1
mirror of https://code.videolan.org/videolan/vlc synced 2024-07-21 07:24:15 +02:00
vlc/modules/video_output/directx/directx.c

2232 lines
85 KiB
C

/*****************************************************************************
* vout.c: Windows DirectX video output display method
*****************************************************************************
* Copyright (C) 2001-2004 the VideoLAN team
* $Id$
*
* Authors: Gildas Bazin <gbazin@videolan.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* Preamble:
*
* This plugin will use YUV overlay if supported, using overlay will result in
* the best video quality (hardware interpolation when rescaling the picture)
* and the fastest display as it requires less processing.
*
* If YUV overlay is not supported this plugin will use RGB offscreen video
* surfaces that will be blitted onto the primary surface (display) to
* effectively display the pictures. This fallback method also enables us to
* display video in window mode.
*
*****************************************************************************/
#include <errno.h> /* ENOMEM */
#include <stdlib.h> /* free() */
#include <string.h> /* strerror() */
#include <vlc/vlc.h>
#include <vlc/intf.h>
#include <vlc/vout.h>
#include <windows.h>
#include <ddraw.h>
#include <commctrl.h>
#ifndef UNDER_CE
# include <multimon.h>
#endif
#undef GetSystemMetrics
#ifndef MONITOR_DEFAULTTONEAREST
# define MONITOR_DEFAULTTONEAREST 2
#endif
#include "vout.h"
/*****************************************************************************
* picture_sys_t: direct buffer method descriptor
*****************************************************************************
* This structure is part of the picture descriptor, it describes the
* DirectX specific properties of a direct buffer.
*****************************************************************************/
struct picture_sys_t
{
LPDIRECTDRAWSURFACE2 p_surface;
LPDIRECTDRAWSURFACE2 p_front_surface;
DDSURFACEDESC ddsd;
};
/*****************************************************************************
* DirectDraw GUIDs.
* Defining them here allows us to get rid of the dxguid library during
* the linking stage.
*****************************************************************************/
#include <initguid.h>
DEFINE_GUID( IID_IDirectDraw2, 0xB3A6F3E0,0x2B43,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID( IID_IDirectDrawSurface2, 0x57805885,0x6eec,0x11cf,0x94,0x41,0xa8,0x23,0x03,0xc1,0x0e,0x27 );
/*****************************************************************************
* Local prototypes.
*****************************************************************************/
static int OpenVideo ( vlc_object_t * );
static void CloseVideo ( vlc_object_t * );
static int Init ( vout_thread_t * );
static void End ( vout_thread_t * );
static int Manage ( vout_thread_t * );
static void Display ( vout_thread_t *, picture_t * );
static void OverlayDisplay( vout_thread_t *, picture_t * );
static void SetPalette( vout_thread_t *, uint16_t *, uint16_t *, uint16_t * );
static int NewPictureVec ( vout_thread_t *, picture_t *, int );
static void FreePictureVec ( vout_thread_t *, picture_t *, int );
static int UpdatePictureStruct( vout_thread_t *, picture_t *, int );
static int DirectXInitDDraw ( vout_thread_t *p_vout );
static void DirectXCloseDDraw ( vout_thread_t *p_vout );
static int DirectXCreateDisplay ( vout_thread_t *p_vout );
static void DirectXCloseDisplay ( vout_thread_t *p_vout );
static int DirectXCreateSurface ( vout_thread_t *p_vout,
LPDIRECTDRAWSURFACE2 *, int, int, int );
static void DirectXCloseSurface ( vout_thread_t *p_vout,
LPDIRECTDRAWSURFACE2 );
static int DirectXCreateClipper ( vout_thread_t *p_vout );
static void DirectXGetDDrawCaps ( vout_thread_t *p_vout );
static int DirectXLockSurface ( vout_thread_t *p_vout, picture_t *p_pic );
static int DirectXUnlockSurface ( vout_thread_t *p_vout, picture_t *p_pic );
static DWORD DirectXFindColorkey( vout_thread_t *p_vout, uint32_t *i_color );
void SwitchWallpaperMode( vout_thread_t *, vlc_bool_t );
/* Object variables callbacks */
static int FindDevicesCallback( vlc_object_t *, char const *,
vlc_value_t, vlc_value_t, void * );
static int WallpaperCallback( vlc_object_t *, char const *,
vlc_value_t, vlc_value_t, void * );
/*****************************************************************************
* Module descriptor
*****************************************************************************/
#define HW_YUV_TEXT N_("Use hardware YUV->RGB conversions")
#define HW_YUV_LONGTEXT N_( \
"Try to use hardware acceleration for YUV->RGB conversions. " \
"This option doesn't have any effect when using overlays." )
#define SYSMEM_TEXT N_("Use video buffers in system memory")
#define SYSMEM_LONGTEXT N_( \
"Create video buffers in system memory instead of video memory. This " \
"isn't recommended as usually using video memory allows to benefit from " \
"more hardware acceleration (like rescaling or YUV->RGB conversions). " \
"This option doesn't have any effect when using overlays." )
#define TRIPLEBUF_TEXT N_("Use triple buffering for overlays")
#define TRIPLEBUF_LONGTEXT N_( \
"Try to use triple buffering when using YUV overlays. That results in " \
"much better video quality (no flickering)." )
#define DEVICE_TEXT N_("Name of desired display device")
#define DEVICE_LONGTEXT N_("In a multiple monitor configuration, you can " \
"specify the Windows device name of the display that you want the video " \
"window to open on. For example, \"\\\\.\\DISPLAY1\" or " \
"\"\\\\.\\DISPLAY2\"." )
#define WALLPAPER_TEXT N_("Enable wallpaper mode ")
#define WALLPAPER_LONGTEXT N_( \
"The wallpaper mode allows you to display the video as the desktop " \
"background. Note that this feature only works in overlay mode and " \
"the desktop must not already have a wallpaper." )
static char *ppsz_dev[] = { "" };
static char *ppsz_dev_text[] = { N_("Default") };
vlc_module_begin();
set_shortname( "DirectX" );
set_category( CAT_VIDEO );
set_subcategory( SUBCAT_VIDEO_VOUT );
add_bool( "directx-hw-yuv", 1, NULL, HW_YUV_TEXT, HW_YUV_LONGTEXT,
VLC_TRUE );
add_bool( "directx-use-sysmem", 0, NULL, SYSMEM_TEXT, SYSMEM_LONGTEXT,
VLC_TRUE );
add_bool( "directx-3buffering", 1, NULL, TRIPLEBUF_TEXT,
TRIPLEBUF_LONGTEXT, VLC_TRUE );
add_string( "directx-device", "", NULL, DEVICE_TEXT, DEVICE_LONGTEXT,
VLC_TRUE );
change_string_list( ppsz_dev, ppsz_dev_text, FindDevicesCallback );
change_action_add( FindDevicesCallback, N_("Refresh list") );
add_bool( "directx-wallpaper", 0, NULL, WALLPAPER_TEXT, WALLPAPER_LONGTEXT,
VLC_TRUE );
set_description( _("DirectX video output") );
set_capability( "video output", 100 );
add_shortcut( "directx" );
set_callbacks( OpenVideo, CloseVideo );
/* FIXME: Hack to avoid unregistering our window class */
linked_with_a_crap_library_which_uses_atexit( );
vlc_module_end();
#if 0 /* FIXME */
/* check if we registered a window class because we need to
* unregister it */
WNDCLASS wndclass;
if( GetClassInfo( GetModuleHandle(NULL), "VLC DirectX", &wndclass ) )
UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) );
#endif
/*****************************************************************************
* OpenVideo: allocate DirectX video thread output method
*****************************************************************************
* This function allocates and initialize the DirectX vout method.
*****************************************************************************/
static int OpenVideo( vlc_object_t *p_this )
{
vout_thread_t * p_vout = (vout_thread_t *)p_this;
vlc_value_t val;
HMODULE huser32;
/* Allocate structure */
p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
if( p_vout->p_sys == NULL )
{
msg_Err( p_vout, "out of memory" );
return VLC_ENOMEM;
}
memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) );
/* Initialisations */
p_vout->pf_init = Init;
p_vout->pf_end = End;
p_vout->pf_manage = Manage;
p_vout->pf_render = NULL;
p_vout->pf_display = Display;
p_vout->p_sys->p_ddobject = NULL;
p_vout->p_sys->p_display = NULL;
p_vout->p_sys->p_current_surface = NULL;
p_vout->p_sys->p_clipper = NULL;
p_vout->p_sys->hwnd = p_vout->p_sys->hvideownd = NULL;
p_vout->p_sys->hparent = p_vout->p_sys->hfswnd = NULL;
p_vout->p_sys->i_changes = 0;
p_vout->p_sys->b_wallpaper = 0;
vlc_mutex_init( p_vout, &p_vout->p_sys->lock );
SetRectEmpty( &p_vout->p_sys->rect_display );
SetRectEmpty( &p_vout->p_sys->rect_parent );
/* Multimonitor stuff */
p_vout->p_sys->hmonitor = NULL;
p_vout->p_sys->p_display_driver = NULL;
p_vout->p_sys->MonitorFromWindow = NULL;
p_vout->p_sys->GetMonitorInfo = NULL;
if( (huser32 = GetModuleHandle( _T("USER32") ) ) )
{
p_vout->p_sys->MonitorFromWindow = (HMONITOR (WINAPI *)( HWND, DWORD ))
GetProcAddress( huser32, _T("MonitorFromWindow") );
p_vout->p_sys->GetMonitorInfo =
#ifndef UNICODE
GetProcAddress( huser32, "GetMonitorInfoA" );
#else
GetProcAddress( huser32, _T("GetMonitorInfoW") );
#endif
}
var_Create( p_vout, "overlay", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
var_Create( p_vout, "directx-use-sysmem", VLC_VAR_BOOL|VLC_VAR_DOINHERIT );
var_Create( p_vout, "directx-hw-yuv", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
var_Create( p_vout, "directx-3buffering", VLC_VAR_BOOL|VLC_VAR_DOINHERIT );
var_Create( p_vout, "directx-device", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
var_Create( p_vout, "video-title", VLC_VAR_STRING | VLC_VAR_DOINHERIT );
var_Create( p_vout, "disable-screensaver", VLC_VAR_BOOL | VLC_VAR_DOINHERIT );
p_vout->p_sys->b_cursor_hidden = 0;
p_vout->p_sys->i_lastmoved = mdate();
/* Set main window's size */
p_vout->p_sys->i_window_width = p_vout->i_window_width;
p_vout->p_sys->i_window_height = p_vout->i_window_height;
/* Create the DirectXEventThread, this thread is created by us to isolate
* the Win32 PeekMessage function calls. We want to do this because
* Windows can stay blocked inside this call for a long time, and when
* this happens it thus blocks vlc's video_output thread.
