )
{
PL_ASSERT_LOCKED;
return p_playlist->items.i_size == 0;
}
/** Tell the number of items in the current playing context */
static inline int playlist_CurrentSize( playlist_t *p_playlist )
{
PL_ASSERT_LOCKED;
return p_playlist->current.i_size;
}
/** @} */
# ifdef __cplusplus
}
# endif
#endif