1
mirror of https://code.videolan.org/videolan/vlc synced 2024-09-04 09:11:33 +02:00
vlc/modules/video_output/svgalib.c
Rémi Denis-Courmont 81c5ac29fa Remove stdlib.h
2007-08-20 19:08:22 +00:00

266 lines
9.1 KiB
C

/*****************************************************************************
* svgalib.c : SVGAlib plugin for vlc
*****************************************************************************
* Copyright (C) 2002 the VideoLAN team
* $Id$
*
* Authors: Samuel Hocevar <sam@zoy.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble
*****************************************************************************/
#include <vlc/vlc.h>
#include <vlc_vout.h>
#include <vga.h>
#include <vgagl.h>
#include <vgakeyboard.h>
/*****************************************************************************
* Local prototypes
*****************************************************************************/
static int Create ( vlc_object_t * );
static void Destroy ( vlc_object_t * );
static int Init ( vout_thread_t * );
static void End ( vout_thread_t * );
static int Manage ( vout_thread_t * );
static void Display ( vout_thread_t *, picture_t * );
static void SetPalette( vout_thread_t *, uint16_t *, uint16_t *, uint16_t * );
/*****************************************************************************
* Module descriptor
*****************************************************************************/
vlc_module_begin();
set_shortname( "SVGAlib" );
set_category( CAT_VIDEO );
set_subcategory( SUBCAT_VIDEO_VOUT );
set_description( _("SVGAlib video output") );
set_capability( "video output", 0 );
set_callbacks( Create, Destroy );
linked_with_a_crap_library_which_uses_atexit();
vlc_module_end();
/*****************************************************************************
* vout_sys_t: video output descriptor
*****************************************************************************
* This structure is part of the video output thread descriptor.
* It describes the SVGAlib specific properties of an output thread.
*****************************************************************************/
struct vout_sys_t
{
int i_vgamode;
};
/*****************************************************************************
* Create: allocates video thread
*****************************************************************************
* This function allocates and initializes a vout method.
*****************************************************************************/
static int Create( vlc_object_t *p_this )
{
vout_thread_t *p_vout = (vout_thread_t *)p_this;
/* Allocate instance and initialize some members */
p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
if( p_vout->p_sys == NULL )
{
return VLC_ENOMEM;
}
/* FIXME: find a way to test for SVGAlib availability. We cannot call
* vga_init from here because it needs to be closed from the same thread
* and we might give away the video output to another thread. Bah, it
* doesn't matter anyway ... SVGAlib is being an UGLY DIRTY PIG and calls
* atexit() and exit() so what can we do? */
p_vout->pf_init = Init;
p_vout->pf_end = End;
p_vout->pf_manage = Manage;
p_vout->pf_render = NULL;
p_vout->pf_display = Display;
return VLC_SUCCESS;
}
/*****************************************************************************
* Init: initialize video thread
*****************************************************************************/
static int Init( vout_thread_t *p_vout )
{
int i_index;
picture_t *p_pic;
I_OUTPUTPICTURES = 0;
/* SVGAlib shut up! */
vga_disabledriverreport();
/* We cannot call vga_init() in Create() because it has to be run
* from the same thread as the other vga calls. */
vga_init();
/* Check that we have a 8bpp mode available */
p_vout->p_sys->i_vgamode = vga_getdefaultmode();
if( p_vout->p_sys->i_vgamode == -1
|| vga_getmodeinfo(p_vout->p_sys->i_vgamode)->bytesperpixel != 1 )
{
p_vout->p_sys->i_vgamode = G320x200x256;
}
if( !vga_hasmode( p_vout->p_sys->i_vgamode ) )
{
msg_Err( p_vout, "mode %i not available", p_vout->p_sys->i_vgamode );
return VLC_EGENERIC;
}
vga_setmode( p_vout->p_sys->i_vgamode );
gl_setcontextvga( p_vout->p_sys->i_vgamode );
gl_enableclipping();
if( keyboard_init() )
{
msg_Err( p_vout, "could not initialize keyboard" );
vga_setmode( TEXT );
return VLC_EGENERIC;
}
/* Just in case */
keyboard_translatekeys( TRANSLATE_CURSORKEYS |
TRANSLATE_KEYPADENTER |
TRANSLATE_DIAGONAL );
/* Initialize the output structure: RGB with square pixels, whatever
* the input format is, since it's the only format we know */
p_vout->output.i_chroma = VLC_FOURCC('R','G','B','2');
p_vout->output.pf_setpalette = SetPalette;
p_vout->output.i_width = vga_getxdim();
p_vout->output.i_height = vga_getydim();
p_vout->output.i_aspect = p_vout->output.i_width
* VOUT_ASPECT_FACTOR / p_vout->output.i_height;
/* Try to initialize 1 direct buffer */
p_pic = NULL;
/* Find an empty picture slot */
for( i_index = 0 ; i_index < VOUT_MAX_PICTURES ; i_index++ )
{
if( p_vout->p_picture[ i_index ].i_status == FREE_PICTURE )
{
p_pic = p_vout->p_picture + i_index;
break;
}
}
/* Allocate the picture */
if( p_pic == NULL )
{
return VLC_SUCCESS;
}
vout_AllocatePicture( p_vout, p_pic, p_vout->output.i_chroma,
p_vout->output.i_width, p_vout->output.i_height,
p_vout->output.i_aspect );
if( p_pic->i_planes == 0 )
{
return VLC_SUCCESS;
}
p_pic->i_status = DESTROYED_PICTURE;
p_pic->i_type = DIRECT_PICTURE;
PP_OUTPUTPICTURE[ I_OUTPUTPICTURES ] = p_pic;
I_OUTPUTPICTURES++;
return VLC_SUCCESS;
}
/*****************************************************************************
* End: terminate video thread
*****************************************************************************/
static void End( vout_thread_t *p_vout )
{
keyboard_close();
vga_clear();
vga_setmode( TEXT );
}
/*****************************************************************************
* Destroy: destroy video thread
*****************************************************************************
* Terminate an output method created by Create
*****************************************************************************/
static void Destroy( vlc_object_t *p_this )
{
vout_thread_t *p_vout = (vout_thread_t *)p_this;
/* Destroy structure */
free( p_vout->p_sys );
}
/*****************************************************************************
* Manage: handle SVGAlib events
*****************************************************************************
* This function should be called regularly by video output thread. It manages
* console events. It returns a non null value on error.
*****************************************************************************/
static int Manage( vout_thread_t *p_vout )
{
keyboard_update();
if( keyboard_keypressed(SCANCODE_ESCAPE)
|| keyboard_keypressed(SCANCODE_Q ) )
{
vlc_object_kill( p_vout->p_libvlc );
}
return VLC_SUCCESS;
}
/*****************************************************************************
* Display: displays previously rendered output
*****************************************************************************
* This function sends the currently rendered image to the VGA card.
*****************************************************************************/
static void Display( vout_thread_t *p_vout, picture_t *p_pic )
{
gl_putbox( 0, 0, p_vout->output.i_width,
p_vout->output.i_height, p_pic->p->p_pixels );
}
/*****************************************************************************
* SetPalette: set a 8bpp palette
*****************************************************************************
* TODO: support 8 bits clut (for Mach32 cards and others).
*****************************************************************************/
static void SetPalette( vout_thread_t *p_vout,
uint16_t *red, uint16_t *green, uint16_t *blue )
{
int i = 256;
while( i-- )
{
vga_setpalette( i, red[i]>>10, green[i]>>10, blue[i]>>10 );
}
}