* DirectXEventThread will take care of the creation of the video
* window (because PeekMessage has to be called from the same thread which
* created the window). */
msg_Dbg( p_vout, "creating DirectXEventThread" );
p_vout->p_sys->p_event =
vlc_object_create( p_vout, sizeof(event_thread_t) );
p_vout->p_sys->p_event->p_vout = p_vout;
if( vlc_thread_create( p_vout->p_sys->p_event, "DirectX Events Thread",
E_(DirectXEventThread), 0, 1 ) )
{
msg_Err( p_vout, "cannot create DirectXEventThread" );
vlc_object_destroy( p_vout->p_sys->p_event );
p_vout->p_sys->p_event = NULL;
goto error;
}
if( p_vout->p_sys->p_event->b_error )
{
msg_Err( p_vout, "DirectXEventThread failed" );
goto error;
}
vlc_object_attach( p_vout->p_sys->p_event, p_vout );
msg_Dbg( p_vout, "DirectXEventThread running" );
/* Initialise DirectDraw */
if( DirectXInitDDraw( p_vout ) )
{
msg_Err( p_vout, "cannot initialize DirectDraw" );
goto error;
}
/* Create the directx display */
if( DirectXCreateDisplay( p_vout ) )
{
msg_Err( p_vout, "cannot initialize DirectDraw" );
goto error;
}
/* Variable to indicate if the window should be on top of others */
/* Trigger a callback right now */
var_Get( p_vout, "video-on-top", &val );
var_Set( p_vout, "video-on-top", val );
/* Variable to indicate if the window should be on top of others */
/* Trigger a callback right now */
var_Create( p_vout, "directx-wallpaper", VLC_VAR_BOOL|VLC_VAR_DOINHERIT );
val.psz_string = _("Wallpaper");
var_Change( p_vout, "directx-wallpaper", VLC_VAR_SETTEXT, &val, NULL );
var_AddCallback( p_vout, "directx-wallpaper", WallpaperCallback, NULL );
var_Get( p_vout, "directx-wallpaper", &val );
var_Set( p_vout, "directx-wallpaper", val );
/* disable screensaver by temporarily changing system settings */
p_vout->p_sys->i_spi_lowpowertimeout = 0;
p_vout->p_sys->i_spi_powerofftimeout = 0;
p_vout->p_sys->i_spi_screensavetimeout = 0;
var_Get( p_vout, "disable-screensaver", &val);
if( val.b_bool ) {
msg_Dbg(p_vout, "disabling screen saver");
SystemParametersInfo(SPI_GETLOWPOWERTIMEOUT,
0, &(p_vout->p_sys->i_spi_lowpowertimeout), 0);
if( 0 != p_vout->p_sys->i_spi_lowpowertimeout ) {
SystemParametersInfo(SPI_SETLOWPOWERTIMEOUT, 0, NULL, 0);
}
SystemParametersInfo(SPI_GETPOWEROFFTIMEOUT, 0,
&(p_vout->p_sys->i_spi_powerofftimeout), 0);
if( 0 != p_vout->p_sys->i_spi_powerofftimeout ) {
SystemParametersInfo(SPI_SETPOWEROFFTIMEOUT, 0, NULL, 0);
}
SystemParametersInfo(SPI_GETSCREENSAVETIMEOUT, 0,
&(p_vout->p_sys->i_spi_screensavetimeout), 0);
if( 0 != p_vout->p_sys->i_spi_screensavetimeout ) {
SystemParametersInfo(SPI_SETSCREENSAVETIMEOUT, 0, NULL, 0);
}
}
return VLC_SUCCESS;
error:
CloseVideo( VLC_OBJECT(p_vout) );
return VLC_EGENERIC;
}
/*****************************************************************************
* Init: initialize DirectX video thread output method
*****************************************************************************
* This function create the directx surfaces needed by the output thread.
* It is called at the beginning of the thread.
*****************************************************************************/
static int Init( vout_thread_t *p_vout )
{
int i_chroma_backup;
vlc_value_t val;
/* Get a few default parameters */
var_Get( p_vout, "overlay", &val );
p_vout->p_sys->b_using_overlay = val.b_bool;
var_Get( p_vout, "directx-use-sysmem", &val );
p_vout->p_sys->b_use_sysmem = val.b_bool;
var_Get( p_vout, "directx-hw-yuv", &val );
p_vout->p_sys->b_hw_yuv = val.b_bool;
var_Get( p_vout, "directx-3buffering", &val );
p_vout->p_sys->b_3buf_overlay = val.b_bool;
/* Initialise DirectDraw if not already done.
* We do this here because on multi-monitor systems we may have to
* re-create the directdraw surfaces. */
if( !p_vout->p_sys->p_ddobject &&
DirectXInitDDraw( p_vout ) != VLC_SUCCESS )
{
msg_Err( p_vout, "cannot initialize DirectDraw" );
return VLC_EGENERIC;
}
/* Create the directx display */
if( !p_vout->p_sys->p_display &&
DirectXCreateDisplay( p_vout ) != VLC_SUCCESS )
{
msg_Err( p_vout, "cannot initialize DirectDraw" );
return VLC_EGENERIC;
}
/* Initialize the output structure.
* Since DirectDraw can do rescaling for us, stick to the default
* coordinates and aspect. */
p_vout->output.i_width = p_vout->render.i_width;
p_vout->output.i_height = p_vout->render.i_height;
p_vout->output.i_aspect = p_vout->render.i_aspect;
p_vout->fmt_out = p_vout->fmt_in;
E_(DirectXUpdateRects)( p_vout, VLC_TRUE );
#define MAX_DIRECTBUFFERS 1
/* Right now we use only 1 directbuffer because we don't want the
* video decoder to decode directly into direct buffers as they are
* created into video memory and video memory is _really_ slow */
/* Choose the chroma we will try first. */
switch( p_vout->render.i_chroma )
{
case VLC_FOURCC('Y','U','Y','2'):
case VLC_FOURCC('Y','U','N','V'):
p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
break;
case VLC_FOURCC('U','Y','V','Y'):
case VLC_FOURCC('U','Y','N','V'):
case VLC_FOURCC('Y','4','2','2'):
p_vout->output.i_chroma = VLC_FOURCC('U','Y','V','Y');
break;
case VLC_FOURCC('Y','V','Y','U'):
p_vout->output.i_chroma = VLC_FOURCC('Y','V','Y','U');
break;
default:
p_vout->output.i_chroma = VLC_FOURCC('Y','V','1','2');
break;
}
NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
i_chroma_backup = p_vout->output.i_chroma;
if( !I_OUTPUTPICTURES )
{
/* hmmm, it didn't work! Let's try commonly supported chromas */
if( p_vout->output.i_chroma != VLC_FOURCC('I','4','2','0') )
{
p_vout->output.i_chroma = VLC_FOURCC('Y','V','1','2');
NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
}
if( !I_OUTPUTPICTURES )
{
/* hmmm, it still didn't work! Let's try another one */
p_vout->output.i_chroma = VLC_FOURCC('Y','U','Y','2');
NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
}
}
if( !I_OUTPUTPICTURES )
{
/* If it still didn't work then don't try to use an overlay */
p_vout->output.i_chroma = i_chroma_backup;
p_vout->p_sys->b_using_overlay = 0;
NewPictureVec( p_vout, p_vout->p_picture, MAX_DIRECTBUFFERS );
}
if( p_vout->p_sys->b_using_overlay )
{
p_vout->pf_display = OverlayDisplay;
}
/* Change the window title bar text */
PostMessage( p_vout->p_sys->hwnd, WM_VLC_CHANGE_TEXT, 0, 0 );
p_vout->fmt_out.i_chroma = p_vout->output.i_chroma;
return VLC_SUCCESS;
}
/*****************************************************************************
* End: terminate Sys video thread output method
*****************************************************************************
* Terminate an output method created by Create.
* It is called at the end of the thread.
*****************************************************************************/
static void End( vout_thread_t *p_vout )
{
FreePictureVec( p_vout, p_vout->p_picture, I_OUTPUTPICTURES );
DirectXCloseDisplay( p_vout );
DirectXCloseDDraw( p_vout );
return;
}
/*****************************************************************************
* CloseVideo: destroy Sys video thread output method
*****************************************************************************
* Terminate an output method created by Create
*****************************************************************************/
static void CloseVideo( vlc_object_t *p_this )
{
vout_thread_t * p_vout = (vout_thread_t *)p_this;
msg_Dbg( p_vout, "CloseVideo" );
if( p_vout->p_sys->p_event )
{
vlc_object_detach( p_vout->p_sys->p_event );
/* Kill DirectXEventThread */
p_vout->p_sys->p_event->b_die = VLC_TRUE;
/* we need to be sure DirectXEventThread won't stay stuck in
* GetMessage, so we send a fake message */
if( p_vout->p_sys->hwnd )
{
PostMessage( p_vout->p_sys->hwnd, WM_NULL, 0, 0);
}
vlc_thread_join( p_vout->p_sys->p_event );
vlc_object_destroy( p_vout->p_sys->p_event );
}
vlc_mutex_destroy( &p_vout->p_sys->lock );
/* Make sure the wallpaper is restored */
SwitchWallpaperMode( p_vout, VLC_FALSE );
/* restore screensaver system settings */
if( 0 != p_vout->p_sys->i_spi_lowpowertimeout ) {
SystemParametersInfo(SPI_SETLOWPOWERTIMEOUT,
p_vout->p_sys->i_spi_lowpowertimeout, NULL, 0);
}
if( 0 != p_vout->p_sys->i_spi_powerofftimeout ) {
SystemParametersInfo(SPI_SETPOWEROFFTIMEOUT,
p_vout->p_sys->i_spi_powerofftimeout, NULL, 0);
}
if( 0 != p_vout->p_sys->i_spi_screensavetimeout ) {
SystemParametersInfo(SPI_SETSCREENSAVETIMEOUT,
p_vout->p_sys->i_spi_screensavetimeout, NULL, 0);
}
if( p_vout->p_sys )
{
free( p_vout->p_sys );
p_vout->p_sys = NULL;
}
}
/*****************************************************************************
* Manage: handle Sys events
*****************************************************************************
* This function should be called regularly by the video output thread.
* It returns a non null value if an error occurred.
