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vlc/doc/mad/joe_drew.txt
Sam Hocevar 19ea8feb6d * ./modules/*: moved plugins to the new tree. Yet untested builds include
waveout, directx, qnx, beos, win32, macosx, and the AltiVec modules.
  * ALL: removed mention of AC3 in favour of A52.
  * ./configure.in, ./Makefile*: modules can now be built deeper than 1
    directory. As a consequence, the build is even slower (but I'm fixing
    this) and make clean doesn't work anymore.
2002-08-04 17:23:44 +00:00

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Subject: [mad-dev] Some information about programming with MAD (in synchronous mode)
As the author of mpg321, I too faced the problem of MAD not being
documented. However, in looking at minimad.c, and re-writing mpg321 to
use MAD, I came to understand it better. Here's some information which
will help anybody start out with MAD:
First, some basic information.
MAD operates with callbacks for functions. Each of these functions is
expected to return type enum mad_flow; this allows you to control the
decoding process.
MAD always outputs 32-bit (well, mad_fixed_t) little-endian data. Take
this into account when outputting samples to the sound card.
Related to the above, since MAD outputs type mad_fixed_t, unless you can
output with 32-bit accuracy (most sound cards can't), you will have to
quantize, round, dither, etc these samples to 16-bit (or whatever you
need.) While there is a sample routine in minimad.c, if you want good
quality you'll either want to roll your own or take a look in madplay's
sources.
Integral to understanding MAD: MAD is a decoding library only. You
handle input and output; you're responsible for fast-forwarding and
rewinding, if you want that type of functionality. All that MAD will do
is take input from you, decode the MPEG frames, give you some
information about them, and give you the decoded PCM data.
Now, the nitty-gritty information.
First, you need a mad_decoder struct. This holds all information about
how you want your stream decoded, such as input/output functions, error
handling functions, etc.
mad_decoder_init() sets this structure up for you.
struct mad_decoder decoder;
struct my_playbuf playbuf;
mad_decoder_init(&decoder, &playbuf, input_func, header_func, /*filter*/
0, output_func, /*error*/ 0, /* message */ 0);
In this example, the function called to get more data is set to
input_func, the function called after MPEG headers have been decoded is
header_func, the function called after all sound data has been decoded
to PCM (for output) is output_func, and the filter, error, and message
functions are unset.
Now, MAD runs in a constant decoding loop. It runs something along the
following lines:
if I'm out of data
call input_func
if input_func says there's no more data,
quit
decode the header and call header_func
decode the mpeg audio data
call the filter function
call the output function
loop
Now, this is an oversimplification obviously. The important thing to
realise is that at every step of the process you can tell MAD what to
do.
Since all of these functions return enum mad_flow, you can tell MAD to
do any of the following:
enum mad_flow {
MAD_FLOW_CONTINUE = 0x0000, /* Keep decoding this stream */
MAD_FLOW_STOP = 0x0010, /* Stop decoding this stream, but exit
normally */
MAD_FLOW_BREAK = 0x0011, /* Stop decoding this stream, and exit
with an error */
MAD_FLOW_IGNORE = 0x0020 /* Don't decode this frame,
but continue afterwards */
};
Most of the time you'll probably want to return MAD_FLOW_CONTINUE. In
every case, you'll have to return one of these values from the functions
you define.
This is the definition of each of the functions:
enum mad_flow (*input_func)(void *, struct mad_stream *);
enum mad_flow (*header_func)(void *, struct mad_header const *);
enum mad_flow (*filter_func)(void *, struct mad_stream const *, struct
mad_frame *);
enum mad_flow (*output_func)(void *, struct mad_header const *, struct
mad_pcm *);
enum mad_flow (*error_func)(void *, struct mad_stream *, struct
mad_frame *);
enum mad_flow (*message_func)(void *, void *, unsigned int *);
In each of these functions the void* pointer passed to the function is
your "playbuf" structure. This can hold whatever you want - for example,
song title, length, number of frames - just remember to re-cast it to
the type you've defined.
input_func takes a mad_stream pointer. Most of the time what you'll want
to do is something along the lines of the following:
if (more_data_available)
buffer = refill_buffer();
mad_stream_buffer(stream, buffer, length_of_buffer);
return MAD_FLOW_CONTINUE;
else
return MAD_FLOW_STOP;
(On many systems you'll want to use mmap() for this.)
header_func takes a mad_header pointer. This contains most of the
important information about a given frame; in constant bitrate files, it
can contain most of the important information about the stream. It will
give you the length of that frame, using mad_timer_t; the audio layer;
extension; bitrate... the list is long. Read frame.h or mad.h in the
frame.h area for more information.
Again, return MAD_FLOW_{CONTINUE,STOP,BREAK} depending on outside
conditions.
The only other function I have firsthand information on is output_func;
in this case, you are given a pointer to struct mad_pcm. This gives you
the sampling rate, number of channels, and number of samples per
channel; doing something like the following should work:
mad_fixed_t *left_channel = pcm->samples[0], *right_channel =
pcm->samples[1];
int nsamples = pcm->length;
signed int sample;
unsigned char * buffer = some_buffer;
unsigned char * ptr = buffer;
while (nsamples--)
{
sample = (signed int) do_downsample(*left_ch++)
*ptr++ = (unsigned char) (sample >> 0);
*ptr++ = (unsigned char) (sample >> 8);
sample = (signed int) do_downsample(*right_ch++)
*ptr++ = (unsigned char) (sample >> 0);
*ptr++ = (unsigned char) (sample >> 8);
}
output buffer to device.
Be sure to handle the big-endian case (autoconf can test for this), and
also the mono (1 channel) case. See mad.c in mpg321, at the end of the
file, for an example.
Information on the other (error, filter, message) functions would be
appreciated, though I think in knowing this information anyone should be
able to puzzle it out.
Now that the decoder is set up with all these callback functions, you
call
mad_decoder_run(&decoder, MAD_DECODER_MODE_SYNC);
and then
mad_decoder_finish(&decoder);
Once you've called mad_decoder_finish, you can re-use the decoder
struct, if you're, for example, within a playlist. Incidentally, all MAD
structures have similar mad_(whatever)_init and mad_(whatever)_finish
functions.
I hope this helps people get their feet wet with MAD. Read the source,
and particularly mad.h - there are a lot of things there you might not
expect. Rob has done a good job in making MAD a complete solution. :)
--
Joe Drew <hoserhead@woot.net> <drew@debian.org>
Please encrypt email sent to me.