mirror of https://code.videolan.org/videolan/vlc
106 lines
3.3 KiB
C++
106 lines
3.3 KiB
C++
/*****************************************************************************
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* Copyright (C) 2021 VLC authors and VideoLAN
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* ( at your option ) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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*****************************************************************************/
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#ifndef ControlbarProfile_HPP
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#define ControlbarProfile_HPP
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#include <QObject>
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#include <QMap>
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#include <QVector>
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#include <array>
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#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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Q_MOC_INCLUDE( "player/player_controlbar_model.hpp" )
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#endif
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class PlayerControlbarModel;
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class ControlbarProfile : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(bool dirty READ dirty RESET resetDirty NOTIFY dirtyChanged FINAL)
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Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged FINAL)
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Q_PROPERTY(int profileId READ id WRITE setId NOTIFY idChanged FINAL)
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friend class ControlbarProfileModel;
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public:
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explicit ControlbarProfile(QObject *parent = nullptr);
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PlayerControlbarModel* newModel(int identifier);
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Q_INVOKABLE PlayerControlbarModel* getModel(int identifier) const;
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void setModelData(int identifier, const std::array<QVector<int>, 3>& data);
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std::array<QVector<int>, 3> getModelData(int identifier) const;
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void deleteModel(int identifier);
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Q_INVOKABLE void injectDefaults(bool resetDirty = true);
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bool dirty() const;
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QString name() const;
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// The id is a unique number supplied to each profile
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// which differentiates it independently from its index
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// in the profiles array. Provides a more stable way to
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// identify a profile than using its name.
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int id() const;
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public slots:
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void resetDirty();
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void setName(const QString& name);
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void setId( const int id );
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private:
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// m_dirty indicates the count of PlayerControlbarModel
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// residing in m_models which has the dirty property
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// set true.
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int m_dirty = 0;
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int m_id = -1;
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QString m_name {"N/A"};
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bool m_pauseControlListGeneration = false;
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// According to benchmarks, QMap performs better than
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// QHash when item count is less than 32.
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// Assuming model (player) count to stay below that,
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// QMap is used here.
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QMap<int, PlayerControlbarModel *> m_models;
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struct Configuration {
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int identifier;
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std::array<QVector<int>, 3> data;
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};
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static const QVector<Configuration> m_defaults;
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private:
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void injectModel(const QVector<Configuration>& modelData);
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private slots:
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void generateLinearControlList();
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signals:
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void dirtyChanged(bool dirty);
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void nameChanged(QString name);
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void idChanged(int id);
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void controlListChanged(const QVector<int>& linearControlList);
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};
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#endif // ControlbarProfile_HPP
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