*****************************************************************************/
static int Manage( vout_thread_t *p_vout )
{
WINDOWPLACEMENT window_placement;
/* If we do not control our window, we check for geometry changes
* ourselves because the parent might not send us its events. */
vlc_mutex_lock( &p_vout->p_sys->lock );
if( p_vout->p_sys->hparent && !p_vout->b_fullscreen )
{
RECT rect_parent;
POINT point;
vlc_mutex_unlock( &p_vout->p_sys->lock );
GetClientRect( p_vout->p_sys->hparent, &rect_parent );
point.x = point.y = 0;
ClientToScreen( p_vout->p_sys->hparent, &point );
OffsetRect( &rect_parent, point.x, point.y );
if( !EqualRect( &rect_parent, &p_vout->p_sys->rect_parent ) )
{
p_vout->p_sys->rect_parent = rect_parent;
/* This one is to force the update even if only
* the position has changed */
SetWindowPos( p_vout->p_sys->hwnd, 0, 1, 1,
rect_parent.right - rect_parent.left,
rect_parent.bottom - rect_parent.top, 0 );
SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
rect_parent.right - rect_parent.left,
rect_parent.bottom - rect_parent.top, 0 );
}
}
else
{
vlc_mutex_unlock( &p_vout->p_sys->lock );
}
/*
* Position Change
*/
if( p_vout->p_sys->i_changes & DX_POSITION_CHANGE )
{
p_vout->p_sys->i_changes &= ~DX_POSITION_CHANGE;
/* Check if we are still on the same monitor */
if( p_vout->p_sys->MonitorFromWindow &&
p_vout->p_sys->hmonitor !=
p_vout->p_sys->MonitorFromWindow( p_vout->p_sys->hwnd,
MONITOR_DEFAULTTONEAREST ) )
{
/* This will force the vout core to recreate the picture buffers */
p_vout->i_changes |= VOUT_PICTURE_BUFFERS_CHANGE;
}
}
/* Check for cropping / aspect changes */
if( p_vout->i_changes & VOUT_CROP_CHANGE ||
p_vout->i_changes & VOUT_ASPECT_CHANGE )
{
p_vout->i_changes &= ~VOUT_CROP_CHANGE;
p_vout->i_changes &= ~VOUT_ASPECT_CHANGE;
p_vout->fmt_out.i_x_offset = p_vout->fmt_in.i_x_offset;
p_vout->fmt_out.i_y_offset = p_vout->fmt_in.i_y_offset;
p_vout->fmt_out.i_visible_width = p_vout->fmt_in.i_visible_width;
p_vout->fmt_out.i_visible_height = p_vout->fmt_in.i_visible_height;
p_vout->fmt_out.i_aspect = p_vout->fmt_in.i_aspect;
p_vout->fmt_out.i_sar_num = p_vout->fmt_in.i_sar_num;
p_vout->fmt_out.i_sar_den = p_vout->fmt_in.i_sar_den;
p_vout->output.i_aspect = p_vout->fmt_in.i_aspect;
E_(DirectXUpdateRects)( p_vout, VLC_TRUE );
}
/* We used to call the Win32 PeekMessage function here to read the window
* messages. But since window can stay blocked into this function for a
* long time (for example when you move your window on the screen), I
* decided to isolate PeekMessage in another thread. */
if( p_vout->p_sys->i_changes & DX_WALLPAPER_CHANGE )
{
SwitchWallpaperMode( p_vout, !p_vout->p_sys->b_wallpaper );
p_vout->p_sys->i_changes &= ~DX_WALLPAPER_CHANGE;
E_(DirectXUpdateOverlay)( p_vout );
}
/*
* Fullscreen change
*/
if( p_vout->i_changes & VOUT_FULLSCREEN_CHANGE
|| p_vout->p_sys->i_changes & VOUT_FULLSCREEN_CHANGE )
{
vlc_value_t val;
HWND hwnd = (p_vout->p_sys->hparent && p_vout->p_sys->hfswnd) ?
p_vout->p_sys->hfswnd : p_vout->p_sys->hwnd;
p_vout->b_fullscreen = ! p_vout->b_fullscreen;
/* We need to switch between Maximized and Normal sized window */
window_placement.length = sizeof(WINDOWPLACEMENT);
GetWindowPlacement( hwnd, &window_placement );
if( p_vout->b_fullscreen )
{
/* Change window style, no borders and no title bar */
int i_style = WS_CLIPCHILDREN | WS_VISIBLE;
SetWindowLong( hwnd, GWL_STYLE, i_style );
if( p_vout->p_sys->hparent )
{
/* Retrieve current window position so fullscreen will happen
* on the right screen */
POINT point = {0,0};
RECT rect;
ClientToScreen( p_vout->p_sys->hwnd, &point );
GetClientRect( p_vout->p_sys->hwnd, &rect );
SetWindowPos( hwnd, 0, point.x, point.y,
rect.right, rect.bottom,
SWP_NOZORDER|SWP_FRAMECHANGED );
GetWindowPlacement( hwnd, &window_placement );
}
/* Maximize window */
window_placement.showCmd = SW_SHOWMAXIMIZED;
SetWindowPlacement( hwnd, &window_placement );
SetWindowPos( hwnd, 0, 0, 0, 0, 0,
SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER|SWP_FRAMECHANGED);
if( p_vout->p_sys->hparent )
{
RECT rect;
GetClientRect( hwnd, &rect );
SetParent( p_vout->p_sys->hwnd, hwnd );
SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
rect.right, rect.bottom,
SWP_NOZORDER|SWP_FRAMECHANGED );
}
SetForegroundWindow( hwnd );
}
else
{
/* Change window style, no borders and no title bar */
SetWindowLong( hwnd, GWL_STYLE, p_vout->p_sys->i_window_style );
/* Normal window */
window_placement.showCmd = SW_SHOWNORMAL;
SetWindowPlacement( hwnd, &window_placement );
SetWindowPos( hwnd, 0, 0, 0, 0, 0,
SWP_NOMOVE|SWP_NOSIZE|SWP_NOZORDER|SWP_FRAMECHANGED);
if( p_vout->p_sys->hparent )
{
RECT rect;
GetClientRect( p_vout->p_sys->hparent, &rect );
SetParent( p_vout->p_sys->hwnd, p_vout->p_sys->hparent );
SetWindowPos( p_vout->p_sys->hwnd, 0, 0, 0,
rect.right, rect.bottom,
SWP_NOZORDER|SWP_FRAMECHANGED );
ShowWindow( hwnd, SW_HIDE );
SetForegroundWindow( p_vout->p_sys->hparent );
}
/* Make sure the mouse cursor is displayed */
PostMessage( p_vout->p_sys->hwnd, WM_VLC_SHOW_MOUSE, 0, 0 );
}
/* Update the object variable and trigger callback */
val.b_bool = p_vout->b_fullscreen;
var_Set( p_vout, "fullscreen", val );
p_vout->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
p_vout->p_sys->i_changes &= ~VOUT_FULLSCREEN_CHANGE;
}
/*
* Pointer change
*/
if( p_vout->b_fullscreen && !p_vout->p_sys->b_cursor_hidden &&
(mdate() - p_vout->p_sys->i_lastmoved) > 5000000 )
{
POINT point;
HWND hwnd;
/* Hide the cursor only if it is inside our window */
GetCursorPos( &point );
hwnd = WindowFromPoint(point);
if( hwnd == p_vout->p_sys->hwnd || hwnd == p_vout->p_sys->hvideownd )
{
PostMessage( p_vout->p_sys->hwnd, WM_VLC_HIDE_MOUSE, 0, 0 );
}
else
{
p_vout->p_sys->i_lastmoved = mdate();
}
}
/*
* "Always on top" status change
*/
if( p_vout->p_sys->b_on_top_change )
{
vlc_value_t val;
HMENU hMenu = GetSystemMenu( p_vout->p_sys->hwnd, FALSE );
var_Get( p_vout, "video-on-top", &val );
/* Set the window on top if necessary */
if( val.b_bool && !( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
& WS_EX_TOPMOST ) )
{
CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
MF_BYCOMMAND | MFS_CHECKED );
SetWindowPos( p_vout->p_sys->hwnd, HWND_TOPMOST, 0, 0, 0, 0,
SWP_NOSIZE | SWP_NOMOVE );
}
else
/* The window shouldn't be on top */
if( !val.b_bool && ( GetWindowLong( p_vout->p_sys->hwnd, GWL_EXSTYLE )
& WS_EX_TOPMOST ) )
{
CheckMenuItem( hMenu, IDM_TOGGLE_ON_TOP,
MF_BYCOMMAND | MFS_UNCHECKED );
SetWindowPos( p_vout->p_sys->hwnd, HWND_NOTOPMOST, 0, 0, 0, 0,
SWP_NOSIZE | SWP_NOMOVE );
}
p_vout->p_sys->b_on_top_change = VLC_FALSE;
}
/* Check if the event thread is still running */
if( p_vout->p_sys->p_event->b_die )
{
return VLC_EGENERIC; /* exit */
}
return VLC_SUCCESS;
}
/*****************************************************************************
* Display: displays previously rendered output
*****************************************************************************
* This function sends the currently rendered image to the display, wait until
* it is displayed and switch the two rendering buffers, preparing next frame.
*****************************************************************************/
static void Display( vout_thread_t *p_vout, picture_t *p_pic )
{
HRESULT dxresult;
if( (p_vout->p_sys->p_display == NULL) )
{
msg_Warn( p_vout, "no display!" );
return;
}
/* Our surface can be lost so be sure to check this
* and restore it if need be */
if( IDirectDrawSurface2_IsLost( p_vout->p_sys->p_display )
== DDERR_SURFACELOST )
{
if( IDirectDrawSurface2_Restore( p_vout->p_sys->p_display ) == DD_OK &&
p_vout->p_sys->b_using_overlay )
E_(DirectXUpdateOverlay)( p_vout );
}
if( !p_vout->p_sys->b_using_overlay )
{
DDBLTFX ddbltfx;
/* We ask for the "NOTEARING" option */
memset( &ddbltfx, 0, sizeof(DDBLTFX) );
ddbltfx.dwSize = sizeof(DDBLTFX);
ddbltfx.dwDDFX = DDBLTFX_NOTEARING;
/* Blit video surface to display */
dxresult = IDirectDrawSurface2_Blt( p_vout->p_sys->p_display,
&p_vout->p_sys->rect_dest_clipped,
p_pic->p_sys->p_surface,
&p_vout->p_sys->rect_src_clipped,
DDBLT_ASYNC, &ddbltfx );
if( dxresult != DD_OK )
{
msg_Warn( p_vout, "could not blit surface (error %li)", dxresult );
return;
}
}
else /* using overlay */
{
/* Flip the overlay buffers if we are using back buffers */
if( p_pic->p_sys->p_front_surface == p_pic->p_sys->p_surface )
{
return;
}
dxresult = IDirectDrawSurface2_Flip( p_pic->p_sys->p_front_surface,
NULL, DDFLIP_WAIT );
if( dxresult != DD_OK )
{
msg_Warn( p_vout, "could not flip overlay (error %li)", dxresult );
}
/* set currently displayed pic */
p_vout->p_sys->p_current_surface = p_pic->p_sys->p_front_surface;
/* Lock surface to get all the required info */
if( DirectXLockSurface( p_vout, p_pic ) )
{
/* AAARRGG */
msg_Warn( p_vout, "cannot lock surface" );
return;
}
DirectXUnlockSurface( p_vout, p_pic );
}
}
/*
** this function is only used once when the first picture is received
** The overlay colorkey replaces black as the background color on the
** video window; this will cause the overlay surface to be displayed
*/
static void OverlayDisplay( vout_thread_t *p_vout, picture_t *p_pic )
{
/* get initial picture rendered on overlay surface */
Display(p_vout, p_pic);
IDirectDraw_WaitForVerticalBlank(p_vout->p_sys->p_ddobject,
DDWAITVB_BLOCKBEGIN, NULL);
/* set the colorkey as the backgound brush for the video window */
SetClassLong( p_vout->p_sys->hvideownd, GCL_HBRBACKGROUND,
(LONG)CreateSolidBrush( p_vout->p_sys->i_rgb_colorkey ) );
InvalidateRect( p_vout->p_sys->hvideownd, NULL, TRUE );
/* use and restores proper display function for further pictures */
p_vout->pf_display = Display;
}
/* following functions are local */
/*****************************************************************************
* DirectXEnumCallback: Device enumeration
*****************************************************************************
* This callback function is called by DirectDraw once for each
* available DirectDraw device.
*****************************************************************************/
BOOL WINAPI DirectXEnumCallback( GUID* p_guid, LPTSTR psz_desc,
LPTSTR psz_drivername, VOID* p_context,
HMONITOR hmon )
{
vout_thread_t *p_vout = (vout_thread_t *)p_context;
vlc_value_t device;
msg_Dbg( p_vout, "DirectXEnumCallback: %s, %s", psz_desc, psz_drivername );
if( hmon )
{
var_Get( p_vout, "directx-device", &device );
if( ( !device.psz_string || !*device.psz_string ) &&
hmon == p_vout->p_sys->hmonitor )
{
if( device.psz_string ) free( device.psz_string );
}
else if( strcmp( psz_drivername, device.psz_string ) == 0 )
{
MONITORINFO monitor_info;
monitor_info.cbSize = sizeof( MONITORINFO );
if( p_vout->p_sys->GetMonitorInfo( hmon, &monitor_info ) )
{
RECT rect;
/* Move window to the right screen */
GetWindowRect( p_vout->p_sys->hwnd, &rect );
if( !IntersectRect( &rect, &rect, &monitor_info.rcWork ) )
{
rect.left = monitor_info.rcWork.left;
rect.top = monitor_info.rcWork.top;
msg_Dbg( p_vout, "DirectXEnumCallback: setting window "
"position to %ld,%ld", rect.left, rect.top );
SetWindowPos( p_vout->p_sys->hwnd, NULL,
rect.left, rect.top, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE );
}
}
p_vout->p_sys->hmonitor = hmon;
if( device.psz_string ) free( device.psz_string );
}
else
{
if( device.psz_string ) free( device.psz_string );
return TRUE; /* Keep enumerating */
}
msg_Dbg( p_vout, "selecting %s, %s", psz_desc, psz_drivername );
p_vout->p_sys->p_display_driver = malloc( sizeof(GUID) );
if( p_vout->p_sys->p_display_driver )
memcpy( p_vout->p_sys->p_display_driver, p_guid, sizeof(GUID) );
}
return TRUE; /* Keep enumerating */
}
/*****************************************************************************
* DirectXInitDDraw: Takes care of all the DirectDraw initialisations
*****************************************************************************
* This function initialise and allocate resources for DirectDraw.
*****************************************************************************/
static int DirectXInitDDraw( vout_thread_t *p_vout )
{
HRESULT dxresult;
HRESULT (WINAPI *OurDirectDrawCreate)(GUID *,LPDIRECTDRAW *,IUnknown *);
HRESULT (WINAPI *OurDirectDrawEnumerateEx)( LPDDENUMCALLBACKEXA, LPVOID,
DWORD );
LPDIRECTDRAW p_ddobject;
msg_Dbg( p_vout, "DirectXInitDDraw" );
/* Load direct draw DLL */
p_vout->p_sys->hddraw_dll = LoadLibrary(_T("DDRAW.DLL"));
if( p_vout->p_sys->hddraw_dll == NULL )
{
msg_Warn( p_vout, "DirectXInitDDraw failed loading ddraw.dll" );
goto error;
}
OurDirectDrawCreate =
(void *)GetProcAddress( p_vout->p_sys->hddraw_dll,
_T("DirectDrawCreate") );
if( OurDirectDrawCreate == NULL )
{
msg_Err( p_vout, "DirectXInitDDraw failed GetProcAddress" );
goto error;
}
OurDirectDrawEnumerateEx =
(void *)GetProcAddress( p_vout->p_sys->hddraw_dll,
#ifndef UNICODE
"DirectDrawEnumerateExA" );
#else
_T("DirectDrawEnumerateExW") );
#endif
if( OurDirectDrawEnumerateEx && p_vout->p_sys->MonitorFromWindow )
{
vlc_value_t device;
var_Get( p_vout, "directx-device", &device );
if( device.psz_string )
{
msg_Dbg( p_vout, "directx-device: %s", device.psz_string );
free( device.psz_string );
}
p_vout->p_sys->hmonitor =
p_vout->p_sys->MonitorFromWindow( p_vout->p_sys->hwnd,
MONITOR_DEFAULTTONEAREST );
/* Enumerate displays */
OurDirectDrawEnumerateEx( DirectXEnumCallback, p_vout,
DDENUM_ATTACHEDSECONDARYDEVICES );
}
/* Initialize DirectDraw now */
dxresult = OurDirectDrawCreate( p_vout->p_sys->p_display_driver,
&p_ddobject, NULL );
if( dxresult != DD_OK )
{
msg_Err( p_vout, "DirectXInitDDraw cannot initialize DDraw" );
goto error;
}
/* Get the IDirectDraw2 interface */
dxresult = IDirectDraw_QueryInterface( p_ddobject, &IID_IDirectDraw2,
(LPVOID *)&p_vout->p_sys->p_ddobject );
/* Release the unused interface */
IDirectDraw_Release( p_ddobject );
if( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot get IDirectDraw2 interface" );
goto error;
}
/* Set DirectDraw Cooperative level, ie what control we want over Windows
* display */
dxresult = IDirectDraw2_SetCooperativeLevel( p_vout->p_sys->p_ddobject,
NULL, DDSCL_NORMAL );
if( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot set direct draw cooperative level" );
goto error;
}
/* Get the size of the current display device */
if( p_vout->p_sys->hmonitor && p_vout->p_sys->GetMonitorInfo )
{
MONITORINFO monitor_info;
monitor_info.cbSize = sizeof( MONITORINFO );
p_vout->p_sys->GetMonitorInfo( p_vout->p_sys->hmonitor,
&monitor_info );
p_vout->p_sys->rect_display = monitor_info.rcMonitor;
}
else
{
p_vout->p_sys->rect_display.left = 0;
p_vout->p_sys->rect_display.top = 0;
p_vout->p_sys->rect_display.right = GetSystemMetrics(SM_CXSCREEN);
p_vout->p_sys->rect_display.bottom = GetSystemMetrics(SM_CYSCREEN);
}
msg_Dbg( p_vout, "screen dimensions (%lix%li,%lix%li)",
p_vout->p_sys->rect_display.left,
p_vout->p_sys->rect_display.top,
p_vout->p_sys->rect_display.right,
p_vout->p_sys->rect_display.bottom );
/* Probe the capabilities of the hardware */
DirectXGetDDrawCaps( p_vout );
msg_Dbg( p_vout, "End DirectXInitDDraw" );
return VLC_SUCCESS;
error:
if( p_vout->p_sys->p_ddobject )
IDirectDraw2_Release( p_vout->p_sys->p_ddobject );
if( p_vout->p_sys->hddraw_dll )
FreeLibrary( p_vout->p_sys->hddraw_dll );
p_vout->p_sys->hddraw_dll = NULL;
p_vout->p_sys->p_ddobject = NULL;
return VLC_EGENERIC;
}
/*****************************************************************************
* DirectXCreateDisplay: create the DirectDraw display.
*****************************************************************************
* Create and initialize display according to preferences specified in the vout
* thread fields.
*****************************************************************************/
static int DirectXCreateDisplay( vout_thread_t *p_vout )
{
HRESULT dxresult;
DDSURFACEDESC ddsd;
LPDIRECTDRAWSURFACE p_display;
msg_Dbg( p_vout, "DirectXCreateDisplay" );
/* Now get the primary surface. This surface is what you actually see
* on your screen */
memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
&ddsd, &p_display, NULL );
if( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot get primary surface (error %li)", dxresult );
return VLC_EGENERIC;
}
dxresult = IDirectDrawSurface_QueryInterface( p_display,
&IID_IDirectDrawSurface2,
(LPVOID *)&p_vout->p_sys->p_display );
/* Release the old interface */
IDirectDrawSurface_Release( p_display );
if ( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot query IDirectDrawSurface2 interface "
"(error %li)", dxresult );
return VLC_EGENERIC;
}
/* The clipper will be used only in non-overlay mode */
DirectXCreateClipper( p_vout );
/* Make sure the colorkey will be painted */
p_vout->p_sys->i_colorkey = 1;
p_vout->p_sys->i_rgb_colorkey =
DirectXFindColorkey( p_vout, &p_vout->p_sys->i_colorkey );
/* use black brush as the video background color,
if overlay video is used, this will be replaced by the
colorkey when the first picture is received */
SetClassLong( p_vout->p_sys->hvideownd, GCL_HBRBACKGROUND,
(LONG)GetStockObject( BLACK_BRUSH ) );
InvalidateRect( p_vout->p_sys->hvideownd, NULL, TRUE );
E_(DirectXUpdateRects)( p_vout, VLC_TRUE );
return VLC_SUCCESS;
}
/*****************************************************************************
* DirectXCreateClipper: Create a clipper that will be used when blitting the
* RGB surface to the main display.
*****************************************************************************
* This clipper prevents us to modify by mistake anything on the screen
* which doesn't belong to our window. For example when a part of our video
* window is hidden by another window.
*****************************************************************************/
static int DirectXCreateClipper( vout_thread_t *p_vout )
{
HRESULT dxresult;
msg_Dbg( p_vout, "DirectXCreateClipper" );
/* Create the clipper */
dxresult = IDirectDraw2_CreateClipper( p_vout->p_sys->p_ddobject, 0,
&p_vout->p_sys->p_clipper, NULL );
if( dxresult != DD_OK )
{
msg_Warn( p_vout, "cannot create clipper (error %li)", dxresult );
goto error;
}
/* Associate the clipper to the window */
dxresult = IDirectDrawClipper_SetHWnd( p_vout->p_sys->p_clipper, 0,
p_vout->p_sys->hvideownd );
if( dxresult != DD_OK )
{
msg_Warn( p_vout, "cannot attach clipper to window (error %li)",
dxresult );
goto error;
}
/* associate the clipper with the surface */
dxresult = IDirectDrawSurface_SetClipper(p_vout->p_sys->p_display,
p_vout->p_sys->p_clipper);
if( dxresult != DD_OK )
{
msg_Warn( p_vout, "cannot attach clipper to surface (error %li)",
dxresult );
goto error;
}
return VLC_SUCCESS;
error:
if( p_vout->p_sys->p_clipper )
{
IDirectDrawClipper_Release( p_vout->p_sys->p_clipper );
}
p_vout->p_sys->p_clipper = NULL;
return VLC_EGENERIC;
}
/*****************************************************************************
* DirectXCreateSurface: create an YUV overlay or RGB surface for the video.
*****************************************************************************
* The best method of display is with an YUV overlay because the YUV->RGB
* conversion is done in hardware.
* You can also create a plain RGB surface.
* ( Maybe we could also try an RGB overlay surface, which could have hardware
* scaling and which would also be faster in window mode because you don't
* need to do any blitting to the main display...)
*****************************************************************************/
static int DirectXCreateSurface( vout_thread_t *p_vout,
LPDIRECTDRAWSURFACE2 *pp_surface_final,
int i_chroma, int b_overlay,
int i_backbuffers )
{
HRESULT dxresult;
LPDIRECTDRAWSURFACE p_surface;
DDSURFACEDESC ddsd;
/* Create the video surface */
if( b_overlay )
{
/* Now try to create the YUV overlay surface.
* This overlay will be displayed on top of the primary surface.
* A color key is used to determine whether or not the overlay will be
* displayed, ie the overlay will be displayed in place of the primary
* surface wherever the primary surface will have this color.
* The video window has been created with a background of this color so
* the overlay will be only displayed on top of this window */
memset( &ddsd, 0, sizeof( DDSURFACEDESC ));
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
ddsd.ddpfPixelFormat.dwFourCC = i_chroma;
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
ddsd.dwFlags |= (i_backbuffers ? DDSD_BACKBUFFERCOUNT : 0);
ddsd.ddsCaps.dwCaps = DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY;
ddsd.ddsCaps.dwCaps |= (i_backbuffers ? DDSCAPS_COMPLEX | DDSCAPS_FLIP
: 0 );
ddsd.dwHeight = p_vout->render.i_height;
ddsd.dwWidth = p_vout->render.i_width;
ddsd.dwBackBufferCount = i_backbuffers;
dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
&ddsd, &p_surface, NULL );
if( dxresult != DD_OK )
{
*pp_surface_final = NULL;
return VLC_EGENERIC;
}
}
if( !b_overlay )
{
vlc_bool_t b_rgb_surface =
( i_chroma == VLC_FOURCC('R','G','B','2') )
|| ( i_chroma == VLC_FOURCC('R','V','1','5') )
|| ( i_chroma == VLC_FOURCC('R','V','1','6') )
|| ( i_chroma == VLC_FOURCC('R','V','2','4') )
|| ( i_chroma == VLC_FOURCC('R','V','3','2') );
memset( &ddsd, 0, sizeof( DDSURFACEDESC ) );
ddsd.dwSize = sizeof(DDSURFACEDESC);
ddsd.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
ddsd.dwFlags = DDSD_HEIGHT | DDSD_WIDTH | DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
ddsd.dwHeight = p_vout->render.i_height;
ddsd.dwWidth = p_vout->render.i_width;
if( p_vout->p_sys->b_use_sysmem )
ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
else
ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
if( !b_rgb_surface )
{
ddsd.dwFlags |= DDSD_PIXELFORMAT;
ddsd.ddpfPixelFormat.dwFlags = DDPF_FOURCC;
ddsd.ddpfPixelFormat.dwFourCC = i_chroma;
}
dxresult = IDirectDraw2_CreateSurface( p_vout->p_sys->p_ddobject,
&ddsd, &p_surface, NULL );
if( dxresult != DD_OK )
{
*pp_surface_final = NULL;
return VLC_EGENERIC;
}
}
/* Now that the surface is created, try to get a newer DirectX interface */
dxresult = IDirectDrawSurface_QueryInterface( p_surface,
&IID_IDirectDrawSurface2,
(LPVOID *)pp_surface_final );
IDirectDrawSurface_Release( p_surface ); /* Release the old interface */
if ( dxresult != DD_OK )
{
msg_Err( p_vout, "cannot query IDirectDrawSurface2 interface "
"(error %li)", dxresult );
*pp_surface_final = NULL;
return VLC_EGENERIC;
}
if( b_overlay )
{
/* Check the overlay is useable as some graphics cards allow creating
* several overlays but only one can be used at one time. */
p_vout->p_sys->p_current_surface = *pp_surface_final;
if( E_(DirectXUpdateOverlay)( p_vout ) != VLC_SUCCESS )
{
IDirectDrawSurface2_Release( *pp_surface_final );
*pp_surface_final = NULL;
msg_Err( p_vout, "overlay unuseable (might already be in use)" );
return VLC_EGENERIC;
}
}
return VLC_SUCCESS;
}
/*****************************************************************************
* DirectXUpdateOverlay: Move or resize overlay surface on video display.
*****************************************************************************
* This function is used to move or resize an overlay surface on the screen.
* Ususally the overlay is moved by the user and thus, by a move or resize
* event (in Manage).
*****************************************************************************/
int E_(DirectXUpdateOverlay)( vout_thread_t *p_vout )
{
DDOVERLAYFX ddofx;
DWORD dwFlags;
HRESULT dxresult;
RECT rect_src = p_vout->p_sys->rect_src_clipped;
RECT rect_dest = p_vout->p_sys->rect_dest_clipped;
if( !p_vout->p_sys->b_using_overlay ) return VLC_EGENERIC;
if( p_vout->p_sys->b_wallpaper )
{
int i_x, i_y, i_width, i_height;
rect_src.left = p_vout->fmt_out.i_x_offset;
rect_src.top = p_vout->fmt_out.i_y_offset;
rect_src.right = rect_src.left + p_vout->fmt_out.i_visible_width;
rect_src.bottom = rect_src.top + p_vout->fmt_out.i_visible_height;
rect_dest = p_vout->p_sys->rect_display;
vout_PlacePicture( p_vout, rect_dest.right, rect_dest.bottom,
&i_x, &i_y, &i_width, &i_height );
rect_dest.left += i_x;
rect_dest.right = rect_dest.left + i_width;
rect_dest.top += i_y;
rect_dest.bottom = rect_dest.top + i_height;
}
vlc_mutex_lock( &p_vout->p_sys->lock );
if( p_vout->p_sys->p_current_surface == NULL )
{
vlc_mutex_unlock( &p_vout->p_sys->lock );
return VLC_EGENERIC;
}
/* The new window dimensions should already have been computed by the
* caller of this function */
/* Position and show the overlay */
memset(&ddofx, 0, sizeof(DDOVERLAYFX));
ddofx.dwSize = sizeof(DDOVERLAYFX);
ddofx.dckDestColorkey.dwColorSpaceLowValue = p_vout->p_sys->i_colorkey;
ddofx.dckDestColorkey.dwColorSpaceHighValue = p_vout->p_sys->i_colorkey;
dwFlags = DDOVER_SHOW | DDOVER_KEYDESTOVERRIDE;
dxresult = IDirectDrawSurface2_UpdateOverlay(
p_vout->p_sys->p_current_surface,
&rect_src, p_vout->p_sys->p_display, &rect_dest,
dwFlags, &ddofx );
vlc_mutex_unlock( &p_vout->p_sys->lock );
if(dxresult != DD_OK)
{
msg_Warn( p_vout, "DirectXUpdateOverlay cannot move/resize overlay" );
return VLC_EGENERIC;
}
return VLC_SUCCESS;
}
/*****************************************************************************
* DirectXCloseDDraw: Release the DDraw object allocated by DirectXInitDDraw
*****************************************************************************
* This function returns all resources allocated by DirectXInitDDraw.
*****************************************************************************/
static void DirectXCloseDDraw( vout_thread_t *p_vout )
{
msg_Dbg( p_vout, "DirectXCloseDDraw" );
if( p_vout->p_sys->p_ddobject != NULL )
{
IDirectDraw2_Release(p_vout->p_sys->p_ddobject);
p_vout->p_sys->p_ddobject = NULL;
}
if( p_vout->p_sys->hddraw_dll != NULL )
{
FreeLibrary( p_vout->p_sys->hddraw_dll );
p_vout->p_sys->hddraw_dll = NULL;
}
if( p_vout->p_sys->p_display_driver != NULL )
{
free( p_vout->p_sys->p_display_driver );
p_vout->p_sys->p_display_driver = NULL;
}
p_vout->p_sys->hmonitor = NULL;
}
/*****************************************************************************
* DirectXCloseDisplay: close and reset the DirectX display device
*****************************************************************************
* This function returns all resources allocated by DirectXCreateDisplay.
*****************************************************************************/
static void DirectXCloseDisplay( vout_thread_t *p_vout )
{
msg_Dbg( p_vout, "DirectXCloseDisplay" );
if( p_vout->p_sys->p_clipper != NULL )
{
msg_Dbg( p_vout, "DirectXCloseDisplay clipper" );
IDirectDrawClipper_Release( p_vout->p_sys->p_clipper );
p_vout->p_sys->p_clipper = NULL;
}
if( p_vout->p_sys->p_display != NULL )
{
msg_Dbg( p_vout, "DirectXCloseDisplay display" );
IDirectDrawSurface2_Release( p_vout->p_sys->p_display );
p_vout->p_sys->p_display = NULL;
}
}
/*****************************************************************************
* DirectXCloseSurface: close the YUV overlay or RGB surface.
*****************************************************************************
* This function returns all resources allocated for the surface.
*****************************************************************************/
static void DirectXCloseSurface( vout_thread_t *p_vout,
LPDIRECTDRAWSURFACE2 p_surface )
{
msg_Dbg( p_vout, "DirectXCloseSurface" );
if( p_surface != NULL )
{
IDirectDrawSurface2_Release( p_surface );
}
}
/*****************************************************************************
* NewPictureVec: allocate a vector of identical pictures
*****************************************************************************
* Returns 0 on success, -1 otherwise
*****************************************************************************/
static int NewPictureVec( vout_thread_t *p_vout, picture_t *p_pic,
int i_num_pics )
{
int i;
int i_ret = VLC_SUCCESS;
LPDIRECTDRAWSURFACE2 p_surface;
msg_Dbg( p_vout, "NewPictureVec overlay:%s chroma:%.4s",
p_vout->p_sys->b_using_overlay ? "yes" : "no",
(char *)&p_vout->output.i_chroma );
I_OUTPUTPICTURES = 0;
/* First we try to use an YUV overlay surface.
* The overlay surface that we create won't be used to decode directly
* into it because accessing video memory directly is way to slow (remember
* that pictures are decoded macroblock per macroblock). Instead the video
* will be decoded in picture buffers in system memory which will then be
* memcpy() to the overlay surface. */
if( p_vout->p_sys->b_using_overlay )
{
/* Triple buffering rocks! it doesn't have any processing overhead
* (you don't have to wait for the vsync) and provides for a very nice
* video quality (no tearing). */
if( p_vout->p_sys->b_3buf_overlay )
i_ret = DirectXCreateSurface( p_vout, &p_surface,
p_vout->output.i_chroma,
p_vout->p_sys->b_using_overlay,
2 /* number of backbuffers */ );
if( !p_vout->p_sys->b_3buf_overlay || i_ret != VLC_SUCCESS )
{
/* Try to reduce the number of backbuffers */
i_ret = DirectXCreateSurface( p_vout, &p_surface,
p_vout->output.i_chroma,
p_vout->p_sys->b_using_overlay,
0 /* number of backbuffers */ );
}
if( i_ret == VLC_SUCCESS )
{
DDSCAPS dds_caps;
picture_t front_pic;
picture_sys_t front_pic_sys;
front_pic.p_sys = &front_pic_sys;
/* Allocate internal structure */
p_pic[0].p_sys = malloc( sizeof( picture_sys_t ) );
if( p_pic[0].p_sys == NULL )
{
DirectXCloseSurface( p_vout, p_surface );
return VLC_ENOMEM;
}
/* set front buffer */
p_pic[0].p_sys->p_front_surface = p_surface;
/* Get the back buffer */
memset( &dds_caps, 0, sizeof( DDSCAPS ) );
dds_caps.dwCaps = DDSCAPS_BACKBUFFER;
if( DD_OK != IDirectDrawSurface2_GetAttachedSurface(
p_surface, &dds_caps,
&p_pic[0].p_sys->p_surface ) )
{
msg_Warn( p_vout, "NewPictureVec could not get back buffer" );
/* front buffer is the same as back buffer */
p_pic[0].p_sys->p_surface = p_surface;
}
p_vout->p_sys->p_current_surface = front_pic.p_sys->p_surface =
p_pic[0].p_sys->p_front_surface;
/* Reset the front buffer memory */
if( DirectXLockSurface( p_vout, &front_pic ) == VLC_SUCCESS )
{
int i,j;
for( i = 0; i < front_pic.i_planes; i++ )
for( j = 0; j < front_pic.p[i].i_visible_lines; j++)
memset( front_pic.p[i].p_pixels + j *
front_pic.p[i].i_pitch, 127,
front_pic.p[i].i_visible_pitch );
DirectXUnlockSurface( p_vout, &front_pic );
}
E_(DirectXUpdateOverlay)( p_vout );
I_OUTPUTPICTURES = 1;
msg_Dbg( p_vout, "YUV overlay created successfully" );
}
}
/* As we can't have an overlay, we'll try to create a plain offscreen
* surface. This surface will reside in video memory because there's a
* better chance then that we'll be able to use some kind of hardware
* acceleration like rescaling, blitting or YUV->RGB conversions.
* We then only need to blit this surface onto the main display when we
* want to display it */
if( !p_vout->p_sys->b_using_overlay )
{
if( p_vout->p_sys->b_hw_yuv )
{
DWORD i_codes;
DWORD *pi_codes;
vlc_bool_t b_result = VLC_FALSE;
/* Check if the chroma is supported first. This is required
* because a few buggy drivers don't mind creating the surface
* even if they don't know about the chroma. */
if( IDirectDraw2_GetFourCCCodes( p_vout->p_sys->p_ddobject,
&i_codes, NULL ) == DD_OK )
{
pi_codes = malloc( i_codes * sizeof(DWORD) );
if( pi_codes && IDirectDraw2_GetFourCCCodes(
p_vout->p_sys->p_ddobject, &i_codes, pi_codes ) == DD_OK )
{
for( i = 0; i < (int)i_codes; i++ )
{
if( p_vout->output.i_chroma == pi_codes[i] )
{
b_result = VLC_TRUE;
break;
}
}
}
}
if( b_result )
i_ret = DirectXCreateSurface( p_vout, &p_surface,
p_vout->output.i_chroma,
0 /* no overlay */,
0 /* no back buffers */ );
else
p_vout->p_sys->b_hw_yuv = VLC_FALSE;
}
if( i_ret || !p_vout->p_sys->b_hw_yuv )
{
/* Our last choice is to use a plain RGB surface */
DDPIXELFORMAT ddpfPixelFormat;
ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
IDirectDrawSurface2_GetPixelFormat( p_vout->p_sys->p_display,
&ddpfPixelFormat );
if( ddpfPixelFormat.dwFlags & DDPF_RGB )
{
switch( ddpfPixelFormat.dwRGBBitCount )
{
case 8:
p_vout->output.i_chroma = VLC_FOURCC('R','G','B','2');
p_vout->output.pf_setpalette = SetPalette;
break;
case 15:
p_vout->output.i_chroma = VLC_FOURCC('R','V','1','5');
break;
case 16:
p_vout->output.i_chroma = VLC_FOURCC('R','V','1','6');
break;
case 24:
p_vout->output.i_chroma = VLC_FOURCC('R','V','2','4');
break;
case 32:
p_vout->output.i_chroma = VLC_FOURCC('R','V','3','2');
break;
default:
msg_Err( p_vout, "unknown screen depth" );
return VLC_EGENERIC;
}
p_vout->output.i_rmask = ddpfPixelFormat.dwRBitMask;
p_vout->output.i_gmask = ddpfPixelFormat.dwGBitMask;
p_vout->output.i_bmask = ddpfPixelFormat.dwBBitMask;
}
p_vout->p_sys->b_hw_yuv = 0;
i_ret = DirectXCreateSurface( p_vout, &p_surface,
p_vout->output.i_chroma,
0 /* no overlay */,
0 /* no back buffers */ );
if( i_ret && !p_vout->p_sys->b_use_sysmem )
{
/* Give it a last try with b_use_sysmem enabled */
p_vout->p_sys->b_use_sysmem = 1;
i_ret = DirectXCreateSurface( p_vout, &p_surface,
p_vout->output.i_chroma,
0 /* no overlay */,
0 /* no back buffers */ );
}
}
if( i_ret == VLC_SUCCESS )
{
/* Allocate internal structure */
p_pic[0].p_sys = malloc( sizeof( picture_sys_t ) );
if( p_pic[0].p_sys == NULL )
{
DirectXCloseSurface( p_vout, p_surface );
return VLC_ENOMEM;
}
p_pic[0].p_sys->p_surface = p_pic[0].p_sys->p_front_surface
= p_surface;
I_OUTPUTPICTURES = 1;
msg_Dbg( p_vout, "created plain surface of chroma:%.4s",
(char *)&p_vout->output.i_chroma );
}
}
/* Now that we've got all our direct-buffers, we can finish filling in the
* picture_t structures */
for( i = 0; i < I_OUTPUTPICTURES; i++ )
{
p_pic[i].i_status = DESTROYED_PICTURE;
p_pic[i].i_type = DIRECT_PICTURE;
p_pic[i].b_slow = VLC_TRUE;
p_pic[i].pf_lock = DirectXLockSurface;
p_pic[i].pf_unlock = DirectXUnlockSurface;
PP_OUTPUTPICTURE[i] = &p_pic[i];
if( DirectXLockSurface( p_vout, &p_pic[i] ) != VLC_SUCCESS )
{
/* AAARRGG */
FreePictureVec( p_vout, p_pic, I_OUTPUTPICTURES );
I_OUTPUTPICTURES = 0;
msg_Err( p_vout, "cannot lock surface" );
return VLC_EGENERIC;
}
DirectXUnlockSurface( p_vout, &p_pic[i] );
}
msg_Dbg( p_vout, "End NewPictureVec (%s)",
I_OUTPUTPICTURES ? "succeeded" : "failed" );
return VLC_SUCCESS;
}
/*****************************************************************************
* FreePicture: destroy a picture vector allocated with NewPictureVec
*****************************************************************************
*
*****************************************************************************/
static void FreePictureVec( vout_thread_t *p_vout, picture_t *p_pic,
int i_num_pics )
{
int i;
vlc_mutex_lock( &p_vout->p_sys->lock );
p_vout->p_sys->p_current_surface = 0;
vlc_mutex_unlock( &p_vout->p_sys->lock );
for( i = 0; i < i_num_pics; i++ )
{
DirectXCloseSurface( p_vout, p_pic[i].p_sys->p_front_surface );
for( i = 0; i < i_num_pics; i++ )
{
free( p_pic[i].p_sys );
}
}
}
/*****************************************************************************
* UpdatePictureStruct: updates the internal data in the picture_t structure
*****************************************************************************
* This will setup stuff for use by the video_output thread
*****************************************************************************/
static int UpdatePictureStruct( vout_thread_t *p_vout, picture_t *p_pic,
int i_chroma )
{
switch( p_vout->output.i_chroma )
{
case VLC_FOURCC('R','G','B','2'):
case VLC_FOURCC('R','V','1','5'):
case VLC_FOURCC('R','V','1','6'):
case VLC_FOURCC('R','V','2','4'):
case VLC_FOURCC('R','V','3','2'):
p_pic->p->p_pixels = p_pic->p_sys->ddsd.lpSurface;
p_pic->p->i_lines = p_vout->output.i_height;
p_pic->p->i_visible_lines = p_vout->output.i_height;
p_pic->p->i_pitch = p_pic->p_sys->ddsd.lPitch;
switch( p_vout->output.i_chroma )
{
case VLC_FOURCC('R','G','B','2'):
p_pic->p->i_pixel_pitch = 1;
break;
case VLC_FOURCC('R','V','1','5'):
case VLC_FOURCC('R','V','1','6'):
p_pic->p->i_pixel_pitch = 2;
break;
case VLC_FOURCC('R','V','2','4'):
p_pic->p->i_pixel_pitch = 3;
break;
case VLC_FOURCC('R','V','3','2'):
p_pic->p->i_pixel_pitch = 4;
break;
default:
return VLC_EGENERIC;
}
p_pic->p->i_visible_pitch = p_vout->output.i_width *
p_pic->p->i_pixel_pitch;
p_pic->i_planes = 1;
break;
case VLC_FOURCC('Y','V','1','2'):
case VLC_FOURCC('I','4','2','0'):
/* U and V inverted compared to I420
* Fixme: this should be handled by the vout core */
p_vout->output.i_chroma = VLC_FOURCC('I','4','2','0');
p_pic->Y_PIXELS = p_pic->p_sys->ddsd.lpSurface;
p_pic->p[Y_PLANE].i_lines = p_vout->output.i_height;
p_pic->p[Y_PLANE].i_visible_lines = p_vout->output.i_height;
p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->ddsd.lPitch;
p_pic->p[Y_PLANE].i_pixel_pitch = 1;
p_pic->p[Y_PLANE].i_visible_pitch = p_vout->output.i_width *
p_pic->p[Y_PLANE].i_pixel_pitch;
p_pic->V_PIXELS = p_pic->Y_PIXELS
+ p_pic->p[Y_PLANE].i_lines * p_pic->p[Y_PLANE].i_pitch;
p_pic->p[V_PLANE].i_lines = p_vout->output.i_height / 2;
p_pic->p[V_PLANE].i_visible_lines = p_vout->output.i_height / 2;
p_pic->p[V_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
p_pic->p[V_PLANE].i_pixel_pitch = 1;
p_pic->p[V_PLANE].i_visible_pitch = p_vout->output.i_width / 2 *
p_pic->p[V_PLANE].i_pixel_pitch;
p_pic->U_PIXELS = p_pic->V_PIXELS
+ p_pic->p[V_PLANE].i_lines * p_pic->p[V_PLANE].i_pitch;
p_pic->p[U_PLANE].i_lines = p_vout->output.i_height / 2;
p_pic->p[U_PLANE].i_visible_lines = p_vout->output.i_height / 2;
p_pic->p[U_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
p_pic->p[U_PLANE].i_pixel_pitch = 1;
p_pic->p[U_PLANE].i_visible_pitch = p_vout->output.i_width / 2 *
p_pic->p[U_PLANE].i_pixel_pitch;
p_pic->i_planes = 3;
break;
case VLC_FOURCC('I','Y','U','V'):
p_pic->Y_PIXELS = p_pic->p_sys->ddsd.lpSurface;
p_pic->p[Y_PLANE].i_lines = p_vout->output.i_height;
p_pic->p[Y_PLANE].i_visible_lines = p_vout->output.i_height;
p_pic->p[Y_PLANE].i_pitch = p_pic->p_sys->ddsd.lPitch;
p_pic->p[Y_PLANE].i_pixel_pitch = 1;
p_pic->p[Y_PLANE].i_visible_pitch = p_vout->output.i_width *
p_pic->p[Y_PLANE].i_pixel_pitch;
p_pic->U_PIXELS = p_pic->Y_PIXELS
+ p_pic->p[Y_PLANE].i_lines * p_pic->p[Y_PLANE].i_pitch;
p_pic->p[U_PLANE].i_lines = p_vout->output.i_height / 2;
p_pic->p[U_PLANE].i_visible_lines = p_vout->output.i_height / 2;
p_pic->p[U_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
p_pic->p[U_PLANE].i_pixel_pitch = 1;
p_pic->p[U_PLANE].i_visible_pitch = p_vout->output.i_width / 2 *
p_pic->p[U_PLANE].i_pixel_pitch;
p_pic->V_PIXELS = p_pic->U_PIXELS
+ p_pic->p[U_PLANE].i_lines * p_pic->p[U_PLANE].i_pitch;
p_pic->p[V_PLANE].i_lines = p_vout->output.i_height / 2;
p_pic->p[V_PLANE].i_visible_lines = p_vout->output.i_height / 2;
p_pic->p[V_PLANE].i_pitch = p_pic->p[Y_PLANE].i_pitch / 2;
p_pic->p[V_PLANE].i_pixel_pitch = 1;
p_pic->p[V_PLANE].i_visible_pitch = p_vout->output.i_width / 2 *
p_pic->p[V_PLANE].i_pixel_pitch;
p_pic->i_planes = 3;
break;
case VLC_FOURCC('U','Y','V','Y'):
case VLC_FOURCC('Y','U','Y','2'):
p_pic->p->p_pixels = p_pic->p_sys->ddsd.lpSurface;
p_pic->p->i_lines = p_vout->output.i_height;
p_pic->p->i_visible_lines = p_vout->output.i_height;
p_pic->p->i_pitch = p_pic->p_sys->ddsd.lPitch;
p_pic->p->i_pixel_pitch = 2;
p_pic->p->i_visible_pitch = p_vout->output.i_width *
p_pic->p->i_pixel_pitch;
p_pic->i_planes = 1;
break;
default:
/* Unknown chroma, tell the guy to get lost */
msg_Err( p_vout, "never heard of chroma 0x%.8x (%4.4s)",
p_vout->output.i_chroma,
(char*)&p_vout->output.i_chroma );
return VLC_EGENERIC;
}
return VLC_SUCCESS;
}
/*****************************************************************************
* DirectXGetDDrawCaps: Probe the capabilities of the hardware
*****************************************************************************
* It is nice to know which features are supported by the hardware so we can
* find ways to optimize our rendering.
*****************************************************************************/
static void DirectXGetDDrawCaps( vout_thread_t *p_vout )
{
DDCAPS ddcaps;
HRESULT dxresult;
/* This is just an indication of whether or not we'll support overlay,
* but with this test we don't know if we support YUV overlay */
memset( &ddcaps, 0, sizeof( DDCAPS ));
ddcaps.dwSize = sizeof(DDCAPS);
dxresult = IDirectDraw2_GetCaps( p_vout->p_sys->p_ddobject,
&ddcaps, NULL );
if(dxresult != DD_OK )
{
msg_Warn( p_vout, "cannot get caps" );
}
else
{
vlc_bool_t bHasOverlay, bHasOverlayFourCC, bCanDeinterlace,
bHasColorKey, bCanStretch, bCanBltFourcc,
bAlignBoundarySrc, bAlignBoundaryDest,
bAlignSizeSrc, bAlignSizeDest;
/* Determine if the hardware supports overlay surfaces */
bHasOverlay = (ddcaps.dwCaps & DDCAPS_OVERLAY) ? 1 : 0;
/* Determine if the hardware supports overlay surfaces */
bHasOverlayFourCC = (ddcaps.dwCaps & DDCAPS_OVERLAYFOURCC) ? 1 : 0;
/* Determine if the hardware supports overlay deinterlacing */
bCanDeinterlace = (ddcaps.dwCaps & DDCAPS2_CANFLIPODDEVEN) ? 1 : 0;
/* Determine if the hardware supports colorkeying */
bHasColorKey = (ddcaps.dwCaps & DDCAPS_COLORKEY) ? 1 : 0;
/* Determine if the hardware supports scaling of the overlay surface */
bCanStretch = (ddcaps.dwCaps & DDCAPS_OVERLAYSTRETCH) ? 1 : 0;
/* Determine if the hardware supports color conversion during a blit */
bCanBltFourcc = (ddcaps.dwCaps & DDCAPS_BLTFOURCC) ? 1 : 0;
/* Determine overlay source boundary alignment */
bAlignBoundarySrc = (ddcaps.dwCaps & DDCAPS_ALIGNBOUNDARYSRC) ? 1 : 0;
/* Determine overlay destination boundary alignment */
bAlignBoundaryDest = (ddcaps.dwCaps & DDCAPS_ALIGNBOUNDARYDEST) ? 1:0;
/* Determine overlay destination size alignment */
bAlignSizeSrc = (ddcaps.dwCaps & DDCAPS_ALIGNSIZESRC) ? 1 : 0;
/* Determine overlay destination size alignment */
bAlignSizeDest = (ddcaps.dwCaps & DDCAPS_ALIGNSIZEDEST) ? 1 : 0;
msg_Dbg( p_vout, "DirectDraw Capabilities: overlay=%i yuvoverlay=%i "
"can_deinterlace_overlay=%i colorkey=%i stretch=%i "
"bltfourcc=%i",
bHasOverlay, bHasOverlayFourCC, bCanDeinterlace,
bHasColorKey, bCanStretch, bCanBltFourcc );
if( bAlignBoundarySrc || bAlignBoundaryDest ||
bAlignSizeSrc || bAlignSizeDest )
{
if( bAlignBoundarySrc ) p_vout->p_sys->i_align_src_boundary =
ddcaps.dwAlignBoundarySrc;
if( bAlignBoundaryDest ) p_vout->p_sys->i_align_dest_boundary =
ddcaps.dwAlignBoundaryDest;
if( bAlignSizeDest ) p_vout->p_sys->i_align_src_size =
ddcaps.dwAlignSizeSrc;
if( bAlignSizeDest ) p_vout->p_sys->i_align_dest_size =
ddcaps.dwAlignSizeDest;
msg_Dbg( p_vout, "align_boundary_src=%i,%i "
"align_boundary_dest=%i,%i "
"align_size_src=%i,%i align_size_dest=%i,%i",
bAlignBoundarySrc, p_vout->p_sys->i_align_src_boundary,
bAlignBoundaryDest, p_vout->p_sys->i_align_dest_boundary,
bAlignSizeSrc, p_vout->p_sys->i_align_src_size,
bAlignSizeDest, p_vout->p_sys->i_align_dest_size );
}
/* Don't ask for troubles */
if( !bCanBltFourcc ) p_vout->p_sys->b_hw_yuv = FALSE;
}
}
/*****************************************************************************
* DirectXLockSurface: Lock surface and get picture data pointer
*****************************************************************************
* This function locks a surface and get the surface descriptor which amongst
* other things has the pointer to the picture data.
*****************************************************************************/
static int DirectXLockSurface( vout_thread_t *p_vout, picture_t *p_pic )
{
HRESULT dxresult;
/* Lock the surface to get a valid pointer to the picture buffer */
memset( &p_pic->p_sys->ddsd, 0, sizeof( DDSURFACEDESC ));
p_pic->p_sys->ddsd.dwSize = sizeof(DDSURFACEDESC);
dxresult = IDirectDrawSurface2_Lock( p_pic->p_sys->p_surface,
NULL, &p_pic->p_sys->ddsd,
DDLOCK_NOSYSLOCK | DDLOCK_WAIT,
NULL );
if( dxresult != DD_OK )
{
if( dxresult == DDERR_INVALIDPARAMS )
{
/* DirectX 3 doesn't support the DDLOCK_NOSYSLOCK flag, resulting
* in an invalid params error */
dxresult = IDirectDrawSurface2_Lock( p_pic->p_sys->p_surface, NULL,
&p_pic->p_sys->ddsd,
DDLOCK_WAIT, NULL);
}
if( dxresult == DDERR_SURFACELOST )
{
/* Your surface can be lost so be sure
* to check this and restore it if needed */
/* When using overlays with back-buffers, we need to restore
* the front buffer so the back-buffers get restored as well. */
if( p_vout->p_sys->b_using_overlay )
IDirectDrawSurface2_Restore( p_pic->p_sys->p_front_surface );
else
IDirectDrawSurface2_Restore( p_pic->p_sys->p_surface );
dxresult = IDirectDrawSurface2_Lock( p_pic->p_sys->p_surface, NULL,
&p_pic->p_sys->ddsd,
DDLOCK_WAIT, NULL);
#if 0
if( dxresult == DDERR_SURFACELOST )
msg_Dbg( p_vout, "DirectXLockSurface: DDERR_SURFACELOST" );
#endif
}
if( dxresult != DD_OK )
{
return VLC_EGENERIC;
}
}
/* Now we have a pointer to the surface memory, we can update our picture
* structure. */
if( UpdatePictureStruct( p_vout, p_pic, p_vout->output.i_chroma )
!= VLC_SUCCESS )
{
DirectXUnlockSurface( p_vout, p_pic );
return VLC_EGENERIC;
}
else
return VLC_SUCCESS;
}
/*****************************************************************************
* DirectXUnlockSurface: Unlock a surface locked by DirectXLockSurface().
*****************************************************************************/
static int DirectXUnlockSurface( vout_thread_t *p_vout, picture_t *p_pic )
{
/* Unlock the Surface */
if( IDirectDrawSurface2_Unlock( p_pic->p_sys->p_surface, NULL ) == DD_OK )
return VLC_SUCCESS;
else
return VLC_EGENERIC;
}
/*****************************************************************************
* DirectXFindColorkey: Finds out the 32bits RGB pixel value of the colorkey
*****************************************************************************/
static DWORD DirectXFindColorkey( vout_thread_t *p_vout, uint32_t *pi_color )
{
DDSURFACEDESC ddsd;
HRESULT dxresult;
COLORREF i_rgb = 0;
uint32_t i_pixel_backup;
HDC hdc;
ddsd.dwSize = sizeof(ddsd);
dxresult = IDirectDrawSurface2_Lock( p_vout->p_sys->p_display, NULL,
&ddsd, DDLOCK_WAIT, NULL );
if( dxresult != DD_OK ) return 0;
i_pixel_backup = *(uint32_t *)ddsd.lpSurface;
switch( ddsd.ddpfPixelFormat.dwRGBBitCount )
{
case 4:
*(uint8_t *)ddsd.lpSurface = *pi_color | (*pi_color << 4);
break;
case 8:
*(uint8_t *)ddsd.lpSurface = *pi_color;
break;
case 15:
case 16:
*(uint16_t *)ddsd.lpSurface = *pi_color;
break;
case 24:
/* Seems to be problematic so we'll just put black as the colorkey */
*pi_color = 0;
default:
*(uint32_t *)ddsd.lpSurface = *pi_color;
break;
}
IDirectDrawSurface2_Unlock( p_vout->p_sys->p_display, NULL );
if( IDirectDrawSurface2_GetDC( p_vout->p_sys->p_display, &hdc ) == DD_OK )
{
i_rgb = GetPixel( hdc, 0, 0 );
IDirectDrawSurface2_ReleaseDC( p_vout->p_sys->p_display, hdc );
}
ddsd.dwSize = sizeof(ddsd);
dxresult = IDirectDrawSurface2_Lock( p_vout->p_sys->p_display, NULL,
&ddsd, DDLOCK_WAIT, NULL );
if( dxresult != DD_OK ) return i_rgb;
*(uint32_t *)ddsd.lpSurface = i_pixel_backup;
IDirectDrawSurface2_Unlock( p_vout->p_sys->p_display, NULL );
return i_rgb;
}
/*****************************************************************************
* A few toolbox functions
*****************************************************************************/
void SwitchWallpaperMode( vout_thread_t *p_vout, vlc_bool_t b_on )
{
HWND hwnd;
if( p_vout->p_sys->b_wallpaper == b_on ) return; /* Nothing to do */
hwnd = FindWindow( _T("Progman"), NULL );
if( hwnd ) hwnd = FindWindowEx( hwnd, NULL, _T("SHELLDLL_DefView"), NULL );
if( hwnd ) hwnd = FindWindowEx( hwnd, NULL, _T("SysListView32"), NULL );
if( !hwnd )
{
msg_Warn( p_vout, "couldn't find \"SysListView32\" window, "
"wallpaper mode not supported" );
return;
}
p_vout->p_sys->b_wallpaper = b_on;
msg_Dbg( p_vout, "wallpaper mode %s", b_on ? "enabled" : "disabled" );
if( p_vout->p_sys->b_wallpaper )
{
p_vout->p_sys->color_bkg = ListView_GetBkColor( hwnd );
p_vout->p_sys->color_bkgtxt = ListView_GetTextBkColor( hwnd );
ListView_SetBkColor( hwnd, p_vout->p_sys->i_rgb_colorkey );
ListView_SetTextBkColor( hwnd, p_vout->p_sys->i_rgb_colorkey );
}
else if( hwnd )
{
ListView_SetBkColor( hwnd, p_vout->p_sys->color_bkg );
ListView_SetTextBkColor( hwnd, p_vout->p_sys->color_bkgtxt );
}
/* Update desktop */
InvalidateRect( hwnd, NULL, TRUE );
UpdateWindow( hwnd );
}
/*****************************************************************************
* config variable callback
*****************************************************************************/
BOOL WINAPI DirectXEnumCallback2( GUID* p_guid, LPTSTR psz_desc,
LPTSTR psz_drivername, VOID* p_context,
HMONITOR hmon )
{
module_config_t *p_item = (module_config_t *)p_context;
p_item->ppsz_list =
(char **)realloc( p_item->ppsz_list,
(p_item->i_list+2) * sizeof(char *) );
p_item->ppsz_list_text =
(char **)realloc( p_item->ppsz_list_text,
(p_item->i_list+2) * sizeof(char *) );
p_item->ppsz_list[p_item->i_list] = strdup( psz_drivername );
p_item->ppsz_list_text[p_item->i_list] = NULL;
p_item->i_list++;
p_item->ppsz_list[p_item->i_list] = NULL;
p_item->ppsz_list_text[p_item->i_list] = NULL;
return TRUE; /* Keep enumerating */
}
static int FindDevicesCallback( vlc_object_t *p_this, char const *psz_name,
vlc_value_t newval, vlc_value_t oldval, void *d)
{
HRESULT (WINAPI *OurDirectDrawEnumerateEx)( LPDDENUMCALLBACKEXA, LPVOID,
DWORD );
HINSTANCE hddraw_dll;
module_config_t *p_item;
int i;
p_item = config_FindConfig( p_this, psz_name );
if( !p_item ) return VLC_SUCCESS;
/* Clear-up the current list */
if( p_item->i_list )
{
/* Keep the first entry */
for( i = 1; i < p_item->i_list; i++ )
{
free( p_item->ppsz_list[i] );
free( p_item->ppsz_list_text[i] );
}
/* TODO: Remove when no more needed */
p_item->ppsz_list[i] = NULL;
p_item->ppsz_list_text[i] = NULL;
}
p_item->i_list = 1;
/* Load direct draw DLL */
hddraw_dll = LoadLibrary(_T("DDRAW.DLL"));
if( hddraw_dll == NULL ) return VLC_SUCCESS;
OurDirectDrawEnumerateEx =
#ifndef UNICODE
(void *)GetProcAddress( hddraw_dll, "DirectDrawEnumerateExA" );
#else
(void *)GetProcAddress( hddraw_dll, _T("DirectDrawEnumerateExW") );
#endif
if( OurDirectDrawEnumerateEx )
{
/* Enumerate displays */
OurDirectDrawEnumerateEx( DirectXEnumCallback2, p_item,
DDENUM_ATTACHEDSECONDARYDEVICES );
}
FreeLibrary( hddraw_dll );
/* Signal change to the interface */
p_item->b_dirty = VLC_TRUE;
return VLC_SUCCESS;
}
static int WallpaperCallback( vlc_object_t *p_this, char const *psz_cmd,
vlc_value_t oldval, vlc_value_t newval,
void *p_data )
{
vout_thread_t *p_vout = (vout_thread_t *)p_this;
if( (newval.b_bool && !p_vout->p_sys->b_wallpaper) ||
(!newval.b_bool && p_vout->p_sys->b_wallpaper) )
{
playlist_t *p_playlist;
p_playlist =
(playlist_t *)vlc_object_find( p_this, VLC_OBJECT_PLAYLIST,
FIND_PARENT );
if( p_playlist )
{
/* Modify playlist as well because the vout might have to be
* restarted */
var_Create( p_playlist, "directx-wallpaper", VLC_VAR_BOOL );
var_Set( p_playlist, "directx-wallpaper", newval );
vlc_object_release( p_playlist );
}
p_vout->p_sys->i_changes |= DX_WALLPAPER_CHANGE;
}
return VLC_SUCCESS;
}
/*****************************************************************************
* SetPalette: sets an 8 bpp palette
*****************************************************************************/
static void SetPalette( vout_thread_t *p_vout,
uint16_t *red, uint16_t *green, uint16_t *blue )
{
msg_Err( p_vout, "FIXME: SetPalette unimplemented" );
}